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Volumn , Issue , 2005, Pages

Cognitive callisthenics: Do FPS computer games enhance the player's cognitive abilities?

Author keywords

Cognitive abilities; FPS; Multiplayer; Multitasking

Indexed keywords

COGNITIVE ABILITY; COGNITIVE FUNCTIONS; COMPUTER GAME; CONTROL GROUPS; FIRST PERSON SHOOTER; FPS; IMMERSIVE; MULTIPLAYERS; NETWORKED GAMES; WORK ENVIRONMENTS;

EID: 70350610330     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (18)

References (18)
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  • 2
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  • 4
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    • De Lisi, R.1    Cammarano, D.M.2
  • 5
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    • Effect of playing a video game on a measure of spatial visualization
    • Dorval, M., & Pepin, M. (1986). Effect of playing a video game on a measure of spatial visualization. Perceptual Motor Skills, 62, 159-162.
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    • Dorval, M.1    Pepin, M.2
  • 6
    • 0001246178 scopus 로고
    • Synwork1: A pc-based tool for assessment of performance in a simulated work environment
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    • Elsmore, T.1
  • 7
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    • GameSpy. (2004). GameSpy Stats. Retrieved 15th August, 2004, from http://archive.gamespy.com/stats
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  • 8
    • 0038700754 scopus 로고    scopus 로고
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    • Green, C., & Bavelier, D. (2003). Action video game modifies visual attention. Nature, 423, 534-537.
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    • Green, C.1    Bavelier, D.2
  • 9
    • 84873395787 scopus 로고    scopus 로고
    • The impact of Computer Games on Children's aggressive behaviour and learning abilities
    • Kearney, P (2003). The impact of Computer Games on Children's aggressive behaviour and learning abilities. Bulletin of Information Technology Research. 1(1), 1-8.
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    • Kearney, P.1
  • 12
    • 0001859987 scopus 로고
    • Effects of video game playing on measures of spatial performance: Gender Effects in Late adolescence
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  • 13
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    • An investigation of cognitive processes engaged in by recreational computer game players: Implications for skills of the future
    • Pillay, H. (2003). An investigation of cognitive processes engaged in by recreational computer game players: Implications for skills of the future. Journal of Research on Technology in Education, 34(3), 336-350.
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  • 14
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.