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Volumn , Issue , 2010, Pages 113-122
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Architecture considerations for tracing incoherent rays
a
a
NVIDIA
(United States)
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Author keywords
[No Author keywords available]
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Indexed keywords
FORESTRY;
HARDWARE;
HEURISTIC ALGORITHMS;
INTERACTIVE COMPUTER GRAPHICS;
SCHEDULING ALGORITHMS;
THREE DIMENSIONAL COMPUTER GRAPHICS;
ACCELERATION STRUCTURES;
ARBITRARY ORDER;
DESCRIPTORS;
GLOBAL ILLUMINATION;
I.3.1 [COMPUTER GRAPHICS]: HARDWARE ARCHITECTURE - GRAPHICS PROCESSORS;
I.3.7 [COMPUTER GRAPHICS]: THREE-DIMENSIONAL GRAPHICS AND REALISM - RAYTRACING;
MASSIVELY PARALLELS;
MEMORY BANDWIDTHS;
COMPUTER HARDWARE;
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EID: 84904537953
PISSN: 20798679
EISSN: 20798687
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (81)
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References (21)
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