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Volumn 22, Issue 3, 2003, Pages 611-620

Real-Time Caustics

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; IMAGE PROCESSING; REAL TIME SYSTEMS;

EID: 0141727800     PISSN: 01677055     EISSN: None     Source Type: Journal    
DOI: 10.1111/1467-8659.t01-2-00709     Document Type: Article
Times cited : (33)

References (33)
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    • Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-Based Graphics with Global Illumination and High Dynamic Range Photography
    • Debevec, P.E: Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-Based Graphics with Global Illumination and High Dynamic Range Photography. In: SIGGRAPH 98 Conference Proceedings, 1998. High dynamic range images taken from: http://www.debevec.org/Probes
    • (1998) SIGGRAPH 98 Conference Proceedings
    • Debevec, P.E.1
  • 9
    • 0025477523 scopus 로고
    • Adaptive Radiosity Textures for Bidirectional Ray Tracing
    • Heckbert, P.S.: Adaptive Radiosity Textures for Bidirectional Ray Tracing, SIGGRAPH 90 Conference Proceedings, 145-154, 1990.
    • (1990) SIGGRAPH 90 Conference Proceedings , pp. 145-154
    • Heckbert, P.S.1
  • 11
    • 0036919724 scopus 로고    scopus 로고
    • An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware
    • Iwasaki, K., Dobashi, Y., Nishita, T.: An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware. In: Computer Graphics Forum, 21(4), 2002.
    • (2002) Computer Graphics Forum , vol.21 , Issue.4
    • Iwasaki, K.1    Dobashi, Y.2    Nishita, T.3
  • 12
    • 0000113961 scopus 로고    scopus 로고
    • Global Illumination using Photon Maps
    • Springer
    • Jensen, H.W.: Global Illumination using Photon Maps. In: Rendering Techniques '96, 21-30, Springer, 1996.
    • (1996) Rendering Techniques '96 , pp. 21-30
    • Jensen, H.W.1
  • 14
    • 1942451116 scopus 로고    scopus 로고
    • Deep-Water Animation and Rendering
    • September
    • Jensen, L.S., Golias, R.: Deep-Water Animation and Rendering. In: Gamasutra, September 2001. http://www.gamasutra.com
    • (2001) Gamasutra
    • Jensen, L.S.1    Golias, R.2
  • 19
    • 0000201670 scopus 로고    scopus 로고
    • General calculations using graphics hardware, with application to interactive caustics
    • Springer
    • Trendall, C., Stewart, A.J.: General calculations using graphics hardware, with application to interactive caustics. In: Rendering Techniques 2000, 287-298, Springer, 2000.
    • (2000) Rendering Techniques 2000 , pp. 287-298
    • Trendall, C.1    Stewart, A.J.2
  • 21
    • 0036949354 scopus 로고    scopus 로고
    • Low Latency Photon Mapping Using Block Hashing
    • Ma, V.C.H, McCool, M.D.: Low Latency Photon Mapping Using Block Hashing. In: Graphics Hardware 2002, pp. 89-98.
    • (2002) Graphics Hardware 2002 , pp. 89-98
    • Ma, V.C.H.1    McCool, M.D.2
  • 23
    • 79851477547 scopus 로고
    • Method of Displaying Optical Effects within Water using Accumulation Buffer
    • Nishita, T., Nakamae, E.: Method of Displaying Optical Effects within Water using Accumulation Buffer. In: SIGGRAPH 94 Conference Proceedings, 1994.
    • (1994) SIGGRAPH 94 Conference Proceedings
    • Nishita, T.1    Nakamae, E.2
  • 25
    • 0034446820 scopus 로고    scopus 로고
    • Qsplat: A Multiresolution Point Rendering System for Large Meshes
    • Rusinkiewicz, S., Levoy, M.: Qsplat: A Multiresolution Point Rendering System for Large Meshes. In: SIGGRAPH 2000 Proceedings, 343-352, 2000.
    • (2000) SIGGRAPH 2000 Proceedings , pp. 343-352
    • Rusinkiewicz, S.1    Levoy, M.2
  • 26
    • 77953858715 scopus 로고    scopus 로고
    • Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments
    • Sloan, P.P., Kautz, J., Snyder, J.: Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments. In: SIGGRAPH 2002 Conference Proceedings, 2002.
    • (2002) SIGGRAPH 2002 Conference Proceedings
    • Sloan, P.P.1    Kautz, J.2    Snyder, J.3
  • 27
    • 0000214048 scopus 로고    scopus 로고
    • Interactive Sampling and Rendering for Complex and Procedural Geometry
    • Stamminger, M., Drettakis, G.: Interactive Sampling and Rendering for Complex and Procedural Geometry. In: Rendering Techniques 2001.
    • (2001) Rendering Techniques 2001
    • Stamminger, M.1    Drettakis, G.2
  • 28
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    • Bidirectional Estimators for Light Transport
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    • (1992) Rendering Techniques '92 , pp. 147-162
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  • 32
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    • Multi-Resolution Rendering of Complex Animated Scenes
    • Wand, M., Straßer, W.: Multi-Resolution Rendering of Complex Animated Scenes. In: Computer Graphics Forum, 21(3), 483-491, 2002.
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    • Wand, M.1    Straßer, W.2
  • 33
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    • Light-water interaction using backward beam tracing
    • Watt, M.: Light-water interaction using backward beam tracing, SIGGRAPH 90 Conference Proceedings, 377-385, 1990.
    • (1990) SIGGRAPH 90 Conference Proceedings , pp. 377-385
    • Watt, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.