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Volumn , Issue , 2010, Pages 151-156

Volumetric obscurance

Author keywords

Ambient occulusion; GPU; Interactive; Shadows

Indexed keywords

AMBIENT LIGHT; AMBIENT OCCLUSION; DEPTH BUFFER; DYNAMIC SCENES; GRAPHICS HARDWARE; INTERACTIVE RATES; LINE INTEGRALS; OCCULUSION; POOR PERFORMANCE; SCREEN SPACE; SINGLE SAMPLE; STATISTICAL MODELS; SURFACE NORMALS; UNDER-SAMPLING;

EID: 77951283580     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1730804.1730829     Document Type: Conference Paper
Times cited : (42)

References (26)
  • 3
    • 33749257617 scopus 로고    scopus 로고
    • Dynamic Ambient Occlusion and Indirect Lighting
    • AddisonWesley, ch.
    • BUNNELL, M. 2005. GPU Gems 2. AddisonWesley, ch. Dynamic Ambient Occlusion and Indirect Lighting.
    • (2005) GPU Gems 2
    • Bunnell, M.1
  • 12
    • 36049017355 scopus 로고    scopus 로고
    • A framework for precomputed and captured light transport
    • Oct.
    • LEHTINEN, J. 2007. A framework for precomputed and captured light transport. ACM Transactions on Graphics 26, 4 (Oct.).
    • (2007) ACM Transactions on Graphics , vol.26 , pp. 4
    • Lehtinen, J.1
  • 16
    • 85032388963 scopus 로고
    • Efficient algorithms for local and global accessibility shading
    • MILLER, G. 1994. Efficient algorithms for local and global accessibility shading. In Proceedings of SIGGRAPH '94.
    • (1994) Proceedings of SIGGRAPH '94
    • Miller, G.1
  • 22
    • 0036993380 scopus 로고    scopus 로고
    • Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
    • SLOAN, P.-P., KAUTZ, J., AND SNYDER, J. 2002. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. ACM Transactions on Graphics 21, 3.
    • (2002) ACM Transactions on Graphics , vol.21 , pp. 3
    • Sloan, P.-P.1    Kautz, J.2    Snyder, J.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.