-
1
-
-
1642449634
-
A geometry-based soft shadow volume algorithm using graphics hardware
-
Assarsson U., Akenine-Möller T. : A geometry-based soft shadow volume algorithm using graphics hardware. ACM Trans. Graph. 22, 3 (2003 511 520.
-
(2003)
ACM Trans. Graph.
, vol.22
, Issue.3
, pp. 511-520
-
-
Assarsson, U.1
Akenine-Möller, T.2
-
2
-
-
49249095385
-
Real-time, all-frequency shadows in dynamic scenes
-
Annen T., Dong Z., Mertens T., Bekaert P., Seidel H.-P., Kautz J. : Real-time, all-frequency shadows in dynamic scenes. ACM Trans. Graph. 27, 3 (2008).
-
(2008)
ACM Trans. Graph.
, vol.27
, Issue.3
-
-
Annen, T.1
Dong, Z.2
Mertens, T.3
Bekaert, P.4
Seidel, H.-P.5
Kautz, J.6
-
3
-
-
49249086067
-
Convolution shadow maps
-
Annen T., Mertens T., Bekaert P., Seidel H.-P., Kautz J. : Convolution shadow maps. In Proc. Eurographics Symposium on Rendering (2007 pp. 51 60.
-
(2007)
Proc. Eurographics Symposium on Rendering
, pp. 51-60
-
-
Annen, T.1
Mertens, T.2
Bekaert, P.3
Seidel, H.-P.4
Kautz, J.5
-
6
-
-
73049110872
-
Multi-layer dual-resolution screen-space ambient occlusion
-
Bavoil L., Sainz M. : Multi-layer dual-resolution screen-space ambient occlusion. In SIGGRAPH Talks (2009).
-
(2009)
SIGGRAPH Talks
-
-
Bavoil, L.1
Sainz, M.2
-
7
-
-
17444427377
-
Real-time voxelization for complex polygonal models
-
Dong Z., Chen W., Bao H., Zhang H., Peng Q. : Real-time voxelization for complex polygonal models. In Proceedings of Pacific Graphics (2004 pp. 43 50.
-
(2004)
Proceedings of Pacific Graphics
, pp. 43-50
-
-
Dong, Z.1
Chen, W.2
Bao, H.3
Zhang, H.4
Peng, Q.5
-
10
-
-
33748684591
-
Fast scene voxelization and applications
-
Proceedings I3d 2006 - ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
-
Eisemann E., Décoret X. : Fast scene voxelization and applications. In Proc. Symp. Interactive 3D Graphics and Games (2006 pp. 71 78. (Pubitemid 44393733)
-
(2006)
Proceedings of the Symposium on Interactive 3D Graphics
, vol.2006
, pp. 71-78
-
-
Eisemann, E.1
Decoret, X.2
-
11
-
-
63549102110
-
Single-pass gpu solid voxelization for real-time applications
-
Eisemann E., Décoret X. : Single-pass gpu solid voxelization for real-time applications. In Proc. Graphics Interface (2008 pp. 73 80.
-
(2008)
Proc. Graphics Interface
, pp. 73-80
-
-
Eisemann, E.1
Décoret, X.2
-
13
-
-
84983097792
-
Percentage-closer soft shadows
-
Fernando R. : Percentage-closer soft shadows. In SIGGRAPH Sketches (2005).
-
(2005)
SIGGRAPH Sketches
-
-
Fernando, R.1
-
16
-
-
1642576953
-
A survey of real-time soft shadow algorithms
-
HasenFratz J.-M., Lapierre M., Holzschuch N., Sillion F. : A survey of real-time soft shadow algorithms. Computer Graphics Forum 22, 4 (2003 753 774.
-
(2003)
Computer Graphics Forum
, vol.22
, Issue.4
, pp. 753-774
-
-
Hasenfratz, J.-M.1
Lapierre, M.2
Holzschuch, N.3
Sillion, F.4
-
18
-
-
17444409686
-
A method to generate soft shadows using a layered depth image and warping
-
Im Y.-H., Han C.-Y., Kim L.-S. : A method to generate soft shadows using a layered depth image and warping. IEEE Trans. Vis. Comput. Graph. 11, 3 (2005 265 272.
-
(2005)
IEEE Trans. Vis. Comput. Graph.
, vol.11
, Issue.3
, pp. 265-272
-
-
Im, Y.-H.1
Han, C.-Y.2
Kim, L.-S.3
-
19
-
-
0022761447
-
The rendering equation
-
Kajiya J. : The rendering equation. In Proceedings of SIGGRAPH (1986 pp. 143 150.
-
(1986)
Proceedings of SIGGRAPH
, pp. 143-150
-
-
Kajiya, J.1
-
26
-
-
33646071583
-
All-frequency shadows using non-linear wavelet lighting approximation
-
Ng R., Ramamoorthi R., Hanrahan P. : All-frequency shadows using non-linear wavelet lighting approximation. ACM Trans. Graph. 22, 3 (2003 376 381.
-
(2003)
ACM Trans. Graph.
, vol.22
, Issue.3
, pp. 376-381
-
-
Ng, R.1
Ramamoorthi, R.2
Hanrahan, P.3
-
27
-
-
68949217884
-
Hierarchical image-space radiosity for interactive global illumination
-
Nichols G., Shopf J., Wyman C. : Hierarchical image-space radiosity for interactive global illumination. Computer Graphics Forum 28, 4 (2009 1141 1149.
-
(2009)
Computer Graphics Forum
, vol.28
, Issue.4
, pp. 1141-1149
-
-
Nichols, G.1
Shopf, J.2
Wyman, C.3
-
29
-
-
77749295655
-
Micro-rendering for scalable, parallel final gathering
-
Ritschel T., Engelhardt T., Grosch T., Seidel H.-P., Kautz J., Dachsbacher C. : Micro-rendering for scalable, parallel final gathering. ACM Trans. Graph. 28, 5 (2009).
-
(2009)
ACM Trans. Graph.
, vol.28
, Issue.5
-
-
Ritschel, T.1
Engelhardt, T.2
Grosch, T.3
Seidel, H.-P.4
Kautz, J.5
Dachsbacher, C.6
-
30
-
-
57749168620
-
Imperfect Shadow Maps for Efficient Computation of Indirect Illumination
-
Ritschel T., Grosch T., Kim M. H., Seidel H.-P., Dachsbacher C., Kautz J. : Imperfect Shadow Maps for Efficient Computation of Indirect Illumination. ACM Trans. Graph. 27, 5 (2008).
-
(2008)
ACM Trans. Graph.
, vol.27
, Issue.5
-
-
Ritschel, T.1
Grosch, T.2
Kim, M.H.3
Seidel, H.-P.4
Dachsbacher, C.5
Kautz, J.6
-
35
-
-
77953858715
-
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
-
Sloan P.-P., Kautz J., Snyder J. : Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. ACM Trans. Graph. 21, 3 (2002 527 536.
-
(2002)
ACM Trans. Graph.
, vol.21
, Issue.3
, pp. 527-536
-
-
Sloan, P.-P.1
Kautz, J.2
Snyder, J.3
-
36
-
-
68849126855
-
Affine double- and triple-product wavelet integrals for rendering
-
Sun B., Ramamoorthi R. : Affine double- and triple-product wavelet integrals for rendering. ACM Trans. Graph. 28, 2 (2009 1 17.
-
(2009)
ACM Trans. Graph.
, vol.28
, Issue.2
, pp. 1-17
-
-
Sun, B.1
Ramamoorthi, R.2
-
39
-
-
0025433404
-
Voxel occlusion testing: A shadow determination accelerator for ray tracing
-
Woo A., Amanatides J. : Voxel occlusion testing: a shadow determination accelerator for ray tracing. In Proc. Graphics interface (1990 pp. 213 220.
-
(1990)
Proc. Graphics Interface
, pp. 213-220
-
-
Woo, A.1
Amanatides, J.2
-
40
-
-
33645154106
-
Lightcuts: A scalable approach to illumination
-
Walter B., Fernandez S., Arbree A., Bala K., Donikian M., Greenberg D. : Lightcuts: a scalable approach to illumination. ACM Trans. Graph. 24, 3 (2005 1098 1107.
-
(2005)
ACM Trans. Graph.
, vol.24
, Issue.3
, pp. 1098-1107
-
-
Walter, B.1
Fernandez, S.2
Arbree, A.3
Bala, K.4
Donikian, M.5
Greenberg, D.6
-
41
-
-
0018058637
-
Casting curved shadows on curved surfaces
-
Williams L. : Casting curved shadows on curved surfaces. In Proceedings of SIGGRAPH (1978 pp. 270 274.
-
(1978)
Proceedings of SIGGRAPH
, pp. 270-274
-
-
Williams, L.1
-
42
-
-
68949207975
-
Packet-based hierarchal soft shadow mapping
-
Yang B., Feng J., Guennebaud G., Liu X. : Packet-based hierarchal soft shadow mapping. Computer Graphics Forum 28, 4 (2009 1121 1130.
-
(2009)
Computer Graphics Forum
, vol.28
, Issue.4
, pp. 1121-1130
-
-
Yang, B.1
Feng, J.2
Guennebaud, G.3
Liu, X.4
|