-
1
-
-
0036954767
-
Interactive rendering of atmospheric scattering effects using graphics hardware
-
Switzerland, Switzerland, 2002), Eurographics Association
-
DOBASHI Y., YAMAMOTO T., NISHITA T.: Interactive rendering of atmospheric scattering effects using graphics hardware. In HWWS '02: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware (Aire-la-Ville, Switzerland, Switzerland, 2002), Eurographics Association, pp. 99-107.
-
HWWS ' 02: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware (Aire-la-Ville
, pp. 99-107
-
-
Dobashi, Y.1
Yamamoto, T.2
Nishita, T.3
-
2
-
-
77951264721
-
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
-
ACM
-
ENGELHARDT T., DACHSBACHER C.: Epipolar sampling for shadows and crepuscular rays in participating media with single scattering. In I3D '10: Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games (New York, NY, USA, 2010), ACM, pp. 119-125.
-
I3D ' 10: Proceedings of the 2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (New York, NY, USA, 2010
, pp. 119-125
-
-
Engelhardt, T.1
Dachsbacher, C.2
-
3
-
-
36048965498
-
Anti-aliased and real-time rendering of scenes with light scattering effects
-
IMAGIRE T., JOHAN H., TAMURA N., NISHITA T.: Anti-aliased and real-time rendering of scenes with light scattering effects. Vis. Comput. 23, 9 (2007), 935-944.
-
(2007)
Vis. Comput
, vol.23
, Issue.9
, pp. 935-944
-
-
Imagire, T.1
Johan, H.2
Tamura, N.3
Nishita, T.4
-
4
-
-
77951278897
-
True volumetric shadows
-
Charles River Media, Inc
-
JAMES R.: True volumetric shadows. In Graphics programming methods (Rockland, MA, USA, 2003), Charles River Media, Inc., pp. 353-366.
-
(2003)
Graphics Programming Methods (Rockland, MA, USA
, pp. 353-366
-
-
James, R.1
-
5
-
-
0002954886
-
Shadow volume reconstruction from depth maps
-
MCCOOL M. D.: Shadow volume reconstruction from depth maps. ACM Trans. Graph. 19, 1 (2000), 1-26.
-
(2000)
ACM Trans. Graph
, vol.19
, Issue.1
, pp. 1-26
-
-
McCool, M.D.1
-
6
-
-
70450213861
-
Volumetric light scattering as a post process
-
Addison-Wesley
-
MITCHELL K.: Volumetric light scattering as a post process. In GPU Gems 3 (2007), Addison-Wesley, pp. 275-285.
-
(2007)
GPU Gems
, vol.3
, pp. 275-285
-
-
Mitchell, K.1
-
7
-
-
0023379286
-
A shading model for atmospheric scattering considering luminous intensity distribution of light sources
-
NISHITA T., MIYAWAKI Y., NAKAMAE E.: A shading model for atmospheric scattering considering luminous intensity distribution of light sources. Proceedings of SIGGRAPH (1987), 303-310.
-
(1987)
Proceedings of SIGGRAPH
, pp. 303-310
-
-
Nishita, T.1
Miyawaki, Y.2
Nakamae, E.3
-
8
-
-
63049137578
-
An analytical solution to single scattering in homogeneous participating media
-
april
-
PEGORARO V., PARKER S. G.: An Analytical Solution to Single Scattering in Homogeneous Participating Media. Computer Graphics Forum 28, 2 (april 2009), 329-335.
-
(2009)
Computer Graphics Forum
, vol.28
, Issue.2
, pp. 329-335
-
-
Pegoraro, V.1
Parker, S.G.2
-
9
-
-
70450210181
-
An analytical approach to single scattering for anisotropic media and light distributions
-
PEGORARO V., SCHOTT M., PARKER S.: An analytical approach to single scattering for anisotropic media and light distributions. Proceedings of Graphics Interface 2009 (2009), 71-77.
-
(2009)
Proceedings of Graphics Interface 2009
, pp. 71-77
-
-
Pegoraro, V.1
Schott, M.2
Parker, S.3
-
10
-
-
84983155097
-
A practical analytic single scattering model for real time rendering
-
ACM
-
SUN B., RAMAMOORTHI R., NARASIMHAN S., NAYAR S.: A practical analytic single scattering model for real time rendering. In ACM SIGGRAPH 2005 Papers (2005), ACM, p. 1049.
-
(2005)
ACM SIGGRAPH 2005 Papers
, pp. 1049
-
-
Sun, B.1
Ramamoorthi, R.2
Narasimhan, S.3
Nayar, S.4
-
12
-
-
84861075619
-
Real time rendering of atmospheric scattering and volumetric shadows
-
VENCESLAS B., DIDIER A., SYLVAIN M.: Real time rendering of atmospheric scattering and volumetric shadows. Journal Of WSCG (2006).
-
(2006)
Journal of WSCG
-
-
Venceslas, B.1
Didier, A.2
Sylvain, M.3
-
14
-
-
46749137519
-
Fogshop: Real-time design and rendering of inhomogeneous, single-scattering media
-
IEEE Computer Society
-
ZHOU K., HOU Q., GONG M., SNYDER J., GUO B., SHUM H.-Y.: Fogshop: Real-time design and rendering of inhomogeneous, single-scattering media. In PG '07: Proceedings of the 15th Pacific Conference on Computer Graphics and Applications (Washington, DC, USA, 2007), IEEE Computer Society, pp. 116-125.
-
(2007)
PG ' 07: Proceedings of the 15th Pacific Conference on Computer Graphics and Applications (Washington, DC, USA
, pp. 116-125
-
-
Zhou, K.1
Hou, Q.2
Gong, M.3
Snyder, J.4
Guo, B.5
Shum, H.-Y.6
|