메뉴 건너뛰기




Volumn , Issue , 2010, Pages 109-117

Interactive volume caustics in single-scattering media

Author keywords

Ray marching; Real time rendering; Volume caustics

Indexed keywords

DYNAMIC SCENES; EXISTING METHOD; HIGH QUALITY; ILLUMINATION PATTERNS; IMAGE SYNTHESIS; INHOMOGENEOUS MEDIA; INTERACTIVE APPLICATIONS; LIGHT PATH; LIGHTING SIMULATION; NON-TRIVIAL; PARALLEL PROCESSOR; PARTICIPATING MEDIA; PARTICIPATING MEDIUM; PHYSICAL MODEL; REAL-TIME FRAME RATES; REAL-TIME RENDERING; RENDERING METHODS; SINGLE SCATTERING; SPECULAR SURFACE;

EID: 77951292141     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1730804.1730822     Document Type: Conference Paper
Times cited : (22)

References (39)
  • 2
    • 21544439855 scopus 로고    scopus 로고
    • A survey on participating media rendering techniques
    • DOI 10.1007/s00371-005-0287-1
    • CEREZO, E., PEREZ-CAZORLA, F., PUEYO, X., SERON, F., AND SILLION, F. 2005. A Survey on Participating Media Rendering Techniques. The Visual Computer, 303-328. (Pubitemid 40920861)
    • (2005) Visual Computer , vol.21 , Issue.5 , pp. 303-328
    • Cerezo, E.1    Perez, F.2    Pueyo, X.3    Seron, F.J.4    Sillion, F.X.5
  • 3
    • 34547975489 scopus 로고    scopus 로고
    • Interactive refractions with total internal reflection
    • Proceedings - Graphics Interface 2007
    • DAVIS, S. T., AND WYMAN, C. 2007. Interactive Refractions with Total Internal Reflection. In Proc. of Graphics Interface, 185-190. (Pubitemid 47273852)
    • (2007) Proceedings - Graphics Interface , pp. 185-190
    • Davis, S.T.1    Wyman, C.2
  • 6
    • 0036954767 scopus 로고    scopus 로고
    • Interactive Rendering of Atmospheric Scattering Effects using Graphics Hardware
    • DOBASHI, Y., YAMAMOTO, T., AND NISHITA, T. 2002. Interactive Rendering of Atmospheric Scattering Effects using Graphics Hardware. In Proc. of Graphics Hardware, 99-107.
    • (2002) Proc. of Graphics Hardware , pp. 99-107
    • Dobashi, Y.1    Yamamoto, T.2    Nishita, T.3
  • 8
    • 58449112779 scopus 로고    scopus 로고
    • A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects
    • ESTALELLA, P., MARTIN, I., DRETTAKIS, G., AND TOST, D. 2006. A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects. In Proc. of EGSR, 313-318.
    • (2006) Proc. of EGSR , pp. 313-318
    • Estalella, P.1    Martin, I.2    Drettakis, G.3    Tost, D.4
  • 10
    • 34547716536 scopus 로고    scopus 로고
    • Interactive Approximate Rendering of Reflections, Refractions, and Caustics
    • HU, W., AND QIN, K. 2007. Interactive Approximate Rendering of Reflections, Refractions, and Caustics. IEEE Transactions on Visualization and Computer Graphics 13, 1, 46-57.
    • (2007) IEEE Transactions on Visualization and Computer Graphics , vol.13 , Issue.1 , pp. 46-57
    • W, H.U.1    Qin, K.2
  • 12
    • 0036919724 scopus 로고    scopus 로고
    • Efficient Rendering of Optical Effects withinWater using Graphics Hardware
    • IWASAKI, K., DOBASHI, Y., AND NISHITA, T. 2002. Efficient Rendering of Optical Effects withinWater using Graphics Hardware. Computer Graphics Forum 21, 4, 701-711.
    • (2002) Computer Graphics Forum , vol.21 , Issue.4 , pp. 701-711
    • Iwasaki, K.1    Dobashi, Y.2    Nishita, T.3
  • 13
    • 42949157684 scopus 로고    scopus 로고
    • The Beam Radiance Estimate for Volumetric Photon Mapping
    • JAROSZ, W., ZWICKER, M., AND JENSEN, H. W. 2008. The Beam Radiance Estimate for Volumetric Photon Mapping. In Eurographics, 557-566.
    • (2008) Eurographics , pp. 557-566
    • Jarosz, W.1    Zwicker, M.2    Jensen, H.W.3
  • 14
    • 0031645049 scopus 로고    scopus 로고
    • Efficient Simulation of Light Transport in Scences with Participating Media using Photon Maps
    • ACM
    • JENSEN, H. W., AND CHRISTENSEN, P. H. 1998. Efficient Simulation of Light Transport in Scences with Participating Media using Photon Maps. In Proc. of SIGGRAPH, ACM, 311-320.
    • (1998) Proc. of SIGGRAPH , pp. 311-320
    • Jensen, H.W.1    Christensen, P.H.2
  • 16
    • 0021453812 scopus 로고
    • Ray Tracing Volume Densities
    • KAJIYA, J. T., AND VON HERZEN, B. P. 1984. Ray Tracing Volume Densities. Proc. of SIGGRAPH 18, 3, 165-174.
    • (1984) Proc. of SIGGRAPH , vol.18 , Issue.3 , pp. 165-174
    • Kajiya, J.T.1    Von Herzen, B.P.2
  • 17
    • 33947589246 scopus 로고    scopus 로고
    • Interactive Screen-Space Accurate Photon Tracing on GPUs
    • KRÜGER, J., BÜRGER, K., AND WESTERMANN, R. 2006. Interactive Screen-Space Accurate Photon Tracing on GPUs. In Proc. of EGSR, 319-329.
    • (2006) Proc. of EGSR , pp. 319-329
    • Krüger, J.1    Bürger, K.2    Westermann, R.3
  • 19
    • 79851477547 scopus 로고
    • Method of Displaying Optical Effects within Water using Accumulation Buffer
    • NISHITA, T., AND NAKAMAE, E. 1994. Method of Displaying Optical Effects within Water using Accumulation Buffer. In Proc. of SIGGRAPH, vol. 28, 373-379.
    • (1994) Proc. of SIGGRAPH , vol.28 , pp. 373-379
    • Nishita, T.1    Nakamae, E.2
  • 20
    • 77950549742 scopus 로고    scopus 로고
    • Real-time refraction through deformable objects
    • OLIVEIRA, M. M., AND BRAUWERS, M. 2007. Real-time refraction through deformable objects. In Proc. of I3D, 89-96.
    • (2007) Proc. of I3D , pp. 89-96
    • Oliveira, M.M.1    Brauwers, M.2
  • 21
    • 77951287209 scopus 로고    scopus 로고
    • Realistic Real-time Underwater Caustics and Godrays
    • PAPADOPOULOS, C., AND PAPAIOANNOU, G. 2009. Realistic Real-time Underwater Caustics and Godrays. In Proc. GraphiCon '09, 89-95.
    • (2009) Proc. GraphiCon '09 , pp. 89-95
    • Papadopoulos, C.1    Papaioannou, G.2
  • 23
    • 59149084336 scopus 로고    scopus 로고
    • Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
    • REN, Z., ZHOU, K., LIN, S., AND GUO, B. 2008. Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media. Computer Graphics Forum, 7, 1945-1953.
    • (2008) Computer Graphics Forum , vol.7 , pp. 1945-1953
    • Ren, Z.1    Zhou, K.2    Lin, S.3    Guo, B.4
  • 25
    • 33646020411 scopus 로고    scopus 로고
    • A Practical Analytic Single Scattering Model for Real-time Rendering
    • SUN, B., RAMAMOORTHI, R., NARASIMHAN, S. G., AND NAYAR, S. K. 2005. A Practical Analytic Single Scattering Model for Real-time Rendering. ACM Trans. Graph. 24, 3, 1040-1049.
    • (2005) ACM Trans. Graph. , vol.24 , Issue.3 , pp. 1040-1049
    • Sun, B.1    Ramamoorthi, R.2    Narasimhan, S.G.3    Nayar, S.K.4
  • 26
    • 49249098527 scopus 로고    scopus 로고
    • Interactive Relighting of Dynamic Refractive Objects
    • article 35
    • SUN, X., ZHOU, K., STOLLNITZ, E., SHI, J., AND GUO, B. 2008. Interactive Relighting of Dynamic Refractive Objects. ACM Trans. Graph. 27, 3, article 35.
    • (2008) ACM Trans. Graph. , vol.27 , pp. 3
    • Sun, X.1    Zhou, K.2    Stollnitz, E.3    Shi, J.4    Guo, B.5
  • 28
    • 42949126410 scopus 로고    scopus 로고
    • Robust Multiple Specular Reflections and Refractions
    • Addison-Wesley, ch
    • UMENHOFFER, T., PATOW, G., AND SZIRMAY-KALOS, L. 2007. GPU Gems 3. Addison-Wesley, ch. Robust Multiple Specular Reflections and Refractions, 387-407.
    • (2007) GPU Gems 3 , pp. 387-407
    • Umenhoffer, T.1    Patow, G.2    Szirmay-Kalos, L.3
  • 31
    • 33748694686 scopus 로고    scopus 로고
    • Interactive image-space techniques for approximating caustics
    • DOI 10.1145/1111411.1111439, Proceedings - ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D '06
    • WYMAN, C., AND DAVIS, S. 2006. Interactive Image-Space Techniques for Approximating Caustics. In Proc. of I3D, 153-160. (Pubitemid 46946384)
    • (2006) Proceedings of the Symposium on Interactive 3D Graphics , pp. 153-160
    • Wyman, C.1    Davis, S.2
  • 32
    • 63049106362 scopus 로고    scopus 로고
    • Adaptive Caustic Maps Using Deferred Shading
    • WYMAN, C., AND NICHOLS, G. 2009. Adaptive Caustic Maps Using Deferred Shading. Computer Graphics Forum 28, 2, 309-318.
    • (2009) Computer Graphics Forum , vol.28 , Issue.2 , pp. 309-318
    • Wyman, C.1    Nichols, G.2
  • 33
    • 56649105458 scopus 로고    scopus 로고
    • Interactive Volumetric Shadows in Participating Media with Single-Scattering
    • WYMAN, C., AND RAMSEY, S. 2008. Interactive Volumetric Shadows in Participating Media with Single-Scattering. In Proc. of IEEE Symposium on Interactive Ray Tracing, 87-92.
    • (2008) Proc. of IEEE Symposium on Interactive Ray Tracing , pp. 87-92
    • Wyman, C.1    Ramsey, S.2
  • 34
    • 33646061059 scopus 로고    scopus 로고
    • An Approximate Image-Space Approach for Interactive Refraction
    • WYMAN, C. 2005. An Approximate Image-Space Approach for Interactive Refraction. ACM Trans. Graph. 24, 3, 1050-1053.
    • (2005) ACM Trans. Graph. 24 , vol.3 , pp. 1050-1053
    • Wyman, C.1
  • 35
    • 77950436344 scopus 로고    scopus 로고
    • Hierarchical Caustic Maps
    • WYMAN, C. 2008. Hierarchical Caustic Maps. In Proc. of I3D, 163-171.
    • (2008) Proc. of I3D , pp. 163-171
    • Wyman, C.1
  • 36
    • 24944547807 scopus 로고    scopus 로고
    • Real-time Reflection Mapping with Parallax
    • YU, J., YANG, J., AND MCMILLAN, L. 2005. Real-time Reflection Mapping with Parallax. In Proc. of I3D, 133-138.
    • (2005) Proc. of I3D , pp. 133-138
    • Yu, J.1    Yang, J.2    Mcmillan, L.3
  • 37
    • 46749135652 scopus 로고    scopus 로고
    • Image-Space Caustics and Curvatures
    • YU, X., LI, F., AND YU, J. 2007. Image-Space Caustics and Curvatures. In Proc. of Pacific Graphics, 181-188.
    • (2007) Proc. of Pacific Graphics , pp. 181-188
    • Yu, X.1    Li, F.2    Yu, J.3
  • 38
    • 49249127193 scopus 로고    scopus 로고
    • Real-time Smoke Rendering using Compensated Ray Marching
    • article 36
    • ZHOU, K., REN, Z., LIN, S., BAO, H., GUO, B., AND SHUM, H.-Y. 2008. Real-time Smoke Rendering using Compensated Ray Marching. ACM Trans. Graph. 27, 3, article 36.
    • (2008) ACM Trans. Graph. , vol.27 , pp. 3
    • Zhou, K.1    Ren, Z.2    Lin, S.3    Bao, H.4    Guo, B.5    Shum, H.-Y.6
  • 39
    • 0030412929 scopus 로고    scopus 로고
    • Interactive Visualization of 3D-Vector Fields Using Illuminated Stream Lines
    • ZÖ CKLER, M., STALLING, D., AND HEGE, H.-C. 1996. Interactive Visualization of 3D-Vector Fields Using Illuminated Stream Lines. In Proc. of IEEE Visualization, 107-113.
    • (1996) Proc. of IEEE Visualization , pp. 107-113
    • Zö Ckler, M.1    Stalling, D.2    Hege, H.-C.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.