메뉴 건너뛰기




Volumn , Issue , 2006, Pages 65-72

Real time rendering of atmospheric scattering and volumetric shadows

Author keywords

Participating media; Real time rendering; Single scattering; Volumetric shadows

Indexed keywords

ANALYTICAL EXPRESSIONS; ATMOSPHERIC SCATTERING; COMPLEX SCENES; FRAME-RATE; LIGHT TRANSPORT; LIGHTING EFFECTS; PARTICIPATING MEDIA; PARTICIPATING MEDIUM; PERFORMANCE IMPROVEMENTS; PRE-COMPUTATION; REAL TIME; REAL-TIME RENDERING; REALISTIC IMAGES; SHADOW VOLUME; SINGLE SCATTERING; SPATIAL COHERENCE; TEXTURE MEMORY; VOLUMETRIC SHADOWS;

EID: 84861075619     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (23)

References (30)
  • 1
    • 1642449634 scopus 로고    scopus 로고
    • A geometry-based soft shadow volume algorithm using graphics hardware
    • Assarson U., Möller T.A., A Geometry-based Soft Shadow Volume Algorithm using Graphics Hardware, In proceedings of SIGGRAPH'03, Computer Graphics, vol. 22 (3), pp. 511-520
    • Proceedings of SIGGRAPH'03, Computer Graphics , vol.22 , Issue.3 , pp. 511-520
    • Assarson, U.1    Möller, T.A.2
  • 3
    • 0141615929 scopus 로고    scopus 로고
    • Shadow volumes on programmable graphics hardware
    • Brabec S., Seidel H.P., Shadow Volumes on Programmable Graphics Hardware. In proceedings of Eurographics'03, 2003, vol. 22(3)
    • (2003) Proceedings of Eurographics'03 , vol.22 , Issue.3
    • Brabec, S.1    Seidel, H.P.2
  • 6
    • 0036954767 scopus 로고    scopus 로고
    • Interactive rendering method of atmospheric scattering effects using graphics hardware
    • Dobashi Y., Yamamoto T., Nishita T., Interactive Rendering Method of Atmospheric Scattering Effects Using Graphics Hardware. In proceedings of Graphics Hardware 2002, 2002, pp. 99-107.
    • (2002) Proceedings of Graphics Hardware 2002 , pp. 99-107
    • Dobashi, Y.1    Yamamoto, T.2    Nishita, T.3
  • 8
    • 0002604708 scopus 로고
    • A fast algorithm for area light source using backprojection
    • Everitt C., A Fast Algorithm for Area Light Source Using Backprojection. In proceedings of SIGGRAPH'94, Computer Graphics, 1994, pp. 223-230
    • (1994) Proceedings of SIGGRAPH'94, Computer Graphics , pp. 223-230
    • Everitt, C.1
  • 11
    • 0001946028 scopus 로고
    • Real shadows real time
    • Heidman T., Real Shadows Real Time. In IRIS Universe (1991), vol. 18, pp 28-31
    • (1991) IRIS Universe , vol.18 , pp. 28-31
    • Heidman, T.1
  • 12
    • 84861051035 scopus 로고    scopus 로고
    • Rendering outdoor light scattering in real time
    • Hoffman N., Preetham A., Rendering Outdoor Light Scattering in Real Time. ATI white paper, 2002. www.ati.com/developer/dx9/ATI-LightScattering.pdf
    • (2002) ATI White Paper
    • Hoffman, N.1    Preetham, A.2
  • 13
    • 0031645049 scopus 로고    scopus 로고
    • Efficient simulation of light transport in scenes with participating media using photon maps
    • Jensen H., Christensen P., Efficient Simulation of Light Transport in Scenes with Participating Media using Photon Maps. In proceedings of SIGGRAPH'98, Computer Graphics, pp 311-320
    • Proceedings of SIGGRAPH'98, Computer Graphics , pp. 311-320
    • Jensen, H.1    Christensen, P.2
  • 16
    • 84861072168 scopus 로고    scopus 로고
    • Mathematical approximation for real time rendering of participating media considering the luminous intensity distribution of light sources
    • Lecocq P, Michelin S., Arquès D., Kemeny A., Mathematical Approximation for Real Time Rendering of Participating Media considering the luminous intensity distribution of light sources. In proceedings of Pacific Graphics 2000. pp 400-401.
    • (2000) Proceedings of Pacific Graphics , pp. 400-401
    • Lecocq, P.1    Michelin, S.2    Arquès, D.3    Kemeny, A.4
  • 19
    • 0012531498 scopus 로고    scopus 로고
    • Hardware-accelerated real time rendering of gaseous phenomena
    • Mech R., Hardware-Accelerated Real Time Rendering of Gaseous Phenomena. In Journal of Graphics Tool, 2001, vol. 6(3), pp. 1-16
    • (2001) Journal of Graphics Tool , vol.6 , Issue.3 , pp. 1-16
    • Mech, R.1
  • 20
    • 0030394873 scopus 로고    scopus 로고
    • Display of clouds taking into account multiple anistropic scattering and skylight
    • june
    • Nishita N., Dobashi Y, Nakamae E., Display of Clouds Taking into Account Multiple Anistropic Scattering and Skylight. In proceedings of SIGGRAPH'96, june 1996, pp. 379-386
    • (1996) Proceedings of SIGGRAPH'96 , pp. 379-386
    • Nishita, N.1    Dobashi, Y.2    Nakamae, E.3
  • 21
    • 84971383870 scopus 로고    scopus 로고
    • A shading model for atmospheric scattering considering luminous distribution of light sources
    • Nishita N., Miyawaki Y, Nakamae E., A shading model for atmospheric scattering considering luminous distribution of light sources. In proceedings of SIGGRAPH'97, Computer Graphics, vol. 21(4), pp. 303-310
    • Proceedings of SIGGRAPH'97, Computer Graphics , vol.21 , Issue.4 , pp. 303-310
    • Nishita, N.1    Miyawaki, Y.2    Nakamae, E.3
  • 23
    • 70449365252 scopus 로고    scopus 로고
    • Accurate atmospheric scattering
    • Addison Wesley, march
    • S. O'Neil, Accurate atmospheric scattering, In GPU Gems 2, Addison Wesley, march 2005, pp. 253-268.
    • (2005) GPU Gems , vol.2 , pp. 253-268
    • O'Neil, S.1
  • 24
    • 84995143492 scopus 로고
    • Computation of global illumination in a participating medium by monte carlo simulation
    • Pattanaik S., Mudur S., Computation of global illumination in a participating medium by monte carlo simulation. In The journal of Visual and Computer Animation, 1993, vol 4(3), pp. 133-153
    • (1993) The Journal of Visual and Computer Animation , vol.4 , Issue.3 , pp. 133-153
    • Pattanaik, S.1    Mudur, S.2
  • 25
    • 84971441323 scopus 로고    scopus 로고
    • The zonal method for calculating light intensities in the presence of participating medium
    • Rushmeier H., Torrance K., The zonal method for calculating light intensities in the presence of participating medium. In proceedings of SIGGRAPH'87, computer graphics vol 21(4), pp. 293-302.
    • Proceedings of SIGGRAPH'87, Computer Graphics , vol.21 , Issue.4 , pp. 293-302
    • Rushmeier, H.1    Torrance, K.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.