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Volumn , Issue , 2010, Pages
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A deferred shading pipeline for real-time indirect illumination
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Author keywords
[No Author keywords available]
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Indexed keywords
3D VIDEO;
DIRECT ILLUMINATION;
GAME ENGINE;
GAMEPLAY;
INDIRECT ILLUMINATION;
ON DYNAMICS;
POINT LIGHT SOURCE;
RESTRICTIVE CONSTRAINTS;
VIDEO GAME;
LIGHT SOURCES;
THREE DIMENSIONAL COMPUTER GRAPHICS;
INTERACTIVE COMPUTER GRAPHICS;
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EID: 77956322833
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1837026.1837049 Document Type: Conference Paper |
Times cited : (16)
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References (4)
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