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Volumn 30, Issue 1, 2010, Pages 70-79
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Volumetric ambient occlusion for real-time rendering and games
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Author keywords
Computer graphics; GPU; Graphics and multimedia; Importance sampling; Obscurance; Volumetric ambient occlusion
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Indexed keywords
AMBIENT OCCLUSION;
FUZZY MEMBERSHIP FUNCTION;
GRAPHICS AND MULTIMEDIA;
ILLUMINATION EFFECT;
IMPORTANCE SAMPLING;
NOVEL INTERPRETATION;
PRE-COMPUTATION;
REAL TIME;
REAL-TIME RENDERING;
RENDERING EQUATION;
TANGENT SPHERES;
COMPUTER GRAPHICS;
COMPUTER GRAPHICS EQUIPMENT;
MEMBERSHIP FUNCTIONS;
PROGRAM PROCESSORS;
REAL TIME SYSTEMS;
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EID: 75149158912
PISSN: 02721716
EISSN: None
Source Type: Journal
DOI: 10.1109/MCG.2010.19 Document Type: Article |
Times cited : (35)
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References (8)
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