메뉴 건너뛰기




Volumn 28, Issue 4, 2009, Pages 1141-1149

Hierarchical image-space radiosity for interactive global illumination

Author keywords

I.3.7 Computer Graphics : Three Dimensional Graphics and Realism

Indexed keywords

COMPUTER GRAPHICS; MAPS;

EID: 68949217884     PISSN: 01677055     EISSN: 14678659     Source Type: Journal    
DOI: 10.1111/j.1467-8659.2009.01491.x     Document Type: Article
Times cited : (46)

References (34)
  • 4
    • 29244443985 scopus 로고    scopus 로고
    • InProceedings of the Symposium on Interactive 3D Graphics and Games. pp.
    • Dachsbacher C., Stamminger M. : Reflective shadow maps. In Proceedings of the Symposium on Interactive 3D Graphics and Games (2005 pp. 203 208.
    • (2005) Reflective Shadow Maps , pp. 203-208
    • Dachsbacher, C.1    Stamminger, M.2
  • 5
    • 33748686762 scopus 로고    scopus 로고
    • InProceedings of the Symposium on Interactive 3D Graphics and Games. pp.
    • Dachsbacher C., Stamminger M. : Splatting indirect illumination. In Proceedings of the Symposium on Interactive 3D Graphics and Games (2006 pp. 93 100.
    • (2006) Splatting Indirect Illumination , pp. 93-100
    • Dachsbacher, C.1    Stamminger, M.2
  • 12
    • 0022761447 scopus 로고
    • InProc. ACM SIGGRAPH. pp.
    • Kajiya J. : The rendering equation. In Proc. ACM SIGGRAPH (1986 pp. 143 150.
    • (1986) The Rendering Equation , pp. 143-150
    • Kajiya, J.1
  • 14
    • 0030649535 scopus 로고    scopus 로고
    • InProceedings of SIGGRAPH. pp.
    • Keller A. : Instant radiosity. In Proceedings of SIGGRAPH (1997 pp. 49 54.
    • (1997) Instant Radiosity , pp. 49-54
    • Keller, A.1
  • 15
    • 46849113207 scopus 로고    scopus 로고
    • A gpu-based light hierarchy for real-time approximate illumination
    • Ki H., Oh K. : A gpu-based light hierarchy for real-time approximate illumination. Visual Computer 24, 7-9 (2008 649 658.
    • (2008) Visual Computer , vol.24 , Issue.79 , pp. 649-658
    • Ki, H.1    Oh, K.2
  • 19
    • 33646071583 scopus 로고    scopus 로고
    • All-frequency shadows using non-linear wavelet lighting approximation
    • Ng R., Ramamoorthi R., Hanrahan P. : All-frequency shadows using non-linear wavelet lighting approximation. ACM Transactions on Graphics 22, 3 (2003 376 381.
    • (2003) ACM Transactions on Graphics , vol.22 , Issue.3 , pp. 376-381
    • Ng, R.1    Ramamoorthi, R.2    Hanrahan, P.3
  • 26
    • 0036993380 scopus 로고    scopus 로고
    • Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
    • Sloan P.-P., Kautz J., Snyder L. : Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. ACM Transactions on Graphics 21, 3 (2002 527 536.
    • (2002) ACM Transactions on Graphics , vol.21 , Issue.3 , pp. 527-536
    • Sloan, P.-P.1    Kautz, J.2    Snyder, L.3
  • 27
    • 59049102810 scopus 로고    scopus 로고
    • Interactive global illumination for deformable geometry in cuda
    • 1979-1986.
    • Schmitz A., Tavenrath M., Kobbelt L. : Interactive global illumination for deformable geometry in cuda. Computer Graphics Forum 27, 7 (2008 1979-1986.
    • Computer Graphics Forum , vol.27 , Issue.7 , pp. 2008
    • Schmitz, A.1    Tavenrath, M.2    Kobbelt, L.3
  • 31
    • 77950436344 scopus 로고    scopus 로고
    • InProc. ACM Symp. Interactive 3D Graphics. pp.
    • Wyman C. : Hierarchical caustic maps. In Proc. ACM Symp. Interactive 3D Graphics (2008 pp. 163 171.
    • (2008) Hierarchical Caustic Maps , pp. 163-171
    • Wyman, C.1
  • 32
    • 51549115449 scopus 로고    scopus 로고
    • Geometry-aware framebuffer level of detail
    • Yang L., Sander P. V., Lawrence J. : Geometry-aware framebuffer level of detail. Computer Graphics Forum 27, 4 (2008 1183 1188.
    • (2008) Computer Graphics Forum , vol.27 , Issue.4 , pp. 1183-1188
    • Yang, L.1    Sander, P.V.2    Lawrence, J.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.