메뉴 건너뛰기




Volumn 25, Issue 5-7, 2009, Pages 559-564

Fast real-time caustics from height fields

Author keywords

Caustics; GPU algorithms; Height fields; Real time water rendering

Indexed keywords

CAUSTICS; COMPUTATION METHODS; COMPUTATIONAL REQUIREMENTS; GPU ALGORITHMS; HEIGHT FIELDS; HIGH QUALITIES; PSEUDO CODES; REAL-TIME APPLICATIONS; REAL-TIME WATER RENDERING;

EID: 67349207700     PISSN: 01782789     EISSN: None     Source Type: Journal    
DOI: 10.1007/s00371-009-0350-4     Document Type: Article
Times cited : (12)

References (16)
  • 1
    • 0022761447 scopus 로고
    • The rendering equation
    • J.T. Kajiya 1986 The rendering equation SIGGRAPH Comput. Graph. 20 4 143 150
    • (1986) SIGGRAPH Comput. Graph. , vol.20 , Issue.4 , pp. 143-150
    • Kajiya, J.T.1
  • 7
    • 33748694686 scopus 로고    scopus 로고
    • Interactive image-space techniques for approximating caustics
    • Wyman, C., Davis, S.: Interactive image-space techniques for approximating caustics. In: Proceedings of I3D '06, pp. 153-160 (2006)
    • (2006) Proceedings of I3D '06 , pp. 153-160
    • Wyman, C.1    Davis, S.2
  • 8
    • 33846571390 scopus 로고    scopus 로고
    • Caustics mapping: An image-space technique for real-time caustics
    • M.A. Shah J. Konttinen S. Pattanaik 2007 Caustics mapping: An image-space technique for real-time caustics IEEE Trans. Vis. Comput. Graph. 13 2 272 280
    • (2007) IEEE Trans. Vis. Comput. Graph. , vol.13 , Issue.2 , pp. 272-280
    • Shah, M.A.1    Konttinen, J.2    Pattanaik, S.3
  • 9
    • 77950436344 scopus 로고    scopus 로고
    • Hierarchical caustic maps
    • Wyman, C.: Hierarchical caustic maps. In: Proceedings of SI3D '08, pp. 163-171 (2008)
    • (2008) Proceedings of SI3D '08 , pp. 163-171
    • Wyman, C.1
  • 10
    • 74949094017 scopus 로고    scopus 로고
    • Random caustics: natural textures and wave theory revisited
    • Stam, J.: Random caustics: natural textures and wave theory revisited. In: Proceedings of SIGGRAPH '96, p. 150 (1996)
    • (1996) Proceedings of SIGGRAPH '96 , pp. 150
    • Stam, J.1
  • 12
    • 0025478030 scopus 로고
    • Light-water interaction using backward beam tracing
    • Watt, M.: Light-water interaction using backward beam tracing. In: Proceedings of SIGGRAPH '90, pp. 377-385 (1990)
    • (1990) Proceedings of SIGGRAPH '90 , pp. 377-385
    • Watt, M.1
  • 13
    • 79851477547 scopus 로고
    • Method of displaying optical effects within water using accumulation buffer
    • Nishita, T., Nakamae, E.: Method of displaying optical effects within water using accumulation buffer. In: Proceedings of SIGGRAPH '94, pp. 373-379 (1994)
    • (1994) Proceedings of SIGGRAPH '94 , pp. 373-379
    • Nishita, T.1    Nakamae, E.2
  • 14
    • 62449343335 scopus 로고    scopus 로고
    • Efficient rendering of optical effects within water using graphics hardware
    • Iwasaki, K., Nishita, T., Dobashi, Y.: Efficient rendering of optical effects within water using graphics hardware. In: Proceedings of Pacific Graphics '01, p. 374 (2001)
    • (2001) Proceedings of Pacific Graphics '01 , pp. 374
    • Iwasaki, K.1    Nishita, T.2    Dobashi, Y.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.