메뉴 건너뛰기




Volumn , Issue , 2009, Pages 145-150

Understanding the efficiency of ray traversal on GPUs

Author keywords

Ray tracing; SIMD; SIMT

Indexed keywords

ACCELERATION STRUCTURES; AMBIENT OCCLUSION; INTER-REFLECTION; MEMORY BANDWIDTHS; SIMULATION AND MEASUREMENT; TRACING METHOD; UPPER BOUND; WORK DISTRIBUTION;

EID: 70450183916     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1572769.1572792     Document Type: Conference Paper
Times cited : (225)

References (12)
  • 1
    • 0347108080 scopus 로고
    • Prefix sums and their applications
    • Morgan Kaufmann, J. H. Reif, Ed
    • BLELLOCH, G. 1990. Prefix sums and their applications. In Synthesis of Parallel Algorithms, Morgan Kaufmann, J. H. Reif, Ed.
    • (1990) Synthesis of Parallel Algorithms
    • Blelloch, G.1
  • 4
    • 44849137198 scopus 로고    scopus 로고
    • Nvidia tesla: A unified graphics and computing architecture
    • LINDHOLM, E., NICKOLLS, J., OBERMAN, S., AND MONTRYM, J. 2008. Nvidia tesla: A unified graphics and computing architecture. IEEE Micro 28, 2, 39-55.
    • (2008) IEEE Micro 28 , vol.2 , pp. 39-55
    • Lindholm, E.1    Nickolls, J.2    Oberman, S.3    Montrym, J.4
  • 8
    • 0035801144 scopus 로고    scopus 로고
    • Interactive rendering with coherent ray tracing
    • WALD, I., BENTHIN, C., AND WAGNER, M. 2001. Interactive rendering with coherent ray tracing. Computer Graphics Forum 20, 3, 153-164.
    • (2001) Computer Graphics Forum 20 , vol.3 , pp. 153-164
    • Wald, I.1    Benthin, C.2    Wagner, M.3
  • 9
    • 84880807043 scopus 로고    scopus 로고
    • Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies
    • WALD, I., BOULOS, S., AND SHIRLEY, P. 2007. Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies. ACM Trans. Graph. 26, 1.
    • (2007) ACM Trans. Graph. 26 , vol.1
    • Wald, I.1    Boulos, S.2    Shirley, P.3
  • 11
    • 70450209518 scopus 로고    scopus 로고
    • A ray tracing hardware architecture for dynamic scenes
    • WOOP, S. 2004. A Ray Tracing Hardware Architecture for Dynamic Scenes. Tech. rep., Saarland University.
    • (2004) Tech. Rep., Saarland University
    • Woop, S.1
  • 12
    • 57749174539 scopus 로고    scopus 로고
    • Real-time KD-tree construction on graphics hardware
    • ZHOU, K., HOU, Q., WANG, R., AND GUO, B. 2008. Real-time KD-tree construction on graphics hardware. ACM Trans. Graph. 27, 5, 1-11.
    • (2008) ACM Trans. Graph. 27 , vol.5 , pp. 1-11
    • Zhou, K.1    Hou, Q.2    Wang, R.3    Guo, B.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.