-
1
-
-
77649200186
-
Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: A meta-analytic review
-
Anderson C.A., Shibuya A., Ihori N., Swing E.L., Bushman B.J., Sakamoto A., et al. Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: A meta-analytic review. Psychological Bulletin 2010, 136(2):151-173.
-
(2010)
Psychological Bulletin
, vol.136
, Issue.2
, pp. 151-173
-
-
Anderson, C.A.1
Shibuya, A.2
Ihori, N.3
Swing, E.L.4
Bushman, B.J.5
Sakamoto, A.6
-
2
-
-
0016717106
-
The main sequence, a tool for studying human eye movements
-
Bahill A.T., Clark M.R., Stark L. The main sequence, a tool for studying human eye movements. Mathematical Biosciences 1975, 24:191-204.
-
(1975)
Mathematical Biosciences
, vol.24
, pp. 191-204
-
-
Bahill, A.T.1
Clark, M.R.2
Stark, L.3
-
3
-
-
84860872664
-
Neural bases of selective attention in action video game players
-
Bavelier D., Achtman R.L., Mani M., Focker J. Neural bases of selective attention in action video game players. Vision Research 2012, 61:132-143.
-
(2012)
Vision Research
, vol.61
, pp. 132-143
-
-
Bavelier, D.1
Achtman, R.L.2
Mani, M.3
Focker, J.4
-
4
-
-
0018420433
-
An analysis of the saccadic system by means of double step stimuli
-
Becker W., Jurgens R. An analysis of the saccadic system by means of double step stimuli. Vision Research 1979, 19(9):967-983.
-
(1979)
Vision Research
, vol.19
, Issue.9
, pp. 967-983
-
-
Becker, W.1
Jurgens, R.2
-
5
-
-
84866660597
-
Looking for discriminating is different from looking for looking's sake
-
Bieg H.J., Bresciani J.P., Bulthoff H.H., Chuang L.L. Looking for discriminating is different from looking for looking's sake. PLoS ONE 2012, 7(9):e45445.
-
(2012)
PLoS ONE
, vol.7
, Issue.9
-
-
Bieg, H.J.1
Bresciani, J.P.2
Bulthoff, H.H.3
Chuang, L.L.4
-
7
-
-
54049103891
-
The effects of video game playing on attention, memory, and executive control
-
Boot W.R., Kramer A.F., Simons D.J., Fabiani M., Gratton G. The effects of video game playing on attention, memory, and executive control. Acta Psychologica (Amsterdam) 2008, 129(3):387-398.
-
(2008)
Acta Psychologica (Amsterdam)
, vol.129
, Issue.3
, pp. 387-398
-
-
Boot, W.R.1
Kramer, A.F.2
Simons, D.J.3
Fabiani, M.4
Gratton, G.5
-
8
-
-
0030612822
-
The psychophysics toolbox
-
Brainard D.H. The psychophysics toolbox. Spatial Vision 1997, 10(4):433-436.
-
(1997)
Spatial Vision
, vol.10
, Issue.4
, pp. 433-436
-
-
Brainard, D.H.1
-
9
-
-
84865202586
-
Common mechanisms of human perceptual and motor learning
-
Censor N., Sagi D., Cohen L.G. Common mechanisms of human perceptual and motor learning. Nature Reviews Neuroscience 2012, 13(9):658-664.
-
(2012)
Nature Reviews Neuroscience
, vol.13
, Issue.9
, pp. 658-664
-
-
Censor, N.1
Sagi, D.2
Cohen, L.G.3
-
10
-
-
77955286213
-
Reduced attentional capture in action video game players
-
Chisholm J.D., Hickey C., Theeuwes J., Kingstone A. Reduced attentional capture in action video game players. Attention, Perception, and Psychophysics 2010, 72(3):667-671.
-
(2010)
Attention, Perception, and Psychophysics
, vol.72
, Issue.3
, pp. 667-671
-
-
Chisholm, J.D.1
Hickey, C.2
Theeuwes, J.3
Kingstone, A.4
-
11
-
-
78650840824
-
Enhanced change detection performance reveals improved strategy use in avid action video game players
-
Clark K., Fleck M.S., Mitroff S.R. Enhanced change detection performance reveals improved strategy use in avid action video game players. Acta Psychologica (Amsterdam) 2011, 136(1):67-72.
-
(2011)
Acta Psychologica (Amsterdam)
, vol.136
, Issue.1
, pp. 67-72
-
-
Clark, K.1
Fleck, M.S.2
Mitroff, S.R.3
-
12
-
-
84893850302
-
Action video gaming and cognitive control: Playing first person shooter games is associated with improvement in working memory but not action inhibition
-
Colzato L.S., van den Wildenberg W.P., Zmigrod S., Hommel B. Action video gaming and cognitive control: Playing first person shooter games is associated with improvement in working memory but not action inhibition. Psychological Research 2012.
-
(2012)
Psychological Research
-
-
Colzato, L.S.1
van den Wildenberg, W.P.2
Zmigrod, S.3
Hommel, B.4
-
13
-
-
0029884453
-
Saccade target selection and object recognition: Evidence for a common attentional mechanism
-
Deubel H., Schneider W.X. Saccade target selection and object recognition: Evidence for a common attentional mechanism. Vision Research 1996, 36(12):1827-1837.
-
(1996)
Vision Research
, vol.36
, Issue.12
, pp. 1827-1837
-
-
Deubel, H.1
Schneider, W.X.2
-
14
-
-
77955292087
-
Video game players show more precise multisensory temporal processing abilities
-
Donohue S.E., Woldorff M.G., Mitroff S.R. Video game players show more precise multisensory temporal processing abilities. Attention, Perception, and Psychophysics 2010, 72(4):1120-1129.
-
(2010)
Attention, Perception, and Psychophysics
, vol.72
, Issue.4
, pp. 1120-1129
-
-
Donohue, S.E.1
Woldorff, M.G.2
Mitroff, S.R.3
-
16
-
-
0036402770
-
The antisaccade task in a sample of 2,006 young men. I. Normal population characteristics
-
Evdokimidis I., Smyrnis N., Constantinidis T.S., Stefanis N.C., Avramopoulos D., Paximadis C., et al. The antisaccade task in a sample of 2,006 young men. I. Normal population characteristics. Experimental Brain Research 2002, 147(1):45-52.
-
(2002)
Experimental Brain Research
, vol.147
, Issue.1
, pp. 45-52
-
-
Evdokimidis, I.1
Smyrnis, N.2
Constantinidis, T.S.3
Stefanis, N.C.4
Avramopoulos, D.5
Paximadis, C.6
-
17
-
-
79551504667
-
Call of (civic) duty: Action games and civic behavior in a large sample of youth
-
Ferguson C.J. Call of (civic) duty: Action games and civic behavior in a large sample of youth. Computers in Human Behavior 2011, 27:770-775.
-
(2011)
Computers in Human Behavior
, vol.27
, pp. 770-775
-
-
Ferguson, C.J.1
-
18
-
-
0038700754
-
Action video game modifies visual selective attention
-
Green C.S., Bavelier D. Action video game modifies visual selective attention. Nature 2003, 423(6939):534-537.
-
(2003)
Nature
, vol.423
, Issue.6939
, pp. 534-537
-
-
Green, C.S.1
Bavelier, D.2
-
19
-
-
0021813556
-
Frontal lobe lesions in man cause difficulties in suppressing reflexive glances and in generating goal-directed saccades
-
Guitton D., Buchtel H.A., Douglas R.M. Frontal lobe lesions in man cause difficulties in suppressing reflexive glances and in generating goal-directed saccades. Experimental Brain Research 1985, 58(3):455-472.
-
(1985)
Experimental Brain Research
, vol.58
, Issue.3
, pp. 455-472
-
-
Guitton, D.1
Buchtel, H.A.2
Douglas, R.M.3
-
20
-
-
0018121115
-
Primary and secondary saccades to goals defined by instructions
-
Hallett P.E. Primary and secondary saccades to goals defined by instructions. Vision Research 1978, 18(10):1279-1296.
-
(1978)
Vision Research
, vol.18
, Issue.10
, pp. 1279-1296
-
-
Hallett, P.E.1
-
21
-
-
0029356126
-
The role of visual attention in saccadic eye movements
-
Hoffman J.E., Subramaniam B. The role of visual attention in saccadic eye movements. Perception and Psychophysics 1995, 57(6):787-795.
-
(1995)
Perception and Psychophysics
, vol.57
, Issue.6
, pp. 787-795
-
-
Hoffman, J.E.1
Subramaniam, B.2
-
22
-
-
84946263679
-
Robust regression using iteratively reweighted least-squares
-
Holland P.W., Welsch R.E. Robust regression using iteratively reweighted least-squares. Communications in Statistics 1977, 6(9):14.
-
(1977)
Communications in Statistics
, vol.6
, Issue.9
, pp. 14
-
-
Holland, P.W.1
Welsch, R.E.2
-
23
-
-
81755188433
-
Changes in search rate but not in the dynamics of exogenous attention in action videogame players
-
Hubert-Wallander B., Green C.S., Sugarman M., Bavelier D. Changes in search rate but not in the dynamics of exogenous attention in action videogame players. Attention, Perception, and Psychophysics 2011, 73(8):2399-2412.
-
(2011)
Attention, Perception, and Psychophysics
, vol.73
, Issue.8
, pp. 2399-2412
-
-
Hubert-Wallander, B.1
Green, C.S.2
Sugarman, M.3
Bavelier, D.4
-
24
-
-
33646002617
-
Preparation and execution of saccades: The problem of limited capacity of computational resources
-
Ilg U.J., Jin Y., Schumann S., Schwarz U. Preparation and execution of saccades: The problem of limited capacity of computational resources. Experimental Brain Research 2006, 171(1):7-15.
-
(2006)
Experimental Brain Research
, vol.171
, Issue.1
, pp. 7-15
-
-
Ilg, U.J.1
Jin, Y.2
Schumann, S.3
Schwarz, U.4
-
25
-
-
0037739619
-
Effects of ethanol on anti-saccade task performance
-
Khan S.A., Ford K., Timney B., Everling S. Effects of ethanol on anti-saccade task performance. Experimental Brain Research 2003, 150(1):68-74.
-
(2003)
Experimental Brain Research
, vol.150
, Issue.1
, pp. 68-74
-
-
Khan, S.A.1
Ford, K.2
Timney, B.3
Everling, S.4
-
26
-
-
0029037304
-
The role of attention in the programming of saccades
-
Kowler E., Anderson E., Dosher B., Blaser E. The role of attention in the programming of saccades. Vision Research 1995, 35(13):1897-1916.
-
(1995)
Vision Research
, vol.35
, Issue.13
, pp. 1897-1916
-
-
Kowler, E.1
Anderson, E.2
Dosher, B.3
Blaser, E.4
-
27
-
-
84902254794
-
Playing Super Mario induces structural brain plasticity: Gray matter changes resulting from training with a commercial video game
-
Kuhn S., Gleich T., Lorenz R.C., Lindenberger U., Gallinat J. Playing Super Mario induces structural brain plasticity: Gray matter changes resulting from training with a commercial video game. Molecular Psychiatry 2013.
-
(2013)
Molecular Psychiatry
-
-
Kuhn, S.1
Gleich, T.2
Lorenz, R.C.3
Lindenberger, U.4
Gallinat, J.5
-
28
-
-
67349273350
-
Enhancing the contrast sensitivity function through action video game training
-
Li R., Polat U., Makous W., Bavelier D. Enhancing the contrast sensitivity function through action video game training. Nature Neuroscience 2009, 12(5):549-551.
-
(2009)
Nature Neuroscience
, vol.12
, Issue.5
, pp. 549-551
-
-
Li, R.1
Polat, U.2
Makous, W.3
Bavelier, D.4
-
29
-
-
0016690034
-
Effect of mean reaction time on saccadic responses to two-step stimuli with horizontal and vertical components
-
Lisberger S.G., Fuchs A.F., King W.M., Evinger L.C. Effect of mean reaction time on saccadic responses to two-step stimuli with horizontal and vertical components. Vision Research 1975, 15:1021-1025.
-
(1975)
Vision Research
, vol.15
, pp. 1021-1025
-
-
Lisberger, S.G.1
Fuchs, A.F.2
King, W.M.3
Evinger, L.C.4
-
31
-
-
78751519393
-
Neural basis of superior performance of action videogame players in an attention-demanding task
-
Mishra J., Zinni M., Bavelier D., Hillyard S.A. Neural basis of superior performance of action videogame players in an attention-demanding task. Journal of Neuroscience 2011, 31(3):992-998.
-
(2011)
Journal of Neuroscience
, vol.31
, Issue.3
, pp. 992-998
-
-
Mishra, J.1
Zinni, M.2
Bavelier, D.3
Hillyard, S.A.4
-
32
-
-
27644483824
-
The urgency to look: Prompt saccades to the benefit of perception
-
Montagnini A., Chelazzi L. The urgency to look: Prompt saccades to the benefit of perception. Vision Research 2005, 45(27):3391-3401.
-
(2005)
Vision Research
, vol.45
, Issue.27
, pp. 3391-3401
-
-
Montagnini, A.1
Chelazzi, L.2
-
33
-
-
1342268175
-
Look away: The anti-saccade task and the voluntary control of eye movement
-
Munoz D.P., Everling S. Look away: The anti-saccade task and the voluntary control of eye movement. Nature Reviews Neuroscience 2004, 5(3):218-228.
-
(2004)
Nature Reviews Neuroscience
, vol.5
, Issue.3
, pp. 218-228
-
-
Munoz, D.P.1
Everling, S.2
-
34
-
-
0030612832
-
The VideoToolbox software for visual psychophysics: Transforming numbers into movies
-
Pelli D.G. The VideoToolbox software for visual psychophysics: Transforming numbers into movies. Spatial Vision 1997, 10(4):437-442.
-
(1997)
Spatial Vision
, vol.10
, Issue.4
, pp. 437-442
-
-
Pelli, D.G.1
-
37
-
-
0036533885
-
Saccadic inhibition in voluntary and reflexive saccades
-
Reingold E.M., Stampe D.M. Saccadic inhibition in voluntary and reflexive saccades. Journal of Cognitive Neuroscience 2002, 14(3):371-388.
-
(2002)
Journal of Cognitive Neuroscience
, vol.14
, Issue.3
, pp. 371-388
-
-
Reingold, E.M.1
Stampe, D.M.2
-
39
-
-
33847112123
-
The impact of video games on training surgeons in the 21st century
-
discussion 186
-
Rosser J.C., Lynch P.J., Cuddihy L., Gentile D.A., Klonsky J., et al. The impact of video games on training surgeons in the 21st century. Archives of Surgery 2007, 142(2):181-186. discussion 186.
-
(2007)
Archives of Surgery
, vol.142
, Issue.2
, pp. 181-186
-
-
Rosser, J.C.1
Lynch, P.J.2
Cuddihy, L.3
Gentile, D.A.4
Klonsky, J.5
-
41
-
-
0023231720
-
A parametric analysis of human saccades in different experimental paradigms
-
Smit A.C., Van Gisbergen J.A., Cools A.R. A parametric analysis of human saccades in different experimental paradigms. Vision Research 1987, 27(10):1745-1762.
-
(1987)
Vision Research
, vol.27
, Issue.10
, pp. 1745-1762
-
-
Smit, A.C.1
Van Gisbergen, J.A.2
Cools, A.R.3
-
42
-
-
0036884317
-
The brainstem control of saccadic eye movements
-
Sparks D.L. The brainstem control of saccadic eye movements. Nature Reviews Neuroscience 2002, 3(12):952-964.
-
(2002)
Nature Reviews Neuroscience
, vol.3
, Issue.12
, pp. 952-964
-
-
Sparks, D.L.1
-
43
-
-
0036138643
-
Modulation of saccadic eye movements by predicted reward outcome
-
Takikawa Y., Kawagoe R., Itoh H., Nakahara H., Hikosaka O. Modulation of saccadic eye movements by predicted reward outcome. Experimental Brain Research 2002, 142(2):284-291.
-
(2002)
Experimental Brain Research
, vol.142
, Issue.2
, pp. 284-291
-
-
Takikawa, Y.1
Kawagoe, R.2
Itoh, H.3
Nakahara, H.4
Hikosaka, O.5
-
44
-
-
58049124952
-
Visuospatial experience modulates attentional capture: Evidence from action video game players
-
(article no. 13)
-
West G.L., Stevens S.A., Pun C., Pratt J. Visuospatial experience modulates attentional capture: Evidence from action video game players. Journal of Vision 2008, 8(16):11-19. (article no. 13).
-
(2008)
Journal of Vision
, vol.8
, Issue.16
, pp. 11-19
-
-
West, G.L.1
Stevens, S.A.2
Pun, C.3
Pratt, J.4
-
45
-
-
67650744256
-
The intrinsic value of visual information affects saccade velocities
-
Xu-Wilson M., Zee D.S., Shadmehr R. The intrinsic value of visual information affects saccade velocities. Experimental Brain Research 2009, 196(4):475-481.
-
(2009)
Experimental Brain Research
, vol.196
, Issue.4
, pp. 475-481
-
-
Xu-Wilson, M.1
Zee, D.S.2
Shadmehr, R.3
|