-
1
-
-
78650973552
-
Use it or lose it? Wii brain exercise practice and reading for domain knowledge
-
Ackerman, P. L., Kanfer, R., and Calderwood, C. (2010). Use it or lose it? Wii brain exercise practice and reading for domain knowledge. Psychol. Aging 25, 753-766.
-
(2010)
Psychol. Aging
, vol.25
, pp. 753-766
-
-
Ackerman, P.L.1
Kanfer, R.2
Calderwood, C.3
-
2
-
-
84867042657
-
Speed-accuracy tradeoffs in cognitive tasks in action game players
-
Sarasota, FL
-
Anderson, A. F., Bavelier, D., and Green, C. S. (2010). "Speed-accuracy tradeoffs in cognitive tasks in action game players," in Presented at the 10th Meeting of the Vision Sciences Society, Sarasota, FL.
-
(2010)
Presented at the 10th Meeting of the Vision Sciences Society
-
-
Anderson, A.F.1
Bavelier, D.2
Green, C.S.3
-
3
-
-
82955216923
-
Does video-game playing improve executive function?
-
ed. M. A. Vanchevsky (New York, NY: Nova Science Publishers, Inc.)
-
Andrews, G., and Murphy, K. (2006). "Does video-game playing improve executive function?" in Frontiers in Cognitive Sciences, ed. M. A. Vanchevsky (New York, NY: Nova Science Publishers, Inc.), 145-161.
-
(2006)
Frontiers in Cognitive Sciences
, pp. 145-161
-
-
Andrews, G.1
Murphy, K.2
-
4
-
-
0037073256
-
Effects of cognitive training interventions with older adults: a randomized controlled trial
-
Advanced Cognitive Training for Independent and Vital Elderly Study Group.
-
Ball, K., Berch, D. B., Helmers, K. F., Jobe, J.B., Leveck, M.D., Marsiske, M., Morris, J. N., Rebok, G. W., Smith, D. M., Tennstedt, S. L., Unverzagt, F. W., Willis, S. L., and Advanced Cognitive Training for Independent and Vital Elderly Study Group. (2002). Effects of cognitive training interventions with older adults: a randomized controlled trial. JAMA 288, 2271-2281.
-
(2002)
JAMA
, vol.288
, pp. 2271-2281
-
-
Ball, K.1
Berch, D.B.2
Helmers, K.F.3
Jobe, J.B.4
Leveck, M.D.5
Marsiske, M.6
Morris, J.N.7
Rebok, G.W.8
Smith, D.M.9
Tennstedt, S.L.10
Unverzagt, F.W.11
Willis, S.L.12
-
5
-
-
58749117444
-
Can training in a real-time strategy videogame attenuate cognitive decline in older adults?
-
Basak, C., Boot, W. R., Voss, M., and Kramer, A. F. (2008). Can training in a real-time strategy videogame attenuate cognitive decline in older adults? Psychol. Aging 23, 765-777.
-
(2008)
Psychol. Aging
, vol.23
, pp. 765-777
-
-
Basak, C.1
Boot, W.R.2
Voss, M.3
Kramer, A.F.4
-
6
-
-
77955379591
-
The influence of perceptual training on working memory in older adults
-
doi: 10.1371/journal.pone.0011537
-
Berry, A. S., Zanto, T. P., Clapp, W. C., Hardy, J. L., Delahunt, P. B., Mahncke, H. W., and Gazzaley, A. (2010). The influence of perceptual training on working memory in older adults. PLoS ONE 5, 1-8. doi: 10.1371/journal.pone.0011537.
-
(2010)
PLoS ONE
, vol.5
, pp. 1-8
-
-
Berry, A.S.1
Zanto, T.P.2
Clapp, W.C.3
Hardy, J.L.4
Delahunt, P.B.5
Mahncke, H.W.6
Gazzaley, A.7
-
7
-
-
33646186536
-
Effect of bilingualisim and computer video game experience on the simon task
-
Bialystok, E. (2006). Effect of bilingualisim and computer video game experience on the simon task. Can. J. Exp. Psychol. 60, 68-79.
-
(2006)
Can. J. Exp. Psychol.
, vol.60
, pp. 68-79
-
-
Bialystok, E.1
-
8
-
-
54049103891
-
The effects of video game playing on attention, memory, and executive control
-
Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., and Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychol. (Amst.) 129, 387-398.
-
(2008)
Acta Psychol. (Amst.)
, vol.129
, pp. 387-398
-
-
Boot, W.R.1
Kramer, A.F.2
Simons, D.J.3
Fabiani, M.4
Gratton, G.5
-
9
-
-
18144370094
-
The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search
-
Castel, A. D., Pratt, J., and Drummond, E. (2005). The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search. Acta Psychol. (Amst.) 119, 217-230.
-
(2005)
Acta Psychol. (Amst.)
, vol.119
, pp. 217-230
-
-
Castel, A.D.1
Pratt, J.2
Drummond, E.3
-
10
-
-
77955286213
-
Reduced attentional capture in video game players
-
Chisholm, J. D., Hickey, C., Theeuwes, J., and Kingston, A. (2010). Reduced attentional capture in video game players. Atten. Percept. Psychophys. 72, 667-671.
-
(2010)
Atten. Percept. Psychophys.
, vol.72
, pp. 667-671
-
-
Chisholm, J.D.1
Hickey, C.2
Theeuwes, J.3
Kingston, A.4
-
11
-
-
78650840824
-
Enhanced change detection performance reveals improved strategy use in avid action video game players
-
Clark, K., Fleck, M. S., and Mitroff, S. R. (2011). Enhanced change detection performance reveals improved strategy use in avid action video game players. Acta Psychol. (Amst.) 136, 67-72.
-
(2011)
Acta Psychol. (Amst.)
, vol.136
, pp. 67-72
-
-
Clark, K.1
Fleck, M.S.2
Mitroff, S.R.3
-
12
-
-
84866844794
-
DOOM'd to switch: superior cognitive flexibility in players of first person shooter games
-
doi: 10.3389/fpsyg.2010.00008
-
Colzato, L. S., van Leeuwen, P. J. A., van den Wildenberg, W. P. M., and Hommel, B. (2010). DOOM'd to switch: superior cognitive flexibility in players of first person shooter games. Front. Psychol. 1, 1-5. doi: 10.3389/fpsyg.2010.00008.
-
(2010)
Front. Psychol.
, vol.1
, pp. 1-5
-
-
Colzato, L.S.1
van Leeuwen, P.J.A.2
van den Wildenberg, W.P.M.3
Hommel, B.4
-
13
-
-
77955292087
-
Video game players show more precise multisensory temporal processing abilities
-
Donohue, S. E., Woldorff, M. G., and Mitroff, S. R. (2010). Video game players show more precise multisensory temporal processing abilities. Atten. Percept. Psychophys. 72, 1120-1129.
-
(2010)
Atten. Percept. Psychophys.
, vol.72
, pp. 1120-1129
-
-
Donohue, S.E.1
Woldorff, M.G.2
Mitroff, S.R.3
-
14
-
-
67349262038
-
The development of attention skills in action video game players
-
Dye, M. G. W., Green, C. S., and Bavelier, D. (2009). The development of attention skills in action video game players. Neuropsychologia 47, 1780-1789.
-
(2009)
Neuropsychologia
, vol.47
, pp. 1780-1789
-
-
Dye, M.G.W.1
Green, C.S.2
Bavelier, D.3
-
15
-
-
77956314166
-
Differential development of visual attention skills in school-age children
-
Dye, M. W., and Bavelier, D. (2010). Differential development of visual attention skills in school-age children. Vision Res. 50, 452-459.
-
(2010)
Vision Res.
, vol.50
, pp. 452-459
-
-
Dye, M.W.1
Bavelier, D.2
-
16
-
-
34548539765
-
Playing an action video game reduces gender differences in spatial cognition
-
Feng, J., Spence, I., and Pratt, J. (2007). Playing an action video game reduces gender differences in spatial cognition. Psychol. Sci. 18, 850-855.
-
(2007)
Psychol. Sci.
, vol.18
, pp. 850-855
-
-
Feng, J.1
Spence, I.2
Pratt, J.3
-
17
-
-
36148993607
-
The good, the bad, and the ugly: a metaanalytic review of positive and negative effects of violent video games
-
Ferguson, C. J. (2007). The good, the bad, and the ugly: a metaanalytic review of positive and negative effects of violent video games. Psychiatr. Q. 78, 309-316.
-
(2007)
Psychiatr. Q.
, vol.78
, pp. 309-316
-
-
Ferguson, C.J.1
-
18
-
-
77956474733
-
Extensive video-game experience alters cortical networks for complex visuomotor transformations
-
Granek, J. A., Gorbet, D. J., and Sergio, L. E. (2010). Extensive video-game experience alters cortical networks for complex visuomotor transformations. Cortex 46, 1165-1177.
-
(2010)
Cortex
, vol.46
, pp. 1165-1177
-
-
Granek, J.A.1
Gorbet, D.J.2
Sergio, L.E.3
-
19
-
-
0038700754
-
Action video game modifies visual selective attention
-
Green, C. S., and Bavelier, D. (2003). Action video game modifies visual selective attention. Nature 423, 534-537.
-
(2003)
Nature
, vol.423
, pp. 534-537
-
-
Green, C.S.1
Bavelier, D.2
-
20
-
-
33845605083
-
Effect of action video games on the spatial distribution of visuospatial attention
-
Green, C. S., and Bavelier, D. (2006a). Effect of action video games on the spatial distribution of visuospatial attention. J. Exp. Psychol. Hum. Percept. Perform. 1465-1468.
-
(2006)
J. Exp. Psychol. Hum. Percept. Perform.
, pp. 1465-1468
-
-
Green, C.S.1
Bavelier, D.2
-
21
-
-
33745575751
-
Enumeration versus multiple object tracking: the case of action video game players
-
Green, C. S., and Bavelier, D. (2006b). Enumeration versus multiple object tracking: the case of action video game players. Cognition 101, 217-245.
-
(2006)
Cognition
, vol.101
, pp. 217-245
-
-
Green, C.S.1
Bavelier, D.2
-
22
-
-
33947262589
-
Action video game experience alters the spatial resolution of attention
-
Green, C. S., and Bavelier, D. (2007). Action video game experience alters the spatial resolution of attention. Psychol. Sci. 18, 88-94.
-
(2007)
Psychol. Sci.
, vol.18
, pp. 88-94
-
-
Green, C.S.1
Bavelier, D.2
-
23
-
-
77956333182
-
A general mechanism for learning with action video games: improved probabilistic inference
-
Green, C. S., Pouget, A., and Bavelier, D. (2010). A general mechanism for learning with action video games: improved probabilistic inference. Curr. Biol. 20, 1573-15792.
-
(2010)
Curr. Biol.
, vol.20
, pp. 1573-15792
-
-
Green, C.S.1
Pouget, A.2
Bavelier, D.3
-
24
-
-
70349179900
-
Enrichment effects on adult cognitive development
-
Hertzog, C., Kramer, A. F., Wilson, R. S., and Lindenberger, U. (2009). Enrichment effects on adult cognitive development. Psychol. Sci. Public Interest 9, 1-65.
-
(2009)
Psychol. Sci. Public Interest
, vol.9
, pp. 1-65
-
-
Hertzog, C.1
Kramer, A.F.2
Wilson, R.S.3
Lindenberger, U.4
-
25
-
-
80054787683
-
Not so fast: rethinking the effects of action video games on attentional capacity
-
63. doi: 10.1111/j.1742-9536.2011.00001.x. [Epub ahead of print].
-
Irons, J. L., Remington, R. W., and McLean, J. P. (2011). Not so fast: rethinking the effects of action video games on attentional capacity. Aust. J. Psychol. 63. doi: 10.1111/j.1742-9536.2011.00001.x. [Epub ahead of print].
-
(2011)
Aust. J. Psychol.
-
-
Irons, J.L.1
Remington, R.W.2
McLean, J.P.3
-
26
-
-
77952237144
-
Task switching in video game players: benefits of selective attention but not resistance to proactive interference
-
Karle, J. W., Watter, S., and Shedden, J. M. (2010). Task switching in video game players: benefits of selective attention but not resistance to proactive interference. Acta Psychol. (Amst.) 134, 70-78.
-
(2010)
Acta Psychol. (Amst.)
, vol.134
, pp. 70-78
-
-
Karle, J.W.1
Watter, S.2
Shedden, J.M.3
-
27
-
-
77953735220
-
Believing is seeing: using mindlessness (mindfully) to improve visual acuity
-
Langer, E., Djikic, M., Pirson, M., Madenci, A., and Donohue, R. (2010). Believing is seeing: using mindlessness (mindfully) to improve visual acuity. Psychol. Sci. 21, 661-666.
-
(2010)
Psychol. Sci.
, vol.21
, pp. 661-666
-
-
Langer, E.1
Djikic, M.2
Pirson, M.3
Madenci, A.4
Donohue, R.5
-
28
-
-
67349273350
-
Enhancing the contrast sensitivity function through action video game training
-
Li, R., Polat, U., Makous, W., and Bavelier, D. (2009). Enhancing the contrast sensitivity function through action video game training. Nat. Neurosci. 12, 549-551.
-
(2009)
Nat. Neurosci.
, vol.12
, pp. 549-551
-
-
Li, R.1
Polat, U.2
Makous, W.3
Bavelier, D.4
-
29
-
-
79251551388
-
Reducing backward masking through action game training
-
Li, R., Polat, U., Scalzo, F., and Bavelier, D. (2010). Reducing backward masking through action game training. J. Vis. 10, 33, 1-13.
-
(2010)
J. Vis.
, vol.33
, Issue.10
, pp. 1-13
-
-
Li, R.1
Polat, U.2
Scalzo, F.3
Bavelier, D.4
-
30
-
-
33747604866
-
Memory enhancement in healthy older adults using a brain plasticity-based training program: a randomized, controlled study
-
Mahncke, H. W., Connor, B. B., Appelman, J., Ahsanuddin, O. N., Hardy, J. L., Wood, R. A., Joyce, N. M., Boniske, T., Atkins, S. M., and Merzenich, M. M. (2006). Memory enhancement in healthy older adults using a brain plasticity-based training program: a randomized, controlled study. Proc. Natl. Acad. Sci. U.S.A. 103, 12523-12528.
-
(2006)
Proc. Natl. Acad. Sci. U.S.A.
, vol.103
, pp. 12523-12528
-
-
Mahncke, H.W.1
Connor, B.B.2
Appelman, J.3
Ahsanuddin, O.N.4
Hardy, J.L.5
Wood, R.A.6
Joyce, N.M.7
Boniske, T.8
Atkins, S.M.9
Merzenich, M.M.10
-
31
-
-
78751519393
-
Neural basis of superior performance of action videogame players in an attentiondemanding task
-
Mishra, J., Zinni, M., Bavelier, D., and Hillyard, S. A. (2011). Neural basis of superior performance of action videogame players in an attentiondemanding task. J. Neurosci. 31, 992-998, 2011.
-
(2011)
J. Neurosci.
, vol.31
-
-
Mishra, J.1
Zinni, M.2
Bavelier, D.3
Hillyard, S.A.4
-
32
-
-
79961213785
-
Playing video games does not make for better visual attention skills
-
Murphy, K., and Spencer, A. (2009). Playing video games does not make for better visual attention skills. J. Articles Support Null Hypothesis 6, 1-20.
-
(2009)
J. Articles Support Null Hypothesis
, vol.6
, pp. 1-20
-
-
Murphy, K.1
Spencer, A.2
-
33
-
-
76549115310
-
Action and puzzle video games prime different speed/accuracy tradeoffs
-
Nelson, R. A., and Strachan, I. (2009). Action and puzzle video games prime different speed/accuracy tradeoffs. Perception 38, 1678-1687.
-
(2009)
Perception
, vol.38
, pp. 1678-1687
-
-
Nelson, R.A.1
Strachan, I.2
-
34
-
-
77953412425
-
Putting brain training to the test
-
Owen, A. M., Hampshire, A., Grahn, J. A., Stenton, R., Dajani, S., Burns, A. S., Howard, R. J., and Ballard, C. G. (2010). Putting brain training to the test. Nature 465, 775-779.
-
(2010)
Nature
, vol.465
, pp. 775-779
-
-
Owen, A.M.1
Hampshire, A.2
Grahn, J.A.3
Stenton, R.4
Dajani, S.5
Burns, A.S.6
Howard, R.J.7
Ballard, C.G.8
-
35
-
-
23744482111
-
Multiple-object tracking in children: the"catch the spies"task
-
Trick, L. M., Jaspers-Fayer, F., and Sethi, N. (2005). Multiple-object tracking in children: the"catch the spies"task. Cogn. Dev. 20, 373-387.
-
(2005)
Cogn. Dev.
, vol.20
, pp. 373-387
-
-
Trick, L.M.1
Jaspers-Fayer, F.2
Sethi, N.3
-
36
-
-
58049124952
-
Visuospatial experience modulates attentional capture: evidence from action video game players
-
West, G. L., Stevens, S. S., Pun, C., and Pratt, J. (2008). Visuospatial experience modulates attentional capture: evidence from action video game players. J. Vis. 8, 1-9.
-
(2008)
J. Vis.
, vol.8
, pp. 1-9
-
-
West, G.L.1
Stevens, S.S.2
Pun, C.3
Pratt, J.4
|