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Volumn , Issue , 2009, Pages 187-196

Real-time indirect illumination with clustered visibility

Author keywords

[No Author keywords available]

Indexed keywords

DYNAMIC SCENES; INDIRECT ILLUMINATION; INSTANT RADIOSITY; PERCEPTUAL ERRORS; SOFT SHADOW; VIRTUAL AREAS; VIRTUAL POINTS; VISIBILITY COMPUTATION;

EID: 84887511397     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (42)

References (26)
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    • Akerlund, O.1    Unger, M.2    Wang, R.3
  • 3
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    • Convolution Shadow Maps
    • Jan Kautz and Sumanta Pattanaik, editors
    • Thomas Annen, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, and Jan Kautz. Convolution Shadow Maps. In Jan Kautz and Sumanta Pattanaik, editors, Proc. EGSR, 51-60, 2007.
    • (2007) Proc. EGSR , pp. 51-60
    • Annen, T.1    Mertens, T.2    Bekaert, P.3    Seidel, H.-P.4    Kautz, J.5
  • 4
    • 33646043071 scopus 로고    scopus 로고
    • Shadow Mapping for Hemispherical and Omnidirectional Light Sources
    • Stefan Brabec, Thomas Annen, and Hans-Peter Seidel. Shadow Mapping for Hemispherical and Omnidirectional Light Sources. In Proc. Computer Graphics International, 397-408, 2002.
    • (2002) Proc. Computer Graphics International , pp. 397-408
    • Brabec, S.1    Annen, T.2    Seidel, H.-P.3
  • 5
    • 78651281733 scopus 로고    scopus 로고
    • GPU Algorithms for Radiosity and Subsurface Scattering
    • Nathan Carr, Jesse Hall, and John Hart. GPU Algorithms for Radiosity and Subsurface Scattering. In Proc. Graphics Hardware, 51-59, 2003.
    • (2003) Proc. Graphics Hardware , pp. 51-59
    • Carr, N.1    Hall, J.2    Hart, J.3
  • 8
    • 33748686762 scopus 로고    scopus 로고
    • Splatting Indirect Illumination
    • Carsten Dachsbacher and Marc Stamminger. Splatting Indirect Illumination. In Proc. I3D, 93-100, 2006.
    • (2006) Proc. I3D , pp. 93-100
    • Dachsbacher, C.1    Stamminger, M.2
  • 10
  • 13
    • 46749110353 scopus 로고    scopus 로고
    • Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection
    • Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, and Tomoyuki Nishita. Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection. In Proc. EGSR, 35-44, 2007.
    • (2007) Proc. EGSR , pp. 35-44
    • Iwasaki, K.1    Dobashi, Y.2    Yoshimoto, F.3    Nishita, T.4
  • 14
    • 0030649535 scopus 로고    scopus 로고
    • Instant Radiosity
    • Alexander Keller. Instant Radiosity. In SIGGRAPH'97, 49-56, 1997.
    • (1997) SIGGRAPH'97 , pp. 49-56
    • Keller, A.1
  • 16
    • 48249124880 scopus 로고    scopus 로고
    • Incremental Instant Radiosity for Real-Time Indirect Illumination
    • Samuli Laine, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen, and Timo Aila. Incremental Instant Radiosity for Real-Time Indirect Illumination. In Proc. EGSR, 277-286, 2007.
    • (2007) Proc. EGSR , pp. 277-286
    • Laine, S.1    Saransaari, H.2    Kontkanen, J.3    Lehtinen, J.4    Aila, T.5
  • 18
    • 63749120614 scopus 로고    scopus 로고
    • Interactive Global Illumination Based on Coherent Surface Shadow Maps
    • Tobias Ritschel, Thorsten Grosch, Jan Kautz, and Hans-Peter Seidel. Interactive Global Illumination Based on Coherent Surface Shadow Maps. In Proc. Graphics Interface, 185-192, 2008.
    • (2008) Proc. Graphics Interface , pp. 185-192
    • Ritschel, T.1    Grosch, T.2    Kautz, J.3    Seidel, H.-P.4
  • 20
    • 77950372680 scopus 로고    scopus 로고
    • Approximating dynamic global illumination in image space
    • Tobias Ritschel, Thorsten Grosch, and Hans-Peter Seidel. Approximating dynamic global illumination in image space. In Proc. I3D, 75-82, 2009.
    • (2009) Proc. I3D , pp. 75-82
    • Ritschel, T.1    Grosch, T.2    Seidel, H.-P.3
  • 21
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    • Efficient histogram generation using scattering on GPUs
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  • 23
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    • Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments
    • Peter-Pike Sloan, Jan Kautz, and John Snyder. Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments. ACM Trans. Graph. (Proc. SIGGRAPH), 21(3):527-536, 2002.
    • (2002) ACM Trans. Graph. (Proc. SIGGRAPH) , vol.21 , Issue.3 , pp. 527-536
    • Sloan, P.-P.1    Kautz, J.2    Snyder, J.3
  • 24
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    • Interactive Global Illumination in Complex and Highly Occluded Environments
    • Ingo Wald, Carsten Benthin, and Philipp Slusallek. Interactive Global Illumination in Complex and Highly Occluded Environments. In Proc. EGSR, 74-81, 2003.
    • (2003) Proc. EGSR , pp. 74-81
    • Wald, I.1    Benthin, C.2    Slusallek, P.3
  • 26


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.