메뉴 건너뛰기




Volumn 45, Issue , 2015, Pages 228-234

The influence of video games on executive functions in college students

Author keywords

Cognition; Decision making; Executive functions; Problem solving; Video games

Indexed keywords

COGNITIVE SYSTEMS; DECISION MAKING; INTERACTIVE COMPUTER GRAPHICS; PROBLEM SOLVING; RISK MANAGEMENT; STUDENTS;

EID: 84920472210     PISSN: 07475632     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.chb.2014.12.029     Document Type: Article
Times cited : (55)

References (76)
  • 1
    • 34547274044 scopus 로고    scopus 로고
    • Comparing television use and reading in children with ADHD and non-referred children across two age groups
    • Acevedo-Polakovich, I. D., Lorch, E. P., & Milich, R. (2007). Comparing television use and reading in children with ADHD and non-referred children across two age groups. Media Psychology, 9, 447-472. http://dx.doi.org/10.1080/15213260701291387.
    • (2007) Media Psychology , vol.9 , pp. 447-472
    • Acevedo-Polakovich, I.D.1    Lorch, E.P.2    Milich, R.3
  • 2
    • 11344252859 scopus 로고    scopus 로고
    • Evaluation of behavioral measures of risk taking propensity with inner city adolescents
    • Aklin, W. M., Lejuez, C. W., Zvolensky, M. J., Kahler, C. W., & Gwadz, M. (2005). Evaluation of behavioral measures of risk taking propensity with inner city adolescents. Behaviour Research and Therapy, 43, 215-228. http://dx.doi.org/10.1016/j.brat.2003.12.007.
    • (2005) Behaviour Research and Therapy , vol.43 , pp. 215-228
    • Aklin, W.M.1    Lejuez, C.W.2    Zvolensky, M.J.3    Kahler, C.W.4    Gwadz, M.5
  • 3
    • 0036628382 scopus 로고    scopus 로고
    • Assessment and development of executive function (EF) during childhood
    • Anderson, P. (2002). Assessment and development of executive function (EF) during childhood. Child Neuropsychology, 8, 71-82.
    • (2002) Child Neuropsychology , vol.8 , pp. 71-82
    • Anderson, P.1
  • 4
    • 1242276188 scopus 로고    scopus 로고
    • An update on the effects of playing violent video games
    • Anderson, C. A. (2004). An update on the effects of playing violent video games. Journal of Adolescence, 27, 113-122. http://dx.doi.org/10.1016/j.adolescence.2003.10.009.
    • (2004) Journal of Adolescence , vol.27 , pp. 113-122
    • Anderson, C.A.1
  • 5
    • 0035464222 scopus 로고    scopus 로고
    • Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature
    • Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12, 353-359. http://dx.doi.org/10.1111/1467-9280.00366.
    • (2001) Psychological Science , vol.12 , pp. 353-359
    • Anderson, C.A.1    Bushman, B.J.2
  • 6
    • 72549094078 scopus 로고    scopus 로고
    • A negative association between video game experience and proactive cognitive control
    • Bailey, K., West, R., & Anderson, C. A. (2010). A negative association between video game experience and proactive cognitive control. Psychophysiology, 47, 34-42. http://dx.doi.org/10.1111/j.1469-8986.2009.00925.x.
    • (2010) Psychophysiology , vol.47 , pp. 34-42
    • Bailey, K.1    West, R.2    Anderson, C.A.3
  • 7
    • 84885339359 scopus 로고    scopus 로고
    • What would my avatar do? Gaming pathology, and risky decision making
    • Bailey, K., West, R., & Kuffel, J. (2013). What would my avatar do? Gaming pathology, and risky decision making. Frontiers in Psychology, 4, 609. http://dx.doi.org/10.3389/fpsychg.2013.00609.
    • (2013) Frontiers in Psychology , vol.4 , pp. 609
    • Bailey, K.1    West, R.2    Kuffel, J.3
  • 8
    • 66149091558 scopus 로고    scopus 로고
    • Video game effects-Confirmed, suspected, and speculative: A review of the evidence
    • Barlett, C. P., Anderson, C. A., & Swing, E. L. (2009). Video game effects-Confirmed, suspected, and speculative: A review of the evidence. Simulation & Gaming, 40, 377-403. http://dx.doi.org/10.1177/1046878108327539.
    • (2009) Simulation & Gaming , vol.40 , pp. 377-403
    • Barlett, C.P.1    Anderson, C.A.2    Swing, E.L.3
  • 9
    • 58749117444 scopus 로고    scopus 로고
    • Can training in a real-time strategy video game attenuate cognitive decline in older adults?
    • Basak, C., Boot, W. R., Voss, M. W., & Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging, 23, 765-777. http://dx.doi.org/10.1037/a0013494.
    • (2008) Psychology and Aging , vol.23 , pp. 765-777
    • Basak, C.1    Boot, W.R.2    Voss, M.W.3    Kramer, A.F.4
  • 11
    • 0028418040 scopus 로고
    • Insensitivity to future consequences following damage to human prefrontal cortex
    • Bechara, A., Damasio, A. R., Damasio, H., & Anderson, S. W. (1994). Insensitivity to future consequences following damage to human prefrontal cortex. Cognition, 50, 7-15. http://dx.doi.org/10.1016/0010-0277(94)90018-3.
    • (1994) Cognition , vol.50 , pp. 7-15
    • Bechara, A.1    Damasio, A.R.2    Damasio, H.3    Anderson, S.W.4
  • 12
    • 84874864589 scopus 로고    scopus 로고
    • Video game training to improve selective visual attention in older adults
    • Belchior, P., Marsiske, M., Sisco, S. M., Yam, A., Bavelier, D., & Mann, W. C. (2013). Video game training to improve selective visual attention in older adults. Computers in Human Behavior, 29, 1318-1324. http://dx.doi.org/10.1016/j.chb.2013.01.034.
    • (2013) Computers in Human Behavior , vol.29 , pp. 1318-1324
    • Belchior, P.1    Marsiske, M.2    Sisco, S.M.3    Yam, A.4    Bavelier, D.5    Mann, W.C.6
  • 13
    • 84881058046 scopus 로고    scopus 로고
    • Enhanced visual short-term memory in action video game players
    • Blacker, K. J., & Curby, K. M. (2013). Enhanced visual short-term memory in action video game players. Attention, Perception, and Psychophysics, 75, 1128-1136. http://dx.doi.org/10.3758/s13414-013-0487-0.
    • (2013) Attention, Perception, and Psychophysics , vol.75 , pp. 1128-1136
    • Blacker, K.J.1    Curby, K.M.2
  • 14
    • 54049103891 scopus 로고    scopus 로고
    • The effects of video game playing on attention, memory, and executive control
    • Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129, 387-398. http://dx.doi.org/10.1016/j.actpsy.2008.09.005.
    • (2008) Acta Psychologica , vol.129 , pp. 387-398
    • Boot, W.R.1    Kramer, A.F.2    Simons, D.J.3    Fabiani, M.4    Gratton, G.5
  • 15
    • 67649439009 scopus 로고    scopus 로고
    • Risk taking differences on a behavioral task as a function of potential reward/loss magnitude and individual differences in impulsivity and sensation seeking
    • Bornovalova, M. A., Cashman-Rolls, A., O'Donnell, J. M., Ettinger, K., Richards, J. B., & Lejuez, C. W. (2009). Risk taking differences on a behavioral task as a function of potential reward/loss magnitude and individual differences in impulsivity and sensation seeking. Pharmacology, Biochemistry, and Behavior, 93, 258-262. http://dx.doi.org/10.1016/j.pbb.2008.10.023.
    • (2009) Pharmacology, Biochemistry, and Behavior , vol.93 , pp. 258-262
    • Bornovalova, M.A.1    Cashman-Rolls, A.2    O'Donnell, J.M.3    Ettinger, K.4    Richards, J.B.5    Lejuez, C.W.6
  • 16
    • 33846117231 scopus 로고    scopus 로고
    • Role of the amygdala in decisions under ambiguity and decisions under risk: Evidence from patients with Urbach-Wiethe disease
    • Brand, M., Grabenhorst, F., Starcke, K., Vandekerckhove, M. M. P., & Markowitsch, H. J. (2007). Role of the amygdala in decisions under ambiguity and decisions under risk: Evidence from patients with Urbach-Wiethe disease. Neuropsychologia, 45, 1305-1317. http://dx.doi.org/10.1016/j.neuropsychologia.2006.09.021.
    • (2007) Neuropsychologia , vol.45 , pp. 1305-1317
    • Brand, M.1    Grabenhorst, F.2    Starcke, K.3    Vandekerckhove, M.M.P.4    Markowitsch, H.J.5
  • 17
    • 33845651319 scopus 로고    scopus 로고
    • Decisions under ambiguity and decisions under risk: Correlations with executive functions and comparisons of two different gambling tasks with implicit and explicit rules
    • Brand, M., Recknor, E. C., Grabenhorst, F., & Bechara, A. (2007). Decisions under ambiguity and decisions under risk: Correlations with executive functions and comparisons of two different gambling tasks with implicit and explicit rules. Journal of Clinical and Experimental Neuropsychology, 19, 86-99. http://dx.doi.org/10.1080/13803390500507196.
    • (2007) Journal of Clinical and Experimental Neuropsychology , vol.19 , pp. 86-99
    • Brand, M.1    Recknor, E.C.2    Grabenhorst, F.3    Bechara, A.4
  • 18
    • 84920417277 scopus 로고    scopus 로고
    • The assessment of risky decision making: A factor analysis of performance on the Iowa gambling task, balloon analogue risk task, and Columbia card task
    • in press
    • Buelow, M. T., & Blaine, A. L. (in press). The assessment of risky decision making: A factor analysis of performance on the Iowa gambling task, balloon analogue risk task, and Columbia card task. Psychological Assessment.
    • Psychological Assessment
    • Buelow, M.T.1    Blaine, A.L.2
  • 19
    • 84918831886 scopus 로고    scopus 로고
    • Seeing the forest through the trees: Improving decision making on the Iowa gambling task by shifting focus from short- to long-term outcomes
    • Buelow, M. T., Okdie, B. M., & Blaine, A. L. (2013). Seeing the forest through the trees: Improving decision making on the Iowa gambling task by shifting focus from short- to long-term outcomes. Frontiers in Decision Neuroscience, 4, 773. http://dx.doi.org/10.3389/f.psyg.2013.00773.
    • (2013) Frontiers in Decision Neuroscience , vol.4 , pp. 773
    • Buelow, M.T.1    Okdie, B.M.2    Blaine, A.L.3
  • 20
    • 62949119942 scopus 로고    scopus 로고
    • Construct validity of the Iowa gambling task
    • Buelow, M. T., & Suhr, J. A. (2009). Construct validity of the Iowa gambling task. Neuropsychology Review, 19, 102-114. http://dx.doi.org/10.1007/s11065-009-9083-4.
    • (2009) Neuropsychology Review , vol.19 , pp. 102-114
    • Buelow, M.T.1    Suhr, J.A.2
  • 21
    • 84871733972 scopus 로고    scopus 로고
    • Personality characteristics and state mood influence individual deck selections on the Iowa gambling task
    • Buelow, M. T., & Suhr, J. A. (2013). Personality characteristics and state mood influence individual deck selections on the Iowa gambling task. Personality and Individual Differences, 54, 593-597. http://dx.doi.org/10.1016/j.paid.2012.11.019.
    • (2013) Personality and Individual Differences , vol.54 , pp. 593-597
    • Buelow, M.T.1    Suhr, J.A.2
  • 22
    • 33751001772 scopus 로고    scopus 로고
    • A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents
    • Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5(16), 5-16. http://dx.doi.org/10.1186/1744-859X-5-16.
    • (2006) Annals of General Psychiatry , vol.5 , Issue.16 , pp. 5-16
    • Chan, P.A.1    Rabinowitz, T.2
  • 23
    • 1842429671 scopus 로고    scopus 로고
    • Early television exposure and subsequent attentional problems in children
    • Christakis, D. A., Zimmerman, F. J., DiGiuseppe, D. L., & McCarty, C. A. (2004). Early television exposure and subsequent attentional problems in children. Pediatrics, 113, 708-713.
    • (2004) Pediatrics , vol.113 , pp. 708-713
    • Christakis, D.A.1    Zimmerman, F.J.2    DiGiuseppe, D.L.3    McCarty, C.A.4
  • 24
    • 84897802905 scopus 로고    scopus 로고
    • Video game use and cognitive performance: Does it vary with the presence of problematic video game use?
    • Collins, E., & Freeman, J. (2014). Video game use and cognitive performance: Does it vary with the presence of problematic video game use? CyberPsychology, Behavior, and Social Networking, 17, 153-159. http://dx.doi.org/10.1089/cyber.2012.0629.
    • (2014) CyberPsychology, Behavior, and Social Networking , vol.17 , pp. 153-159
    • Collins, E.1    Freeman, J.2
  • 25
    • 84865184690 scopus 로고    scopus 로고
    • Structural changes after videogame practice related to a brain network associated with intelligence
    • Colom, R., Quiroga, M. A., Solana, A. B., Burgaleta, M., Roman, F. J., & Karama, S. (2012). Structural changes after videogame practice related to a brain network associated with intelligence. Intelligence, 40, 479-489. http://dx.doi.org/10.1016/j.intell.2012.05.004.
    • (2012) Intelligence , vol.40 , pp. 479-489
    • Colom, R.1    Quiroga, M.A.2    Solana, A.B.3    Burgaleta, M.4    Roman, F.J.5    Karama, S.6
  • 26
    • 84874024782 scopus 로고    scopus 로고
    • Action video gaming and cognitive control: Playing first person shooter games is associated with improvement in working memory but not action inhibition
    • Colzato, L. S., van den Wildenberg, W. P. M., Zmigrod, S., & Hommel, B. (2013). Action video gaming and cognitive control: Playing first person shooter games is associated with improvement in working memory but not action inhibition. Psychological Research Psychologische Forschung, 77, 234-239. http://dx.doi.org/10.1007/s00426-012-0415-2.
    • (2013) Psychological Research Psychologische Forschung , vol.77 , pp. 234-239
    • Colzato, L.S.1    Van Den Wildenberg, W.P.M.2    Zmigrod, S.3    Hommel, B.4
  • 29
    • 0036728370 scopus 로고    scopus 로고
    • Improving children's mental rotation accuracy with computer game playing
    • De Lisi, R., & Wolford, J. L. (2002). Improving children's mental rotation accuracy with computer game playing. Journal of Genetic Psychology, 163, 272-282. http://dx.doi.org/10.1080/00221320209598683.
    • (2002) Journal of Genetic Psychology , vol.163 , pp. 272-282
    • De Lisi, R.1    Wolford, J.L.2
  • 31
    • 84872450863 scopus 로고    scopus 로고
    • Executive functions
    • Diamond, A. (2013). Executive functions. Annual Review of Psychology, 64, 135-168. http://dx.doi.org/10.1146/annurev-psych-113011-143750.
    • (2013) Annual Review of Psychology , vol.64 , pp. 135-168
    • Diamond, A.1
  • 32
    • 77955292087 scopus 로고    scopus 로고
    • Video game players show more precise multisensory temporal processing abilities
    • Donohue, S. E., Woldorff, M. G., & Mitroff, S. R. (2010). Video game players show more precise multisensory temporal processing abilities. Attention, Perception, & Psychophysics, 72, 1120-1129. http://dx.doi.org/10.3758/APP.72.4.1120.
    • (2010) Attention, Perception, & Psychophysics , vol.72 , pp. 1120-1129
    • Donohue, S.E.1    Woldorff, M.G.2    Mitroff, S.R.3
  • 34
    • 10944240454 scopus 로고    scopus 로고
    • Different underlying impairments in decision-making following ventromedial and dorsolateral frontal lobe damage in humans
    • Fellows, L. K., & Farah, M. J. (2005). Different underlying impairments in decision-making following ventromedial and dorsolateral frontal lobe damage in humans. Cerebral Cortex, 15, 58-63. http://dx.doi.org/10.1093/cercor/bhh108.
    • (2005) Cerebral Cortex , vol.15 , pp. 58-63
    • Fellows, L.K.1    Farah, M.J.2
  • 35
    • 34548539765 scopus 로고    scopus 로고
    • Playing an action video game reduces gender differences in spatial cognition
    • Feng, J., Spence, I., & Pratt, J. (2007). Playing an action video game reduces gender differences in spatial cognition. Psychological Science, 18, 850-855. http://dx.doi.org/10.1111/j.1467-9280-2007.01990.x.
    • (2007) Psychological Science , vol.18 , pp. 850-855
    • Feng, J.1    Spence, I.2    Pratt, J.3
  • 36
    • 77953832657 scopus 로고    scopus 로고
    • Blazing angels or resident evil? Can violent video games be a force for good?
    • Ferguson, C. J. (2010). Blazing angels or resident evil? Can violent video games be a force for good? Review of General Psychology, 14, 68-81. http://dx.doi.org/10.1037/a0018941.
    • (2010) Review of General Psychology , vol.14 , pp. 68-81
    • Ferguson, C.J.1
  • 37
    • 33947649069 scopus 로고    scopus 로고
    • Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors?
    • Fischer, P., Kubitzki, J., Guter, S., & Frey, D. (2007). Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors? Journal of Experimental Psychology: Applied, 13, 22-31. http://dx.doi.org/10.1037/1076-898X.13.1.22.
    • (2007) Journal of Experimental Psychology: Applied , vol.13 , pp. 22-31
    • Fischer, P.1    Kubitzki, J.2    Guter, S.3    Frey, D.4
  • 38
    • 0029204842 scopus 로고
    • Mood and judgment: The affect infusion model
    • Forgas, J. P. (1995). Mood and judgment: The affect infusion model. Psychological Bulletin, 117, 39-66. http://dx.doi.org/10.1037/0033-2909.117.1.39.
    • (1995) Psychological Bulletin , vol.117 , pp. 39-66
    • Forgas, J.P.1
  • 39
    • 3543001078 scopus 로고    scopus 로고
    • Temporal construal effects on abstract and concrete thinking: Consequences for insight and creative cognition
    • Forster, J., Friedman, R. S., & Liberman, N. (2004). Temporal construal effects on abstract and concrete thinking: Consequences for insight and creative cognition. Journal of Personality and Social Psychology, 87, 177-189.
    • (2004) Journal of Personality and Social Psychology , vol.87 , pp. 177-189
    • Forster, J.1    Friedman, R.S.2    Liberman, N.3
  • 41
    • 0038700754 scopus 로고    scopus 로고
    • Action video game modified visual selective attention
    • Green, C. S., & Bavelier, D. (2003). Action video game modified visual selective attention. Nature, 423, 534-537.
    • (2003) Nature , vol.423 , pp. 534-537
    • Green, C.S.1    Bavelier, D.2
  • 42
    • 33745575751 scopus 로고    scopus 로고
    • Enumeration versus multiple object tracking: The case of action video game players
    • Green, C. S., & Bavelier, D. (2006). Enumeration versus multiple object tracking: The case of action video game players. Cognition, 101, 217-245. http://dx.doi.org/10.1016/j.cognition.2005.10.004.
    • (2006) Cognition , vol.101 , pp. 217-245
    • Green, C.S.1    Bavelier, D.2
  • 43
    • 38149145279 scopus 로고
    • Two-dimensional representation of movement through three-dimensional space: The role of video game expertise
    • Greenfield, P. M., Brannon, C., & Lohr, D. (1994). Two-dimensional representation of movement through three-dimensional space: The role of video game expertise. Journal of Applied Developmental Psychology, 15, 87-103. http://dx.doi.org/10.1016/0193-3973(94)90007-8.
    • (1994) Journal of Applied Developmental Psychology , vol.15 , pp. 87-103
    • Greenfield, P.M.1    Brannon, C.2    Lohr, D.3
  • 45
    • 33745280625 scopus 로고    scopus 로고
    • Construct validity of the balloon analogue risk task (BART): Relationship with MDMA use by inner-city drug users in residential treatment
    • Hopko, D. R., Lejuez, C. W., Daughters, S. B., Aklin, W. M., Osborne, A., & Strong, D. R. (2006). Construct validity of the balloon analogue risk task (BART): Relationship with MDMA use by inner-city drug users in residential treatment. Journal of Psychopathology and Behavioral Assessment, 28, 95-101. http://dx.doi.org/10.1007/s10862-006-7487-5.
    • (2006) Journal of Psychopathology and Behavioral Assessment , vol.28 , pp. 95-101
    • Hopko, D.R.1    Lejuez, C.W.2    Daughters, S.B.3    Aklin, W.M.4    Osborne, A.5    Strong, D.R.6
  • 46
    • 28244501333 scopus 로고    scopus 로고
    • Construct validity of the balloon analog risk task (BART): Associations with psychopathy and impulsivity
    • Hunt, M. K., Hopko, D. R., Bare, R., Lejuez, C. W., & Robinson, E. V. (2005). Construct validity of the balloon analog risk task (BART): Associations with psychopathy and impulsivity. Assessment, 12, 416-428. http://dx.doi.org/10.1177/1073191105278740.
    • (2005) Assessment , vol.12 , pp. 416-428
    • Hunt, M.K.1    Hopko, D.R.2    Bare, R.3    Lejuez, C.W.4    Robinson, E.V.5
  • 47
    • 80054787683 scopus 로고    scopus 로고
    • Not so fast: Rethinking the effects of action video games on attentional capacity
    • Irons, J. L., Remington, R. W., & McLean, J. P. (2011). Not so fast: Rethinking the effects of action video games on attentional capacity. Australian Journal of Psychology, 63, 224-231. http://dx.doi.org/10.1111/j.1742-9536.2011.00001.x.
    • (2011) Australian Journal of Psychology , vol.63 , pp. 224-231
    • Irons, J.L.1    Remington, R.W.2    McLean, J.P.3
  • 48
    • 77952237144 scopus 로고    scopus 로고
    • Task switching in video game players: Benefits of selective attention but not resistance to proactive interference
    • Karle, J. W., Watter, S., & Shedden, J. M. (2010). Task switching in video game players: Benefits of selective attention but not resistance to proactive interference. Acta Psychologica, 134, 70-78. http://dx.doi.org/10.1016/j.actpsy.2009.12.007.
    • (2010) Acta Psychologica , vol.134 , pp. 70-78
    • Karle, J.W.1    Watter, S.2    Shedden, J.M.3
  • 49
    • 23844474223 scopus 로고    scopus 로고
    • Violent video games induce affect processing bias
    • Kirsh, S. J., Olczak, P. V., & Mounts, J. R. (2005). Violent video games induce affect processing bias. Media Psychology, 7, 239-250. http://dx.doi.org/10.1207/S1532785XMEP0703-1.
    • (2005) Media Psychology , vol.7 , pp. 239-250
    • Kirsh, S.J.1    Olczak, P.V.2    Mounts, J.R.3
  • 50
    • 72149105592 scopus 로고    scopus 로고
    • The characteristics of decision making, potential to take risks, and personality of college students with internet addiction
    • Ko, C.-H., Hsaio, S., Liu, G.-C., Yen, J.-Y., Yang, M.-J., & Yen, C.-F. (2010). The characteristics of decision making, potential to take risks, and personality of college students with internet addiction. Psychiatry Research, 175, 121-125. http://dx.doi.org/10.1016/j.psychres.2008.10.004.
    • (2010) Psychiatry Research , vol.175 , pp. 121-125
    • Ko, C.-H.1    Hsaio, S.2    Liu, G.-C.3    Yen, J.-Y.4    Yang, M.-J.5    Yen, C.-F.6
  • 51
    • 21244441480 scopus 로고    scopus 로고
    • Media violence exposure and executive functioning in aggressive and control adolescents
    • Kronenberger, W. G., Mathews, V. P., Dunn, D. W., Wang, Y., Wood, E. A., & Li, T.-Q. (2005). Media violence exposure and executive functioning in aggressive and control adolescents. Journal of Clinical Psychology, 61, 725-737. http://dx.doi.org/10.1002/jclp.20022.
    • (2005) Journal of Clinical Psychology , vol.61 , pp. 725-737
    • Kronenberger, W.G.1    Mathews, V.P.2    Dunn, D.W.3    Wang, Y.4    Wood, E.A.5    Li, T.-Q.6
  • 52
    • 84893675684 scopus 로고    scopus 로고
    • Playing super Mario induces structural brain plasticity: Gray matter changes resulting from training with a commercial video game
    • Kuhn, S., Gleich, T., Lorenz, R. C., Lindenberger, U., & Gallinat, J. (2014). Playing super Mario induces structural brain plasticity: Gray matter changes resulting from training with a commercial video game. Molecular Psychiatry, 19, 265-271. http://dx.doi.org/10.1038/mp.2013.120.
    • (2014) Molecular Psychiatry , vol.19 , pp. 265-271
    • Kuhn, S.1    Gleich, T.2    Lorenz, R.C.3    Lindenberger, U.4    Gallinat, J.5
  • 56
    • 84859715181 scopus 로고    scopus 로고
    • Effects of interactive physical-activity video-game training on physical and cognitive function in older adults
    • Maillot, P., Perrot, A., & Hartley, A. (2012). Effects of interactive physical-activity video-game training on physical and cognitive function in older adults. Psychology and Aging, 27, 589-600. http://dx.doi.org/10.1037/aa0026268.
    • (2012) Psychology and Aging , vol.27 , pp. 589-600
    • Maillot, P.1    Perrot, A.2    Hartley, A.3
  • 57
    • 0036189715 scopus 로고    scopus 로고
    • Decision-making processes following damage to the prefrontal cortex
    • Manes, F., Sahakian, B., Clark, L., Rogers, R., Antoun, N., & Robbins, T. (2002). Decision-making processes following damage to the prefrontal cortex. Brain, 125, 624-639. http://dx.doi.org/10.1093/brain/awf049.
    • (2002) Brain , vol.125 , pp. 624-639
    • Manes, F.1    Sahakian, B.2    Clark, L.3    Rogers, R.4    Antoun, N.5    Robbins, T.6
  • 58
    • 19544394702 scopus 로고    scopus 로고
    • Media violence exposure and frontal lobe activation measured by functional magnetic resonance imaging in aggressive and nonaggressive adolescents
    • Mathews, V. P., Kronenberger, W. G., Wang, Y., Lurito, J. T., Lowe, M. J., & Dunn, D. W. (2005). Media violence exposure and frontal lobe activation measured by functional magnetic resonance imaging in aggressive and nonaggressive adolescents. Journal of Computer Assisted Tomography, 29, 287-292.
    • (2005) Journal of Computer Assisted Tomography , vol.29 , pp. 287-292
    • Mathews, V.P.1    Kronenberger, W.G.2    Wang, Y.3    Lurito, J.T.4    Lowe, M.J.5    Dunn, D.W.6
  • 59
    • 84894556642 scopus 로고    scopus 로고
    • Memory abilities in action video game players
    • McDermott, A. F., Bavelier, D., & Green, C. S. (2014). Memory abilities in action video game players. Computers in Human Behavior, 34, 69-78. http://dx.doi.org/10.1016/j.chb.2014.01.018.
    • (2014) Computers in Human Behavior , vol.34 , pp. 69-78
    • McDermott, A.F.1    Bavelier, D.2    Green, C.S.3
  • 60
    • 36148962330 scopus 로고    scopus 로고
    • Response inhibition deficit is involved in poor decision making under risk in nonamnesic individuals with alcoholism
    • Noel, X., Bechara, A., Dan, B., Hanak, C., & Verbanck, P. (2007). Response inhibition deficit is involved in poor decision making under risk in nonamnesic individuals with alcoholism. Neuropsychology, 21, 778-786. http://dx.doi.org/10.1037/0894-4105.21.6.778.
    • (2007) Neuropsychology , vol.21 , pp. 778-786
    • Noel, X.1    Bechara, A.2    Dan, B.3    Hanak, C.4    Verbanck, P.5
  • 61
    • 0001859987 scopus 로고
    • Effects of interactive entertainment technologies on development
    • Okagaki, L., & Frensch, P. A. (1994). Effects of interactive entertainment technologies on development. Journal of Applied Developmental Psychology, 15, 33-58. http://dx.doi.org/10.1016/0193-3973(94)90005-1.
    • (1994) Journal of Applied Developmental Psychology , vol.15 , pp. 33-58
    • Okagaki, L.1    Frensch, P.A.2
  • 63
    • 0035682075 scopus 로고    scopus 로고
    • Virtual reality as a tool for improving spatial rotation among deaf and hard-of-hearing children
    • Passig, D., & Eden, S. (2001). Virtual reality as a tool for improving spatial rotation among deaf and hard-of-hearing children. CyberPsychology and Behavior, 4, 681-686. http://dx.doi.org/10.1089/109493101753376623.
    • (2001) CyberPsychology and Behavior , vol.4 , pp. 681-686
    • Passig, D.1    Eden, S.2
  • 64
    • 35349006544 scopus 로고    scopus 로고
    • The contribution of "cool" and "hot" components of decision-making in adolescence: Implications for developmental psychopathology
    • Seguin, J. R., Arseneault, L., & Tremblay, R. E. (2007). The contribution of "cool" and "hot" components of decision-making in adolescence: Implications for developmental psychopathology. Cognitive Development, 22, 530-543. http://dx.doi.org/10.1016/j.cogdev.2007.08.006.
    • (2007) Cognitive Development , vol.22 , pp. 530-543
    • Seguin, J.R.1    Arseneault, L.2    Tremblay, R.E.3
  • 67
    • 84857262164 scopus 로고    scopus 로고
    • Space fortress game training and executive control in older adults: A pilot intervention
    • Stern, Y., Blumen, H. M., Rich, L. W., Richards, A., Herzberg, G., & Gopher, D. (2011). Space fortress game training and executive control in older adults: A pilot intervention. Aging, Neuropsychology, and Cognition, 18, 653-677. http://dx.doi.org/10.1080/13825585.2011.613450.
    • (2011) Aging, Neuropsychology, and Cognition , vol.18 , pp. 653-677
    • Stern, Y.1    Blumen, H.M.2    Rich, L.W.3    Richards, A.4    Herzberg, G.5    Gopher, D.6
  • 68
    • 33947583274 scopus 로고    scopus 로고
    • Affect and personality correlates of the Iowa gambling task
    • Suhr, J. A., & Tsanadis, J. (2007). Affect and personality correlates of the Iowa gambling task. Personality and Individual Differences, 43, 27-36. http://dx.doi.org/10.1016/j.paid.2006.11.004.
    • (2007) Personality and Individual Differences , vol.43 , pp. 27-36
    • Suhr, J.A.1    Tsanadis, J.2
  • 69
    • 77955504662 scopus 로고    scopus 로고
    • Television and video game exposure and the development of attention problems
    • Swing, E. L., Gentile, D. A., Anderson, C. A., & Walsh, D. A. (2010). Television and video game exposure and the development of attention problems. Pediatrics, 126, 214-221. http://dx.doi.org/10.1542/peds.2009-1508.
    • (2010) Pediatrics , vol.126 , pp. 214-221
    • Swing, E.L.1    Gentile, D.A.2    Anderson, C.A.3    Walsh, D.A.4
  • 71
    • 78650574512 scopus 로고    scopus 로고
    • Propensity for risk taking and trait impulsivity in the Iowa gambling task
    • Upton, D. J., Bishara, A. J., Ahn, W.-Y., & Stout, J. C. (2011). Propensity for risk taking and trait impulsivity in the Iowa gambling task. Personality and Individual Differences, 50(4), 492-495. http://dx.doi.org/10.1016/j.paid.2010.11.013.
    • (2011) Personality and Individual Differences , vol.50 , Issue.4 , pp. 492-495
    • Upton, D.J.1    Bishara, A.J.2    Ahn, W.-Y.3    Stout, J.C.4
  • 72
    • 84878615418 scopus 로고    scopus 로고
    • The gorilla in the room: The impacts of video-game play on visual attention
    • Vallett, D. B., Lamb, R. I., & Annetta, L. A. (2013). The gorilla in the room: The impacts of video-game play on visual attention. Computers in Human Behavior, 29, 2183-2187. http://dx.doi.org/10.1016/j.chb.2013.05.001.
    • (2013) Computers in Human Behavior , vol.29 , pp. 2183-2187
    • Vallett, D.B.1    Lamb, R.I.2    Annetta, L.A.3
  • 74
    • 84901396938 scopus 로고    scopus 로고
    • Ingroup versus outgroup conflict in the context of violent video game play: The effect of cooperation on increased helping and decreased aggression
    • Velez, J. A., Mahood, C., Ewoldsen, D., & Moyer-Guse, E. (2014). Ingroup versus outgroup conflict in the context of violent video game play: The effect of cooperation on increased helping and decreased aggression. Communication Research, 41, 607-626. http://dx.doi.org/10.1177/0093650212456202.
    • (2014) Communication Research , vol.41 , pp. 607-626
    • Velez, J.A.1    Mahood, C.2    Ewoldsen, D.3    Moyer-Guse, E.4
  • 75
    • 0024023344 scopus 로고
    • Development and validation of brief measures of positive and negative affect: The PANAS scales
    • Watson, D., Clark, L. A., & Tellegen, A. (1988). Development and validation of brief measures of positive and negative affect: The PANAS scales. Journal of Personality and Social Psychology, 54, 1063-1070. http://dx.doi.org/10.1037/0022-3514.54.6.1063.
    • (1988) Journal of Personality and Social Psychology , vol.54 , pp. 1063-1070
    • Watson, D.1    Clark, L.A.2    Tellegen, A.3
  • 76
    • 84871457231 scopus 로고    scopus 로고
    • Intensive video gaming improves encoding speed to visual short-term memory in young male adults
    • Wilms, I. I., Petersen, A., & Vangkilde, S. (2013). Intensive video gaming improves encoding speed to visual short-term memory in young male adults. Acta Psychologica, 142, 108-118. http://dx.doi.org/10.1016/j.actpsy.2012.11.003.
    • (2013) Acta Psychologica , vol.142 , pp. 108-118
    • Wilms, I.I.1    Petersen, A.2    Vangkilde, S.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.