메뉴 건너뛰기




Volumn 27, Issue 5, 2008, Pages

Real-time KD-tree construction on graphics hardware

Author keywords

Kd tree; Photon mapping; Point cloud modeling; Programable graphics hardware; Ray tracing

Indexed keywords

DYNAMIC SCENES; FAST EVALUATIONS; GEOMETRIC PRIMITIVES; GRAPHICS HARDWARES; HANDLING DYNAMICS; KD-TREE; NOVEL SCHEMES; PHOTON MAPPING; POINT CLOUD MODELING; PROGRAMABLE GRAPHICS HARDWARE; REAL-TIME PERFORMANCES; STREAMING ARCHITECTURES; TREE ALGORITHMS; TREE CONSTRUCTIONS; TREE LEVELS; TREE NODES; TREE QUALITIES;

EID: 57749174539     PISSN: 07300301     EISSN: 15577368     Source Type: Journal    
DOI: 10.1145/1409060.1409079     Document Type: Article
Times cited : (316)

References (40)
  • 3
    • 33750913667 scopus 로고    scopus 로고
    • Kd-tree acceleration structures for a GPU raytracer
    • FOLEY, T., AND SUGERMAN, J. 2005. Kd-tree acceleration structures for a GPU raytracer. In Graphics Hardware'05.
    • (2005) Graphics Hardware'05
    • FOLEY, T.1    SUGERMAN, J.2
  • 4
    • 0023345059 scopus 로고
    • Automatic creation of object hierarchies for ray tracing
    • GOLDSMITH, J., AND SALMON, J. 1987. Automatic creation of object hierarchies for ray tracing. IEEE CG&A 7, 5, 14-20.
    • (1987) IEEE CG&A , vol.7 , Issue.5 , pp. 14-20
    • GOLDSMITH, J.1    SALMON, J.2
  • 7
    • 57749180923 scopus 로고    scopus 로고
    • HARRIS, M., OWENS, J., SENGUPTA, S., ZHANG, Y., AND DAVIDSON, A., 2007. CUDPP homepage. http://www.gpgpu.org/developer/cudpp/.
    • HARRIS, M., OWENS, J., SENGUPTA, S., ZHANG, Y., AND DAVIDSON, A., 2007. CUDPP homepage. http://www.gpgpu.org/developer/cudpp/.
  • 13
    • 0010221212 scopus 로고
    • Heuristics for ray tracing using space subdivision
    • MACDONALD, J. D., AND BOOTH, K. S. 1990. Heuristics for ray tracing using space subdivision. Vis. Comput. 6, 3, 153-166.
    • (1990) Vis. Comput , vol.6 , Issue.3 , pp. 153-166
    • MACDONALD, J.D.1    BOOTH, K.S.2
  • 16
    • 57749191778 scopus 로고    scopus 로고
    • NICOLAYCHUK, A., 2008. RivaTuner. http://www.guru3d.com/index. php?page=rivatuner.
    • (2008) RivaTuner
    • NICOLAYCHUK, A.1
  • 17
    • 34547309668 scopus 로고    scopus 로고
    • NVIDIA, 2007. CUDA programming guide 1.0. http://developer. nvidia.com/object/cuda.html.
    • (2007) CUDA programming guide 1.0
  • 21
    • 35348961554 scopus 로고    scopus 로고
    • Stackless kd-tree traversal for high performance GPU ray tracing
    • POPOV, S., GÜNTHER, J., SEIDEL, H.-P., AND SLUSALLEK, P. 2007. Stackless kd-tree traversal for high performance GPU ray tracing. In Eurographics'07, 415-424.
    • (2007) Eurographics'07 , pp. 415-424
    • POPOV, S.1    GÜNTHER, J.2    SEIDEL, H.-P.3    SLUSALLEK, P.4
  • 27
    • 35349007523 scopus 로고    scopus 로고
    • Highly parallel fast kd-tree construction for interactive ray tracing of dynamic scenes
    • SHEVTSOV, M., SOUPIKOV, A., AND KAPUSTIN, A. 2007. Highly parallel fast kd-tree construction for interactive ray tracing of dynamic scenes. In Eurographics '07', 395-404.
    • (2007) Eurographics '07 , pp. 395-404
    • SHEVTSOV, M.1    SOUPIKOV, A.2    KAPUSTIN, A.3
  • 28
  • 29
    • 33749267858 scopus 로고    scopus 로고
    • Part II: Achieving real time - optimization techniques
    • Course on Interactive Ray Tracing
    • STOLL, G. 2005. Part II: Achieving real time - optimization techniques. In SIGGRAPH 2005 Course on Interactive Ray Tracing.
    • (2005) SIGGRAPH , pp. 2005
    • STOLL, G.1
  • 32
    • 4644350990 scopus 로고    scopus 로고
    • Balancing considered harmful - faster photon mapping using the voxel volume heuristic
    • WALD, I., GÜNTHER, J., AND SLUSALLEK, P. 2004. Balancing considered harmful - faster photon mapping using the voxel volume heuristic. In Proceedings of Eurographics'04, 595-603.
    • (2004) Proceedings of Eurographics'04 , pp. 595-603
    • WALD, I.1    GÜNTHER, J.2    SLUSALLEK, P.3
  • 33
    • 34547980316 scopus 로고    scopus 로고
    • Ray tracing animated scenes using coherent grid traversal
    • WALD, I., IZE, T., KENSLER, A., KNOLL, A., AND PARKER, S. G. 2006. Ray tracing animated scenes using coherent grid traversal. ACM Trans. Gr. 25, 3, 485-493.
    • (2006) ACM Trans. Gr. 25 , vol.3 , pp. 485-493
    • WALD, I.1    IZE, T.2    KENSLER, A.3    KNOLL, A.4    PARKER, S.G.5
  • 34
    • 84880807043 scopus 로고    scopus 로고
    • Ray tracing deformable scenes using dynamic bounding volume hierarchies
    • WALD, I., BOULOS, S., AND SHIRLEY, P. 2007. Ray tracing deformable scenes using dynamic bounding volume hierarchies. ACM Trans. Gr. 26, 1, 6.
    • (2007) ACM Trans. Gr. 26 , vol.1 , pp. 6
    • WALD, I.1    BOULOS, S.2    SHIRLEY, P.3
  • 35
    • 47249090497 scopus 로고    scopus 로고
    • On fast construction of SAH based bounding volume hierarchies
    • WALD, I. 2007. On fast construction of SAH based bounding volume hierarchies. In IEEE Symposium on Interactive Ray Tracing, 33-40.
    • (2007) IEEE Symposium on Interactive Ray Tracing , pp. 33-40
    • WALD, I.1
  • 36
    • 34547655710 scopus 로고    scopus 로고
    • Real-time enveloping with rotational regression
    • WANG, R. Y., PULLI, K., AND POPOVIĆ, J. 2007. Real-time enveloping with rotational regression. ACM Trans. Gr. 26, 3, 73.
    • (2007) ACM Trans. Gr. 26 , vol.3 , pp. 73
    • WANG, R.Y.1    PULLI, K.2    POPOVIĆ, J.3
  • 38
    • 34547652443 scopus 로고    scopus 로고
    • ACM Trans. Gr. 26
    • ZHOU, K., HUANG, X., XU, W., GUO, B., AND SHUM, H.-Y. 2007. Direct manipulation of subdivision surfaces on GPUs. ACM Trans. Gr. 26, 3, 91, 9.
    • (2007) , vol.3 , Issue.91 , pp. 9
    • ZHOU, K.1    HUANG, X.2    XU, W.3    GUO, B.4    SHUM, H.-Y.5
  • 40
    • 77953842350 scopus 로고    scopus 로고
    • Pointshop 3d: An interactive system for point-based surface editing
    • ZWICKER, M., PAULY, M., KNOLL, O., AND GROSS, M. 2002. Pointshop 3d: an interactive system for point-based surface editing. In SIGGRAPH'02, 322-329.
    • (2002) SIGGRAPH'02 , pp. 322-329
    • ZWICKER, M.1    PAULY, M.2    KNOLL, O.3    GROSS, M.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.