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Volumn 22, Issue 3, 2003, Pages 601-609

A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER HARDWARE; IMAGE PROCESSING; LIGHT REFLECTION; LIGHT REFRACTION;

EID: 0141727799     PISSN: 01677055     EISSN: None     Source Type: Journal    
DOI: 10.1111/1467-8659.t01-2-00708     Document Type: Conference Paper
Times cited : (25)

References (24)
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  • 4
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  • 5
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    • Adaptive Representation of Specular Light Flux
    • N. Brière, P. Poulin, "Adaptive Representation of Specular Light Flux," Computer Graphics Forum, Vol.20, No.2, 2001, pp. 149-159.
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    • Brière, N.1    Poulin, P.2
  • 6
    • 0036954767 scopus 로고    scopus 로고
    • Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware
    • Y. Dobashi, T. Yamamoto, T. Nishita, "Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware," Proc. Graphics Hardware 2002, 2002, pp.99-108.
    • (2002) Proc. Graphics Hardware 2002 , pp. 99-108
    • Dobashi, Y.1    Yamamoto, T.2    Nishita, T.3
  • 9
    • 0025477523 scopus 로고
    • Adaptive Radiosity Textures for Bidirectional Ray Tracing
    • P.S. Heckbert, "Adaptive Radiosity Textures for Bidirectional Ray Tracing," Proc. SIGGRAPH'90, 1990, pp.145-154.
    • (1990) Proc. SIGGRAPH'90 , pp. 145-154
    • Heckbert, P.S.1
  • 10
    • 0036919724 scopus 로고    scopus 로고
    • An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware
    • K. Iwasaki, Y. Dobashi, T. Nishita, "An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware," Computer Graphics Forum, Vol.21, No.4, 2002, pp.701-711.
    • (2002) Computer Graphics Forum , vol.21 , Issue.4 , pp. 701-711
    • Iwasaki, K.1    Dobashi, Y.2    Nishita, T.3
  • 11
    • 0031645049 scopus 로고    scopus 로고
    • Efficient Simulation of Light Transport in Scenes with Participating Media using Photon Maps
    • H.W. Jensen, P.H. Christensen, "Efficient Simulation of Light Transport in Scenes with Participating Media using Photon Maps," Proc. SIGGRAPH'98, 1998, pp.311-320.
    • (1998) Proc. SIGGRAPH'98 , pp. 311-320
    • Jensen, H.W.1    Christensen, P.H.2
  • 13
    • 85027175346 scopus 로고
    • Fast Volume Rendering Using a Shear Warp Factorization of the Viewing Transform
    • P. Lacroute, M. Levoy, "Fast Volume Rendering Using a Shear Warp Factorization of the Viewing Transform," Proc. SIGGRAPH'94, 1994, pp.451-458.
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    • Lacroute, P.1    Levoy, M.2
  • 15
    • 77953983400 scopus 로고    scopus 로고
    • Cg: A System for Programming Graphics Hardware in a C-like Language
    • to appear
    • W.R. Mark, R.S. Glanville, K. Akeley, M. Kilgard, "Cg: A System for Programming Graphics Hardware in a C-like Language," Proc. SIGGRAPH'03, 2003, to appear.
    • (2003) Proc. SIGGRAPH'03
    • Mark, W.R.1    Glanville, R.S.2    Akeley, K.3    Kilgard, M.4
  • 16
    • 0026884679 scopus 로고
    • Illumination from Curved Reflections
    • D. Mitchell, P. Hanrahan, "Illumination from Curved Reflections," Proc. SIGGRAPH'92, 1992, pp.283-291.
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    • Mitchell, D.1    Hanrahan, P.2
  • 17
    • 79851477547 scopus 로고
    • Method of Displaying Optical Effects within Water using Accumulation-Buffer
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  • 21
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  • 22
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    • Trendall, C.1    Stewart, A.J.2
  • 24
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    • Light-Water Interaction using Backward Beam Tracing
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.