메뉴 건너뛰기




Volumn 31, Issue 1, 2012, Pages 160-188

The state of the art in interactive global illumination

Author keywords

Global illumination; Image synthesis; Interactive rendering; Photon mapping; Radiosity; Ray tracing; Real time rendering; Volume rendering

Indexed keywords

RAY TRACING; VISIBILITY; VOLUME RENDERING;

EID: 84867078452     PISSN: 01677055     EISSN: 14678659     Source Type: Journal    
DOI: 10.1111/j.1467-8659.2012.02093.x     Document Type: Article
Times cited : (144)

References (254)
  • 2
    • 33646034357 scopus 로고    scopus 로고
    • Fast and detailed approximate global illumination by irradiance decomposition
    • Proc SIGGRAPH
    • ARIKAN O., FORSYTH D. A., O'BRIEN J. F.: Fast and detailed approximate global illumination by irradiance decomposition. ACMTransactions on Graphics 24, 3 (2005), 1108. (Proc. SIGGRAPH)
    • (2005) ACMTransactions on Graphics , vol.24 , Issue.3 , pp. 1108
    • Arikan, O.1    Forsyth, D.A.2    O'Brien, J.F.3
  • 7
    • 0003065111 scopus 로고
    • A framework for the analysis of error in global illumination algorithms
    • ARVO J., TORRANCE K., SMITS B.: A framework for the analysis of error in global illumination algorithms. In Proceedings of SIGGRAPH (1994), 75-84.
    • (1994) Proceedings of SIGGRAPH , pp. 75-84
    • Arvo, J.1    Torrance, K.2    Smits, B.3
  • 8
    • 46749135232 scopus 로고    scopus 로고
    • Precomputed visibility cuts for interactive relighting with dynamic BRDFs
    • AKERLUND O., UNGER M., WANG R.: Precomputed visibility cuts for interactive relighting with dynamic BRDFs. In Proceedings of Pacific Graphics (2007), pp. 161-170.
    • (2007) Proceedings of Pacific Graphics , pp. 161-170
    • Akerlund, O.1    Unger, M.2    Wang, R.3
  • 9
    • 84861075619 scopus 로고    scopus 로고
    • Real time rendering of atmospheric scattering and volumetric shadows
    • BIRI V., ARQUÈS D., MICHELIN S.: Real time rendering of atmospheric scattering and volumetric shadows. Journal of WSCG 14, 1 (2006), 65-72.
    • (2006) Journal of WSCG , vol.14 , Issue.1 , pp. 65-72
    • Biri, V.1    Arquès, D.2    Michelin, S.3
  • 10
    • 56649113142 scopus 로고    scopus 로고
    • Interactive particle tracing in dynamic scenes consisting of NURBS surfaces
    • BÄRZ J., ABERT O., MULLER S.: Interactive particle tracing in dynamic scenes consisting of NURBS surfaces. In Proceedings of Interactive Ray Tracing (2008), pp. 139-146.
    • (2008) Proceedings of Interactive Ray Tracing , pp. 139-146
    • Bärz, J.1    Abert, O.2    Muller, S.3
  • 12
    • 78650900327 scopus 로고    scopus 로고
    • A hierarchical volumetric shadow algorithm for single scattering
    • (Proc SIGGRAPH Asia)
    • BARAN I., CHEN J., RAGAN-KELLEY J., DURAND F., LEHTINEN J.: A hierarchical volumetric shadow algorithm for single scattering. ACM Transactions on Graphics 29, 6 (2010), 178:1-10. (Proc. SIGGRAPH Asia)
    • (2010) ACM Transactions on Graphics , vol.29 , Issue.6 , pp. 1781-1710
    • Baran, I.1    Chen, J.2    Ragan-Kelley, J.3    Durand, F.4    Lehtinen, J.5
  • 14
    • 84870205565 scopus 로고    scopus 로고
    • Guided image filtering for interactive high-quality global illumination
    • (Proc. EGSR)
    • BAUSZAT P., EISEMANN M.,MAGNOR M.:Guided image filtering for interactive high-quality global illumination. Computer Graphics Forum 30, 4 (2011), 1361-1368. (Proc. EGSR)
    • (2011) Computer Graphics Forum , vol.30 , Issue.4 , pp. 1361-1368
    • Bauszat, P.1    Eisemann, M.2    Magnor, M.3
  • 19
    • 73049110872 scopus 로고    scopus 로고
    • Multi-layer dual-resolution screen-space ambient occlusion
    • BAVOIL L., SAINZ M.: Multi-layer dual-resolution screen-space ambient occlusion. In SIGGRAPH Talks (2009).
    • (2009) SIGGRAPH Talks
    • Bavoil, L.1    Sainz, M.2
  • 21
    • 0000787105 scopus 로고
    • On the radiation from the inside of a circular cylinder
    • BUCKLEY H.: On the radiation from the inside of a circular cylinder. Philosophical Magazine 4 (1927), 753.
    • (1927) Philosophical Magazine , vol.4 , pp. 753
    • Buckley, H.1
  • 23
    • 32244448372 scopus 로고    scopus 로고
    • An irradiance atlas for global illumination in complex production scenes
    • CHRISTENSEN P., BATALI D.: An irradiance atlas for global illumination in complex production scenes. In Proceedings of EGSR (2004).
    • (2004) Proceedings of EGSR
    • Christensen, P.1    Batali, D.2
  • 24
    • 79952732108 scopus 로고    scopus 로고
    • Realtime volumetric shadows using 1D min-max mipmaps
    • I3D '11
    • CHEN J., BARAN I., DURAND F., JAROSZ W.: Realtime volumetric shadows using 1D min-max mipmaps. In Proceedings of I3D (2011), I3D '11, pp. 39-46.
    • (2011) Proceedings of I3D , pp. 39-46
    • Chen, J.1    Baran, I.2    Durand, F.3    Jarosz, W.4
  • 29
    • 77956218942 scopus 로고    scopus 로고
    • Dynamic ambient occlusion from volumetric proxies
    • COX A., KAUTZ J.: Dynamic ambient occlusion from volumetric proxies. In SIGGRAPH Posters (2010).
    • (2010) SIGGRAPH Posters
    • Cox, A.1    Kautz, J.2
  • 30
    • 33745135810 scopus 로고    scopus 로고
    • Reflections on the generalized bas-relief ambiguity
    • CHANDRAKER M., KAHL F., KRIEGMAN D.: Reflections on the generalized bas-relief ambiguity. In Proceedings of CVPR (2005), pp. 788-795.
    • (2005) Proceedings of CVPR , pp. 788-795
    • Chandraker, M.1    Kahl, F.2    Kriegman, D.3
  • 31
    • 3042704283 scopus 로고    scopus 로고
    • A modified version of the discrete ordinates method for radiative heat transfer modelling
    • COELHO P. J.: A modified version of the discrete ordinates method for radiative heat transfer modelling. Computational Mechanics 33, 5 (2004), 375-388.
    • (2004) Computational Mechanics , vol.33 , Issue.5 , pp. 375-388
    • Coelho, P.J.1
  • 34
    • 77955931651 scopus 로고    scopus 로고
    • Interactive rendering of non-constant, refractive media using the ray equations of gradient-index optics
    • (Proc. EGSR)
    • CAO C., REN Z., GUO B., ZHOU K.: Interactive rendering of non-constant, refractive media using the ray equations of gradient-index optics. Computer Graphics Forum 29, 4 (2010), 1375-1382. (Proc. EGSR)
    • (2010) Computer Graphics Forum , vol.29 , Issue.4 , pp. 1375-1382
    • Cao, C.1    Ren, Z.2    Guo, B.3    Zhou, K.4
  • 37
    • 0031634414 scopus 로고    scopus 로고
    • Rendering synthetic objects into real scenes
    • DEBEVEC P.: Rendering synthetic objects into real scenes. In Proceedings of SIGGRAPH (1998), pp. 189-198.
    • (1998) Proceedings of SIGGRAPH , pp. 189-198
    • Debevec, P.1
  • 45
    • 34547683451 scopus 로고    scopus 로고
    • Implicit visibility and antiradiance for interactive global illumination
    • Proc SIGGRAPH
    • DACHSBACHER C., STAMMINGER M., DRETTAKIS G., DURAND F.: Implicit visibility and antiradiance for interactive global illumination. ACM Transactions on Graphics 26, 3 (2007), 61. (Proc. SIGGRAPH)
    • (2007) ACM Transactions on Graphics , vol.26 , Issue.3 , pp. 61
    • Dachsbacher, C.1    Stamminger, M.2    Drettakis, G.3    Durand, F.4
  • 47
    • 0036954767 scopus 로고    scopus 로고
    • Interactive rendering of atmospheric scattering effects using graphics hardware
    • DOBASHI Y., YAMAMOTO T., NISHITA T.: Interactive rendering of atmospheric scattering effects using graphics hardware. In Proceedings of Graphics Hardware (2002), pp. 99-107.
    • (2002) Proceedings of Graphics Hardware
    • Dobashi, Y.1    Yamamoto, T.2    Nishita, T.3
  • 49
    • 63549102110 scopus 로고    scopus 로고
    • Single-pass GPU solid voxelization for real-time applications
    • EISEMANN E., DÉCORET X.: Single-pass GPU solid voxelization for real-time applications. In Proceedings of Graphics Interface (2008), pp. 73-80.
    • (2008) Proceedings of Graphics Interface , pp. 73-80
    • Eisemann, E.1    Décoret, X.2
  • 50
    • 77951264721 scopus 로고    scopus 로고
    • Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
    • ENGELHARDT T., DACHSBACHER C.: Epipolar sampling for shadows and crepuscular rays in participating media with single scattering. In Proceedings of I3D (2010), p. 119.
    • (2010) Proceedings of I3D , pp. 119
    • Engelhardt, T.1    Dachsbacher, C.2
  • 52
    • 0032004745 scopus 로고    scopus 로고
    • The spherical harmonics discrete ordinate method for three-dimensional atmospheric radiative transfer
    • EVANS K. F.: The spherical harmonics discrete ordinate method for three-dimensional atmospheric radiative transfer. Journal of Atmospheric Sciences 55, 3 (1998), 429-446.
    • (1998) Journal of Atmospheric Sciences , vol.55 , Issue.3 , pp. 429-446
    • Evans, K.F.1
  • 53
    • 60349119291 scopus 로고    scopus 로고
    • Participating media illumination using light propagation maps
    • FATTAL R.: Participating media illumination using light propagation maps. ACM Transactions on Graphics 28, 1 (2009), 7:1-7:11.
    • (2009) ACM Transactions on Graphics , vol.28 , Issue.1 , pp. 71-711
    • Fattal, R.1
  • 58
  • 60
    • 32244435761 scopus 로고    scopus 로고
    • Rapid shadow generation in real-world lighting environments
    • GIBSON S., COOK J., HOWARD T., HUBBOLD R.: Rapid shadow generation in real-world lighting environments. In Proceedings of EGSR (2003), pp. 219-229.
    • (2003) Proceedings of EGSR , pp. 219-229
    • Gibson, S.1    Cook, J.2    Howard, T.3    Hubbold, R.4
  • 61
    • 77949798514 scopus 로고    scopus 로고
    • Consistent interactive augmentation of live camera images with correct near-field illumination
    • GROSCH T., EBLE T., MUELLER S.: Consistent interactive augmentation of live camera images with correct near-field illumination. In Proceedings of VRST (2007), vol. 1, p. 125.
    • (2007) Proceedings of VRST , vol.1 , pp. 125
    • Grosch, T.1    Eble, T.2    Mueller, S.3
  • 62
    • 0034449549 scopus 로고    scopus 로고
    • A fast relighting engine for interactive cinematic lighting design
    • MUELLER GERSHBEIN R., HANRAHAN P.: A fast relighting engine for interactive cinematic lighting design. In ACM SIGGRAPH Computer Graphics (2000), pp. 353-358.
    • (2000) ACM SIGGRAPH Computer Graphics , pp. 353-358
    • Mueller Gershbein, R.1    Hanrahan, P.2
  • 63
    • 0018447261 scopus 로고
    • The perception of surface blacks and whites
    • 124
    • GILCHRIST A. L.: The perception of surface blacks and whites. Scientific American 240, 3 (1979), 112-22, 124.
    • (1979) Scientific American , vol.240 , Issue.3 , pp. 112-122
    • Gilchrist, A.L.1
  • 65
    • 35348975565 scopus 로고    scopus 로고
    • Efficient reflectance and visibility approximations for environment map rendering
    • GREEN P., KAUTZ J., DURAND F.: Efficient reflectance and visibility approximations for environment map rendering. Computer Graphics Forum 26, 3 (2007), 495-502.
    • (2007) Computer Graphics Forum , vol.26 , Issue.3 , pp. 495-502
    • Green, P.1    Kautz, J.2    Durand, F.3
  • 66
    • 33748553266 scopus 로고    scopus 로고
    • View-dependent precomputed light transport using nonlinear Gaussian function approximations
    • GREEN P., KAUTZ J., MATUSIK W., DURAND F.: View-dependent precomputed light transport using nonlinear Gaussian function approximations. In Proceedings of I3D (2006), p. 7.
    • (2006) Proceedings of I3D , pp. 7
    • Green, P.1    Kautz, J.2    Matusik, W.3    Durand, F.4
  • 73
    • 24144455979 scopus 로고    scopus 로고
    • Realtime caustics using distributed photon mapping
    • Keller A., Jensen H. W., (Eds.)
    • GÜNTHER J., WALD I., SLUSALLEK P.: Realtime caustics using distributed photon mapping. In Proceedings of EGSR (2004), Keller A., Jensen H. W., (Eds.), pp. 111-121.
    • (2004) Proceedings of EGSR , pp. 111-121
    • Günther, J.1    Wald, I.2    Slusallek, P.3
  • 77
    • 5444276357 scopus 로고    scopus 로고
    • An efficient spatio-temporal architecture for animation rendering
    • HAVRAN V., DAMEZ C., MYSZKOWSKI K., SEIDEL H.-P.: An efficient spatio-temporal architecture for animation rendering. In Proceedings of EGSR (2003), pp. 106-117.
    • (2003) Proceedings of EGSR , pp. 106-117
    • Havran, V.1    Damez, C.2    Myszkowski, K.3    Seidel, H.-P.4
  • 78
    • 0025477523 scopus 로고
    • Adaptive radiosity textures for bidirectional ray tracing
    • HECKBERT P. S.:Adaptive radiosity textures for bidirectional ray tracing. In Proceedings of SIGGRAPH 24, 4 (1990), 145-154.
    • (1990) Proceedings of SIGGRAPH , vol.24 , Issue.4 , pp. 145-154
    • Heckbert, P.S.1
  • 81
    • 79951899227 scopus 로고    scopus 로고
    • Parallel progressive photon mapping on GPUs
    • HACHISUKA T., JENSEN H. W.: Parallel progressive photon mapping on GPUs. In SIGGRAPH Sketches (2010), p. 54.
    • (2010) SIGGRAPH Sketches , pp. 54
    • Hachisuka, T.1    Jensen, H.W.2
  • 82
    • 77749271188 scopus 로고    scopus 로고
    • Virtual spherical lights for many-light rendering of glossy scenes
    • (Proc SIGGRAPH)
    • HAŠAN M., KRIVÁNEK J.KRIVÁNEK,WALTER B., BALA K.: Virtual spherical lights for many-light rendering of glossy scenes. ACM Transactions on Graphics 28, 5 (2009), 143:1-143:6. (Proc. SIGGRAPH).
    • (2009) ACM Transactions on Graphics , vol.28 , Issue.5 , pp. 1431-1436
    • Hašan, M.1    Krivánek, J.2    Krivánekwalter, B.3    Bala, K.4
  • 84
    • 77954016840 scopus 로고    scopus 로고
    • Direct-toindirect transfer for cinematic relighting
    • (Proc SIGGRAPH)
    • HAŠAN M., PELLACINI F., BALA K.: Direct-toindirect transfer for cinematic relighting. ACM Transactions on Graphics 25, 3 (2006), 1089. (Proc. SIGGRAPH).
    • (2006) ACM Transactions on Graphics , vol.25 , Issue.3 , pp. 1089
    • Hašan, M.1    Pellacini, F.2    Bala, K.3
  • 85
    • 34547691020 scopus 로고    scopus 로고
    • Matrix rowcolumn sampling for the many-light problem
    • (Proc SIGGRAPH0
    • HAŠAN M., PELLACINI F., BALA K.: Matrix rowcolumn sampling for the many-light problem. ACMTransactions on Graphics 26, 3 (2007), 26. (Proc. SIGGRAPH).
    • (2007) ACMTransactions on Graphics , vol.26 , Issue.3 , pp. 26
    • Hašan, M.1    Pellacini, F.2    Bala, K.3
  • 86
    • 34547716536 scopus 로고    scopus 로고
    • Interactive approximate rendering of reflections, refractions, and caustics
    • HU W., QIN K.: Interactive approximate rendering of reflections, refractions, and caustics. IEEE Transactions on Visualization and Computer Graphics 13, 1 (2007), 46-57.
    • (2007) IEEE Transactions on Visualization and Computer Graphics , vol.13 , Issue.1 , pp. 46-57
    • Hu, W.1    Qin, K.2
  • 87
    • 84907249578 scopus 로고    scopus 로고
    • ManyLoDs: Parallel many-view level-ofdetail selection for real-time global illumination
    • (Proc. EGSR.)
    • HOLLÄNDER M., RITSCHEL T., EISEMANN E., BOUBEKEUR T.: ManyLoDs: Parallel many-view level-ofdetail selection for real-time global illumination. Computer Graphics Forum 30, 4 (2011), 1233-1240. (Proc. EGSR.)
    • (2011) Computer Graphics Forum , vol.30 , Issue.4 , pp. 1233-1240
    • Holländer, M.1    Ritschel, T.2    Eisemann, E.3    Boubekeur, T.4
  • 88
    • 85022113573 scopus 로고    scopus 로고
    • Realistic, hardwareaccelerated shading and lighting
    • SIGGRAPH '99
    • HEIDRICH W., SEIDEL H.-P.: Realistic, hardwareaccelerated shading and lighting. In Proceedings of SIGGRAPH (1999), SIGGRAPH '99, pp. 171-178.
    • (1999) Proceedings of SIGGRAPH , pp. 171-178
    • Heidrich, W.1    Seidel, H.-P.2
  • 90
    • 0342622621 scopus 로고
    • An efficient progressive refinement strategy for hierarchical radiosity
    • HOLZSCHUCH N., SILLION F., DRETTAKIS G.: An efficient progressive refinement strategy for hierarchical radiosity. In Proceedings of EGWR (1994).
    • (1994) Proceedings of EGWR
    • Holzschuch, N.1    Sillion, F.2    Drettakis, G.3
  • 94
    • 0141727799 scopus 로고    scopus 로고
    • A fast rendering method for refractive and reflective caustics due to water surfaces
    • (Proc EGSR)
    • IWASAKI K., DOBASHI Y., NISHITA T.: A fast rendering method for refractive and reflective caustics due to water surfaces. Computer Graphics Forum 22, 3 (2003), 601-609. (Proc. EGSR)
    • (2003) Computer Graphics Forum , vol.22 , Issue.3 , pp. 601-609
    • Iwasaki, K.1    Dobashi, Y.2    Nishita, T.3
  • 95
    • 36048965498 scopus 로고    scopus 로고
    • Anti-aliased and real-time rendering of scenes with light scattering effects
    • IMAGIRE T., JOHAN H., TAMURA N., NISHITA T.: Anti-aliased and real-time rendering of scenes with light scattering effects. The Visual Computer 23, 9 (2007), 935-944.
    • (2007) The Visual Computer , vol.23 , Issue.9 , pp. 935-944
    • Imagire, T.1    Johan, H.2    Tamura, N.3    Nishita, T.4
  • 98
    • 77953845663 scopus 로고    scopus 로고
    • A rapid hierarchical rendering technique for translucent materials
    • (Proc SIGGRAPH)
    • JENSEN H.W., BUHLER J.: A rapid hierarchical rendering technique for translucent materials. ACMTransactions on Graphics 21, 3 (2002), 576-581. (Proc. SIGGRAPH).
    • (2002) ACMTransactions on Graphics , vol.21 , Issue.3 , pp. 576-581
    • Jensen, H.W.1    Buhler, J.2
  • 99
    • 0000113961 scopus 로고    scopus 로고
    • Global illumination using photon maps
    • JENSEN H. W.: Global illumination using photon maps. In Proceedings of EGWR (1996), pp. 21-30.
    • (1996) Proceedings of EGWR , pp. 21-30
    • Jensen, H.W.1
  • 102
    • 0001883318 scopus 로고
    • Efficient re-rendering of naturally illuminated environments
    • JEFFRY S. NIMEROFF EERO SIMONCELLI J. D.: Efficient re-rendering of naturally illuminated environments. In Proceedings of EGWR (1994), pp. 359-373.
    • (1994) Proceedings of EGWR , pp. 359-373
    • Jeffry, S.1    Nimeroff, E.2    Simoncelli, J.D.3
  • 103
    • 77951576943 scopus 로고    scopus 로고
    • Precomputed ambient occlusion for character skins
    • KIRK A. G., ARIKAN O.: Precomputed ambient occlusion for character skins. In SIGGRAPH Sketches (2006), p. 104.
    • (2006) SIGGRAPH Sketches , pp. 104
    • Kirk, A.G.1    Arikan, O.2
  • 104
    • 58349116357 scopus 로고    scopus 로고
    • Ambient occlusion for animated characters
    • KONTKANEN J., AILA T.: Ambient occlusion for animated characters. In Proceedings of I3D (2006), pp. 343-348.
    • (2006) Proceedings of I3D , pp. 343-348
    • Kontkanen, J.1    Aila, T.2
  • 105
    • 0022761447 scopus 로고
    • The rendering equation
    • KAJIYA J. T.: The rendering equation. In Proceedings of SIGGRAPH (1986), vol. 20, pp. 143-150.
    • (1986) Proceedings of SIGGRAPH , vol.20 , pp. 143-150
    • Kajiya, J.T.1
  • 106
    • 33947589246 scopus 로고    scopus 로고
    • Interactive screen-space accurate photon tracing on GPUs
    • KRÜGER J., BÜRGER K., WESTERMANN R.: Interactive screen-space accurate photon tracing on GPUs. In Proceedings of EGSR (2006), pp. 319-329.
    • (2006) Proceedings of EGSR , pp. 319-329
    • Krüger, J.1    Bürger, K.2    Westermann, R.3
  • 108
    • 77951261896 scopus 로고    scopus 로고
    • Cascaded light propagation volumes for real-time indirect illumination
    • KAPLANYAN A., DACHSBACHER C.: Cascaded light propagation volumes for real-time indirect illumination. In Proceedings of I3D (2010), p. 99.
    • (2010) Proceedings of I3D , pp. 99
    • Kaplanyan, A.1    Dachsbacher, C.2
  • 109
    • 0030649535 scopus 로고    scopus 로고
    • Instant radiosity
    • KELLER A.: Instant radiosity. In Proceedings of SIGGRAPH 31, 3 (1997), 49-56.
    • (1997) Proceedings of SIGGRAPH , vol.31 , Issue.3 , pp. 49-56
    • Keller, A.1
  • 110
    • 77956376096 scopus 로고    scopus 로고
    • Effects of global illumination approximations on material appearance
    • (Proc SIGGRAPH)
    • KRIVÁNEK J., FERWERDA J. A., BALA K.: Effects of global illumination approximations on material appearance. ACM Transactions on Graphics 29, 4 (2010), 112:1-112:10. (Proc. SIGGRAPH)
    • (2010) ACM Transactions on Graphics , vol.29 , Issue.4 , pp. 1121-11210
    • Krivánek, J.1    Ferwerda, J.A.2    Bala, K.3
  • 112
    • 84867668507 scopus 로고    scopus 로고
    • Discounting the color of mutual illumination:illumination: A 3D shapeinduced color phenomenon
    • KERSTEN D., HURLBERT A.: Discounting the color of mutual illumination:illumination: A 3D shapeinduced color phenomenon. Investigative Ophthalmology and Visual Science 32, 3 (1996).
    • (1996) Investigative Ophthalmology and Visual Science , vol.32 , pp. 3
    • Kersten, D.1    Hurlbert, A.2
  • 115
    • 27144472903 scopus 로고    scopus 로고
    • Hemispherical rasterization for self-shadowing of dynamic objects
    • KAUTZ J., LEHTINEN J., AILA T.: Hemispherical rasterization for self-shadowing of dynamic objects. In Proceedings of EGSR (2004), pp. 179-184.
    • (2004) Proceedings of EGSR , pp. 179-184
    • Kautz, J.1    Lehtinen, J.2    Aila, T.3
  • 116
    • 0003086581 scopus 로고    scopus 로고
    • Interactive rendering with arbitrary BRDFs using separable approximations
    • KAUTZ J.,MCCOOL M. D.: Interactive rendering with arbitrary BRDFs using separable approximations. In Proceedings of EGWR (1999), pp. 281-292.
    • (1999) Proceedings of EGWR , pp. 281-292
    • Kautz, J.1    McCool, M.D.2
  • 118
    • 0036980210 scopus 로고    scopus 로고
    • Fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics
    • KAUTZ J., SLOAN P.-P., SNYDER J.: Fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics. In Proceedings of EGWR (2002), pp. 291-296.
    • (2002) Proceedings of EGWR , pp. 291-296
    • Kautz, J.1    Sloan, P.-P.2    Snyder, J.3
  • 120
    • 0020763610 scopus 로고
    • Geometrical modes as a general method to treat diffuse interreflections in radiometry
    • KOENDERINK J. J., VAN DOORN A. J.: Geometrical modes as a general method to treat diffuse interreflections in radiometry. Journal of Optical Society of America 73, 6 (1983), 843.
    • (1983) Journal of Optical Society of America , vol.73 , Issue.6 , pp. 843
    • Koenderink, J.J.1    Van Doorn, A.J.2
  • 123
    • 0011936382 scopus 로고
    • Global illumination in presence of participating media with general properties
    • LANGUENOU E., BOUATOUCH K., CHELLE M.: Global illumination in presence of participating media with general properties. In Proceedings of EGWR (1994), pp. 69-85.
    • (1994) Proceedings of EGWR , pp. 69-85
    • Languenou, E.1    Bouatouch, K.2    Chelle, M.3
  • 124
    • 25844475581 scopus 로고    scopus 로고
    • Simulating photon mapping for real-time applications
    • Keller A., Jensen H. W., (Eds.)
    • LARSEN B. D., CHRISTENSEN N. J.: Simulating photon mapping for real-time applications. In Proceedings of EGSR (2004), Keller A., Jensen H. W., (Eds.), pp. 123-132.
    • (2004) Proceedings of EGSR , pp. 123-132
    • Larsen, B.D.1    Christensen, N.J.2
  • 126
    • 79952728669 scopus 로고    scopus 로고
    • Real-time volume caustics with adaptive beam tracing
    • LIKTOR G.,DACHSBACHER C.:Real-time volume caustics with adaptive beam tracing. In Proceedings of I3D (2011), pp. 47-54.
    • (2011) Proceedings of I3D , pp. 47-54
    • Liktor, G.1    Dachsbacher, C.2
  • 128
    • 0037628343 scopus 로고    scopus 로고
    • Matrix radiance transfer
    • I3D '03
    • LEHTINEN J., KAUTZ J.: Matrix radiance transfer. In Proceedings of I3D (2003), I3D '03, pp. 59-64.
    • (2003) Proceedings of I3D , pp. 59-64
    • Lehtinen, J.1    Kautz, J.2
  • 129
    • 48249124880 scopus 로고    scopus 로고
    • Incremental instant radiosity for real-time indirect illumination
    • LAINE S., LEHTINEN J., KONTKANEN J.: Incremental instant radiosity for real-time indirect illumination. In Proceedings of EGSR (2007), pp. 4-8.
    • (2007) Proceedings of EGSR , pp. 4-8
    • Laine, S.1    Lehtinen, J.2    Kontkanen, J.3
  • 130
    • 34547715687 scopus 로고    scopus 로고
    • Scalable photon splatting for global illumination
    • LAVIGNOTTE F., PAULIN M.: Scalable photon splatting for global illumination. In Proceedings of GRAPHITE (2003), p. 203.
    • (2003) Proceedings of GRAPHITE , pp. 203
    • Lavignotte, F.1    Paulin, M.2
  • 132
    • 33645733837 scopus 로고    scopus 로고
    • Allfrequency precomputed radiance transfer for glossy objects
    • LIU X., SLOAN P.-P., SHUM H.-Y., SNYDER J.: Allfrequency precomputed radiance transfer for glossy objects. In Proceedings of EGSR (2004), vol. 3, pp. 337-344.
    • (2004) Proceedings of EGSR , vol.3 , pp. 337-344
    • Liu, X.1    Sloan, P.-P.2    Shum, H.-Y.3    Snyder, J.4
  • 135
    • 77955930451 scopus 로고    scopus 로고
    • Fast estimation and rendering of indirect highlights
    • LAURIJSSEN J., WANG R., DUTRE P., BROWN B.: Fast estimation and rendering of indirect highlights. Computer Graphics Forum 29, 4 (2010), 1305-1313.
    • (2010) Computer Graphics Forum , vol.29 , Issue.4 , pp. 1305-1313
    • Laurijssen, J.1    Wang, R.2    Dutre, P.3    Brown, B.4
  • 137
    • 49249099957 scopus 로고    scopus 로고
    • Meshless finite elements for hierarchical global illumination
    • (Proc SIGGRAPH)
    • LEHTINEN J., ZWICKER M., KONTKANEN J., FRANC E. T.: Meshless finite elements for hierarchical global illumination. ACM Transactions on Graphics 27 (2008), 37:1-37:11. (Proc. SIGGRAPH)
    • (2008) ACM Transactions on Graphics , vol.27 , pp. 371-3711
    • Lehtinen, J.1    Zwicker, M.2    Kontkanen, J.3    Franc, E.T.4
  • 138
    • 0022758655 scopus 로고
    • Atmospheric illumination and shadows
    • MAX N. L.: Atmospheric illumination and shadows. In Proceedings of SIGGRAPH (1986), pp. 117-124.
    • (1986) Proceedings of SIGGRAPH , pp. 117-124
    • Max, N.L.1
  • 139
    • 0001372462 scopus 로고    scopus 로고
    • Anisotropic diffusion for Monte Carlo noise reduction
    • MCCOOL M. D.: Anisotropic diffusion for Monte Carlo noise reduction. ACMTransactions on Graphics 18, 2 (1999), 171-194.
    • (1999) ACMTransactions on Graphics , vol.18 , Issue.2 , pp. 171-194
    • McCool, M.D.1
  • 141
    • 79952907869 scopus 로고    scopus 로고
    • Deducing explicit from implicit visibility for global illumination with antiradiance
    • MÜCKL G., DACHSBACHER C.: Deducing explicit from implicit visibility for global illumination with antiradiance. Journal of WSCG 19 (2011), 59-68.
    • (2011) Journal of WSCG , vol.19 , pp. 59-68
    • Mückl, G.1    Dachsbacher, C.2
  • 142
    • 0012531498 scopus 로고    scopus 로고
    • Hardware-accelerated real-time rendering of gaseous phenomena
    • MECH R.: Hardware-accelerated real-time rendering of gaseous phenomena. Journal of Graphics Tools 6 (2001), 1-16.
    • (2001) Journal of Graphics Tools , vol.6 , pp. 1-16
    • Mech, R.1
  • 144
    • 58349120696 scopus 로고    scopus 로고
    • From obscurances to ambient occlusion: A survey
    • MÉNDEZ-FELIU A., SBERT M.: From obscurances to ambient occlusion: A survey. The Visual Computer 25, 2 (2008), 181-196.
    • (2008) The Visual Computer , vol.25 , Issue.2 , pp. 181-196
    • Méndez-Feliu, A.1    Sbert, M.2
  • 145
    • 85032388963 scopus 로고
    • Efficient algorithms for local and global accessibility shading
    • MILLER G.: Efficient algorithms for local and global accessibility shading. In Proceedings of SIGGRAPH (1994), pp. 319-326.
    • (1994) Proceedings of SIGGRAPH , pp. 319-326
    • Miller, G.1
  • 148
    • 79960167052 scopus 로고    scopus 로고
    • Finding next gen: CryEngine 2
    • MITTRING M., : Finding next gen: CryEngine 2. In SIGGRAPH Course (2007), pp. 97-121.
    • (2007) SIGGRAPH Course
    • Mittring, M.1
  • 151
    • 70450192674 scopus 로고    scopus 로고
    • Hardware-accelerated global illumination by image space photon mapping
    • MCGUIRE M., LUEBKE D.: Hardware-accelerated global illumination by image space photon mapping. In Proceedings of High Performance Graphics (2009), p. 77.
    • (2009) Proceedings of High Performance Graphics , pp. 77
    • McGuire, M.1    Luebke, D.2
  • 155
    • 84879903393 scopus 로고    scopus 로고
    • Importance point projection for GPU-based final gathering
    • (Proc. EGSR)
    • MALETZ D., WANG R.: Importance Point Projection for GPU-based Final Gathering. Computer Graphics Forum 30, 4 (2011), 1327-1336. (Proc. EGSR)
    • (2011) Computer Graphics Forum , vol.30 , Issue.4 , pp. 1327-1336
    • Maletz, D.1    Wang, R.2
  • 156
    • 79952715006 scopus 로고    scopus 로고
    • Screen-space bias compensation for interactive highquality global illumination with virtual point lights
    • NOVÁK J., ENGELHARDT T., DACHSBACHER C.: Screen-space bias compensation for interactive highquality global illumination with virtual point lights. In Proceedings of I3D (2011), pp. 119-124.
    • (2011) Proceedings of I3D , pp. 119-124
    • Novák, J.1    Engelhardt, T.2    Dachsbacher, C.3
  • 160
    • 77955952478 scopus 로고    scopus 로고
    • Interactive, multiresolution image-space rendering for dynamic area lighting
    • (Proc. EGSR)
    • NICHOLS G., PENMATSA R., WYMAN C.: Interactive, multiresolution image-space rendering for dynamic area lighting. Computer Graphics Forum 29, 4 (2010), 1279-1288. (Proc. EGSR)
    • (2010) Computer Graphics Forum , vol.29 , Issue.4 , pp. 1279-1288
    • Nichols, G.1    Penmatsa, R.2    Wyman, C.3
  • 161
    • 77954000417 scopus 로고    scopus 로고
    • Allfrequency shadows using non-linear wavelet lighting approximation
    • (Proc. SIGGRAPH)
    • NG R., RAMAMOORTHI R., HANRAHAN P.: Allfrequency shadows using non-linear wavelet lighting approximation. ACMTransactions on Graphics 22, 3 (2003), 376-381. (Proc. SIGGRAPH)
    • (2003) ACMTransactions on Graphics , vol.22 , Issue.3 , pp. 376-381
    • Ng, R.1    Ramamoorthi, R.2    Hanrahan, P.3
  • 162
    • 84877617202 scopus 로고    scopus 로고
    • Triple product wavelet integrals for all-frequency relighting
    • NG R., RAMAMOORTHI R., HANRAHAN P.: Triple product wavelet integrals for all-frequency relighting. ACM Transactions on Graphics 23, 3 (2004), 477.
    • (2004) ACM Transactions on Graphics , vol.23 , Issue.3 , pp. 477
    • Ng, R.1    Ramamoorthi, R.2    Hanrahan, P.3
  • 163
    • 68949201037 scopus 로고    scopus 로고
    • Fast Global Illumination on dynamic height fields
    • NOWROUZEZAHRAI D., SNYDER J.: Fast Global Illumination on dynamic height fields. Computer Graphics Forum 28, 4 (2009), 1131-1139.
    • (2009) Computer Graphics Forum , vol.28 , Issue.4 , pp. 1131-1139
    • Nowrouzezahrai, D.1    Snyder, J.2
  • 164
    • 84879966022 scopus 로고    scopus 로고
    • Fast indirect illumination using layered depth images
    • (Proc CGI)
    • NIESSNER M., SCHÄFER H., STAMMINGER M.: Fast indirect illumination using layered depth images. The Visual Computer 26, 6-8 (2010), 679-686. (Proc. CGI)
    • (2010) The Visual Computer , vol.26 , Issue.6-8 , pp. 679-686
    • Niessner, M.1    Schäfer, H.2    Stamminger, M.3
  • 165
    • 68949217884 scopus 로고    scopus 로고
    • Hierarchical image-space radiosity for interactive global illumination
    • NICHOLS G., SHOPF J., WYMAN C.: Hierarchical image-space radiosity for interactive global illumination. Computer Graphics Forum 28, 4 (2009), 1141- 1149.
    • (2009) Computer Graphics Forum , vol.28 , Issue.4 , pp. 1141-1149
    • Nichols, G.1    Shopf, J.2    Wyman, C.3
  • 166
    • 73049105802 scopus 로고    scopus 로고
    • Multiresolution splatting for indirect illumination
    • NICHOLS G.,WYMAN C.: Multiresolution splatting for indirect illumination. In Proceedings of I3D (2009), vol. 1, p. 83.
    • (2009) Proceedings of I3D , vol.1 , pp. 83
    • Nichols, G.1    Wyman, C.2
  • 167
    • 35349031743 scopus 로고    scopus 로고
    • Precomputed radiance transfer field for rendering interreflections in dynamic scenes
    • PAN M.: Precomputed radiance transfer field for rendering interreflections in dynamic scenes. Computer Graphics Forum 26, 3 (2007), 485-493.
    • (2007) Computer Graphics Forum , vol.26 , Issue.3 , pp. 485-493
    • Pan, M.1
  • 170
    • 81755165724 scopus 로고    scopus 로고
    • Combinatorial bidirectional path-tracing for efficient hybrid CPU/GPU rendering
    • (Proc. EG)
    • PAJOT A., BARTHE L., PAULIN M., POULIN P.: Combinatorial bidirectional path-tracing for efficient hybrid CPU/GPU rendering. Computer Graphics Forum 30, 2 (2011), 315-324. (Proc. EG)
    • (2011) Computer Graphics Forum , vol.30 , Issue.2 , pp. 315-324
    • Pajot, A.1    Barthe, L.2    Paulin, M.3    Poulin, P.4
  • 172
    • 23444454917 scopus 로고    scopus 로고
    • Ambient occlusion
    • Addison-Wesley
    • PHARR M., GREEN S.: Ambient occlusion, In GPU Gems. Addison-Wesley, 2004, pp. 279-292.
    • (2004) GPU Gems , pp. 279-292
    • Pharr, M.1    Green, S.2
  • 174
    • 0016519457 scopus 로고
    • Illumination for computer generated pictures
    • PHONG B. T.: Illumination for computer generated pictures. Communications on ACM18, 6 (1975), 311-317.
    • (1975) Communications on ACM , vol.18 , Issue.6 , pp. 311-317
    • Phong, B.T.1
  • 176
    • 0003037177 scopus 로고    scopus 로고
    • Global illumination techniques for the simulation of participating media
    • PEREZ F., PUEYO X., SILLION F. X.: Global illumination techniques for the simulation of participating media. In Proceedings of EGWR (1997), vol. 97, pp. 309- 320.
    • (1997) Proceedings of EGWR , vol.97 , pp. 309-320
    • Perez, F.1    Pueyo, X.2    Sillion, F.X.3
  • 177
    • 70450210181 scopus 로고    scopus 로고
    • An analytical approach to single scattering for anisotropic media and light distributions
    • PEGORARO V., SCHOTT M., PARKER S. G.: An analytical approach to single scattering for anisotropic media and light distributions. In Proceedings of Graphics Interface (2009), pp. 71-77.
    • (2009) Proceedings of Graphics Interface , pp. 71-77
    • Pegoraro, V.1    Schott, M.2    Parker, S.G.3
  • 178
    • 77955975849 scopus 로고    scopus 로고
    • A Closedform solution to single scattering for general phase functions and light distributions
    • (Proc. EGSR)
    • PEGORARO V., SCHOTT M., PARKER S. G.: A Closedform solution to single scattering for general phase functions and light distributions. Computer Graphics Forum 29, 4 (2010), 1365-1374. (Proc. EGSR)
    • (2010) Computer Graphics Forum , vol.29 , Issue.4 , pp. 1365-1374
    • Pegoraro, V.1    Schott, M.2    Parker, S.G.3
  • 180
    • 33646071260 scopus 로고    scopus 로고
    • Lpics: A hybrid hardwareaccelerated relighting engine for computer cinematography
    • (Proc. SIGGRAPH)
    • PELLACINI F., VIDIMČE K., LEFOHN A., MOHR A., LEONE M., WARREN J.: Lpics: A hybrid hardwareaccelerated relighting engine for computer cinematography. ACM Transactions on Graphics 24, 3 (2005), 464-470. (Proc. SIGGRAPH)
    • (2005) ACM Transactions on Graphics , vol.24 , Issue.3 , pp. 464-470
    • Pellacini, F.1    Vidimče, K.2    Lefohn, A.3    Mohr, A.4    Leone, M.5    Warren, J.6
  • 181
    • 33750542104 scopus 로고    scopus 로고
    • Separable bilateral filtering for fast video preprocessing
    • PHAM T., VAN VLIET L.: Separable bilateral filtering for fast video preprocessing. In Proceedings of Multimedia and Expo (2005), pp. 454-457.
    • (2005) Proceedings of Multimedia and Expo , pp. 454-457
    • Pham, T.1    Van Vliet, L.2
  • 184
    • 84875877366 scopus 로고    scopus 로고
    • Making imperfect shadow maps view-adaptive: Highquality global illumination in large dynamic scenes
    • RITSCHEL T., EISEMAN E., HA I., KIM J., SEIDEL H.- P.: Making imperfect shadow maps view-adaptive: Highquality global illumination in large dynamic scenes. Computer Graphics Forum 30, 3 (2011).
    • (2011) Computer Graphics Forum , vol.30 , pp. 3
    • Ritschel, T.1    Eiseman, E.2    Ha, I.3    Kim, J.4    Seidel, H.-P.5
  • 185
    • 57749168620 scopus 로고    scopus 로고
    • Imperfect shadow maps for efficient computation of indirect illumination
    • (Proc SIGGRAPH Asia)
    • RITSCHEL T., GROSCH T., KIM M. H., SEIDEL H. P., DACHSBACHER C., KAUTZ J.: Imperfect shadow maps for efficient computation of indirect illumination. ACM Transactions on Graphics 27, 5 (2008), 129:1-129:8. (Proc. SIGGRAPH Asia)
    • (2008) ACM Transactions on Graphics , vol.27 , Issue.5 , pp. 1291-1298
    • Ritschel, T.1    Grosch, T.2    Kim, M.H.3    Seidel, H.P.4    Dachsbacher, C.5    Kautz, J.6
  • 188
    • 77950372680 scopus 로고    scopus 로고
    • Approximating dynamic global illumination in image space
    • RITSCHEL T., GROSCH T., SEIDEL H.-P.: Approximating dynamic global illumination in image space. In Proceedings of I3D (2009), p. 75.
    • (2009) Proceedings of I3D , pp. 75
    • Ritschel, T.1    Grosch, T.2    Seidel, H.-P.3
  • 191
    • 0034446820 scopus 로고    scopus 로고
    • QSplat: A multiresolution point rendering system for large meshes
    • RUSINKIEWICZ S., LEVOY M.: QSplat: A multiresolution point rendering system for large meshes. In Proceedings of SIGGRAPH (2000), pp. 343-352.
    • (2000) Proceedings of SIGGRAPH , pp. 343-352
    • Rusinkiewicz, S.1    Levoy, M.2
  • 194
    • 77950592171 scopus 로고    scopus 로고
    • Hardware accelerated ambient occlusion techniques on GPUs
    • I3D '07
    • SHANMUGAM P., ARIKAN O.: Hardware accelerated ambient occlusion techniques on GPUs. In Proceedings of I3D (2007), I3D '07, p. 73.
    • (2007) Proceedings of I3D , pp. 73
    • Shanmugam, P.1    Arikan, O.2
  • 196
    • 0002226429 scopus 로고    scopus 로고
    • Interactive rendering of globally illuminated glossy scenes
    • STÜRZLINGER W., BASTOS R.: Interactive rendering of globally illuminated glossy scenes. In Proceedings of EGWR (1997), pp. 93-102.
    • (1997) Proceedings of EGWR
    • Stürzlinger, W.1    Bastos, R.2
  • 200
    • 33646073780 scopus 로고    scopus 로고
    • Clustered principal components for precomputed radiance transfer
    • SLOAN P.-P., HALL J., HART J., SNYDER J.: Clustered principal components for precomputed radiance transfer. Proceedings of SIGGRAPH 22, 3 (2003), 382.
    • (2003) Proceedings of SIGGRAPH , vol.22 , Issue.3 , pp. 382
    • Sloan, P.-P.1    Hall, J.2    Hart, J.3    Snyder, J.4
  • 201
    • 77956322833 scopus 로고    scopus 로고
    • A deferred shading pipeline for real-time indirect illumination
    • SOLER C., HOEL O., ROCHET F.: A deferred shading pipeline for real-time indirect illumination. In SIGGRAPH Talks (2010).
    • (2010) SIGGRAPH Talks
    • Soler, C.1    Hoel, O.2    Rochet, F.3
  • 206
    • 77953858715 scopus 로고    scopus 로고
    • Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
    • (Proc. SIGGRAPH)
    • SLOAN P., KAUTZ J., SNYDER J.: Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. ACM Transactions on Graphics 21, 3 (2002), 527-536. (Proc. SIGGRAPH).
    • (2002) ACM Transactions on Graphics , vol.21 , Issue.3 , pp. 527-536
    • Sloan, P.1    Kautz, J.2    Snyder, J.3
  • 209
    • 33748562747 scopus 로고    scopus 로고
    • Normal mapping for precomputed radiance transfer
    • SLOAN P.-P.: Normal mapping for precomputed radiance transfer. In Proceedings of I3D (2006), p. 23.
    • (2006) Proceedings of I3D , pp. 23
    • Sloan, P.-P.1
  • 210
    • 33646070950 scopus 로고    scopus 로고
    • Local, deformable precomputed radiance transfer
    • (Proc SIGGRAPH)
    • SLOAN P.-P., LUNA B., SNYDER J.: Local, deformable precomputed radiance transfer. ACM Transactions on Graphics 24, 3 (2005), 1216. (Proc. SIGGRAPH).
    • (2005) ACM Transactions on Graphics , vol.24 , Issue.3 , pp. 1216
    • Sloan, P.-P.1    Luna, B.2    Snyder, J.3
  • 212
    • 68849126855 scopus 로고    scopus 로고
    • Affine double and triple product wavelet integrals for rendering
    • SUN B., RAMAMOORTHI R.: Affine double and triple product wavelet integrals for rendering. ACM Transactions on Graphics 28, 2 (2009), 14:1-14:17.
    • (2009) ACM Transactions on Graphics , vol.28 , Issue.2 , pp. 1401-1417
    • Sun, B.1    Ramamoorthi, R.2
  • 214
  • 217
    • 49249098527 scopus 로고    scopus 로고
    • Interactive relighting of dynamic refractive objects
    • (Proc SIGGRAPH)
    • SUN X., ZHOU K., STOLLNITZ E., SHI J., GUO B.: Interactive relighting of dynamic refractive objects. ACM Transactions on Graphics 27 (2008), 35:1-35:9. (Proc. SIGGRAPH)
    • (2008) ACM Transactions on Graphics , vol.27 , pp. 351-359
    • Sun, X.1    Zhou, K.2    Stollnitz, E.3    Shi, J.4    Guo, B.5
  • 219
    • 0032319446 scopus 로고    scopus 로고
    • Bilateral filtering for gray and color images
    • TOMASI C., MANDUCHI R.: Bilateral filtering for gray and color images. In Proceedings of ICCV (1999), pp. 839-846.
    • (1999) Proceedings of ICCV , pp. 839-846
    • Tomasi, C.1    Manduchi, R.2
  • 221
    • 33749243740 scopus 로고    scopus 로고
    • All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation
    • (Proc. SIGGRAPH)
    • TSAI Y.-T., SHIH Z.-C.: All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation. ACM Transactions on Graphics 1, 3 (2006), 967-976. (Proc. SIGGRAPH).
    • (2006) ACM Transactions on Graphics , vol.1 , Issue.3 , pp. 967-976
    • Tsai, Y.-T.1    Shih, Z.-C.2
  • 225
    • 80052512913 scopus 로고    scopus 로고
    • Improving SIMD efficiency for parallel Monte Carlo light transport on the GPU
    • VAN ANTWERPEN D.: Improving SIMD efficiency for parallel Monte Carlo light transport on the GPU. In Proceedings of High Performance Graphics (2011).
    • (2011) Proceedings of High Performance Graphics
    • Van Antwerpen, D.1
  • 227
    • 63049130233 scopus 로고    scopus 로고
    • Bidirectional importance sampling for unstructured illumination
    • (Proc. Eurographics)
    • WANG R., AKERLUND O.: Bidirectional importance sampling for unstructured illumination. Computer Graphics Forum 28, 2 (2009), 269-278. (Proc. Eurographics).
    • (2009) Computer Graphics Forum , vol.28 , Issue.2 , pp. 269-278
    • Wang, R.1    Akerlund, O.2
  • 228
    • 0141727800 scopus 로고    scopus 로고
    • Real-time caustics
    • WAND M.: Real-time caustics. Computer Graphics Forum 22, 3 (2003), 611-620.
    • (2003) Computer Graphics Forum , vol.22 , Issue.3 , pp. 611-620
    • Wand, M.1
  • 229
    • 33748694686 scopus 로고    scopus 로고
    • Interactive image-space techniques for approximating caustics
    • WYMAN C., DAVIS S.: Interactive image-space techniques for approximating caustics. In Proceedings of I3D (2006), p. 153.
    • (2006) Proceedings of I3D , pp. 153
    • Wyman, C.1    Davis, S.2
  • 230
    • 57749205442 scopus 로고    scopus 로고
    • Improving imagespace caustics via variable-sized splatting
    • WYMAN C., DACHSBACHER C.: Improving imagespace caustics via variable-sized splatting. Journal of Graphics Tools 13, 1 (2008), 1-17.
    • (2008) Journal of Graphics Tools , vol.13 , Issue.1 , pp. 1-17
    • Wyman, C.1    Dachsbacher, C.2
  • 233
    • 63049106362 scopus 로고    scopus 로고
    • Adaptive caustic maps using deferred shading
    • WYMAN C., NICHOLS G.: Adaptive caustic maps using deferred shading. Computer Graphics Forum 28, 2 (2009), 309-318.
    • (2009) Computer Graphics Forum , vol.28 , Issue.2 , pp. 309-318
    • Wyman, C.1    Nichols, G.2
  • 234
    • 56649105458 scopus 로고    scopus 로고
    • Interactive volumetric shadows in participating media with single-scattering
    • WYMAN C., RAMSEY S.: Interactive volumetric shadows in participating media with single-scattering. In Proceedings on Interactive Ray Tracing (2008), pp. 87-92.
    • (2008) Proceedings on Interactive Ray Tracing , pp. 87-92
    • Wyman, C.1    Ramsey, S.2
  • 236
    • 33646072386 scopus 로고    scopus 로고
    • All-frequency relighting of non-diffuse objects using separable BRDF approximation
    • WANG R., TRAN J., LUEBKE D.: All-frequency relighting of non-diffuse objects using separable BRDF approximation. In Proceedings of EGSR (2004).
    • (2004) Proceedings of EGSR
    • Wang, R.1    Tran, J.2    Luebke, D.3
  • 237
    • 33646062609 scopus 로고    scopus 로고
    • All-frequency interactive relighting of translucent objects with single and multiple scattering
    • WANG R., TRAN J., LUEBKE D.: All-frequency interactive relighting of translucent objects with single and multiple scattering. ACM Transactions on Graphics 24, 3 (2005), 1202.
    • (2005) ACM Transactions on Graphics , vol.24 , Issue.3 , pp. 1202
    • Wang, R.1    Tran, J.2    Luebke, D.3
  • 238
    • 33745805360 scopus 로고    scopus 로고
    • All-frequency relighting of glossy objects
    • WANG R., TRAN J., LUEBKE D.: All-frequency relighting of glossy objects. ACMTransactions on Graphics 25, 2 (2006), 293-318.
    • (2006) ACMTransactions on Graphics , vol.25 , Issue.2 , pp. 293-318
    • Wang, R.1    Tran, J.2    Luebke, D.3
  • 239
    • 0031220424 scopus 로고    scopus 로고
    • Shape from shading with interreflections under a proximal light source: Distortion-free copying of an unfolded book
    • WADA T., UKIDA H., MATSUYAMA T.: Shape from shading with interreflections under a proximal light source: Distortion-free copying of an unfolded book. International Journal of Computer Vision 24, 2 (1997), 125-135.
    • (1997) International Journal of Computer Vision , vol.24 , Issue.2 , pp. 125-135
    • Wada, T.1    Ukida, H.2    Matsuyama, T.3
  • 240
    • 70349689982 scopus 로고    scopus 로고
    • An efficient GPU-based approach for interactive global illumination
    • Proc SIGGRAPH
    • WANG R., WANG R., ZHOU K., PAN M., BAO H.: An efficient GPU-based approach for interactive global illumination. ACMTransactions on Graphics 28, 3 (2009), 91:1-91:8. (Proc. SIGGRAPH).
    • (2009) ACMTransactions on Graphics , vol.28 , Issue.3 , pp. 911-918
    • Wang, R.1    Wang, R.2    Zhou, K.3    Pan, M.4    Bao, H.5
  • 241
    • 77950436344 scopus 로고    scopus 로고
    • Hierarchical caustic maps
    • WYMAN C.: Hierarchical caustic maps. In Proceedings of I3D (2008), p. 163.
    • (2008) Proceedings of I3D , pp. 163
    • Wyman, C.1
  • 242
    • 57749175557 scopus 로고    scopus 로고
    • Precomputed radiance transfer for real-time indirect lighting using a spectral mesh basis
    • WANG R., ZHU J., HUMPHREYS G.: Precomputed radiance transfer for real-time indirect lighting using a spectral mesh basis. In Proceedings of EGSR (2007).
    • (2007) Proceedings of EGSR
    • Wang, R.1    Zhu, J.2    Humphreys, G.3
  • 243
    • 70349693911 scopus 로고    scopus 로고
    • Single scattering in refractive media with triangle mesh boundaries
    • (Proc SIGGRAPH)
    • WALTER B., ZHAO S., HOLZSCHUCH N., BALA K.: Single scattering in refractive media with triangle mesh boundaries. ACM Transactions on Graphics 28, 3 (2009), 92:1-92:8. (Proc. SIGGRAPH).
    • (2009) ACM Transactions on Graphics , vol.28 , Issue.3 , pp. 921-928
    • Walter, B.1    Zhao, S.2    Holzschuch, N.3    Bala, K.4
  • 245
    • 0347281283 scopus 로고
    • The light flux distribution of a system of interreflecting surfaces
    • YAMAUTI Z.: The light flux distribution of a system of interreflecting surfaces. JOSA 13, 5 (1926), 561-571.
    • (1926) JOSA , vol.13 , Issue.5 , pp. 561-571
    • Yamauti, Z.1
  • 247
    • 71949084459 scopus 로고    scopus 로고
    • Interactive rendering of interior scenes with dynamic environment illumination
    • YUE Y., IWASAKI K., DOBASHI Y., DOBASHI Y., NISHITA T.: Interactive rendering of interior scenes with dynamic environment illumination. Computer Graphics Forum 28, 7 (2009), 1935-1944.
    • (2009) Computer Graphics Forum , vol.28 , Issue.7 , pp. 1935-1944
    • Yue, Y.1    Iwasaki, K.2    Dobashi, Y.3    Dobashi, Y.4    Nishita, T.5
  • 248
    • 46749114073 scopus 로고    scopus 로고
    • Global illumination for interactive lighting design using light path pre-computation and hierarchical histogram estimation
    • YUE Y., IWASAKI K., DOBASHI Y., NISHITA T.: Global illumination for interactive lighting design using light path pre-computation and hierarchical histogram estimation. In Proceedings of Pacific Graphics (2007), pp. 87-96.
    • (2007) Proceedings of Pacific Graphics , pp. 87-96
    • Yue, Y.1    Iwasaki, K.2    Dobashi, Y.3    Nishita, T.4
  • 249
    • 67349207700 scopus 로고    scopus 로고
    • Fast real-time caustics from height fields
    • YUKSEL C., KEYSER J.: Fast real-time caustics from height fields. The Visual Computer 25, 5-7 (2009), 559-564.
    • (2009) The Visual Computer , vol.25 , Issue.5-7 , pp. 559-564
    • Yuksel, C.1    Keyser, J.2
  • 251
    • 51549115449 scopus 로고    scopus 로고
    • Geometryaware framebuffer level of detail
    • YANG L., SANDER P. V., LAWRENCE J.: Geometryaware framebuffer level of detail. Computer Graphics Forum 27, 4 (2008), 1183-1188.
    • (2008) Computer Graphics Forum , vol.27 , Issue.4 , pp. 1183-1188
    • Yang, L.1    Sander, P.V.2    Lawrence, J.3
  • 252
    • 77955975056 scopus 로고    scopus 로고
    • Multi-image based photon tracing for interactive global illumination of dynamic scenes
    • (Proc. EGSR)
    • YAO C.,WANG B., CHAN B., YONG J., PAUL J.-C.: Multi-image based photon tracing for interactive global illumination of dynamic scenes. Comptuter Graphics Forum 29, 4 (2010), 1315-1324. (Proc. EGSR).
    • (2010) Comptuter Graphics Forum , vol.29 , Issue.4 , pp. 1315-1324
    • Yao, C.1    Wang, B.2    Chan, B.3    Yong, J.4    Paul, J.-C.5
  • 253
    • 57749174539 scopus 로고    scopus 로고
    • Real-time KD-tree construction on graphics hardware
    • (Proc SIGGRAPH Asia)
    • ZHOU K., HOU Q., WANG R., GUO B.: Real-time KD-tree construction on graphics hardware. ACM Transactions on Graphics 27, 5 (2008), 126:1-126:11. (Proc. SIGGRAPH Asia).
    • (2008) ACM Transactions on Graphics , vol.27 , Issue.5 , pp. 12601-12611
    • Zhou, K.1    Hou, Q.2    Wang, R.3    Guo, B.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.