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Volumn , Issue , 2010, Pages

A deferred shading pipeline for real-time indirect illumination

Author keywords

[No Author keywords available]

Indexed keywords

3D VIDEO; DIRECT ILLUMINATION; GAME ENGINE; GAMEPLAY; INDIRECT ILLUMINATION; ON DYNAMICS; POINT LIGHT SOURCE; RESTRICTIVE CONSTRAINTS; VIDEO GAME;

EID: 77956322833     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1837026.1837049     Document Type: Conference Paper
Times cited : (16)

References (4)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.