메뉴 건너뛰기




Volumn 144, Issue 2, 2018, Pages 111-139

Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation

Author keywords

Cognitive ability; Meta analysis; Training; Transfer; Video game

Indexed keywords

APTITUDE; COGNITION; HUMAN; LEARNING; META ANALYSIS; PHYSIOLOGY; TRANSFER OF LEARNING; VIDEO GAME;

EID: 85037742403     PISSN: 00332909     EISSN: None     Source Type: Journal    
DOI: 10.1037/bul0000139     Document Type: Article
Times cited : (172)

References (253)
  • 1
    • 84984100173 scopus 로고
    • Visual-perceptual and cognitive differences between expert, intermediate and novice snooker players
    • Abernethy, B., Neal, R. J., & Konig, P. (1994). Visual-perceptual and cognitive differences between expert, intermediate and novice snooker players. Applied Cognitive Psychology, 8, 185-211. http://dx.doi.org/10 .1002/acp.2350080302
    • (1994) Applied Cognitive Psychology , vol.8 , pp. 185-211
    • Abernethy, B.1    Neal, R.J.2    Konig, P.3
  • 2
    • 78650973552 scopus 로고    scopus 로고
    • Use it or lose it?, Wii brain exercise practice and reading for domain knowledge.
    • Ackerman, P. L., Kanfer, R., & Calderwood, C. (2010). Use it or lose it? Wii brain exercise practice and reading for domain knowledge. Psychology and Aging, 25, 753-766. http://dx.doi.org/10.1037/a0019277
    • (2010) Psychology and Aging , vol.25 , pp. 753-766
    • Ackerman, P.L.1    Kanfer, R.2    Calderwood, C.3
  • 4
    • 84960880476 scopus 로고    scopus 로고
    • Evaluating the cognitive consequences of playing Portal for a short duration
    • Adams, D. M., Pilegard, C., & Mayer, R. E. (2016). Evaluating the cognitive consequences of playing Portal for a short duration. Journal of Educational Computing Research, 54, 173-195. http://dx.doi.org/10 .1177/0735633115620431
    • (2016) Journal of Educational Computing Research , vol.54 , pp. 173-195
    • Adams, D.M.1    Pilegard, C.2    Mayer, R.E.3
  • 5
    • 0019585823 scopus 로고
    • Problem solving and the development of abstract categories in programming languages
    • Adelson, B. (1981). Problem solving and the development of abstract categories in programming languages. Memory & Cognition, 9, 422-433. http://dx.doi.org/10.3758/BF03197568
    • (1981) Memory & Cognition , vol.9 , pp. 422-433
    • Adelson, B.1
  • 7
    • 0002860047 scopus 로고
    • Perception in sport: Volleyball
    • Allard, F., & Starkes, J. L. (1980). Perception in sport: Volleyball. Journal of Sport Psychology, 2, 22-33. http://dx.doi.org/10.1123/jsp.2.1.22
    • (1980) Journal of Sport Psychology , vol.2 , pp. 22-33
    • Allard, F.1    Starkes, J.L.2
  • 8
    • 78751633336 scopus 로고    scopus 로고
    • Videogame impact in attention test
    • Alves, L., & Carvalho, A. M. (2010). Videogame impact in attention test. Psicologia em Estudo, 15, 519-525. http://dx.doi.org/10.1590/S1413- 73722010000300009
    • (2010) Psicologia em Estudo , vol.15 , pp. 519-525
    • Alves, L.1    Carvalho, A.M.2
  • 9
    • 82955216923 scopus 로고    scopus 로고
    • Does video-game playing improve executive function?
    • In M. A. Vanchevsky (Ed.), Hauppauge, NY: Nova Science Publishers.
    • Andrews, G., & Murphy, K. (2006). Does video-game playing improve executive function? In M. A. Vanchevsky (Ed.), Frontiers in cognitive sciences (pp. 145-161). Hauppauge, NY: Nova Science Publishers.
    • (2006) Frontiers in cognitive sciences , pp. 145-161
    • Andrews, G.1    Murphy, K.2
  • 11
    • 84881053923 scopus 로고    scopus 로고
    • Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory
    • Appelbaum, L. G., Cain, M. S., Darling, E. F., & Mitroff, S. R. (2013). Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory. Attention, Perception, & Psychophysics, 75, 1161-1167. http://dx.doi.org/10.3758/s13414-013-0472-7
    • (2013) Attention, Perception, & Psychophysics , vol.75 , pp. 1161-1167
    • Appelbaum, L.G.1    Cain, M.S.2    Darling, E.F.3    Mitroff, S.R.4
  • 12
    • 0002347567 scopus 로고
    • Visual attention: Individual differences in training and predicting complex task performance
    • Arthur, W., Jr., Strong, M. H., Jordan, J. A., Williamson, J. E., Shebilske, W. L., & Regian, J. W. (1995). Visual attention: Individual differences in training and predicting complex task performance. Acta Psychologica, 88, 3-23. http://dx.doi.org/10.1016/0001-6918(94)E0055-K
    • (1995) Acta Psychologica , vol.88 , pp. 3-23
    • Arthur, W.1    Strong, M.H.2    Jordan, J.A.3    Williamson, J.E.4    Shebilske, W.L.5    Regian, J.W.6
  • 15
    • 72549094078 scopus 로고    scopus 로고
    • A negative association between video game experience and proactive cognitive control
    • Bailey, K., West, R., & Anderson, C. A. (2010). A negative association between video game experience and proactive cognitive control. Psychophysiology, 47, 34-42. http://dx.doi.org/10.1111/j.1469-8986.2009 .00925.x
    • (2010) Psychophysiology , vol.47 , pp. 34-42
    • Bailey, K.1    West, R.2    Anderson, C.A.3
  • 16
    • 54449093481 scopus 로고    scopus 로고
    • The effect of violent and non-violent computer games on cognitive performance
    • Barlett, C. P., Vowels, C. L., Shanteau, J., Crow, J., & Miller, T. (2009). The effect of violent and non-violent computer games on cognitive performance. Computers in Human Behavior, 25, 96-102. http://dx.doi .org/10.1016/j.chb.2008.07.008
    • (2009) Computers in Human Behavior , vol.25 , pp. 96-102
    • Barlett, C.P.1    Vowels, C.L.2    Shanteau, J.3    Crow, J.4    Miller, T.5
  • 18
    • 58749117444 scopus 로고    scopus 로고
    • Can training in a real-time strategy video game attenuate cognitive decline in older adults?
    • Basak, C., Boot, W. R., Voss, M. W., & Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging, 23, 765-777. http://dx.doi.org/10 .1037/a0013494
    • (2008) Psychology and Aging , vol.23 , pp. 765-777
    • Basak, C.1    Boot, W.R.2    Voss, M.W.3    Kramer, A.F.4
  • 19
    • 84860872664 scopus 로고    scopus 로고
    • Neural bases of selective attention in action video game players
    • Bavelier, D., Achtman, R. L., Mani, M., & Föcker, J. (2012). Neural bases of selective attention in action video game players. Vision Research, 61, 132-143. http://dx.doi.org/10.1016/j.visres.2011.08.007
    • (2012) Vision Research , vol.61 , pp. 132-143
    • Bavelier, D.1    Achtman, R.L.2    Mani, M.3    Föcker, J.4
  • 20
    • 84862678230 scopus 로고    scopus 로고
    • Brain plasticity through the life span: Learning to learn and action video games
    • Bavelier, D., Green, C. S., Pouget, A., & Schrater, P. (2012). Brain plasticity through the life span: Learning to learn and action video games. Annual Review of Neuroscience, 35, 391-416. http://dx.doi.org/ 10.1146/annurev-neuro-060909-152832
    • (2012) Annual Review of Neuroscience , vol.35 , pp. 391-416
    • Bavelier, D.1    Green, C.S.2    Pouget, A.3    Schrater, P.4
  • 23
    • 84926363067 scopus 로고    scopus 로고
    • Frequent video game players resist perceptual interference
    • Berard, A. V., Cain, M. S., Watanabe, T., & Sasaki, Y. (2015). Frequent video game players resist perceptual interference. PLoS ONE, 10, e0120011. http://dx.doi.org/10.1371/journal.pone.0120011
    • (2015) PLoS ONE , vol.10
    • Berard, A.V.1    Cain, M.S.2    Watanabe, T.3    Sasaki, Y.4
  • 25
    • 77953148307 scopus 로고    scopus 로고
    • Specialization effect and its influence on memory and problem solving in expert chess players
    • Bilalić, M., McLeod, P., & Gobet, F. (2009). Specialization effect and its influence on memory and problem solving in expert chess players. Cognitive Science, 33, 1117-1143. http://dx.doi.org/10.1111/j.1551-6709.2009.01030.x
    • (2009) Cognitive Science , vol.33 , pp. 1117-1143
    • Bilalić, M.1    McLeod, P.2    Gobet, F.3
  • 26
    • 84881058046 scopus 로고    scopus 로고
    • Enhanced visual short-term memory in action video game players
    • Blacker, K. J., & Curby, K. M. (2013). Enhanced visual short-term memory in action video game players. Attention, Perception, & Psychophysics, 75, 1128-1136. http://dx.doi.org/10.3758/s13414-013-0487-0
    • (2013) Attention, Perception, & Psychophysics , vol.75 , pp. 1128-1136
    • Blacker, K.J.1    Curby, K.M.2
  • 28
    • 84992116744 scopus 로고    scopus 로고
    • Using an international gaming tournament to study individual differences in MOBA expertise and cognitive skills.
    • San Jose, CA
    • Bonny, J. W., Castaneda, L. M., & Swanson, T. (2016). Using an international gaming tournament to study individual differences in MOBA expertise and cognitive skills. In Proceedings of the SIGCHI conference on human factors in computing systems. San Jose, CA, (pp. 3473-3484). http://dx.doi.org/10.1145/2858036.2858190
    • (2016) In Proceedings of the SIGCHI conference on human factors in computing systems. , pp. 473-3484
    • Bonny, J.W.1    Castaneda, L.M.2    Swanson, T.3
  • 30
    • 84867077951 scopus 로고    scopus 로고
    • Do action video games improve perception and cognition?
    • Boot, W. R., Blakely, D. P., & Simons, D. J. (2011). Do action video games improve perception and cognition? Frontiers in Psychology, 2, 226. http://dx.doi.org/10.3389/fpsyg.2011.00226
    • (2011) Frontiers in Psychology , vol.2 , pp. 226
    • Boot, W.R.1    Blakely, D.P.2    Simons, D.J.3
  • 31
    • 84888105380 scopus 로고    scopus 로고
    • Video games as a means to reduce age-related cognitive decline: Attitudes, compliance, and effectiveness
    • Boot, W. R., Champion, M., Blakely, D. P., Wright, T., Souders, D. J., & Charness, N. (2013). Video games as a means to reduce age-related cognitive decline: Attitudes, compliance, and effectiveness. Frontiers in Psychology, 4, 31. http://dx.doi.org/10.3389/fpsyg.2013.00031
    • (2013) Frontiers in Psychology , vol.4 , pp. 31
    • Boot, W.R.1    Champion, M.2    Blakely, D.P.3    Wright, T.4    Souders, D.J.5    Charness, N.6
  • 32
    • 54049103891 scopus 로고    scopus 로고
    • The effects of video game playing on attention, memory, and executive control
    • Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129, 387-398. http://dx.doi.org/ 10.1016/j.actpsy.2008.09.005
    • (2008) Acta Psychologica , vol.129 , pp. 387-398
    • Boot, W.R.1    Kramer, A.F.2    Simons, D.J.3    Fabiani, M.4    Gratton, G.5
  • 33
    • 84973394904 scopus 로고    scopus 로고
    • Association of gender and specialty interest with video-gaming, three-dimensional spatial analysis, and entry-level laparoscopic skills in third-year veterinary students
    • Bragg, H. R., Towle Millard, H. A., Millard, R. P., Constable, P. D., & Freeman, L. J. (2016). Association of gender and specialty interest with video-gaming, three-dimensional spatial analysis, and entry-level laparoscopic skills in third-year veterinary students. Journal of the American Veterinary Medical Association, 248, 1414-1418. http://dx.doi.org/10 .2460/javma.248.12.1414
    • (2016) Journal of the American Veterinary Medical Association , vol.248 , pp. 1414-1418
    • Bragg, H.R.1    Towle Millard, H.A.2    Millard, R.P.3    Constable, P.D.4    Freeman, L.J.5
  • 34
    • 84920472210 scopus 로고    scopus 로고
    • The influence of video games on executive functions in college students
    • Buelow, M. T., Okdie, B. M., & Cooper, A. B. (2015). The influence of video games on executive functions in college students. Computers in Human Behavior, 45, 228-234. http://dx.doi.org/10.1016/j.chb.2014.12.029
    • (2015) Computers in Human Behavior , vol.45 , pp. 228-234
    • Buelow, M.T.1    Okdie, B.M.2    Cooper, A.B.3
  • 35
    • 84995600737 scopus 로고    scopus 로고
    • The relationship between cognitive ability and chess skill: A comprehensive meta-analysis
    • Burgoyne, A. P., Sala, G., Gobet, F., Macnamara, B. N., Campitelli, G., & Hambrick, D. Z. (2016). The relationship between cognitive ability and chess skill: A comprehensive meta-analysis. Intelligence, 59, 72-83. http://dx.doi.org/10.1016/j.intell.2016.08.002
    • (2016) Intelligence , vol.59 , pp. 72-83
    • Burgoyne, A.P.1    Sala, G.2    Gobet, F.3    Macnamara, B.N.4    Campitelli, G.5    Hambrick, D.Z.6
  • 36
    • 84858783315 scopus 로고    scopus 로고
    • Action video game experience reduces the cost of switching tasks
    • Cain, M. S., Landau, A. N., & Shimamura, A. P. (2012). Action video game experience reduces the cost of switching tasks. Attention, Perception, & Psychophysics, 74, 641-647. http://dx.doi.org/10.3758/s13414- 012-0284-1
    • (2012) Attention, Perception, & Psychophysics , vol.74 , pp. 641-647
    • Cain, M.S.1    Landau, A.N.2    Shimamura, A.P.3
  • 37
    • 84897650745 scopus 로고    scopus 로고
    • Improved control of exogenous attention in action video game players
    • Cain, M. S., Prinzmetal, W., Shimamura, A. P., & Landau, A. N. (2014). Improved control of exogenous attention in action video game players. Frontiers in Psychology, 5, 69. http://dx.doi.org/10.3389/fpsyg.2014.00069
    • (2014) Frontiers in Psychology , vol.5 , pp. 69
    • Cain, M.S.1    Prinzmetal, W.2    Shimamura, A.P.3    Landau, A.N.4
  • 38
    • 18144370094 scopus 로고    scopus 로고
    • The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search
    • Castel, A. D., Pratt, J., & Drummond, E. (2005). The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search. Acta Psychologica, 119, 217-230. http://dx .doi.org/10.1016/j.actpsy.2005.02.004
    • (2005) Acta Psychologica , vol.119 , pp. 217-230
    • Castel, A.D.1    Pratt, J.2    Drummond, E.3
  • 39
    • 77957081718 scopus 로고
    • Skill and working memory.
    • In G. H. Bower (Ed.), New York, NY: Academic.
    • Chase, W. G., & Ericsson, K. A. (1982). Skill and working memory. In G. H. Bower (Ed.), The psychology of learning and motivation (pp. 1-58). New York, NY: Academic.
    • (1982) The psychology of learning and motivation , pp. 1-58
    • Chase, W.G.1    Ericsson, K.A.2
  • 40
    • 0002626121 scopus 로고
    • Perception in chess
    • Chase, W. G., & Simon, H. A. (1973). Perception in chess. Cognitive Psychology, 4, 55-81. http://dx.doi.org/10.1016/0010-0285(73)90004-2
    • (1973) Cognitive Psychology , vol.4 , pp. 55-81
    • Chase, W.G.1    Simon, H.A.2
  • 41
    • 57249108425 scopus 로고    scopus 로고
    • Mom, let me play more computer games: They improve my mental rotation skills
    • Cherney, I. D. (2008). Mom, let me play more computer games: They improve my mental rotation skills. Sex Roles, 59, 776-786. http://dx.doi .org/10.1007/s11199-008-9498-z
    • (2008) Sex Roles , vol.59 , pp. 776-786
    • Cherney, I.D.1
  • 43
    • 7444222992 scopus 로고    scopus 로고
    • Dependent effect sizes in metaanalysis: Incorporating the degree of interdependence
    • Cheung, S. F., & Chan, D. K. (2004). Dependent effect sizes in metaanalysis: Incorporating the degree of interdependence. Journal of Applied Psychology, 89, 780-791. http://dx.doi.org/10.1037/0021-9010.89.5.780
    • (2004) Journal of Applied Psychology , vol.89 , pp. 780-791
    • Cheung, S.F.1    Chan, D.K.2
  • 45
    • 84857591418 scopus 로고    scopus 로고
    • Improved top-down control reduces oculomotor capture: The case of action video game players
    • Chisholm, J. D., & Kingstone, A. (2012). Improved top-down control reduces oculomotor capture: The case of action video game players. Attention, Perception, & Psychophysics, 74, 257-262. http://dx.doi.org/ 10.3758/s13414-011-0253-0
    • (2012) Attention, Perception, & Psychophysics , vol.74 , pp. 257-262
    • Chisholm, J.D.1    Kingstone, A.2
  • 46
    • 84930933196 scopus 로고    scopus 로고
    • Action video game players' visual search advantage extends to biologically relevant stimuli
    • Chisholm, J. D., & Kingstone, A. (2015a). Action video game players' visual search advantage extends to biologically relevant stimuli. Acta Psychologica, 159, 93-99. http://dx.doi.org/10.1016/j.actpsy.2015.06.001
    • (2015) Acta Psychologica , vol.159 , pp. 93-99
    • Chisholm, J.D.1    Kingstone, A.2
  • 47
    • 84942364996 scopus 로고    scopus 로고
    • Action video games and improved attentional control: Disentangling selection- and responsebased processes
    • Chisholm, J. D., & Kingstone, A. (2015b). Action video games and improved attentional control: Disentangling selection- and responsebased processes. Psychonomic Bulletin & Review, 22, 1430-1436. http://dx.doi.org/10.3758/s13423-015-0818-3
    • (2015) Psychonomic Bulletin & Review , vol.22 , pp. 1430-1436
    • Chisholm, J.D.1    Kingstone, A.2
  • 48
    • 85026438466 scopus 로고    scopus 로고
    • Functional brain activation associated with working memory training and transfer
    • Clark, C. M., Lawlor-Savage, L., & Goghari, V. M. (2017). Functional brain activation associated with working memory training and transfer. Behavioural Brain Research, 334, 34-49. http://dx.doi.org/10.1016/j .bbr.2017.07.030
    • (2017) Behavioural Brain Research , vol.334 , pp. 34-49
    • Clark, C.M.1    Lawlor-Savage, L.2    Goghari, V.M.3
  • 49
    • 0023135113 scopus 로고
    • The effects of videogame playing on the response selection processing of elderly adults
    • Clark, J. E., Lanphear, A. K., & Riddick, C. C. (1987). The effects of videogame playing on the response selection processing of elderly adults. Journal of Gerontology, 42, 82-85. http://dx.doi.org/10.1093/ geronj/42.1.82
    • (1987) Journal of Gerontology , vol.42 , pp. 82-85
    • Clark, J.E.1    Lanphear, A.K.2    Riddick, C.C.3
  • 50
    • 78650840824 scopus 로고    scopus 로고
    • Enhanced change detection performance reveals improved strategy use in avid action video game players
    • Clark, K., Fleck, M. S., & Mitroff, S. R. (2011). Enhanced change detection performance reveals improved strategy use in avid action video game players. Acta Psychologica, 136, 67-72. http://dx.doi.org/ 10.1016/j.actpsy.2010.10.003
    • (2011) Acta Psychologica , vol.136 , pp. 67-72
    • Clark, K.1    Fleck, M.S.2    Mitroff, S.R.3
  • 51
    • 84949595730 scopus 로고    scopus 로고
    • Virtual environmental enrichment through video games improves hippocampal-associated memory
    • Clemenson, G. D., & Stark, C. E. L. (2015). Virtual environmental enrichment through video games improves hippocampal-associated memory. The Journal of Neuroscience, 35, 16116-16125. http://dx.doi .org/10.1523/JNEUROSCI.2580-15.2015
    • (2015) The Journal of Neuroscience , vol.35 , pp. 16116-16125
    • Clemenson, G.D.1    Stark, C.E.L.2
  • 52
    • 57149104958 scopus 로고    scopus 로고
    • Training visual attention with video games: Not all games are created equal.
    • In H. O'Neil & R. Perez (Eds.), Amsterdam, the Netherlands: Elsevier.
    • Cohen, J. E., Green, C. S., & Bavelier, D. (2008). Training visual attention with video games: Not all games are created equal. In H. O'Neil & R. Perez (Eds.), Computer games and adult learning (pp. 205-227). Amsterdam, the Netherlands: Elsevier.
    • (2008) Computer games and adult learning , pp. 205-227
    • Cohen, J.E.1    Green, C.S.2    Bavelier, D.3
  • 53
    • 84897802905 scopus 로고    scopus 로고
    • Video game use and cognitive performance: Does it vary with the presence of problematic video game use?
    • Collins, E., & Freeman, J. (2014). Video game use and cognitive performance: Does it vary with the presence of problematic video game use? Cyberpsychology, Behavior, and Social Networking, 17, 153-159. http:// dx.doi.org/10.1089/cyber.2012.0629
    • (2014) Cyberpsychology, Behavior, and Social Networking , vol.17 , pp. 153-159
    • Collins, E.1    Freeman, J.2
  • 54
    • 84865184690 scopus 로고    scopus 로고
    • Structural changes after videogame practice related to a brain network associated with intelligence
    • Colom, R., Quiroga, M. á., Solana, A. B., Burgaleta, M., Román, F. J., Privado, J., Karama, S. (2012). Structural changes after videogame practice related to a brain network associated with intelligence. Intelligence, 40, 479-489. http://dx.doi.org/10.1016/j.intell.2012.05.004
    • (2012) Intelligence , vol.40 , pp. 479-489
    • Colom, R.1    Quiroga, M.A.2    Solana, A.B.3    Burgaleta, M.4    Román, F.J.5    Privado, J.6    Karama, S.7
  • 55
    • 84874024782 scopus 로고    scopus 로고
    • Action video gaming and cognitive control: Playing first person shooter games is associated with improvement in working memory but not action inhibition
    • Colzato, L. S., van den Wildenberg, W. P. M., Zmigrod, S., & Hommel, B. (2013). Action video gaming and cognitive control: Playing first person shooter games is associated with improvement in working memory but not action inhibition. Psychological Research, 77, 234-239. http://dx.doi.org/10.1007/s00426-012-0415-2
    • (2013) Psychological Research , vol.77 , pp. 234-239
    • Colzato, L.S.1    van den Wildenberg, W.P.M.2    Zmigrod, S.3    Hommel, B.4
  • 56
    • 84866844794 scopus 로고    scopus 로고
    • DOOM'd to switch: Superior cognitive flexibility in players of first person shooter games
    • Colzato, L. S., van Leeuwen, P. J. A., van den Wildenberg, W. P. M., & Hommel, B. (2010). DOOM'd to switch: Superior cognitive flexibility in players of first person shooter games. Frontiers in Psychology, 1, 8. http://dx.doi.org/10.3389/fpsyg.2010.00008
    • (2010) Frontiers in Psychology , vol.1 , pp. 8
    • Colzato, L.S.1    van Leeuwen, P.J.A.2    van den Wildenberg, W.P.M.3    Hommel, B.4
  • 57
  • 58
    • 84992996365 scopus 로고    scopus 로고
    • Spatial visualization and the gender gap in videogame interest among young adults
    • Dean, D. H. (2009). Spatial visualization and the gender gap in videogame interest among young adults. Young Consumers, 10, 225-237. http://dx .doi.org/10.1108/17473610910986035
    • (2009) Young Consumers , vol.10 , pp. 225-237
    • Dean, D.H.1
  • 59
    • 33845591161 scopus 로고    scopus 로고
    • Intelligence and educational achievement
    • Deary, I. J., Strand, S., Smith, P., & Fernandes, C. (2007). Intelligence and educational achievement. Intelligence, 35, 13-21. http://dx.doi.org/10 .1016/j.intell.2006.02.001
    • (2007) Intelligence , vol.35 , pp. 13-21
    • Deary, I.J.1    Strand, S.2    Smith, P.3    Fernandes, C.4
  • 60
    • 84873742372 scopus 로고
    • Effects of computer experience on children's thinking skills
    • De Corte, E., & Verschaffel, L. (1986). Effects of computer experience on children's thinking skills. Journal of Structural Learning, 9, 161-174.
    • (1986) Journal of Structural Learning , vol.9 , pp. 161-174
    • De Corte, E.1    Verschaffel, L.2
  • 61
    • 0030244276 scopus 로고    scopus 로고
    • Computer experience and gender differences in undergraduate mental rotation performance
    • De Lisi, R., & Cammarano, D. M. (1996). Computer experience and gender differences in undergraduate mental rotation performance. Computers in Human Behavior, 12, 351-361. http://dx.doi.org/10.1016/0747-5632(96)00013-1
    • (1996) Computers in Human Behavior , vol.12 , pp. 351-361
    • De Lisi, R.1    Cammarano, D.M.2
  • 62
    • 0036728370 scopus 로고    scopus 로고
    • Improving children's mental rotation accuracy with computer game playing
    • De Lisi, R., & Wolford, J. L. (2002). Improving children's mental rotation accuracy with computer game playing. The Journal of Genetic Psychology, 163, 272-282. http://dx.doi.org/10.1080/00221320209598683
    • (2002) The Journal of Genetic Psychology , vol.163 , pp. 272-282
    • De Lisi, R.1    Wolford, J.L.2
  • 63
    • 84915790946 scopus 로고    scopus 로고
    • Cognitive enhancement in video game players: The role of video game genre
    • Dobrowolski, P., Hanusz, K., Sobczyk, B., Skorko, M., & Wiatrow, A. (2015). Cognitive enhancement in video game players: The role of video game genre. Computers in Human Behavior, 44, 59-63. http://dx.doi .org/10.1016/j.chb.2014.11.051
    • (2015) Computers in Human Behavior , vol.44 , pp. 59-63
    • Dobrowolski, P.1    Hanusz, K.2    Sobczyk, B.3    Skorko, M.4    Wiatrow, A.5
  • 64
    • 84862676282 scopus 로고    scopus 로고
    • Cognitive pitfall! Videogame players are not immune to dual-task costs
    • Donohue, S. E., James, B., Eslick, A. N., & Mitroff, S. R. (2012). Cognitive pitfall! Videogame players are not immune to dual-task costs. Attention, Perception, & Psychophysics, 74, 803-809. http://dx.doi.org/ 10.3758/s13414-012-0323-y
    • (2012) Attention, Perception, & Psychophysics , vol.74 , pp. 803-809
    • Donohue, S.E.1    James, B.2    Eslick, A.N.3    Mitroff, S.R.4
  • 65
    • 77955292087 scopus 로고    scopus 로고
    • Video game players show more precise multisensory temporal processing abilities
    • Donohue, S. E., Woldorff, M. G., & Mitroff, S. R. (2010). Video game players show more precise multisensory temporal processing abilities. Attention, Perception, & Psychophysics, 72, 1120-1129. http://dx.doi .org/10.3758/APP.72.4.1120
    • (2010) Attention, Perception, & Psychophysics , vol.72 , pp. 1120-1129
    • Donohue, S.E.1    Woldorff, M.G.2    Mitroff, S.R.3
  • 66
    • 0022668677 scopus 로고
    • Effect of playing a video game on a measure of spatial visualization
    • Dorval, M., & Pépin, M. (1986). Effect of playing a video game on a measure of spatial visualization. Perceptual and Motor Skills, 62, 159-162. http://dx.doi.org/10.2466/pms.1986.62.1.159
    • (1986) Perceptual and Motor Skills , vol.62 , pp. 159-162
    • Dorval, M.1    Pépin, M.2
  • 67
    • 84957441307 scopus 로고    scopus 로고
    • Reevaluating the effectiveness of n-back training on transfer through the Bayesian lens: Support for the null
    • Dougherty, M. R., Hamovitz, T., & Tidwell, J. W. (2016). Reevaluating the effectiveness of n-back training on transfer through the Bayesian lens: Support for the null. Psychonomic Bulletin & Review, 23, 306-316. http://dx.doi.org/10.3758/s13423-015-0865-9
    • (2016) Psychonomic Bulletin & Review , vol.23 , pp. 306-316
    • Dougherty, M.R.1    Hamovitz, T.2    Tidwell, J.W.3
  • 68
    • 61449087517 scopus 로고    scopus 로고
    • Effects of action video game experience on change detection
    • Durlach, P. J., Kring, J. P., & Bowens, L. D. (2009). Effects of action video game experience on change detection. Military Psychology, 21, 24-39. http://dx.doi.org/10.1080/08995600802565694
    • (2009) Military Psychology , vol.21 , pp. 24-39
    • Durlach, P.J.1    Kring, J.P.2    Bowens, L.D.3
  • 69
    • 0033934949 scopus 로고    scopus 로고
    • Trim and fill: A simple funnel-plot-based method of testing and adjusting for publication bias in meta-analysis
    • Duval, S., & Tweedie, R. (2000). Trim and fill: A simple funnel-plot-based method of testing and adjusting for publication bias in meta-analysis. Biometrics, 56, 455-463. http://dx.doi.org/10.1111/j.0006-341X.2000 .00455.x
    • (2000) Biometrics , vol.56 , pp. 455-463
    • Duval, S.1    Tweedie, R.2
  • 70
    • 77956314166 scopus 로고    scopus 로고
    • Differential development of visual attention skills in school-age children
    • Dye, M. W. G., & Bavelier, D. (2010). Differential development of visual attention skills in school-age children. Vision Research, 50, 452-459. http://dx.doi.org/10.1016/j.visres.2009.10.010
    • (2010) Vision Research , vol.50 , pp. 452-459
    • Dye, M.W.G.1    Bavelier, D.2
  • 71
    • 67349262038 scopus 로고    scopus 로고
    • The development of attention skills in action video game players
    • Dye, M. W. G., Green, C. S., & Bavelier, D. (2009). The development of attention skills in action video game players. Neuropsychologia, 47, 1780-1789. http://dx.doi.org/10.1016/j.neuropsychologia.2009.02.002
    • (2009) Neuropsychologia , vol.47 , pp. 1780-1789
    • Dye, M.W.G.1    Green, C.S.2    Bavelier, D.3
  • 72
    • 0142005540 scopus 로고
    • Expert performance: Its structure and acquisition
    • Ericsson, K. A., & Charness, N. (1994). Expert performance: Its structure and acquisition. American Psychologist, 49, 725-747. http://dx.doi.org/ 10.1037/0003-066X.49.8.725
    • (1994) American Psychologist , vol.49 , pp. 725-747
    • Ericsson, K.A.1    Charness, N.2
  • 73
    • 34548539765 scopus 로고    scopus 로고
    • Playing an action video game reduces gender differences in spatial cognition
    • Feng, J., Spence, I., & Pratt, J. (2007). Playing an action video game reduces gender differences in spatial cognition. Psychological Science, 18, 850-855. http://dx.doi.org/10.1111/j.1467-9280.2007.01990.x
    • (2007) Psychological Science , vol.18 , pp. 850-855
    • Feng, J.1    Spence, I.2    Pratt, J.3
  • 74
    • 38349170458 scopus 로고    scopus 로고
    • Gender, video game playing habits and visual memory tasks
    • Ferguson, C. J., Cruz, A. M., & Rueda, S. M. (2008). Gender, video game playing habits and visual memory tasks. Sex Roles, 58, 279-286. http:// dx.doi.org/10.1007/s11199-007-9332-z
    • (2008) Sex Roles , vol.58 , pp. 279-286
    • Ferguson, C.J.1    Cruz, A.M.2    Rueda, S.M.3
  • 75
    • 84871419862 scopus 로고    scopus 로고
    • Not worth the fuss after all? cross-sectional and prospective data on violent video game influences on aggression, visuospatial cognition and mathematics ability in a sample of youth.
    • Ferguson, C. J., Garza, A., Jerabeck, J., Ramos, R., & Galindo, M. (2013). Not worth the fuss after all? cross-sectional and prospective data on violent video game influences on aggression, visuospatial cognition and mathematics ability in a sample of youth. Journal of Youth and Adolescence, 42, 109-122. http://dx.doi.org/10.1007/s10964-012-9803-6
    • (2013) Journal of Youth and Adolescence , vol.42 , pp. 109-122
    • Ferguson, C.J.1    Garza, A.2    Jerabeck, J.3    Ramos, R.4    Galindo, M.5
  • 78
    • 84960153904 scopus 로고    scopus 로고
    • Can we create a measure of fluid intelligence using Puzzle Creator within Portal 2?
    • Foroughi, C. K., Serraino, C., Parasuraman, R., & Boehm-Davis, D. A. (2016). Can we create a measure of fluid intelligence using Puzzle Creator within Portal 2? Intelligence, 56, 58-64. http://dx.doi.org/10 .1016/j.intell.2016.02.011
    • (2016) Intelligence , vol.56 , pp. 58-64
    • Foroughi, C.K.1    Serraino, C.2    Parasuraman, R.3    Boehm-Davis, D.A.4
  • 82
    • 84899001531 scopus 로고    scopus 로고
    • Are gamers better crossers? An examination of action video game experience and dual task effects in a simulated street crossing task.
    • Gaspar, J. G., Neider, M. B., Crowell, J. A., Lutz, A., Kaczmarski, H., & Kramer, A. F. (2014). Are gamers better crossers? An examination of action video game experience and dual task effects in a simulated street crossing task. Human Factors, 56, 443-452. http://dx.doi.org/10.1177/ 0018720813499930
    • (2014) Human Factors , vol.56 , pp. 443-452
    • Gaspar, J.G.1    Neider, M.B.2    Crowell, J.A.3    Lutz, A.4    Kaczmarski, H.5    Kramer, A.F.6
  • 83
    • 84881366544 scopus 로고    scopus 로고
    • Real-time strategy game training: Emergence of a cognitive flexibility trait
    • Glass, B. D., Maddox, W. T., & Love, B. C. (2013). Real-time strategy game training: Emergence of a cognitive flexibility trait. PLoS ONE, 8, e70350. http://dx.doi.org/10.1371/journal.pone.0070350
    • (2013) PLoS ONE , vol.8
    • Glass, B.D.1    Maddox, W.T.2    Love, B.C.3
  • 85
    • 84923326808 scopus 로고    scopus 로고
    • "No level up!": No effects of video game specialization and expertise on cognitive performance.
    • Gobet, F., Johnston, S. J., Ferrufino, G., Johnston, M., Jones, M. B., Molyneux, A., Weeden, L. (2014). "No level up!": No effects of video game specialization and expertise on cognitive performance.Frontiers in Psychology, 5, 1337. http://dx.doi.org/10.3389/fpsyg.2014.01337
    • (2014) Frontiers in Psychology , vol.5 , pp. 1337
    • Gobet, F.1    Johnston, S.J.2    Ferrufino, G.3    Johnston, M.4    Jones, M.B.5    Molyneux, A.6    Weeden, L.7
  • 86
    • 0030207961 scopus 로고    scopus 로고
    • Templates in chess memory: A mechanism for recalling several boards
    • Gobet, F., & Simon, H. A. (1996). Templates in chess memory: A mechanism for recalling several boards. Cognitive Psychology, 31, 1-40. http://dx.doi.org/10.1006/cogp.1996.0011
    • (1996) Cognitive Psychology , vol.31 , pp. 1-40
    • Gobet, F.1    Simon, H.A.2
  • 87
    • 0001077291 scopus 로고    scopus 로고
    • Five seconds or sixty? Presentation time in expert memory.
    • Gobet, F., & Simon, H. A. (2000). Five seconds or sixty? Presentation time in expert memory. Cognitive Science, 24, 651-682. http://dx.doi.org/10 .1207/s15516709cog2404_4
    • (2000) Cognitive Science , vol.24 , pp. 651-682
    • Gobet, F.1    Simon, H.A.2
  • 89
    • 84962748335 scopus 로고    scopus 로고
    • Functional integration between salience and central executive networks: A role for action video game experience.
    • Advance online publication.
    • Gong, D., He, H., Ma, W., Liu, D., Huang, M., Dong, L., Yao, D. (2016). Functional integration between salience and central executive networks: A role for action video game experience. Neural Plasticity. Advance online publication. http://dx.doi.org/10.1155/2016/9803165
    • (2016) Neural Plasticity.
    • Gong, D.1    He, H.2    Ma, W.3    Liu, D.4    Huang, M.5    Dong, L.6    Yao, D.7
  • 91
    • 84908007349 scopus 로고    scopus 로고
    • The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task.
    • Gozli, D. G., Bavelier, D., & Pratt, J. (2014). The effect of action video game playing on sensorimotor learning: Evidence from a movement tracking task. Human Movement Science, 38C, 152-162. http://dx.doi .org/10.1016/j.humov.2014.09.004
    • (2014) Human Movement Science , vol.38 , pp. 152-162
    • Gozli, D.G.1    Bavelier, D.2    Pratt, J.3
  • 93
    • 0038700754 scopus 로고    scopus 로고
    • Action video game modifies visual selective attention
    • Green, C. S., & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423, 534-537. http://dx.doi.org/10.1038/ nature01647
    • (2003) Nature , vol.423 , pp. 534-537
    • Green, C.S.1    Bavelier, D.2
  • 94
    • 33845605083 scopus 로고    scopus 로고
    • Effect of action video games on the spatial distribution of visuospatial attention
    • Green, C. S., & Bavelier, D. (2006a). Effect of action video games on the spatial distribution of visuospatial attention. Journal of Experimental Psychology: Human Perception and Performance, 32, 1465-1478. http://dx.doi.org/10.1037/0096-1523.32.6.1465
    • (2006) Journal of Experimental Psychology: Human Perception and Performance , vol.32 , pp. 1465-1478
    • Green, C.S.1    Bavelier, D.2
  • 95
    • 33745575751 scopus 로고    scopus 로고
    • Enumeration versus multiple object tracking: The case of action video game players
    • Green, C. S., & Bavelier, D. (2006b). Enumeration versus multiple object tracking: The case of action video game players. Cognition, 101, 217-245. http://dx.doi.org/10.1016/j.cognition.2005.10.004
    • (2006) Cognition , vol.101 , pp. 217-245
    • Green, C.S.1    Bavelier, D.2
  • 96
    • 33947262589 scopus 로고    scopus 로고
    • Action-video-game experience alters the spatial resolution of vision
    • Green, C. S., & Bavelier, D. (2007). Action-video-game experience alters the spatial resolution of vision. Psychological Science, 18, 88-94. http:// dx.doi.org/10.1111/j.1467-9280.2007.01853.x
    • (2007) Psychological Science , vol.18 , pp. 88-94
    • Green, C.S.1    Bavelier, D.2
  • 97
    • 85019238524 scopus 로고    scopus 로고
    • Playing some video games but not others is related to cognitive abilities: A critique of Unsworth et al
    • Green, C. S., Kattner, F., Eichenbaum, A., Bediou, B., Adams, D. M., Mayer, R. E., & Bavelier, D. (2017). Playing some video games but not others is related to cognitive abilities: A critique of Unsworth et al. Psychological Science, 28, 679-682, 2015. http://dx.doi.org/10.1177/ 0956797616644837
    • (2017) Psychological Science , vol.28
    • Green, C.S.1    Kattner, F.2    Eichenbaum, A.3    Bediou, B.4    Adams, D.M.5    Mayer, R.E.6    Bavelier, D.7
  • 98
    • 78149471837 scopus 로고    scopus 로고
    • Perceptual learning during action video game playing
    • Green, C. S., Li, R., & Bavelier, D. (2010). Perceptual learning during action video game playing. Topics in Cognitive Science, 2, 202-216. http://dx.doi.org/10.1111/j.1756-8765.2009.01054.x
    • (2010) Topics in Cognitive Science , vol.2 , pp. 202-216
    • Green, C.S.1    Li, R.2    Bavelier, D.3
  • 100
    • 38149145279 scopus 로고
    • Two-dimensional representation of movement through three- dimensional space: The role of video game expertise
    • Greenfield, P. M., Brannon, C., & Lohr, D. (1994). Two-dimensional representation of movement through three- dimensional space: The role of video game expertise. Journal of Applied Developmental Psychology, 15, 87-103. http://dx.doi.org/10.1016/0193-3973(94)90007-8
    • (1994) Journal of Applied Developmental Psychology , vol.15 , pp. 87-103
    • Greenfield, P.M.1    Brannon, C.2    Lohr, D.3
  • 101
    • 43949155772 scopus 로고
    • Action video games and informal education: Effects on strategies for dividing visual attention
    • Greenfield, P. M., DeWinstanley, P., Kilpatrick, H., & Kaye, D. (1994). Action video games and informal education: Effects on strategies for dividing visual attention. Journal of Applied Developmental Psychology, 15, 105-123. http://dx.doi.org/10.1016/0193-3973(94)90008-6
    • (1994) Journal of Applied Developmental Psychology , vol.15 , pp. 105-123
    • Greenfield, P.M.1    DeWinstanley, P.2    Kilpatrick, H.3    Kaye, D.4
  • 103
    • 0020805520 scopus 로고
    • Differences in eye-hand motor coordination of video-game users and non-users
    • Griffith, J. L., Voloschin, P., Gibb, G. D., & Bailey, J. R. (1983). Differences in eye-hand motor coordination of video-game users and non-users. Perceptual and Motor Skills, 57, 155-158. http://dx.doi.org/ 10.2466/pms.1983.57.1.155
    • (1983) Perceptual and Motor Skills , vol.57 , pp. 155-158
    • Griffith, J.L.1    Voloschin, P.2    Gibb, G.D.3    Bailey, J.R.4
  • 104
    • 84930560129 scopus 로고
    • The effects of semantic complexity on expert and novice computer program recall and comprehension
    • Guerin, B., & Matthews, A. (1990). The effects of semantic complexity on expert and novice computer program recall and comprehension. Journal of General Psychology, 117, 379 -389. http://dx.doi.org/10.1080/ 00221309.1990.9921144
    • (1990) Journal of General Psychology , vol.117 , pp. 379 -389
    • Guerin, B.1    Matthews, A.2
  • 105
    • 84903883269 scopus 로고
    • La récursivite rend-elle l'intelligence artificielle? [Does recursion make intelligence artificial?].
    • Gurtner, J. L., Gex, C., Gobet, F., Núñez, R., & Restchitzki, J. (1990). La récursivite rend-elle l'intelligence artificielle? [Does recursion make intelligence artificial?]. Revue Suisse de Psychologie, 49, 17-26.
    • (1990) Revue Suisse de Psychologie , vol.49 , pp. 17-26
    • Gurtner, J.L.1    Gex, C.2    Gobet, F.3    Núñez, R.4    Restchitzki, J.5
  • 107
  • 108
    • 84905649128 scopus 로고    scopus 로고
    • The architecture of the chess player's brain
    • Hänggi, J., Brütsch, K., Siegel, A. M., & Jäncke, L. (2014). The architecture of the chess player's brain. Neuropsychologia, 62, 152-162. http:// dx.doi.org/10.1016/j.neuropsychologia.2014.07.019
    • (2014) Neuropsychologia , vol.62 , pp. 152-162
    • Hänggi, J.1    Brütsch, K.2    Siegel, A.M.3    Jäncke, L.4
  • 109
    • 84957673703 scopus 로고    scopus 로고
    • Age matters: The effect of onset age of video game play on task-switching abilities
    • Hartanto, A., Toh, W. X., & Yang, H. (2016). Age matters: The effect of onset age of video game play on task-switching abilities. Attention, Perception, & Psychophysics, 78, 1125-1136. http://dx.doi.org/10.3758/ s13414-016-1068-9
    • (2016) Attention, Perception, & Psychophysics , vol.78 , pp. 1125-1136
    • Hartanto, A.1    Toh, W.X.2    Yang, H.3
  • 111
    • 84959360130 scopus 로고    scopus 로고
    • Robust variance estimation in meta-regression with dependent effect size estimates
    • Hedges, L. V., Tipton, E., & Johnson, M. C. (2010). Robust variance estimation in meta-regression with dependent effect size estimates. Research Synthesis Methods, 1, 39-65. http://dx.doi.org/10.1002/jrsm.5
    • (2010) Research Synthesis Methods , vol.1 , pp. 39-65
    • Hedges, L.V.1    Tipton, E.2    Johnson, M.C.3
  • 112
    • 84930511604 scopus 로고    scopus 로고
    • Stimulus- and goal-driven control of eye movements: Action videogame players are faster but not better
    • Heimler, B., Pavani, F., Donk, M., & van Zoest, W. (2014). Stimulus- and goal-driven control of eye movements: Action videogame players are faster but not better. Attention, Perception, & Psychophysics, 76, 2398-2412. http://dx.doi.org/10.3758/s13414-014-0736-x
    • (2014) Attention, Perception, & Psychophysics , vol.76 , pp. 2398-2412
    • Heimler, B.1    Pavani, F.2    Donk, M.3    van Zoest, W.4
  • 115
    • 85041233453 scopus 로고    scopus 로고
    • Navy says video games can boost "fluid intelligence" of warfighters.
    • Hsu, J. (2010). Navy says video games can boost "fluid intelligence" of warfighters. Retrieved from http://www.popsci.com/technology/article/ 2010-01/navy-says-video-games-can-boost-fluid-intelligencewarfighters
    • (2010)
    • Hsu, J.1
  • 116
    • 81755188433 scopus 로고    scopus 로고
    • Changes in search rate but not in the dynamics of exogenous attention in action videogame players
    • Hubert-Wallander, B., Green, C. S., Sugarman, M., & Bavelier, D. (2011). Changes in search rate but not in the dynamics of exogenous attention in action videogame players. Attention, Perception, & Psychophysics, 73, 2399-2412. http://dx.doi.org/10.3758/s13414-011-0194-7
    • (2011) Attention, Perception, & Psychophysics , vol.73 , pp. 2399-2412
    • Hubert-Wallander, B.1    Green, C.S.2    Sugarman, M.3    Bavelier, D.4
  • 117
    • 58149370343 scopus 로고
    • Validity and utility of alternative predictors of job performance
    • Hunter, J. E., & Hunter, R. F. (1984). Validity and utility of alternative predictors of job performance. Psychological Bulletin, 96, 72-98. http:// dx.doi.org/10.1037/0033-2909.96.1.72
    • (1984) Psychological Bulletin , vol.96 , pp. 72-98
    • Hunter, J.E.1    Hunter, R.F.2
  • 118
    • 33745315211 scopus 로고    scopus 로고
    • Implications of direct and indirect range restriction for meta-analysis methods and findings
    • Hunter, J. E., Schmidt, F. L., & Le, H. (2006). Implications of direct and indirect range restriction for meta-analysis methods and findings. Journal of Applied Psychology, 91, 594-612. http://dx.doi.org/10.1037/ 0021-9010.91.3.594
    • (2006) Journal of Applied Psychology , vol.91 , pp. 594-612
    • Hunter, J.E.1    Schmidt, F.L.2    Le, H.3
  • 120
    • 84881486382 scopus 로고    scopus 로고
    • Selectively enhanced motion perception in core video gamers
    • Hutchinson, C. V., & Stocks, R. (2013). Selectively enhanced motion perception in core video gamers. Perception, 42, 675-677. http://dx.doi .org/10.1068/p7411
    • (2013) Perception , vol.42 , pp. 675-677
    • Hutchinson, C.V.1    Stocks, R.2
  • 121
    • 80054787683 scopus 로고    scopus 로고
    • Not so fast: Rethinking the effects of action video games on attentional capacity
    • Irons, J. L., Remington, R. W., & McLean, J. P. (2011). Not so fast: Rethinking the effects of action video games on attentional capacity. Australian Journal of Psychology, 63, 224-231. http://dx.doi.org/10 .1111/j.1742-9536.2011.00001.x
    • (2011) Australian Journal of Psychology , vol.63 , pp. 224-231
    • Irons, J.L.1    Remington, R.W.2    McLean, J.P.3
  • 122
    • 78449288150 scopus 로고    scopus 로고
    • A longitudinal study of the effects of Internet use and videogame playing on academic performance and the roles of gender, race and income in these relationships
    • Jackson, L. A., von Eye, A., Witt, E. A., Zhao, Y., & Fitzgerald, H. E. (2011). A longitudinal study of the effects of Internet use and videogame playing on academic performance and the roles of gender, race and income in these relationships. Computers in Human Behavior, 27, 228-239. http://dx.doi.org/10.1016/j.chb.2010.08.001
    • (2011) Computers in Human Behavior , vol.27 , pp. 228-239
    • Jackson, L.A.1    von Eye, A.2    Witt, E.A.3    Zhao, Y.4    Fitzgerald, H.E.5
  • 127
    • 84976643375 scopus 로고    scopus 로고
    • Location estimation of approaching objects is modulated by the observer's inherent and momentary action capabilities
    • Kandula, M., Hofman, D., & Dijkerman, H. C. (2016). Location estimation of approaching objects is modulated by the observer's inherent and momentary action capabilities. Experimental Brain Research, 234, 2315-2322. http://dx.doi.org/10.1007/s00221-016-4637-1
    • (2016) Experimental Brain Research , vol.234 , pp. 2315-2322
    • Kandula, M.1    Hofman, D.2    Dijkerman, H.C.3
  • 128
    • 12144273474 scopus 로고    scopus 로고
    • Working memory capacity and fluid intelligence are strongly related constructs: Comment on Ackerman, Beier, and Boyle (2005)
    • Kane, M. J., Hambrick, D. Z., & Conway, A. R. A. (2005). Working memory capacity and fluid intelligence are strongly related constructs: Comment on Ackerman, Beier, and Boyle (2005). Psychological Bulletin, 131, 66-71. http://dx.doi.org/10.1037/0033-2909.131.1.66
    • (2005) Psychological Bulletin , vol.131 , pp. 66-71
    • Kane, M.J.1    Hambrick, D.Z.2    Conway, A.R.A.3
  • 129
    • 84933678907 scopus 로고    scopus 로고
    • Training-induced cognitive and neural plasticity
    • Karbach, J., & Schubert, T. (2013). Training-induced cognitive and neural plasticity. Frontiers in Human Neuroscience, 7, 48. http://dx.doi.org/10 .3389/fnhum.2013.00048
    • (2013) Frontiers in Human Neuroscience , vol.7 , pp. 48
    • Karbach, J.1    Schubert, T.2
  • 130
    • 77952237144 scopus 로고    scopus 로고
    • Task switching in video game players: Benefits of selective attention but not resistance to proactive interference
    • Karle, J. W., Watter, S., & Shedden, J. M. (2010). Task switching in video game players: Benefits of selective attention but not resistance to proactive interference. Acta Psychologica, 134, 70-78. http://dx.doi.org/10 .1016/j.actpsy.2009.12.007
    • (2010) Acta Psychologica , vol.134 , pp. 70-78
    • Karle, J.W.1    Watter, S.2    Shedden, J.M.3
  • 133
    • 80051521179 scopus 로고    scopus 로고
    • Video gaming enhances psychomotor skills but not visuospatial and perceptual abilities in surgical trainees
    • Kennedy, A. M., Boyle, E. M., Traynor, O., Walsh, T., & Hill, A. D. (2011). Video gaming enhances psychomotor skills but not visuospatial and perceptual abilities in surgical trainees. Journal of Surgical Education, 68, 414-420. http://dx.doi.org/10.1016/j.jsurg.2011.03.009
    • (2011) Journal of Surgical Education , vol.68 , pp. 414-420
    • Kennedy, A.M.1    Boyle, E.M.2    Traynor, O.3    Walsh, T.4    Hill, A.D.5
  • 134
    • 85021077518 scopus 로고    scopus 로고
    • Violent video game effects remain a societal concern: Reply to Hilgard, Engelhardt, and Rouder (2017)
    • Kepes, S., Bushman, B. J., & Anderson, C. A. (2017). Violent video game effects remain a societal concern: Reply to Hilgard, Engelhardt, and Rouder (2017). Psychological Bulletin, 143, 775-782. http://dx.doi.org/ 10.1037/bul0000112
    • (2017) Psychological Bulletin , vol.143 , pp. 775-782
    • Kepes, S.1    Bushman, B.J.2    Anderson, C.A.3
  • 135
    • 84950256342 scopus 로고    scopus 로고
    • The validity of conscientiousness is overestimated in the prediction of job performance
    • Kepes, S., & McDaniel, M. A. (2015). The validity of conscientiousness is overestimated in the prediction of job performance. PLoS ONE, 10, e0141468. http://dx.doi.org/10.1371/journal.pone.0141468
    • (2015) PLoS ONE , vol.10
    • Kepes, S.1    McDaniel, M.A.2
  • 136
    • 84937707063 scopus 로고    scopus 로고
    • Real-time strategy video game experience and visual perceptual learning
    • Kim, Y. H., Kang, D. W., Kim, D., Kim, H. J., Sasaki, Y., & Watanabe, T. (2015). Real-time strategy video game experience and visual perceptual learning. The Journal of Neuroscience, 35, 10485-10492. http://dx .doi.org/10.1523/JNEUROSCI.3340-14.2015
    • (2015) The Journal of Neuroscience , vol.35 , pp. 10485-10492
    • Kim, Y.H.1    Kang, D.W.2    Kim, D.3    Kim, H.J.4    Sasaki, Y.5    Watanabe, T.6
  • 137
    • 39749138153 scopus 로고    scopus 로고
    • Music expertise and memory: The relationship between music expertise and memory of music patterns, within various degrees of contextual constraint
    • Knecht, M. G. (2003). Music expertise and memory: The relationship between music expertise and memory of music patterns, within various degrees of contextual constraint. Music Education Research, 5, 227-242. http://dx.doi.org/10.1080/1461380032000126328
    • (2003) Music Education Research , vol.5 , pp. 227-242
    • Knecht, M.G.1
  • 138
    • 84872295020 scopus 로고    scopus 로고
    • Neural strategies for selective attention distinguish fast-action video game players
    • Krishnan, L., Kang, A., Sperling, G., & Srinivasan, R. (2013). Neural strategies for selective attention distinguish fast-action video game players. Brain Topography, 26, 83-97. http://dx.doi.org/10.1007/s10548-012-0232-3
    • (2013) Brain Topography , vol.26 , pp. 83-97
    • Krishnan, L.1    Kang, A.2    Sperling, G.3    Srinivasan, R.4
  • 139
    • 0040368064 scopus 로고
    • Videogame experience: A possible explanation for difference in anticipation of coincidence
    • Kuhlman, J. S., & Beitel, P. A. (1991). Videogame experience: A possible explanation for difference in anticipation of coincidence. Perceptual and Motor Skills, 72, 483-488. http://dx.doi.org/10.2466/pms.1991.72.2.483
    • (1991) Perceptual and Motor Skills , vol.72 , pp. 483-488
    • Kuhlman, J.S.1    Beitel, P.A.2
  • 140
    • 84947260311 scopus 로고    scopus 로고
    • Differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task
    • Kuschpel, M. S., Liu, S., Schad, D. J., Heinzel, S., Heinz, A., & Rapp, M. A. (2015). Differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task. Frontiers in Psychology, 6, 1683. http://dx.doi.org/10.3389/fpsyg.2015.01683
    • (2015) Frontiers in Psychology , vol.6 , pp. 1683
    • Kuschpel, M.S.1    Liu, S.2    Schad, D.J.3    Heinzel, S.4    Heinz, A.5    Rapp, M.A.6
  • 141
    • 85041191524 scopus 로고    scopus 로고
    • "A consensus on the brain training industry from the scientific community."
    • "A consensus on the brain training industry from the scientific community." (2014). Retrieved from http://longevity3.stanford.edu/blog/2014/ 10/15/the-consensus-on-the-brain-training-industry-from-the-scientificcommunity-2/
    • (2014)
  • 142
    • 84884237662 scopus 로고    scopus 로고
    • Earlier visual N1 latencies in expert video-game players: A temporal basis of enhanced visuospatial performance?
    • Latham, A. J., Patston, L. L. M., Westermann, C., Kirk, I. J., & Tippett, L. J. (2013). Earlier visual N1 latencies in expert video-game players: A temporal basis of enhanced visuospatial performance? PLoS ONE, 8, e75231. http://dx.doi.org/10.1371/journal.pone.0075231
    • (2013) PLoS ONE , vol.8
    • Latham, A.J.1    Patston, L.L.M.2    Westermann, C.3    Kirk, I.J.4    Tippett, L.J.5
  • 143
    • 84929492324 scopus 로고    scopus 로고
    • The relationship between intelligence and training gains is moderated by training strategy
    • Lee, H., Boot, W. R., Baniqued, P. L., Voss, M. W., Prakash, R. S., Basak, C., & Kramer, A. F. (2015). The relationship between intelligence and training gains is moderated by training strategy. PLoS ONE, 10, e0123259. http://dx.doi.org/10.1371/journal.pone.0123259
    • (2015) PLoS ONE , vol.10
    • Lee, H.1    Boot, W.R.2    Baniqued, P.L.3    Voss, M.W.4    Prakash, R.S.5    Basak, C.6    Kramer, A.F.7
  • 144
    • 84655164301 scopus 로고    scopus 로고
    • Performance gains from directed training do not transfer to untrained tasks
    • Lee, H., Boot, W. R., Basak, C., Voss, M. W., Prakash, R. S., Neider, M.,. Kramer, A. F. (2012). Performance gains from directed training do not transfer to untrained tasks. Acta Psychologica, 139, 146-158. http:// dx.doi.org/10.1016/j.actpsy.2011.11.003
    • (2012) Acta Psychologica , vol.139 , pp. 146-158
    • Lee, H.1    Boot, W.R.2    Basak, C.3    Voss, M.W.4    Prakash, R.S.5    Neider, M.6    . Kramer, A.F.7
  • 145
    • 34247895673 scopus 로고    scopus 로고
    • Effect of skill training on working memory capacity
    • Lee, Y., Lu, M., & Ko, H. (2007). Effect of skill training on working memory capacity. Learning and Instruction, 17, 336-344. http://dx.doi .org/10.1016/j.learninstruc.2007.02.010
    • (2007) Learning and Instruction , vol.17 , pp. 336-344
    • Lee, Y.1    Lu, M.2    Ko, H.3
  • 146
    • 84981294516 scopus 로고    scopus 로고
    • Playing action video games improves visuomotor control
    • Li, L., Chen, R., & Chen, J. (2016). Playing action video games improves visuomotor control. Psychological Science, 27, 1092-1108. http://dx.doi .org/10.1177/0956797616650300
    • (2016) Psychological Science , vol.27 , pp. 1092-1108
    • Li, L.1    Chen, R.2    Chen, J.3
  • 148
    • 67349273350 scopus 로고    scopus 로고
    • Enhancing the contrast sensitivity function through action video game training
    • Li, R., Polat, U., Makous, W., & Bavelier, D. (2009). Enhancing the contrast sensitivity function through action video game training. Nature Neuroscience, 12, 549-551. http://dx.doi.org/10.1038/nn.2296
    • (2009) Nature Neuroscience , vol.12 , pp. 549-551
    • Li, R.1    Polat, U.2    Makous, W.3    Bavelier, D.4
  • 149
    • 79251551388 scopus 로고    scopus 로고
    • Reducing backward masking through action game training
    • Li, R., Polat, U., Scalzo, F., & Bavelier, D. (2010). Reducing backward masking through action game training. Journal of Vision, 10, 1-13. http://dx.doi.org/10.1167/10.14.33
    • (2010) Journal of Vision , vol.10 , pp. 1-13
    • Li, R.1    Polat, U.2    Scalzo, F.3    Bavelier, D.4
  • 150
    • 2542555100 scopus 로고    scopus 로고
    • Early childhood computer experience and cognitive and motor development
    • Li, X., & Atkins, M. S. (2004). Early childhood computer experience and cognitive and motor development. Pediatrics, 113, 1715-1722. http:// dx.doi.org/10.1542/peds.113.6.1715
    • (2004) Pediatrics , vol.113 , pp. 1715-1722
    • Li, X.1    Atkins, M.S.2
  • 151
    • 85039972163 scopus 로고    scopus 로고
    • Examination of mechanisms underlying enhanced memory performance in action video game players: A pilot study
    • Li, X., Cheng, X., Li, J., Pan, Y., Hu, Y., & Ku, Y. (2015). Examination of mechanisms underlying enhanced memory performance in action video game players: A pilot study. Frontiers in Psychology, 6, 843. http://dx.doi.org/10.3389/fpsyg.2015.00843
    • (2015) Frontiers in Psychology , vol.6 , pp. 843
    • Li, X.1    Cheng, X.2    Li, J.3    Pan, Y.4    Hu, Y.5    Ku, Y.6
  • 152
    • 77957150640 scopus 로고    scopus 로고
    • Kawashima vs "Super Mario"! Should a game be serious in order to stimulate cognitive aptitudes?
    • Lorant-Royer, S., Munch, C., Mesclé, H., & Lieury, A. (2010). Kawashima vs "Super Mario"! Should a game be serious in order to stimulate cognitive aptitudes? European Review of Applied Psychology, 60, 221-232. http://dx.doi.org/10.1016/j.erap.2010.06.002
    • (2010) European Review of Applied Psychology , vol.60 , pp. 221-232
    • Lorant-Royer, S.1    Munch, C.2    Mesclé, H.3    Lieury, A.4
  • 154
    • 84906060661 scopus 로고    scopus 로고
    • The effects of video game play on the characteristics of saccadic eye movements
    • Mack, D. J., & Ilg, U. J. (2014). The effects of video game play on the characteristics of saccadic eye movements. Vision Research, 102, 26-32. http://dx.doi.org/10.1016/j.visres.2014.07.010
    • (2014) Vision Research , vol.102 , pp. 26-32
    • Mack, D.J.1    Ilg, U.J.2
  • 155
    • 84969234283 scopus 로고    scopus 로고
    • Video game players show higher performance but no difference in speed of attention shifts
    • Mack, D. J., Wiesmann, H., & Ilg, U. J. (2016). Video game players show higher performance but no difference in speed of attention shifts. Acta Psychologica, 169, 11-19. http://dx.doi.org/10.1016/j.actpsy.2016.05.001
    • (2016) Acta Psychologica , vol.169 , pp. 11-19
    • Mack, D.J.1    Wiesmann, H.2    Ilg, U.J.3
  • 156
    • 38249043305 scopus 로고
    • How fragile is the relationship between inspection time and intelligence: The effects of apparentmotion cues and previous experience
    • Mackenzie, B., & Cumming, S. (1986). How fragile is the relationship between inspection time and intelligence: The effects of apparentmotion cues and previous experience. Personality and Individual Differences, 7, 721-729. http://dx.doi.org/10.1016/0191-8869(86)90043-7
    • (1986) Personality and Individual Differences , vol.7 , pp. 721-729
    • Mackenzie, B.1    Cumming, S.2
  • 157
    • 84859715181 scopus 로고    scopus 로고
    • Effects of interactive physical-activity video-game training on physical and cognitive function in older adults
    • Maillot, P., Perrot, A., & Hartley, A. (2012). Effects of interactive physical-activity video-game training on physical and cognitive function in older adults. Psychology and Aging, 27, 589-600. http://dx.doi.org/ 10.1037/a0026268
    • (2012) Psychology and Aging , vol.27 , pp. 589-600
    • Maillot, P.1    Perrot, A.2    Hartley, A.3
  • 159
    • 84894556642 scopus 로고    scopus 로고
    • Memory abilities in action video game players
    • McDermott, A. F., Bavelier, D., & Green, C. S. (2014). Memory abilities in action video game players. Computers in Human Behavior, 34, 69-78. http://dx.doi.org/10.1016/j.chb.2014.01.018
    • (2014) Computers in Human Behavior , vol.34 , pp. 69-78
    • McDermott, A.F.1    Bavelier, D.2    Green, C.S.3
  • 160
    • 84979988410 scopus 로고    scopus 로고
    • Working memory training does not improve performance on measures of intelligence or other measures of far-transfer: Evidence from a meta-analytic review
    • Melby-Lervåg, M., Redick, T. S., & Hulme, C. (2016). Working memory training does not improve performance on measures of intelligence or other measures of far-transfer: Evidence from a meta-analytic review. Perspectives on Psychological Science, 11, 512-534. http://dx.doi.org/ 10.1177/1745691616635612
    • (2016) Perspectives on Psychological Science , vol.11 , pp. 512-534
    • Melby-Lervåg, M.1    Redick, T.S.2    Hulme, C.3
  • 161
    • 84892737007 scopus 로고    scopus 로고
    • Relationships among video gaming proficiency and spatial orientation, laparoscopic, and traditional surgical skills of third-year veterinary students
    • Millard, H. A., Millard, R. P., Constable, P. D., & Freeman, L. J. (2014). Relationships among video gaming proficiency and spatial orientation, laparoscopic, and traditional surgical skills of third-year veterinary students. Journal of the American Veterinary Medical Association, 244, 357-362. http://dx.doi.org/10.2460/javma.244.3.357
    • (2014) Journal of the American Veterinary Medical Association , vol.244 , pp. 357-362
    • Millard, H.A.1    Millard, R.P.2    Constable, P.D.3    Freeman, L.J.4
  • 162
    • 84964599014 scopus 로고    scopus 로고
    • A simultaneous examination of two forms of working memory training: Evidence for near transfer only
    • Minear, M., Brasher, F., Guerrero, C. B., Brasher, M., Moore, A., & Sukeena, J. (2016). A simultaneous examination of two forms of working memory training: Evidence for near transfer only. Memory & Cognition, 44, 1014-1037. http://dx.doi.org/10.3758/s13421-016-0616-9
    • (2016) Memory & Cognition , vol.44 , pp. 1014-1037
    • Minear, M.1    Brasher, F.2    Guerrero, C.B.3    Brasher, M.4    Moore, A.5    Sukeena, J.6
  • 163
    • 78751519393 scopus 로고    scopus 로고
    • Neural basis of superior performance of action videogame players in an attentiondemanding task
    • Mishra, J., Zinni, M., Bavelier, D., & Hillyard, S. A. (2011). Neural basis of superior performance of action videogame players in an attentiondemanding task. The Journal of Neuroscience, 31, 992-998. http://dx.doi.org/10.1523/JNEUROSCI.4834-10.2011
    • (2011) The Journal of Neuroscience , vol.31 , pp. 992-998
    • Mishra, J.1    Zinni, M.2    Bavelier, D.3    Hillyard, S.A.4
  • 164
    • 69149107165 scopus 로고    scopus 로고
    • Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement
    • Moher, D., Liberati, A., Tetzlaff, J., & Altman, D. G., & the PRISMA Group. (2009). Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement. Annals of Internal Medicine, 151, 264 -269, W64. http://dx.doi.org/10.7326/0003-4819-151-4-200908180-00135
    • (2009) Annals of Internal Medicine , vol.151
    • Moher, D.1    Liberati, A.2    Tetzlaff, J.3    Altman, D.G.4
  • 165
    • 84880035034 scopus 로고    scopus 로고
    • Differentiating two- from three-dimensional mental rotation training effects
    • Moreau, D. (2013). Differentiating two- from three-dimensional mental rotation training effects. Quarterly Journal of Experimental Psychology: Human Experimental Psychology, 66, 1399-1413. http://dx.doi.org/10 .1080/17470218.2012.744761
    • (2013) Quarterly Journal of Experimental Psychology: Human Experimental Psychology , vol.66 , pp. 1399-1413
    • Moreau, D.1
  • 166
    • 84962910412 scopus 로고    scopus 로고
    • Investigating cognitive transfer within the framework of music practice: Genetic pleiotropy rather than causality
    • Mosing, M. A., Madison, G., Pedersen, N. L., & Ullén, F. (2016). Investigating cognitive transfer within the framework of music practice: Genetic pleiotropy rather than causality. Developmental Science, 19, 504-512. http://dx.doi.org/10.1111/desc.12306
    • (2016) Developmental Science , vol.19 , pp. 504-512
    • Mosing, M.A.1    Madison, G.2    Pedersen, N.L.3    Ullén, F.4
  • 168
    • 76549115310 scopus 로고    scopus 로고
    • Action and puzzle video games prime different speed/accuracy tradeoffs
    • Nelson, R. A., & Strachan, I. (2009). Action and puzzle video games prime different speed/accuracy tradeoffs. Perception, 38, 1678-1687. http://dx.doi.org/10.1068/p6324
    • (2009) Perception , vol.38 , pp. 1678-1687
    • Nelson, R.A.1    Strachan, I.2
  • 169
    • 84938510117 scopus 로고    scopus 로고
    • Using video game play to improve education-majors' mathematical performance: An experimental study
    • Novak, E., & Tassell, J. (2015). Using video game play to improve education-majors' mathematical performance: An experimental study. Computers in Human Behavior, 53, 124-130. http://dx.doi.org/10.1016/ j.chb.2015.07.001
    • (2015) Computers in Human Behavior , vol.53 , pp. 124-130
    • Novak, E.1    Tassell, J.2
  • 170
    • 84874824399 scopus 로고    scopus 로고
    • Enhancing cognition with video games: A multiple game training study
    • Oei, A. C., & Patterson, M. D. (2013). Enhancing cognition with video games: A multiple game training study. PLoS ONE, 8, e58546. http://dx.doi.org/10.1371/journal.pone.0058546
    • (2013) PLoS ONE , vol.8
    • Oei, A.C.1    Patterson, M.D.2
  • 171
    • 84901658663 scopus 로고    scopus 로고
    • Playing a puzzle video game with changing requirements improves executive functions
    • Oei, A. C., & Patterson, M. D. (2014). Playing a puzzle video game with changing requirements improves executive functions. Computers in Human Behavior, 37, 216-228. http://dx.doi.org/10.1016/j.chb.2014.04.046
    • (2014) Computers in Human Behavior , vol.37 , pp. 216-228
    • Oei, A.C.1    Patterson, M.D.2
  • 172
    • 84926469882 scopus 로고    scopus 로고
    • Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks
    • Oei, A. C., & Patterson, M. D. (2015). Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks. Frontiers in Psychology, 6, 113. http://dx.doi.org/10 .3389/fpsyg.2015.00113
    • (2015) Frontiers in Psychology , vol.6 , pp. 113
    • Oei, A.C.1    Patterson, M.D.2
  • 173
    • 0001859987 scopus 로고
    • Effects of video game playing on measures of spatial performance: Gender effects in late adolescence
    • Okagaki, L., & Frensch, P. A. (1994). Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. Journal of Applied Developmental Psychology, 15, 33-58. http://dx.doi .org/10.1016/0193-3973(94)90005-1
    • (1994) Journal of Applied Developmental Psychology , vol.15 , pp. 33-58
    • Okagaki, L.1    Frensch, P.A.2
  • 174
    • 0024343652 scopus 로고
    • Psychology of computer use: XII. Videogame play: Human reaction time to visual stimuli.
    • Orosy-Fildes, C., & Allan, R. W. (1989). Psychology of computer use: XII. Videogame play: Human reaction time to visual stimuli. Perceptual and Motor Skills, 69, 243-247. http://dx.doi.org/10.2466/pms.1989.69.1.243
    • (1989) Perceptual and Motor Skills , vol.69 , pp. 243-247
    • Orosy-Fildes, C.1    Allan, R.W.2
  • 177
    • 84988353450 scopus 로고    scopus 로고
    • Action video games improve direction discrimination of parafoveal translational global motion but not reaction times
    • Pavan, A., Boyce, M., & Ghin, F. (2016). Action video games improve direction discrimination of parafoveal translational global motion but not reaction times. Perception, 45, 1193-1202. http://dx.doi.org/10.1177/ 0301006616663215
    • (2016) Perception , vol.45 , pp. 1193-1202
    • Pavan, A.1    Boyce, M.2    Ghin, F.3
  • 180
    • 48249154815 scopus 로고    scopus 로고
    • Contour-enhanced meta-analysis funnel plots help distinguish publication bias from other causes of asymmetry
    • Peters, J. L., Sutton, A. J., Jones, D. R., Abrams, K. R., & Rushton, L. (2008). Contour-enhanced meta-analysis funnel plots help distinguish publication bias from other causes of asymmetry. Journal of Clinical Epidemiology, 61, 991-996. http://dx.doi.org/10.1016/j.jclinepi.2007.11.010
    • (2008) Journal of Clinical Epidemiology , vol.61 , pp. 991-996
    • Peters, J.L.1    Sutton, A.J.2    Jones, D.R.3    Abrams, K.R.4    Rushton, L.5
  • 181
    • 84897645831 scopus 로고    scopus 로고
    • Gaming to see: Action video gaming is associated with enhanced processing of masked stimuli
    • Pohl, C., Kunde, W., Ganz, T., Conzelmann, A., Pauli, P., & Kiesel, A. (2014). Gaming to see: Action video gaming is associated with enhanced processing of masked stimuli. Frontiers in Psychology, 5, 70. http://dx .doi.org/10.3389/fpsyg.2014.00070
    • (2014) Frontiers in Psychology , vol.5 , pp. 70
    • Pohl, C.1    Kunde, W.2    Ganz, T.3    Conzelmann, A.4    Pauli, P.5    Kiesel, A.6
  • 182
    • 84947120802 scopus 로고    scopus 로고
    • Evaluating the specificity of effects of video game training.
    • In F. Blumberg (Ed.), Oxford, UK: Oxford University Press.
    • Powers, K. L., & Brooks, P. J. (2014). Evaluating the specificity of effects of video game training. In F. Blumberg (Ed.), Learning by playing: Frontiers of video gaming in education (pp. 302-330). Oxford, UK: Oxford University Press. http://dx.doi.org/10.1093/acprof:osobl/ 9780199896646.003.0021
    • (2014) Learning by playing: Frontiers of video gaming in education , pp. 302-330
    • Powers, K.L.1    Brooks, P.J.2
  • 183
    • 84889564704 scopus 로고    scopus 로고
    • Effects of video-game play on information processing: A metaanalytic investigation
    • Powers, K. L., Brooks, P. J., Aldrich, N. J., Palladino, M. A., & Alfieri, L. (2013). Effects of video-game play on information processing: A metaanalytic investigation. Psychonomic Bulletin & Review, 20, 1055-1079. http://dx.doi.org/10.3758/s13423-013-0418-z
    • (2013) Psychonomic Bulletin & Review , vol.20 , pp. 1055-1079
    • Powers, K.L.1    Brooks, P.J.2    Aldrich, N.J.3    Palladino, M.A.4    Alfieri, L.5
  • 184
    • 30844437484 scopus 로고    scopus 로고
    • The relationship between computer-game preference, gender, and mental-rotation ability
    • Quaiser-Pohl, C., Geiser, C., & Lehmann, W. (2006). The relationship between computer-game preference, gender, and mental-rotation ability. Personality and Individual Differences, 40, 609-619. http://dx.doi.org/ 10.1016/j.paid.2005.07.015
    • (2006) Personality and Individual Differences , vol.40 , pp. 609-619
    • Quaiser-Pohl, C.1    Geiser, C.2    Lehmann, W.3
  • 185
    • 38249025102 scopus 로고
    • Space fortress as an IQ test?
    • Rabbitt, P., Banerji, N., & Szymanski, A. (1989). Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game. Acta Psychologica, 71, 243-257. http://dx.doi .org/10.1016/0001-6918(89)90011-5
    • (1989) Acta Psychologica , vol.71 , pp. 243-257
    • Rabbitt, P.1    Banerji, N.2    Szymanski, A.3
  • 186
    • 85019234949 scopus 로고    scopus 로고
    • Don't shoot the messenger: Still no evidence that video-game experience is related to cognitive abilities-A reply to Green et al
    • Redick, T. S., Unsworth, N., Kane, M. J., & Hambrick, D. Z. (2017). Don't shoot the messenger: Still no evidence that video-game experience is related to cognitive abilities-A reply to Green et al. Psychological Science, 28, 683-686. http://dx.doi.org/10.1177/0956797617698527
    • (2017) Psychological Science , vol.28 , pp. 683-686
    • Redick, T.S.1    Unsworth, N.2    Kane, M.J.3    Hambrick, D.Z.4
  • 187
    • 78449312020 scopus 로고    scopus 로고
    • Video game experience predicts virtual, but not real navigation performance
    • Richardson, A. E., Powers, M. E., & Bousquet, L. G. (2011). Video game experience predicts virtual, but not real navigation performance. Computers in Human Behavior, 27, 552-560. http://dx.doi.org/10.1016/j.chb.2010.10.003
    • (2011) Computers in Human Behavior , vol.27 , pp. 552-560
    • Richardson, A.E.1    Powers, M.E.2    Bousquet, L.G.3
  • 188
    • 0038284990 scopus 로고    scopus 로고
    • On the constraints of encapsulated knowledge: Clinical case representations by medical experts and subexperts
    • Rikers, R. M. J. P., Schmidt, H. G., & Boshuizen, H. P. A. (2002). On the constraints of encapsulated knowledge: Clinical case representations by medical experts and subexperts. Cognition and Instruction, 20, 27-45. http://dx.doi.org/10.1207/S1532690XCI2001_2
    • (2002) Cognition and Instruction , vol.20 , pp. 27-45
    • Rikers, R.M.J.P.1    Schmidt, H.G.2    Boshuizen, H.P.A.3
  • 190
    • 84982235367 scopus 로고    scopus 로고
    • Experimental but not sex differences of a mental rotation training program on adolescents
    • Rodán, A., Contreras, M. J., Elosúa, M. R., & Gimeno, P. (2016). Experimental but not sex differences of a mental rotation training program on adolescents. Frontiers in Psychology, 7, 1050. http://dx.doi .org/10.3389/fpsyg.2016.01050
    • (2016) Frontiers in Psychology , vol.7 , pp. 1050
    • Rodán, A.1    Contreras, M.J.2    Elosúa, M.R.3    Gimeno, P.4
  • 191
    • 33845580602 scopus 로고    scopus 로고
    • Predicting academic achievement with cognitive ability
    • Rohde, T. E., & Thompson, L. A. (2007). Predicting academic achievement with cognitive ability. Intelligence, 35, 83-92. http://dx.doi.org/10 .1016/j.intell.2006.05.004
    • (2007) Intelligence , vol.35 , pp. 83-92
    • Rohde, T.E.1    Thompson, L.A.2
  • 192
    • 84855994949 scopus 로고    scopus 로고
    • Enhanced implicit sequence learning in college-age video game players and musicians
    • Romano Bergstrom, J. C., Howard, J. H., Jr., & Howard, D. V. (2012). Enhanced implicit sequence learning in college-age video game players and musicians. Applied Cognitive Psychology, 26, 91-96. http://dx.doi .org/10.1002/acp.1800
    • (2012) Applied Cognitive Psychology , vol.26 , pp. 91-96
    • Romano Bergstrom, J.C.1    Howard, J.H.2    Howard, D.V.3
  • 193
    • 78449289193 scopus 로고    scopus 로고
    • Physical activity, fitness, weight status, and cognitive performance in adolescents
    • Ruiz, J. R., Ortega, F. B., Castillo, R., Martín-Matillas, M., Kwak, L., Vicente-Rodríguez, G., the AVENA Study Group. (2010). Physical activity, fitness, weight status, and cognitive performance in adolescents. The Journal of Pediatrics, 157, 917-922.e5. http://dx.doi.org/10.1016/j .jpeds.2010.06.026
    • (2010) The Journal of Pediatrics , vol.157 , pp. 917-922.e5
    • Ruiz, J.R.1    Ortega, F.B.2    Castillo, R.3    Martín-Matillas, M.4    Kwak, L.5    Vicente-Rodríguez, G.6
  • 194
    • 43949112979 scopus 로고    scopus 로고
    • Becoming an expert in the musical domain: It takes more than just practice
    • Ruthsatz, J., Detterman, D., Griscom, W. S., & Cirullo, B. A. (2008). Becoming an expert in the musical domain: It takes more than just practice. Intelligence, 36, 330-338. http://dx.doi.org/10.1016/j.intell.2007.08.003
    • (2008) Intelligence , vol.36 , pp. 330-338
    • Ruthsatz, J.1    Detterman, D.2    Griscom, W.S.3    Cirullo, B.A.4
  • 195
    • 85011423467 scopus 로고    scopus 로고
    • Checking the "Academic Selection" argument Chess players outperform non-chess players in cognitive skills related to intelligence: A meta-analysis.
    • Sala, G., Burgoyne, A. P., Macnamara, B. N., Hambrick, D. Z., Campitelli, G., & Gobet, F. (2017). Checking the "Academic Selection" argument. Chess players outperform non-chess players in cognitive skills related to intelligence: A meta-analysis. Intelligence, 61, 130-139. http://dx.doi .org/10.1016/j.intell.2017.01.013
    • (2017) Intelligence , vol.61 , pp. 130-139
    • Sala, G.1    Burgoyne, A.P.2    Macnamara, B.N.3    Hambrick, D.Z.4    Campitelli, G.5    Gobet, F.6
  • 196
    • 85014026726 scopus 로고    scopus 로고
    • The effects of chess instruction on pupils' cognitive and academic skills: State of the art and theoretical challenges
    • Sala, G., Foley, J. P., & Gobet, F. (2017). The effects of chess instruction on pupils' cognitive and academic skills: State of the art and theoretical challenges. Frontiers in Psychology, 8, 238. http://dx.doi.org/10.3389/fpsyg.2017.00238
    • (2017) Frontiers in Psychology , vol.8 , pp. 238
    • Sala, G.1    Foley, J.P.2    Gobet, F.3
  • 197
    • 84960118659 scopus 로고    scopus 로고
    • Do the benefits of chess instruction transfer to academic and cognitive skills?
    • Sala, G., & Gobet, F. (2016). Do the benefits of chess instruction transfer to academic and cognitive skills? A meta-analysis. Educational Research Review, 18, 46-57. http://dx.doi.org/10.1016/j.edurev.2016.02.002
    • (2016) A meta-analysis. Educational Research Review , vol.18 , pp. 46-57
    • Sala, G.1    Gobet, F.2
  • 198
    • 84992052273 scopus 로고    scopus 로고
    • Experts' memory superiority for domainspecific random material generalizes across fields of expertise: A metaanalysis
    • Sala, G., & Gobet, F. (2017a). Experts' memory superiority for domainspecific random material generalizes across fields of expertise: A metaanalysis. Memory & Cognition, 45, 183-193. http://dx.doi.org/10.3758/s13421-016-0663-2
    • (2017) Memory & Cognition , vol.45 , pp. 183-193
    • Sala, G.1    Gobet, F.2
  • 199
    • 85011373273 scopus 로고    scopus 로고
    • Working memory training in typically developing children: A meta-analysis of the available evidence
    • Sala, G., & Gobet, F. (2017b). Working memory training in typically developing children: A meta-analysis of the available evidence. Developmental Psychology, 53, 671- 685. http://dx.doi.org/10.1037/ dev0000265
    • (2017) Developmental Psychology , vol.53 , pp. 671- 685
    • Sala, G.1    Gobet, F.2
  • 200
    • 85000869321 scopus 로고    scopus 로고
    • When the music's over. Does music skill transfer to children's and young adolescents' cognitive and academic skills?
    • Sala, G., & Gobet, F. (2017c). When the music's over. Does music skill transfer to children's and young adolescents' cognitive and academic skills? A meta-analysis. Educational Research Review, 20, 55-67. http://dx.doi.org/10.1016/j.edurev.2016.11.005
    • (2017) A meta-analysis. Educational Research Review , vol.20 , pp. 55-67
    • Sala, G.1    Gobet, F.2
  • 201
    • 84856194341 scopus 로고    scopus 로고
    • Enhancing visuospatial performance through video game training to increase learning in visuospatial science domains
    • Sanchez, C. A. (2012). Enhancing visuospatial performance through video game training to increase learning in visuospatial science domains. Psychonomic Bulletin & Review, 19, 58-65. http://dx.doi.org/10.3758/ s13423-011-0177-7
    • (2012) Psychonomic Bulletin & Review , vol.19 , pp. 58-65
    • Sanchez, C.A.1
  • 203
    • 33745178812 scopus 로고    scopus 로고
    • Long-term positive associations between music lessons and IQ
    • Schellenberg, E. G. (2006). Long-term positive associations between music lessons and IQ. Journal of Educational Psychology, 98, 457-468. http:// dx.doi.org/10.1037/0022-0663.98.2.457
    • (2006) Journal of Educational Psychology , vol.98 , pp. 457-468
    • Schellenberg, E.G.1
  • 205
    • 84938596252 scopus 로고    scopus 로고
    • Video game experience and its influence on visual attention parameters: An investigation using the framework of the Theory of Visual Attention (TVA)
    • Schubert, T., Finke, K., Redel, P., Kluckow, S., Müller, H., & Strobach, T. (2015). Video game experience and its influence on visual attention parameters: An investigation using the framework of the Theory of Visual Attention (TVA). Acta Psychologica, 157, 200-214. http://dx.doi .org/10.1016/j.actpsy.2015.03.005
    • (2015) Acta Psychologica , vol.157 , pp. 200-214
    • Schubert, T.1    Finke, K.2    Redel, P.3    Kluckow, S.4    Müller, H.5    Strobach, T.6
  • 207
    • 48949119520 scopus 로고    scopus 로고
    • Age-related changes in attentional tracking of multiple moving objects
    • Sekuler, R., McLaughlin, C., & Yotsumoto, Y. (2008). Age-related changes in attentional tracking of multiple moving objects. Perception, 37, 867-876. http://dx.doi.org/10.1068/p5923
    • (2008) Perception , vol.37 , pp. 867-876
    • Sekuler, R.1    McLaughlin, C.2    Yotsumoto, Y.3
  • 208
    • 84865194516 scopus 로고    scopus 로고
    • Is working memory training effective?
    • Shipstead, Z., Redick, T. S., & Engle, R. W. (2012). Is working memory training effective? Psychological Bulletin, 138, 628-654. http://dx.doi .org/10.1037/a0027473
    • (2012) Psychological Bulletin , vol.138 , pp. 628-654
    • Shipstead, Z.1    Redick, T.S.2    Engle, R.W.3
  • 209
    • 84907195321 scopus 로고    scopus 로고
    • The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills
    • Shute, V. J., Ventura, M., & Ke, F. (2015). The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills. Computers & Education, 80, 58-67. http://dx.doi.org/10.1016/j.compedu.2014 .08.013
    • (2015) Computers & Education , vol.80 , pp. 58-67
    • Shute, V.J.1    Ventura, M.2    Ke, F.3
  • 211
    • 8744316922 scopus 로고    scopus 로고
    • Domain specificity of spatial expertise: The case of video game players
    • Sims, V. K., & Mayer, R. E. (2002). Domain specificity of spatial expertise: The case of video game players. Applied Cognitive Psychology, 16, 97-115. http://dx.doi.org/10.1002/acp.759
    • (2002) Applied Cognitive Psychology , vol.16 , pp. 97-115
    • Sims, V.K.1    Mayer, R.E.2
  • 212
    • 0016925121 scopus 로고
    • Visual perception of musical notation: Registering pitch symbols in memory
    • Sloboda, J. A. (1976). Visual perception of musical notation: Registering pitch symbols in memory. The Quarterly Journal of Experimental Psychology, 28, 1-16. http://dx.doi.org/10.1080/14640747608400532
    • (1976) The Quarterly Journal of Experimental Psychology , vol.28 , pp. 1-16
    • Sloboda, J.A.1
  • 214
    • 84862998880 scopus 로고    scopus 로고
    • Competitive versus cooperative exergame play for African American adolescents' executive function skills: Short-term effects in a long-term training intervention
    • Staiano, A. E., Abraham, A. A., & Calvert, S. L. (2012). Competitive versus cooperative exergame play for African American adolescents' executive function skills: Short-term effects in a long-term training intervention. Developmental Psychology, 48, 337-342. http://dx.doi.org/ 10.1037/a0026938
    • (2012) Developmental Psychology , vol.48 , pp. 337-342
    • Staiano, A.E.1    Abraham, A.A.2    Calvert, S.L.3
  • 215
    • 84955482139 scopus 로고    scopus 로고
    • Action video gaming and cognitive control: Playing first person shooter games is associated with improved action cascading but not inhibition
    • Steenbergen, L., Sellaro, R., Stock, A. K., Beste, C., & Colzato, L. S. (2015). Action video gaming and cognitive control: Playing first person shooter games is associated with improved action cascading but not inhibition. PLoS ONE, 10, e0144364. http://dx.doi.org/10.1371/journal .pone.0144364
    • (2015) PLoS ONE , vol.10
    • Steenbergen, L.1    Sellaro, R.2    Stock, A.K.3    Beste, C.4    Colzato, L.S.5
  • 216
    • 84857262164 scopus 로고    scopus 로고
    • Space Fortress game training and executive control in older adults: A pilot intervention
    • Stern, Y., Blumen, H. M., Rich, L. W., Richards, A., Herzberg, G., & Gopher, D. (2011). Space Fortress game training and executive control in older adults: A pilot intervention. Aging, Neuropsychology and Cognition, 18, 653-677. http://dx.doi.org/10.1080/13825585.2011.613450
    • (2011) Aging, Neuropsychology and Cognition , vol.18 , pp. 653-677
    • Stern, Y.1    Blumen, H.M.2    Rich, L.W.3    Richards, A.4    Herzberg, G.5    Gopher, D.6
  • 217
    • 84858715740 scopus 로고    scopus 로고
    • Video game practice optimizes executive control skills in dual-task and task switching situations
    • Strobach, T., Frensch, P. A., & Schubert, T. (2012). Video game practice optimizes executive control skills in dual-task and task switching situations. Acta Psychologica, 140, 13-24. http://dx.doi.org/10.1016/j .actpsy.2012.02.001
    • (2012) Acta Psychologica , vol.140 , pp. 13-24
    • Strobach, T.1    Frensch, P.A.2    Schubert, T.3
  • 219
    • 21144440191 scopus 로고
    • Effect of video game practice on spatial skills in girls and boys
    • Subrahmanyam, K., & Greenfield, P. M. (1994). Effect of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 15, 13-32. http://dx.doi.org/10.1016/0193-3973 (94)90004-3
    • (1994) Journal of Applied Developmental Psychology , vol.15 , pp. 13-32
    • Subrahmanyam, K.1    Greenfield, P.M.2
  • 220
    • 84855813612 scopus 로고    scopus 로고
    • Action video game players form more detailed representation of objects
    • Sungur, H., & Boduroglu, A. (2012). Action video game players form more detailed representation of objects. Acta Psychologica, 139, 327-334. http://dx.doi.org/10.1016/j.actpsy.2011.12.002
    • (2012) Acta Psychologica , vol.139 , pp. 327-334
    • Sungur, H.1    Boduroglu, A.2
  • 222
    • 85009686699 scopus 로고    scopus 로고
    • Theoretical models of training and transfer effects.
    • In T. Strobach & J. Karbach (Eds.), New York, NY: Springer.
    • Taatgen, N. A. (2016). Theoretical models of training and transfer effects. In T. Strobach & J. Karbach (Eds.), Cognitive training: An overview of features and applications (pp. 19-29). New York, NY: Springer. http:// dx.doi.org/10.1007/978-3-319-42662-4_3
    • (2016) Cognitive training: An overview of features and applications , pp. 19-29
    • Taatgen, N.A.1
  • 223
    • 84878891233 scopus 로고    scopus 로고
    • Larger right posterior parietal volume in action video game experts: A behavioral and voxel-based morphometry (VBM) study
    • Tanaka, S., Ikeda, H., Kasahara, K., Kato, R., Tsubomi, H., Sugawara, S. K., Watanabe, K. (2013). Larger right posterior parietal volume in action video game experts: A behavioral and voxel-based morphometry (VBM) study. PLoS ONE, 8, e66998. http://dx.doi.org/10.1371/journal.pone.0066998
    • (2013) PLoS ONE , vol.8
    • Tanaka, S.1    Ikeda, H.2    Kasahara, K.3    Kato, R.4    Tsubomi, H.5    Sugawara, S.K.6    Watanabe, K.7
  • 224
    • 84959324926 scopus 로고    scopus 로고
    • Robust variance estimation with dependent effect sizes: Practical considerations including a software tutorial in Stata and SPSS
    • Tanner-Smith, E. E., & Tipton, E. (2014). Robust variance estimation with dependent effect sizes: Practical considerations including a software tutorial in Stata and SPSS. Research Synthesis Methods, 5, 13-30. http://dx.doi.org/10.1002/jrsm.1091
    • (2014) Research Synthesis Methods , vol.5 , pp. 13-30
    • Tanner-Smith, E.E.1    Tipton, E.2
  • 225
    • 85015265757 scopus 로고    scopus 로고
    • Handling complex meta-analytic data structures using robust variance estimates: A tutorial in R
    • Tanner-Smith, E. E., Tipton, E., & Polanin, J. R. (2016). Handling complex meta-analytic data structures using robust variance estimates: A tutorial in R. Journal of Developmental and Life-Course Criminology, 2, 85-112. http://dx.doi.org/10.1007/s40865-016-0026-5
    • (2016) Journal of Developmental and Life-Course Criminology , vol.2 , pp. 85-112
    • Tanner-Smith, E.E.1    Tipton, E.2    Polanin, J.R.3
  • 226
    • 60849124259 scopus 로고    scopus 로고
    • Durable and generalized effects of spatial experience on mental rotation: Gender differences in growth patterns
    • Terlecki, M. S., Newcombe, N. S., & Little, M. (2008). Durable and generalized effects of spatial experience on mental rotation: Gender differences in growth patterns. Applied Cognitive Psychology, 22, 996-1015. http://dx.doi.org/10.1002/acp.1420
    • (2008) Applied Cognitive Psychology , vol.22 , pp. 996-1015
    • Terlecki, M.S.1    Newcombe, N.S.2    Little, M.3
  • 227
    • 33751551663 scopus 로고
    • The influence of improvement in one mental function upon the efficiency of other functions. (I)
    • Thorndike, E. L., & Woodworth, R. S. (1901). The influence of improvement in one mental function upon the efficiency of other functions. (I). Psychological Review, 8, 247-261. http://dx.doi.org/10.1037/h0074898
    • (1901) Psychological Review , vol.8 , pp. 247-261
    • Thorndike, E.L.1    Woodworth, R.S.2
  • 229
    • 84921758213 scopus 로고    scopus 로고
    • Video game training enhances cognition of older adults: A meta-analytic study
    • Toril, P., Reales, J. M., & Ballesteros, S. (2014). Video game training enhances cognition of older adults: A meta-analytic study. Psychology and Aging, 29, 706-716. http://dx.doi.org/10.1037/a0037507
    • (2014) Psychology and Aging , vol.29 , pp. 706-716
    • Toril, P.1    Reales, J.M.2    Ballesteros, S.3
  • 230
    • 23744482111 scopus 로고    scopus 로고
    • Multiple-object tracking in children: The "Catch the Spies" task
    • Trick, L. M., Jaspers-Fayer, F., & Sethi, N. (2005). Multiple-object tracking in children: The "Catch the Spies" task. Cognitive Development, 20, 373-387. http://dx.doi.org/10.1016/j.cogdev.2005.05.009
    • (2005) Cognitive Development , vol.20 , pp. 373-387
    • Trick, L.M.1    Jaspers-Fayer, F.2    Sethi, N.3
  • 233
    • 84855522078 scopus 로고    scopus 로고
    • Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition
    • Valadez, J. J., & Ferguson, C. J. (2012). Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition. Computers in Human Behavior, 28, 608-616. http://dx.doi.org/10.1016/j.chb.2011.11.006
    • (2012) Computers in Human Behavior , vol.28 , pp. 608-616
    • Valadez, J.J.1    Ferguson, C.J.2
  • 234
    • 84878615418 scopus 로고    scopus 로고
    • The gorilla in the room: The impacts of video-game play on visual attention
    • Vallett, D. B., Lamb, R. L., & Annetta, L. A. (2013). The gorilla in the room: The impacts of video-game play on visual attention. Computers in Human Behavior, 29, 2183-2187. http://dx.doi.org/10.1016/j.chb.2013.05.001
    • (2013) Computers in Human Behavior , vol.29 , pp. 2183-2187
    • Vallett, D.B.1    Lamb, R.L.2    Annetta, L.A.3
  • 236
    • 0031173071 scopus 로고    scopus 로고
    • Children and videogames: Leisure activities, aggression, social integration, and school performance
    • van Schie, E. G. M., & Wiegman, O. (1997). Children and videogames: Leisure activities, aggression, social integration, and school performance. Journal of Applied Social Psychology, 27, 1175-1194. http://dx .doi.org/10.1111/j.1559-1816.1997.tb01800.x
    • (1997) Journal of Applied Social Psychology , vol.27 , pp. 1175-1194
    • van Schie, E.G.M.1    Wiegman, O.2
  • 237
    • 34547685324 scopus 로고    scopus 로고
    • The effects of video game playing on academic task performance and brain wave activity (Doctoral dissertation).
    • (UMI No. 3054150).
    • Vaupel, C. (2002). The effects of video game playing on academic task performance and brain wave activity (Doctoral dissertation). Retrieved from ProQuest Dissertations and Theses database. (UMI No. 3054150)
    • (2002) ProQuest Dissertations and Theses database.
    • Vaupel, C.1
  • 238
    • 30544451496 scopus 로고    scopus 로고
    • Publication bias in research synthesis: Sensitivity analysis using a priori weight functions
    • Vevea, J. L., & Woods, C. M. (2005). Publication bias in research synthesis: Sensitivity analysis using a priori weight functions. Psychological Methods, 10, 428-443. http://dx.doi.org/10.1037/1082-989X.10.4.428
    • (2005) Psychological Methods , vol.10 , pp. 428-443
    • Vevea, J.L.1    Woods, C.M.2
  • 239
    • 77958110812 scopus 로고    scopus 로고
    • Conducting meta-analysis in R with the metafor package
    • Viechtbauer, W. (2010). Conducting meta-analysis in R with the metafor package. Journal of Statistical Software, 36, 1-48. http://dx.doi.org/10 .18637/jss.v036.i03
    • (2010) Journal of Statistical Software , vol.36 , pp. 1-48
    • Viechtbauer, W.1
  • 240
    • 79952453322 scopus 로고    scopus 로고
    • Outlier and influence diagnostics for meta-analysis
    • Viechtbauer, W., & Cheung, M. W. L. (2010). Outlier and influence diagnostics for meta-analysis. Research Synthesis Methods, 1, 112-125. http://dx.doi.org/10.1002/jrsm.11
    • (2010) Research Synthesis Methods , vol.1 , pp. 112-125
    • Viechtbauer, W.1    Cheung, M.W.L.2
  • 241
    • 67349222511 scopus 로고    scopus 로고
    • Spatial ability for STEM domains: Aligning over 50 years of cumulative psychological knowledge solidifies its importance
    • Wai, J., Lubinski, D., & Benbow, C. P. (2009). Spatial ability for STEM domains: Aligning over 50 years of cumulative psychological knowledge solidifies its importance. Journal of Educational Psychology, 101, 817-835. http://dx.doi.org/10.1037/a0016127
    • (2009) Journal of Educational Psychology , vol.101 , pp. 817-835
    • Wai, J.1    Lubinski, D.2    Benbow, C.P.3
  • 242
    • 84980021813 scopus 로고    scopus 로고
    • Action video game training for healthy adults: A meta-analytic study
    • Wang, P., Liu, H. H., Zhu, X. T., Meng, T., Li, H. J., & Zuo, X. N. (2016). Action video game training for healthy adults: A meta-analytic study. Frontiers in Psychology, 7, 907. http://dx.doi.org/10.3389/fpsyg.2016.00907
    • (2016) Frontiers in Psychology , vol.7 , pp. 907
    • Wang, P.1    Liu, H.H.2    Zhu, X.T.3    Meng, T.4    Li, H.J.5    Zuo, X.N.6
  • 243
    • 58049124952 scopus 로고    scopus 로고
    • Visuospatial experience modulates attentional capture: Evidence from action video game players
    • West, G. L., Stevens, S. A., Pun, C., & Pratt, J. (2008). Visuospatial experience modulates attentional capture: Evidence from action video game players. Journal of Vision, 8, 1-9. http://dx.doi.org/10.1167/8.16.13
    • (2008) Journal of Vision , vol.8 , pp. 1-9
    • West, G.L.1    Stevens, S.A.2    Pun, C.3    Pratt, J.4
  • 244
    • 84860267808 scopus 로고    scopus 로고
    • Individual differences in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults
    • Whitlock, L. A., McLaughlin, A. C., & Allaire, J. C. (2012). Individual differences in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults. Computers in Human Behavior, 28, 1091-1096. http://dx.doi.org/10.1016/j.chb.2012.01.012
    • (2012) Computers in Human Behavior , vol.28 , pp. 1091-1096
    • Whitlock, L.A.1    McLaughlin, A.C.2    Allaire, J.C.3
  • 246
    • 84871457231 scopus 로고    scopus 로고
    • Intensive video gaming improves encoding speed to visual short-term memory in young male adults
    • Wilms, I. L., Petersen, A., & Vangkilde, S. (2013). Intensive video gaming improves encoding speed to visual short-term memory in young male adults. Acta Psychologica, 142, 108-118. http://dx.doi.org/10 .1016/j.actpsy.2012.11.003
    • (2013) Acta Psychologica , vol.142 , pp. 108-118
    • Wilms, I.L.1    Petersen, A.2    Vangkilde, S.3
  • 247
    • 84860382318 scopus 로고    scopus 로고
    • Playing a first-person shooter video game induces neuroplastic change
    • Wu, S., Cheng, C. K., Feng, J., D'Angelo, L., Alain, C., & Spence, I. (2012). Playing a first-person shooter video game induces neuroplastic change. Journal of Cognitive Neuroscience, 24, 1286-1293. http://dx.doi.org/10.1162/jocn_a_00192
    • (2012) Journal of Cognitive Neuroscience , vol.24 , pp. 1286-1293
    • Wu, S.1    Cheng, C.K.2    Feng, J.3    D'Angelo, L.4    Alain, C.5    Spence, I.6
  • 248
    • 84876559339 scopus 로고    scopus 로고
    • Playing shooter and driving videogames improves top-down guidance in visual search
    • Wu, S., & Spence, I. (2013). Playing shooter and driving videogames improves top-down guidance in visual search. Attention, Perception, & Psychophysics, 75, 673- 686. http://dx.doi.org/10.3758/s13414-013-0440-2
    • (2013) Attention, Perception, & Psychophysics , vol.75 , pp. 673- 686
    • Wu, S.1    Spence, I.2
  • 249
    • 84969949587 scopus 로고    scopus 로고
    • Training young children on sequential relations among numbers and spatial decomposition: Differential transfer to number line and mental transformation tasks
    • Xu, C., & LeFevre, J. A. (2016). Training young children on sequential relations among numbers and spatial decomposition: Differential transfer to number line and mental transformation tasks. Developmental Psychology, 52, 854-866. http://dx.doi.org/10.1037/dev0000124
    • (2016) Developmental Psychology , vol.52 , pp. 854-866
    • Xu, C.1    LeFevre, J.A.2
  • 253
    • 84933675340 scopus 로고    scopus 로고
    • Higher integrity of the motor and visual pathways in long-term video game players
    • Zhang, Y., Du, G., Yang, Y., Qin, W., Li, X., & Zhang, Q. (2015). Higher integrity of the motor and visual pathways in long-term video game players. Frontiers in Human Neuroscience, 9, 98. http://dx.doi.org/10 .3389/fnhum.2015.00098
    • (2015) Frontiers in Human Neuroscience , vol.9 , pp. 98
    • Zhang, Y.1    Du, G.2    Yang, Y.3    Qin, W.4    Li, X.5    Zhang, Q.6


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.