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Volumn , Issue , 2008, Pages 87-92

Interactive volumetric shadows in participating media with single-scattering

Author keywords

I.3.7 computer graphics : three dimensional graphics and realism

Indexed keywords

BRUTE FORCES; GRAPHICS HARDWARES; I.3.7 [COMPUTER GRAPHICS]: THREE-DIMENSIONAL GRAPHICS AND REALISM; INTERACTIVE APPLICATIONS; PARTICIPATING MEDIAS; SAMPLE POINTS; SCATTERING EFFECTS; SCATTERING MODELS; SHADOW VOLUMES; SINGLE SCATTERINGS;

EID: 56649105458     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/RT.2008.4634627     Document Type: Conference Paper
Times cited : (44)

References (20)
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    • Arvo, J.1    Aila, T.2
  • 2
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    • A geometry-based soft shadow volume algorithm using graphics hardware
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  • 3
    • 84861075619 scopus 로고    scopus 로고
    • Real time rendering of atmospheric scattering and volumetric shadows
    • V. Biri, D. Arques, and S. Michelin. Real time rendering of atmospheric scattering and volumetric shadows. Journal of WSCG, 14:65-72, 2006.
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    • Biri, V.1    Arques, D.2    Michelin, S.3
  • 5
    • 0036954767 scopus 로고    scopus 로고
    • Interactive rendering of atmospheric scattering effects using graphics hardware
    • Y. Dobashi, T. Yamamoto, and T. Nishita. Interactive rendering of atmospheric scattering effects using graphics hardware. In Graphics Hardware, pages 99-107, 2002.
    • (2002) Graphics Hardware , pp. 99-107
    • Dobashi, Y.1    Yamamoto, T.2    Nishita, T.3
  • 9
    • 36048965498 scopus 로고    scopus 로고
    • Anti-aliased and real-time rendering of scenes with light scattering effects
    • T. Imagire, H. Johan, N. Tamura, and T. Nishita. Anti-aliased and real-time rendering of scenes with light scattering effects. The Visual Computer, 23(9):935-944, 2007.
    • (2007) The Visual Computer , vol.23 , Issue.9 , pp. 935-944
    • Imagire, T.1    Johan, H.2    Tamura, N.3    Nishita, T.4
  • 14
    • 0002954886 scopus 로고    scopus 로고
    • Shadow volume reconstruction from depth maps
    • M. McCool. Shadow volume reconstruction from depth maps. ACM Transactions on Graphics, 19(1):1-26, 2000.
    • (2000) ACM Transactions on Graphics , vol.19 , Issue.1 , pp. 1-26
    • McCool, M.1
  • 15
    • 0012531498 scopus 로고    scopus 로고
    • Hardware-accelerated real-time rendering of gaseous phenomena
    • R. Mech. Hardware-accelerated real-time rendering of gaseous phenomena. Journal of Graphics Tools, 6(3):1-16, 2001.
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    • Mech, R.1
  • 17
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    • A shading model for atmospheric scattering considering luminous distribution of light sources
    • T. Nishita, Y. Miyawaki, and E. Nakamae. A shading model for atmospheric scattering considering luminous distribution of light sources. In Proceedings of SIGGRAPH, pages 303-310, 1987.
    • (1987) Proceedings of SIGGRAPH , pp. 303-310
    • Nishita, T.1    Miyawaki, Y.2    Nakamae, E.3
  • 19
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    • A practical analytic single scattering model for real time rendering
    • B. Sun, R. Ramamoorthi, S. Narasimhan, and S. Nayar. A practical analytic single scattering model for real time rendering. ACM Transactions on Graphics, 24(3):1040-1049, 2005.
    • (2005) ACM Transactions on Graphics , vol.24 , Issue.3 , pp. 1040-1049
    • Sun, B.1    Ramamoorthi, R.2    Narasimhan, S.3    Nayar, S.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.