-
1
-
-
46749135232
-
Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFs
-
Oskar Akerlund, Mattias Unger, and Rui Wang. Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFs. In Proc. Pacific Graphics, 161-170, 2007.
-
(2007)
Proc. Pacific Graphics
, pp. 161-170
-
-
Akerlund, O.1
Unger, M.2
Wang, R.3
-
2
-
-
49249095385
-
RealTime, All-Frequency Shadows in Dynamic Scenes
-
Thomas Annen, Zhao Dong, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, and Jan Kautz. RealTime, All-Frequency Shadows in Dynamic Scenes. ACM Trans. Graph. (Proc. SIGGRAPH), 27(3), 2008.
-
(2008)
ACM Trans. Graph. (Proc. SIGGRAPH)
, vol.27
, Issue.3
-
-
Annen, T.1
Dong, Z.2
Mertens, T.3
Bekaert, P.4
Seidel, H.-P.5
Kautz, J.6
-
3
-
-
49249086067
-
Convolution Shadow Maps
-
Jan Kautz and Sumanta Pattanaik, editors
-
Thomas Annen, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, and Jan Kautz. Convolution Shadow Maps. In Jan Kautz and Sumanta Pattanaik, editors, Proc. EGSR, 51-60, 2007.
-
(2007)
Proc. EGSR
, pp. 51-60
-
-
Annen, T.1
Mertens, T.2
Bekaert, P.3
Seidel, H.-P.4
Kautz, J.5
-
5
-
-
78651281733
-
GPU Algorithms for Radiosity and Subsurface Scattering
-
Nathan Carr, Jesse Hall, and John Hart. GPU Algorithms for Radiosity and Subsurface Scattering. In Proc. Graphics Hardware, 51-59, 2003.
-
(2003)
Proc. Graphics Hardware
, pp. 51-59
-
-
Carr, N.1
Hall, J.2
Hart, J.3
-
6
-
-
57749209986
-
Fast, Realistic Lighting and Material Design using Nonlinear Cut Approximation
-
Ewen Cheslack-Postava, Rui Wang, Oskar Akerlund, and Fabio Pellacini. Fast, Realistic Lighting and Material Design using Nonlinear Cut Approximation. ACM Trans. Graph. (Proc. SIGGRAPH ASIA 2008), 27(5), 2008.
-
(2008)
ACM Trans. Graph. (Proc. SIGGRAPH ASIA 2008)
, vol.27
, Issue.5
-
-
Cheslack-Postava, E.1
Wang, R.2
Akerlund, O.3
Pellacini, F.4
-
8
-
-
33748686762
-
Splatting Indirect Illumination
-
Carsten Dachsbacher and Marc Stamminger. Splatting Indirect Illumination. In Proc. I3D, 93-100, 2006.
-
(2006)
Proc. I3D
, pp. 93-100
-
-
Dachsbacher, C.1
Stamminger, M.2
-
9
-
-
34547683451
-
Implicit Visibility and Antiradiance for Interactive Global Illumination
-
Carsten Dachsbacher, Marc Stamminger, George Drettakis, and Fredo Durand. Implicit Visibility and Antiradiance for Interactive Global Illumination. ACM Trans. Graph. (Proc. SIGGRAPH), 26(3), 2007.
-
(2007)
ACM Trans. Graph. (Proc. SIGGRAPH)
, vol.26
, Issue.3
-
-
Dachsbacher, C.1
Stamminger, M.2
Drettakis, G.3
Durand, F.4
-
10
-
-
46749124314
-
Interactive Global Illumination Using Implicit Visibility
-
Zhao Dong, Jan Kautz, Christian Theobalt, and Hans-Peter Seidel. Interactive Global Illumination Using Implicit Visibility. In Proc. Pacific Graphics, 77-86, 2007.
-
(2007)
Proc. Pacific Graphics
, pp. 77-86
-
-
Dong, Z.1
Kautz, J.2
Theobalt, C.3
Seidel, H.-P.4
-
11
-
-
1642576953
-
A Survey of Real-Time Soft Shadows Algorithms
-
Jean-Marc Hasenfratz, Marc Lapierre, Nicolas Holzschuch, and François Sillion. A Survey of Real-Time Soft Shadows Algorithms. Computer Graphics Forum, 22(4):753-774, 2003.
-
(2003)
Computer Graphics Forum
, vol.22
, Issue.4
, pp. 753-774
-
-
Hasenfratz, J.-M.1
Lapierre, M.2
Holzschuch, N.3
Sillion, F.4
-
12
-
-
34547691020
-
Matrix Row-Column Sampling for the Many-Light Problem
-
Miloš Hašan, Fabio Pellacini, and Kavita Bala. Matrix Row-Column Sampling for the Many-Light Problem. ACM Trans. Graph. (Proc. SIGGRAPH), 26(3):26, 2007.
-
(2007)
ACM Trans. Graph. (Proc. SIGGRAPH)
, vol.26
, Issue.3
, pp. 26
-
-
Hašan, M.1
Pellacini, F.2
Bala, K.3
-
13
-
-
46749110353
-
Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection
-
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, and Tomoyuki Nishita. Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection. In Proc. EGSR, 35-44, 2007.
-
(2007)
Proc. EGSR
, pp. 35-44
-
-
Iwasaki, K.1
Dobashi, Y.2
Yoshimoto, F.3
Nishita, T.4
-
14
-
-
0030649535
-
Instant Radiosity
-
Alexander Keller. Instant Radiosity. In SIGGRAPH'97, 49-56, 1997.
-
(1997)
SIGGRAPH'97
, pp. 49-56
-
-
Keller, A.1
-
16
-
-
48249124880
-
Incremental Instant Radiosity for Real-Time Indirect Illumination
-
Samuli Laine, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen, and Timo Aila. Incremental Instant Radiosity for Real-Time Indirect Illumination. In Proc. EGSR, 277-286, 2007.
-
(2007)
Proc. EGSR
, pp. 277-286
-
-
Laine, S.1
Saransaari, H.2
Kontkanen, J.3
Lehtinen, J.4
Aila, T.5
-
17
-
-
33748520816
-
Real-Time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation
-
Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike Sloan, Hujun Bao, Qunsheng Peng, and Baining Guo. Real-Time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation. ACM Trans. Graph. (Proc. SIGGRAPH), 25(3):977-986, 2006.
-
(2006)
ACM Trans. Graph. (Proc. SIGGRAPH)
, vol.25
, Issue.3
, pp. 977-986
-
-
Ren, Z.1
Wang, R.2
Snyder, J.3
Zhou, K.4
Liu, X.5
Bo, S.6
Sloan, P.-P.7
Bao, H.8
Peng, Q.9
Guo, B.10
-
18
-
-
63749120614
-
Interactive Global Illumination Based on Coherent Surface Shadow Maps
-
Tobias Ritschel, Thorsten Grosch, Jan Kautz, and Hans-Peter Seidel. Interactive Global Illumination Based on Coherent Surface Shadow Maps. In Proc. Graphics Interface, 185-192, 2008.
-
(2008)
Proc. Graphics Interface
, pp. 185-192
-
-
Ritschel, T.1
Grosch, T.2
Kautz, J.3
Seidel, H.-P.4
-
19
-
-
57749168620
-
Imperfect Shadow Maps for Efficient Computation of Indirect Illumination
-
Tobias Ritschel, Thorsten Grosch, Min H. Kim, Hans-Peter Seidel, Carsten Dachsbacher, and Jan Kautz. Imperfect Shadow Maps for Efficient Computation of Indirect Illumination. ACM Trans. Graph. (Proc. SIGGRAPH ASIA 2008), 27(5), 2008.
-
(2008)
ACM Trans. Graph. (Proc. SIGGRAPH ASIA 2008)
, vol.27
, Issue.5
-
-
Ritschel, T.1
Grosch, T.2
Kim, M.H.3
Seidel, H.-P.4
Dachsbacher, C.5
Kautz, J.6
-
20
-
-
77950372680
-
Approximating dynamic global illumination in image space
-
Tobias Ritschel, Thorsten Grosch, and Hans-Peter Seidel. Approximating dynamic global illumination in image space. In Proc. I3D, 75-82, 2009.
-
(2009)
Proc. I3D
, pp. 75-82
-
-
Ritschel, T.1
Grosch, T.2
Seidel, H.-P.3
-
21
-
-
77950574162
-
Efficient histogram generation using scattering on GPUs
-
Thorsten Scheuermann and Justin Hensley. Efficient histogram generation using scattering on GPUs. In Proc. I3D, 33-37, 2007.
-
(2007)
Proc. I3D
, pp. 33-37
-
-
Scheuermann, T.1
Hensley, J.2
-
22
-
-
34248400972
-
Non-interleaved Deferred Shading of Interleaved Sample Patterns
-
Benjamin Segovia, Jean-Claude Iehl, Richard Mitanchey, and Bernard Péroche. Non-interleaved Deferred Shading of Interleaved Sample Patterns. In Proc. Graphics Hardware, 53-60, 2006.
-
(2006)
Proc. Graphics Hardware
, pp. 53-60
-
-
Segovia, B.1
Iehl, J.-C.2
Mitanchey, R.3
Péroche, B.4
-
23
-
-
77953858715
-
Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments
-
Peter-Pike Sloan, Jan Kautz, and John Snyder. Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments. ACM Trans. Graph. (Proc. SIGGRAPH), 21(3):527-536, 2002.
-
(2002)
ACM Trans. Graph. (Proc. SIGGRAPH)
, vol.21
, Issue.3
, pp. 527-536
-
-
Sloan, P.-P.1
Kautz, J.2
Snyder, J.3
-
24
-
-
29244433311
-
Interactive Global Illumination in Complex and Highly Occluded Environments
-
Ingo Wald, Carsten Benthin, and Philipp Slusallek. Interactive Global Illumination in Complex and Highly Occluded Environments. In Proc. EGSR, 74-81, 2003.
-
(2003)
Proc. EGSR
, pp. 74-81
-
-
Wald, I.1
Benthin, C.2
Slusallek, P.3
-
25
-
-
33645154106
-
Lightcuts: A Scalable Approach to Illumination
-
Bruce Walter, Sebastian Fernandez, Adam Arbree, Kavita Bala, Michael Donikian, and Donald P. Greenberg. Lightcuts: A Scalable Approach to Illumination. ACM Trans. Graph. (Proc. SIGGRAPH), 24(3):1098-1107, 2005.
-
(2005)
ACM Trans. Graph. (Proc. SIGGRAPH)
, vol.24
, Issue.3
, pp. 1098-1107
-
-
Walter, B.1
Fernandez, S.2
Arbree, A.3
Bala, K.4
Donikian, M.5
Greenberg, D.P.6
-
26
-
-
0018058637
-
Casting Curved Shadows on Curved Surfaces
-
Lance Williams. Casting Curved Shadows on Curved Surfaces. In Computer Graphics (Proc. SIGGRAPH), 270-274, 1978.
-
(1978)
Computer Graphics (Proc. SIGGRAPH)
, pp. 270-274
-
-
Williams, L.1
|