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Volumn , Issue , 2008, Pages 133-164

Effects & techniques

Author keywords

[No Author keywords available]

Indexed keywords

AMBIENT OCCLUSIONS; DEPTH OF FIELDS; DESIGN GOALS; REAL-TIME STRATEGY GAMES;

EID: 65249174432     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1404435.1404441     Document Type: Conference Paper
Times cited : (43)

References (7)
  • 1
    • 65249115139 scopus 로고    scopus 로고
    • CALVER, D. 2004. Deferred Lighting on PS 3.0 with High Dynamic Range, ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series), Engel, W. (Editor), Charles River Media, Cambridge, MA, November 2004
    • CALVER, D. 2004. Deferred Lighting on PS 3.0 with High Dynamic Range, ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series), Engel, W. (Editor), Charles River Media, Cambridge, MA, November 2004
  • 2
    • 65249155803 scopus 로고    scopus 로고
    • SHISHKOVTSOV, O. 2005. Deferred Shading in S.T.A.L.K.E.R., GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems), Pharr, M., Fernando, R. (Editors), Addison-Wesley, March 2005.
    • SHISHKOVTSOV, O. 2005. Deferred Shading in S.T.A.L.K.E.R., GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems), Pharr, M., Fernando, R. (Editors), Addison-Wesley, March 2005.
  • 4
    • 65249127333 scopus 로고    scopus 로고
    • REINHARD, E., WARD, G., PATTANAIK, S. AND DEBEVEC, P. 2005. High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting, Morgan Kaufmann; Har/Dvdr edition, August 2005
    • REINHARD, E., WARD, G., PATTANAIK, S. AND DEBEVEC, P. 2005. High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting, Morgan Kaufmann; Har/Dvdr edition, August 2005
  • 6
    • 69749114673 scopus 로고    scopus 로고
    • Improved Depth of Field Rendering
    • ShaderX3: Advanced Rendering with DirectX and OpenGL , Engel, W, Editor, Charles River Media, Cambridge, MA, November
    • SCHEUERMANN, T. AND TATARCHUK, N. 2004. Improved Depth of Field Rendering, ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series), Engel, W. (Editor), Charles River Media, Cambridge, MA, November 2004
    • (2004) Shaderx Series
    • SCHEUERMANN, T.1    TATARCHUK, N.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.