-
1
-
-
0036954765
-
The ray engine
-
CARR, N. A., HALL, J. D., AND HART, J. C. 2002. The ray engine. In Proceedings of Graphics Hardware, 37-46.
-
(2002)
Proceedings of Graphics Hardware
, pp. 37-46
-
-
CARR, N.A.1
HALL, J.D.2
HART, J.C.3
-
2
-
-
33748574815
-
Fast GPU ray tracing of dynamic meshes using geometry images
-
CARR, N. A., HOBEROCK, J., CRANE, K., AND HART, J. C. 2006. Fast GPU ray tracing of dynamic meshes using geometry images. In Proceedings of Graphics Interface, 203-209.
-
(2006)
Proceedings of Graphics Interface
, pp. 203-209
-
-
CARR, N.A.1
HOBEROCK, J.2
CRANE, K.3
HART, J.C.4
-
3
-
-
33750913667
-
Kd-tree acceleration structures for a GPU raytracer
-
FOLEY, T., AND SUGERMAN, J. 2005. Kd-tree acceleration structures for a GPU raytracer. In Graphics Hardware'05.
-
(2005)
Graphics Hardware'05
-
-
FOLEY, T.1
SUGERMAN, J.2
-
4
-
-
0023345059
-
Automatic creation of object hierarchies for ray tracing
-
GOLDSMITH, J., AND SALMON, J. 1987. Automatic creation of object hierarchies for ray tracing. IEEE CG&A 7, 5, 14-20.
-
(1987)
IEEE CG&A
, vol.7
, Issue.5
, pp. 14-20
-
-
GOLDSMITH, J.1
SALMON, J.2
-
6
-
-
24144455979
-
Real-time caustics using distributed photon mapping
-
GÜNTHER, J., WALD, I., AND SLUSALLEK, P. 2004. Real-time caustics using distributed photon mapping. In Eurographics Symposium on Rendering, 111-121.
-
(2004)
Eurographics Symposium on Rendering
, pp. 111-121
-
-
GÜNTHER, J.1
WALD, I.2
SLUSALLEK, P.3
-
7
-
-
57749180923
-
-
HARRIS, M., OWENS, J., SENGUPTA, S., ZHANG, Y., AND DAVIDSON, A., 2007. CUDPP homepage. http://www.gpgpu.org/developer/cudpp/.
-
HARRIS, M., OWENS, J., SENGUPTA, S., ZHANG, Y., AND DAVIDSON, A., 2007. CUDPP homepage. http://www.gpgpu.org/developer/cudpp/.
-
-
-
-
9
-
-
0026888013
-
Surface reconstruction from unorganized points
-
HOPPE, H., DEROSE, T., DUCHAMP, T., MCDONALD, J., AND STUETZLE, W. 1992. Surface reconstruction from unorganized points. In Proceedings of SIGGRAPH'92, 71-78.
-
(1992)
Proceedings of SIGGRAPH'92
, pp. 71-78
-
-
HOPPE, H.1
DEROSE, T.2
DUCHAMP, T.3
MCDONALD, J.4
STUETZLE, W.5
-
10
-
-
49249134204
-
Interactive k-d tree GPU raytracing
-
graphics and Games, 167-174
-
HORN, D. R., SUGERMAN, J., HOUSTON, M., AND HANRAHAN, P. 2007. Interactive k-d tree GPU raytracing. In Proceedings of Symposium on Interactive 3D graphics and Games, 167-174.
-
(2007)
Proceedings of Symposium on Interactive
, vol.3 D
-
-
HORN, D.R.1
SUGERMAN, J.2
HOUSTON, M.3
HANRAHAN, P.4
-
11
-
-
42549138735
-
Fast kd-tree construction with an adaptive error-bounded heuristic
-
HUNT, W., MARK, W. R., AND STOLL, G. 2006. Fast kd-tree construction with an adaptive error-bounded heuristic. In IEEE Symposium on Interactive Ray Tracing, 81-88.
-
(2006)
IEEE Symposium on Interactive Ray Tracing
, pp. 81-88
-
-
HUNT, W.1
MARK, W.R.2
STOLL, G.3
-
13
-
-
0010221212
-
Heuristics for ray tracing using space subdivision
-
MACDONALD, J. D., AND BOOTH, K. S. 1990. Heuristics for ray tracing using space subdivision. Vis. Comput. 6, 3, 153-166.
-
(1990)
Vis. Comput
, vol.6
, Issue.3
, pp. 153-166
-
-
MACDONALD, J.D.1
BOOTH, K.S.2
-
16
-
-
57749191778
-
-
NICOLAYCHUK, A., 2008. RivaTuner. http://www.guru3d.com/index. php?page=rivatuner.
-
(2008)
RivaTuner
-
-
NICOLAYCHUK, A.1
-
17
-
-
34547309668
-
-
NVIDIA, 2007. CUDA programming guide 1.0. http://developer. nvidia.com/object/cuda.html.
-
(2007)
CUDA programming guide 1.0
-
-
-
18
-
-
77953975733
-
Shape modeling with point-sampled geometry
-
PAULY, M., KEISER, R., KOBBELT, L. P., AND GROSS, M. 2003. Shape modeling with point-sampled geometry. In Proceedings of SIGGRAPH'03, 641-650.
-
(2003)
Proceedings of SIGGRAPH'03
, pp. 641-650
-
-
PAULY, M.1
KEISER, R.2
KOBBELT, L.P.3
GROSS, M.4
-
20
-
-
42549158875
-
Experiences with streaming construction of SAH KD-trees
-
POPOV, S., GÜNTHER, J., SEIDEL, H.-P., AND SLUSALLEK, P. 2006. Experiences with streaming construction of SAH KD-trees. In IEEE Symposium on Interactive Ray Tracing, 89-94.
-
(2006)
IEEE Symposium on Interactive Ray Tracing
, pp. 89-94
-
-
POPOV, S.1
GÜNTHER, J.2
SEIDEL, H.-P.3
SLUSALLEK, P.4
-
21
-
-
35348961554
-
Stackless kd-tree traversal for high performance GPU ray tracing
-
POPOV, S., GÜNTHER, J., SEIDEL, H.-P., AND SLUSALLEK, P. 2007. Stackless kd-tree traversal for high performance GPU ray tracing. In Eurographics'07, 415-424.
-
(2007)
Eurographics'07
, pp. 415-424
-
-
POPOV, S.1
GÜNTHER, J.2
SEIDEL, H.-P.3
SLUSALLEK, P.4
-
23
-
-
0036995749
-
Ray tracing on programmable graphics hardware
-
PURCELL, T. J., BUCK, I., MARK, W. R., AND HANRAHAN, P. 2002. Ray tracing on programmable graphics hardware. ACM Trans. Gr. 21, 3, 703-712.
-
(2002)
ACM Trans. Gr. 21
, vol.3
, pp. 703-712
-
-
PURCELL, T.J.1
BUCK, I.2
MARK, W.R.3
HANRAHAN, P.4
-
24
-
-
10444224900
-
Photon mapping on programmable graphics hardware
-
PURCELL, T. J., DONNER, C., CAMMARANO, M., JENSEN, H. W., AND HANRAHAN, P. 2003. Photon mapping on programmable graphics hardware. In Graphics Hardware'03, 41-50.
-
(2003)
Graphics Hardware'03
, pp. 41-50
-
-
PURCELL, T.J.1
DONNER, C.2
CAMMARANO, M.3
JENSEN, H.W.4
HANRAHAN, P.5
-
25
-
-
33646055524
-
Multilevel ray tracing algorithm
-
RESHETOV, A., SOUPIKOV, A., AND HURLEY, J. 2005. Multilevel ray tracing algorithm. In SIGGRAPH '05, 1176-1185.
-
(2005)
SIGGRAPH '05
, pp. 1176-1185
-
-
RESHETOV, A.1
SOUPIKOV, A.2
HURLEY, J.3
-
26
-
-
78651284120
-
Scan primitives for GPU computing
-
SENGUPTA, S., HARRIS, M., ZHANG, Y., AND OWENS, J. D. 2007. Scan primitives for GPU computing. In Graphics Hardware '07, 97-106.
-
(2007)
Graphics Hardware '07
, pp. 97-106
-
-
SENGUPTA, S.1
HARRIS, M.2
ZHANG, Y.3
OWENS, J.D.4
-
27
-
-
35349007523
-
Highly parallel fast kd-tree construction for interactive ray tracing of dynamic scenes
-
SHEVTSOV, M., SOUPIKOV, A., AND KAPUSTIN, A. 2007. Highly parallel fast kd-tree construction for interactive ray tracing of dynamic scenes. In Eurographics '07', 395-404.
-
(2007)
Eurographics '07
, pp. 395-404
-
-
SHEVTSOV, M.1
SOUPIKOV, A.2
KAPUSTIN, A.3
-
28
-
-
33646017750
-
A realtime GPU subdivision kernel
-
SHIUE, L.-J., JONES, I., AND PETERS, J. 2005. A realtime GPU subdivision kernel. ACM Trans. Gr. 24, 3, 1010-1015.
-
(2005)
ACM Trans. Gr. 24
, vol.3
, pp. 1010-1015
-
-
SHIUE, L.-J.1
JONES, I.2
PETERS, J.3
-
29
-
-
33749267858
-
Part II: Achieving real time - optimization techniques
-
Course on Interactive Ray Tracing
-
STOLL, G. 2005. Part II: Achieving real time - optimization techniques. In SIGGRAPH 2005 Course on Interactive Ray Tracing.
-
(2005)
SIGGRAPH
, pp. 2005
-
-
STOLL, G.1
-
31
-
-
0035801144
-
Interactive rendering with coherent ray tracing
-
WALD, I., SLUSALLEK, P., BENTHIN, C., AND WAGNER, M. 2001. Interactive rendering with coherent ray tracing. Computer Graphics Forum 20, 3, 153-164.
-
(2001)
Computer Graphics Forum
, vol.20
, Issue.3
, pp. 153-164
-
-
WALD, I.1
SLUSALLEK, P.2
BENTHIN, C.3
WAGNER, M.4
-
32
-
-
4644350990
-
Balancing considered harmful - faster photon mapping using the voxel volume heuristic
-
WALD, I., GÜNTHER, J., AND SLUSALLEK, P. 2004. Balancing considered harmful - faster photon mapping using the voxel volume heuristic. In Proceedings of Eurographics'04, 595-603.
-
(2004)
Proceedings of Eurographics'04
, pp. 595-603
-
-
WALD, I.1
GÜNTHER, J.2
SLUSALLEK, P.3
-
33
-
-
34547980316
-
Ray tracing animated scenes using coherent grid traversal
-
WALD, I., IZE, T., KENSLER, A., KNOLL, A., AND PARKER, S. G. 2006. Ray tracing animated scenes using coherent grid traversal. ACM Trans. Gr. 25, 3, 485-493.
-
(2006)
ACM Trans. Gr. 25
, vol.3
, pp. 485-493
-
-
WALD, I.1
IZE, T.2
KENSLER, A.3
KNOLL, A.4
PARKER, S.G.5
-
34
-
-
84880807043
-
Ray tracing deformable scenes using dynamic bounding volume hierarchies
-
WALD, I., BOULOS, S., AND SHIRLEY, P. 2007. Ray tracing deformable scenes using dynamic bounding volume hierarchies. ACM Trans. Gr. 26, 1, 6.
-
(2007)
ACM Trans. Gr. 26
, vol.1
, pp. 6
-
-
WALD, I.1
BOULOS, S.2
SHIRLEY, P.3
-
35
-
-
47249090497
-
On fast construction of SAH based bounding volume hierarchies
-
WALD, I. 2007. On fast construction of SAH based bounding volume hierarchies. In IEEE Symposium on Interactive Ray Tracing, 33-40.
-
(2007)
IEEE Symposium on Interactive Ray Tracing
, pp. 33-40
-
-
WALD, I.1
-
36
-
-
34547655710
-
Real-time enveloping with rotational regression
-
WANG, R. Y., PULLI, K., AND POPOVIĆ, J. 2007. Real-time enveloping with rotational regression. ACM Trans. Gr. 26, 3, 73.
-
(2007)
ACM Trans. Gr. 26
, vol.3
, pp. 73
-
-
WANG, R.Y.1
PULLI, K.2
POPOVIĆ, J.3
-
38
-
-
34547652443
-
ACM Trans. Gr. 26
-
ZHOU, K., HUANG, X., XU, W., GUO, B., AND SHUM, H.-Y. 2007. Direct manipulation of subdivision surfaces on GPUs. ACM Trans. Gr. 26, 3, 91, 9.
-
(2007)
, vol.3
, Issue.91
, pp. 9
-
-
ZHOU, K.1
HUANG, X.2
XU, W.3
GUO, B.4
SHUM, H.-Y.5
-
39
-
-
0035156970
-
Surface splatting
-
ZWICKER, M., PFISTER, H., VAN BAAR, J., AND GROSS, M. 2001. Surface splatting. In SIGGRAPH'01, 371-378.
-
(2001)
SIGGRAPH'01
, pp. 371-378
-
-
ZWICKER, M.1
PFISTER, H.2
VAN BAAR, J.3
GROSS, M.4
-
40
-
-
77953842350
-
Pointshop 3d: An interactive system for point-based surface editing
-
ZWICKER, M., PAULY, M., KNOLL, O., AND GROSS, M. 2002. Pointshop 3d: an interactive system for point-based surface editing. In SIGGRAPH'02, 322-329.
-
(2002)
SIGGRAPH'02
, pp. 322-329
-
-
ZWICKER, M.1
PAULY, M.2
KNOLL, O.3
GROSS, M.4
|