-
1
-
-
34547274044
-
Comparing television use and reading in children with ADHD and non-referred children across two age groups
-
Acevedo-Polakovich, I. D., Lorch, E. P., & Milich, R. (2007). Comparing television use and reading in children with ADHD and non-referred children across two age groups. Media Psychology, 9, 447-472. http://dx.doi.org/10.1080/15213260701291387.
-
(2007)
Media Psychology
, vol.9
, pp. 447-472
-
-
Acevedo-Polakovich, I.D.1
Lorch, E.P.2
Milich, R.3
-
2
-
-
11344252859
-
Evaluation of behavioral measures of risk taking propensity with inner city adolescents
-
Aklin, W. M., Lejuez, C. W., Zvolensky, M. J., Kahler, C. W., & Gwadz, M. (2005). Evaluation of behavioral measures of risk taking propensity with inner city adolescents. Behaviour Research and Therapy, 43, 215-228. http://dx.doi.org/10.1016/j.brat.2003.12.007.
-
(2005)
Behaviour Research and Therapy
, vol.43
, pp. 215-228
-
-
Aklin, W.M.1
Lejuez, C.W.2
Zvolensky, M.J.3
Kahler, C.W.4
Gwadz, M.5
-
3
-
-
0036628382
-
Assessment and development of executive function (EF) during childhood
-
Anderson, P. (2002). Assessment and development of executive function (EF) during childhood. Child Neuropsychology, 8, 71-82.
-
(2002)
Child Neuropsychology
, vol.8
, pp. 71-82
-
-
Anderson, P.1
-
4
-
-
1242276188
-
An update on the effects of playing violent video games
-
Anderson, C. A. (2004). An update on the effects of playing violent video games. Journal of Adolescence, 27, 113-122. http://dx.doi.org/10.1016/j.adolescence.2003.10.009.
-
(2004)
Journal of Adolescence
, vol.27
, pp. 113-122
-
-
Anderson, C.A.1
-
5
-
-
0035464222
-
Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature
-
Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12, 353-359. http://dx.doi.org/10.1111/1467-9280.00366.
-
(2001)
Psychological Science
, vol.12
, pp. 353-359
-
-
Anderson, C.A.1
Bushman, B.J.2
-
6
-
-
72549094078
-
A negative association between video game experience and proactive cognitive control
-
Bailey, K., West, R., & Anderson, C. A. (2010). A negative association between video game experience and proactive cognitive control. Psychophysiology, 47, 34-42. http://dx.doi.org/10.1111/j.1469-8986.2009.00925.x.
-
(2010)
Psychophysiology
, vol.47
, pp. 34-42
-
-
Bailey, K.1
West, R.2
Anderson, C.A.3
-
7
-
-
84885339359
-
What would my avatar do? Gaming pathology, and risky decision making
-
Bailey, K., West, R., & Kuffel, J. (2013). What would my avatar do? Gaming pathology, and risky decision making. Frontiers in Psychology, 4, 609. http://dx.doi.org/10.3389/fpsychg.2013.00609.
-
(2013)
Frontiers in Psychology
, vol.4
, pp. 609
-
-
Bailey, K.1
West, R.2
Kuffel, J.3
-
8
-
-
66149091558
-
Video game effects-Confirmed, suspected, and speculative: A review of the evidence
-
Barlett, C. P., Anderson, C. A., & Swing, E. L. (2009). Video game effects-Confirmed, suspected, and speculative: A review of the evidence. Simulation & Gaming, 40, 377-403. http://dx.doi.org/10.1177/1046878108327539.
-
(2009)
Simulation & Gaming
, vol.40
, pp. 377-403
-
-
Barlett, C.P.1
Anderson, C.A.2
Swing, E.L.3
-
9
-
-
58749117444
-
Can training in a real-time strategy video game attenuate cognitive decline in older adults?
-
Basak, C., Boot, W. R., Voss, M. W., & Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging, 23, 765-777. http://dx.doi.org/10.1037/a0013494.
-
(2008)
Psychology and Aging
, vol.23
, pp. 765-777
-
-
Basak, C.1
Boot, W.R.2
Voss, M.W.3
Kramer, A.F.4
-
11
-
-
0028418040
-
Insensitivity to future consequences following damage to human prefrontal cortex
-
Bechara, A., Damasio, A. R., Damasio, H., & Anderson, S. W. (1994). Insensitivity to future consequences following damage to human prefrontal cortex. Cognition, 50, 7-15. http://dx.doi.org/10.1016/0010-0277(94)90018-3.
-
(1994)
Cognition
, vol.50
, pp. 7-15
-
-
Bechara, A.1
Damasio, A.R.2
Damasio, H.3
Anderson, S.W.4
-
12
-
-
84874864589
-
Video game training to improve selective visual attention in older adults
-
Belchior, P., Marsiske, M., Sisco, S. M., Yam, A., Bavelier, D., & Mann, W. C. (2013). Video game training to improve selective visual attention in older adults. Computers in Human Behavior, 29, 1318-1324. http://dx.doi.org/10.1016/j.chb.2013.01.034.
-
(2013)
Computers in Human Behavior
, vol.29
, pp. 1318-1324
-
-
Belchior, P.1
Marsiske, M.2
Sisco, S.M.3
Yam, A.4
Bavelier, D.5
Mann, W.C.6
-
13
-
-
84881058046
-
Enhanced visual short-term memory in action video game players
-
Blacker, K. J., & Curby, K. M. (2013). Enhanced visual short-term memory in action video game players. Attention, Perception, and Psychophysics, 75, 1128-1136. http://dx.doi.org/10.3758/s13414-013-0487-0.
-
(2013)
Attention, Perception, and Psychophysics
, vol.75
, pp. 1128-1136
-
-
Blacker, K.J.1
Curby, K.M.2
-
14
-
-
54049103891
-
The effects of video game playing on attention, memory, and executive control
-
Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129, 387-398. http://dx.doi.org/10.1016/j.actpsy.2008.09.005.
-
(2008)
Acta Psychologica
, vol.129
, pp. 387-398
-
-
Boot, W.R.1
Kramer, A.F.2
Simons, D.J.3
Fabiani, M.4
Gratton, G.5
-
15
-
-
67649439009
-
Risk taking differences on a behavioral task as a function of potential reward/loss magnitude and individual differences in impulsivity and sensation seeking
-
Bornovalova, M. A., Cashman-Rolls, A., O'Donnell, J. M., Ettinger, K., Richards, J. B., & Lejuez, C. W. (2009). Risk taking differences on a behavioral task as a function of potential reward/loss magnitude and individual differences in impulsivity and sensation seeking. Pharmacology, Biochemistry, and Behavior, 93, 258-262. http://dx.doi.org/10.1016/j.pbb.2008.10.023.
-
(2009)
Pharmacology, Biochemistry, and Behavior
, vol.93
, pp. 258-262
-
-
Bornovalova, M.A.1
Cashman-Rolls, A.2
O'Donnell, J.M.3
Ettinger, K.4
Richards, J.B.5
Lejuez, C.W.6
-
16
-
-
33846117231
-
Role of the amygdala in decisions under ambiguity and decisions under risk: Evidence from patients with Urbach-Wiethe disease
-
Brand, M., Grabenhorst, F., Starcke, K., Vandekerckhove, M. M. P., & Markowitsch, H. J. (2007). Role of the amygdala in decisions under ambiguity and decisions under risk: Evidence from patients with Urbach-Wiethe disease. Neuropsychologia, 45, 1305-1317. http://dx.doi.org/10.1016/j.neuropsychologia.2006.09.021.
-
(2007)
Neuropsychologia
, vol.45
, pp. 1305-1317
-
-
Brand, M.1
Grabenhorst, F.2
Starcke, K.3
Vandekerckhove, M.M.P.4
Markowitsch, H.J.5
-
17
-
-
33845651319
-
Decisions under ambiguity and decisions under risk: Correlations with executive functions and comparisons of two different gambling tasks with implicit and explicit rules
-
Brand, M., Recknor, E. C., Grabenhorst, F., & Bechara, A. (2007). Decisions under ambiguity and decisions under risk: Correlations with executive functions and comparisons of two different gambling tasks with implicit and explicit rules. Journal of Clinical and Experimental Neuropsychology, 19, 86-99. http://dx.doi.org/10.1080/13803390500507196.
-
(2007)
Journal of Clinical and Experimental Neuropsychology
, vol.19
, pp. 86-99
-
-
Brand, M.1
Recknor, E.C.2
Grabenhorst, F.3
Bechara, A.4
-
18
-
-
84920417277
-
The assessment of risky decision making: A factor analysis of performance on the Iowa gambling task, balloon analogue risk task, and Columbia card task
-
in press
-
Buelow, M. T., & Blaine, A. L. (in press). The assessment of risky decision making: A factor analysis of performance on the Iowa gambling task, balloon analogue risk task, and Columbia card task. Psychological Assessment.
-
Psychological Assessment
-
-
Buelow, M.T.1
Blaine, A.L.2
-
19
-
-
84918831886
-
Seeing the forest through the trees: Improving decision making on the Iowa gambling task by shifting focus from short- to long-term outcomes
-
Buelow, M. T., Okdie, B. M., & Blaine, A. L. (2013). Seeing the forest through the trees: Improving decision making on the Iowa gambling task by shifting focus from short- to long-term outcomes. Frontiers in Decision Neuroscience, 4, 773. http://dx.doi.org/10.3389/f.psyg.2013.00773.
-
(2013)
Frontiers in Decision Neuroscience
, vol.4
, pp. 773
-
-
Buelow, M.T.1
Okdie, B.M.2
Blaine, A.L.3
-
20
-
-
62949119942
-
Construct validity of the Iowa gambling task
-
Buelow, M. T., & Suhr, J. A. (2009). Construct validity of the Iowa gambling task. Neuropsychology Review, 19, 102-114. http://dx.doi.org/10.1007/s11065-009-9083-4.
-
(2009)
Neuropsychology Review
, vol.19
, pp. 102-114
-
-
Buelow, M.T.1
Suhr, J.A.2
-
21
-
-
84871733972
-
Personality characteristics and state mood influence individual deck selections on the Iowa gambling task
-
Buelow, M. T., & Suhr, J. A. (2013). Personality characteristics and state mood influence individual deck selections on the Iowa gambling task. Personality and Individual Differences, 54, 593-597. http://dx.doi.org/10.1016/j.paid.2012.11.019.
-
(2013)
Personality and Individual Differences
, vol.54
, pp. 593-597
-
-
Buelow, M.T.1
Suhr, J.A.2
-
22
-
-
33751001772
-
A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents
-
Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry, 5(16), 5-16. http://dx.doi.org/10.1186/1744-859X-5-16.
-
(2006)
Annals of General Psychiatry
, vol.5
, Issue.16
, pp. 5-16
-
-
Chan, P.A.1
Rabinowitz, T.2
-
23
-
-
1842429671
-
Early television exposure and subsequent attentional problems in children
-
Christakis, D. A., Zimmerman, F. J., DiGiuseppe, D. L., & McCarty, C. A. (2004). Early television exposure and subsequent attentional problems in children. Pediatrics, 113, 708-713.
-
(2004)
Pediatrics
, vol.113
, pp. 708-713
-
-
Christakis, D.A.1
Zimmerman, F.J.2
DiGiuseppe, D.L.3
McCarty, C.A.4
-
24
-
-
84897802905
-
Video game use and cognitive performance: Does it vary with the presence of problematic video game use?
-
Collins, E., & Freeman, J. (2014). Video game use and cognitive performance: Does it vary with the presence of problematic video game use? CyberPsychology, Behavior, and Social Networking, 17, 153-159. http://dx.doi.org/10.1089/cyber.2012.0629.
-
(2014)
CyberPsychology, Behavior, and Social Networking
, vol.17
, pp. 153-159
-
-
Collins, E.1
Freeman, J.2
-
25
-
-
84865184690
-
Structural changes after videogame practice related to a brain network associated with intelligence
-
Colom, R., Quiroga, M. A., Solana, A. B., Burgaleta, M., Roman, F. J., & Karama, S. (2012). Structural changes after videogame practice related to a brain network associated with intelligence. Intelligence, 40, 479-489. http://dx.doi.org/10.1016/j.intell.2012.05.004.
-
(2012)
Intelligence
, vol.40
, pp. 479-489
-
-
Colom, R.1
Quiroga, M.A.2
Solana, A.B.3
Burgaleta, M.4
Roman, F.J.5
Karama, S.6
-
26
-
-
84874024782
-
Action video gaming and cognitive control: Playing first person shooter games is associated with improvement in working memory but not action inhibition
-
Colzato, L. S., van den Wildenberg, W. P. M., Zmigrod, S., & Hommel, B. (2013). Action video gaming and cognitive control: Playing first person shooter games is associated with improvement in working memory but not action inhibition. Psychological Research Psychologische Forschung, 77, 234-239. http://dx.doi.org/10.1007/s00426-012-0415-2.
-
(2013)
Psychological Research Psychologische Forschung
, vol.77
, pp. 234-239
-
-
Colzato, L.S.1
Van Den Wildenberg, W.P.M.2
Zmigrod, S.3
Hommel, B.4
-
29
-
-
0036728370
-
Improving children's mental rotation accuracy with computer game playing
-
De Lisi, R., & Wolford, J. L. (2002). Improving children's mental rotation accuracy with computer game playing. Journal of Genetic Psychology, 163, 272-282. http://dx.doi.org/10.1080/00221320209598683.
-
(2002)
Journal of Genetic Psychology
, vol.163
, pp. 272-282
-
-
De Lisi, R.1
Wolford, J.L.2
-
30
-
-
0032213689
-
Frontal lobe functioning in man: The riddle revisited
-
Della Sala, S., Gray, C., Spinnler, H., & Trivelli, C. (1998). Frontal lobe functioning in man: The riddle revisited. Archives of Clinical Neuropsychology, 13, 663-682.
-
(1998)
Archives of Clinical Neuropsychology
, vol.13
, pp. 663-682
-
-
Della Sala, S.1
Gray, C.2
Spinnler, H.3
Trivelli, C.4
-
31
-
-
84872450863
-
Executive functions
-
Diamond, A. (2013). Executive functions. Annual Review of Psychology, 64, 135-168. http://dx.doi.org/10.1146/annurev-psych-113011-143750.
-
(2013)
Annual Review of Psychology
, vol.64
, pp. 135-168
-
-
Diamond, A.1
-
32
-
-
77955292087
-
Video game players show more precise multisensory temporal processing abilities
-
Donohue, S. E., Woldorff, M. G., & Mitroff, S. R. (2010). Video game players show more precise multisensory temporal processing abilities. Attention, Perception, & Psychophysics, 72, 1120-1129. http://dx.doi.org/10.3758/APP.72.4.1120.
-
(2010)
Attention, Perception, & Psychophysics
, vol.72
, pp. 1120-1129
-
-
Donohue, S.E.1
Woldorff, M.G.2
Mitroff, S.R.3
-
33
-
-
84862078364
-
Effect of playing violent video games cooperatively or competitively on subsequent cooperative behavior
-
Ewoldsen, D. R., Eno, C. A., Okdie, B. M., Velez, J. A., Guadagno, R. E., & DeCoster, J. (2012). Effect of playing violent video games cooperatively or competitively on subsequent cooperative behavior. CyberPsychology, Behavior, and Social Networking, 15, 1-4. http://dx.doi.org/10.1089/cyber.2011.0308.
-
(2012)
CyberPsychology, Behavior, and Social Networking
, vol.15
, pp. 1-4
-
-
Ewoldsen, D.R.1
Eno, C.A.2
Okdie, B.M.3
Velez, J.A.4
Guadagno, R.E.5
DeCoster, J.6
-
34
-
-
10944240454
-
Different underlying impairments in decision-making following ventromedial and dorsolateral frontal lobe damage in humans
-
Fellows, L. K., & Farah, M. J. (2005). Different underlying impairments in decision-making following ventromedial and dorsolateral frontal lobe damage in humans. Cerebral Cortex, 15, 58-63. http://dx.doi.org/10.1093/cercor/bhh108.
-
(2005)
Cerebral Cortex
, vol.15
, pp. 58-63
-
-
Fellows, L.K.1
Farah, M.J.2
-
35
-
-
34548539765
-
Playing an action video game reduces gender differences in spatial cognition
-
Feng, J., Spence, I., & Pratt, J. (2007). Playing an action video game reduces gender differences in spatial cognition. Psychological Science, 18, 850-855. http://dx.doi.org/10.1111/j.1467-9280-2007.01990.x.
-
(2007)
Psychological Science
, vol.18
, pp. 850-855
-
-
Feng, J.1
Spence, I.2
Pratt, J.3
-
36
-
-
77953832657
-
Blazing angels or resident evil? Can violent video games be a force for good?
-
Ferguson, C. J. (2010). Blazing angels or resident evil? Can violent video games be a force for good? Review of General Psychology, 14, 68-81. http://dx.doi.org/10.1037/a0018941.
-
(2010)
Review of General Psychology
, vol.14
, pp. 68-81
-
-
Ferguson, C.J.1
-
37
-
-
33947649069
-
Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors?
-
Fischer, P., Kubitzki, J., Guter, S., & Frey, D. (2007). Virtual driving and risk taking: Do racing games increase risk-taking cognitions, affect, and behaviors? Journal of Experimental Psychology: Applied, 13, 22-31. http://dx.doi.org/10.1037/1076-898X.13.1.22.
-
(2007)
Journal of Experimental Psychology: Applied
, vol.13
, pp. 22-31
-
-
Fischer, P.1
Kubitzki, J.2
Guter, S.3
Frey, D.4
-
38
-
-
0029204842
-
Mood and judgment: The affect infusion model
-
Forgas, J. P. (1995). Mood and judgment: The affect infusion model. Psychological Bulletin, 117, 39-66. http://dx.doi.org/10.1037/0033-2909.117.1.39.
-
(1995)
Psychological Bulletin
, vol.117
, pp. 39-66
-
-
Forgas, J.P.1
-
39
-
-
3543001078
-
Temporal construal effects on abstract and concrete thinking: Consequences for insight and creative cognition
-
Forster, J., Friedman, R. S., & Liberman, N. (2004). Temporal construal effects on abstract and concrete thinking: Consequences for insight and creative cognition. Journal of Personality and Social Psychology, 87, 177-189.
-
(2004)
Journal of Personality and Social Psychology
, vol.87
, pp. 177-189
-
-
Forster, J.1
Friedman, R.S.2
Liberman, N.3
-
41
-
-
0038700754
-
Action video game modified visual selective attention
-
Green, C. S., & Bavelier, D. (2003). Action video game modified visual selective attention. Nature, 423, 534-537.
-
(2003)
Nature
, vol.423
, pp. 534-537
-
-
Green, C.S.1
Bavelier, D.2
-
42
-
-
33745575751
-
Enumeration versus multiple object tracking: The case of action video game players
-
Green, C. S., & Bavelier, D. (2006). Enumeration versus multiple object tracking: The case of action video game players. Cognition, 101, 217-245. http://dx.doi.org/10.1016/j.cognition.2005.10.004.
-
(2006)
Cognition
, vol.101
, pp. 217-245
-
-
Green, C.S.1
Bavelier, D.2
-
43
-
-
38149145279
-
Two-dimensional representation of movement through three-dimensional space: The role of video game expertise
-
Greenfield, P. M., Brannon, C., & Lohr, D. (1994). Two-dimensional representation of movement through three-dimensional space: The role of video game expertise. Journal of Applied Developmental Psychology, 15, 87-103. http://dx.doi.org/10.1016/0193-3973(94)90007-8.
-
(1994)
Journal of Applied Developmental Psychology
, vol.15
, pp. 87-103
-
-
Greenfield, P.M.1
Brannon, C.2
Lohr, D.3
-
44
-
-
83155179649
-
-
Lutz, FL: PAR, Inc.
-
Heaton, R. K., Chelune, G. J., Talley, J. L., Kay, G. G., & Curtiss, G. (2005). Wisconsin card sorting test manual. Lutz, FL: PAR, Inc..
-
(2005)
Wisconsin Card Sorting Test Manual
-
-
Heaton, R.K.1
Chelune, G.J.2
Talley, J.L.3
Kay, G.G.4
Curtiss, G.5
-
45
-
-
33745280625
-
Construct validity of the balloon analogue risk task (BART): Relationship with MDMA use by inner-city drug users in residential treatment
-
Hopko, D. R., Lejuez, C. W., Daughters, S. B., Aklin, W. M., Osborne, A., & Strong, D. R. (2006). Construct validity of the balloon analogue risk task (BART): Relationship with MDMA use by inner-city drug users in residential treatment. Journal of Psychopathology and Behavioral Assessment, 28, 95-101. http://dx.doi.org/10.1007/s10862-006-7487-5.
-
(2006)
Journal of Psychopathology and Behavioral Assessment
, vol.28
, pp. 95-101
-
-
Hopko, D.R.1
Lejuez, C.W.2
Daughters, S.B.3
Aklin, W.M.4
Osborne, A.5
Strong, D.R.6
-
46
-
-
28244501333
-
Construct validity of the balloon analog risk task (BART): Associations with psychopathy and impulsivity
-
Hunt, M. K., Hopko, D. R., Bare, R., Lejuez, C. W., & Robinson, E. V. (2005). Construct validity of the balloon analog risk task (BART): Associations with psychopathy and impulsivity. Assessment, 12, 416-428. http://dx.doi.org/10.1177/1073191105278740.
-
(2005)
Assessment
, vol.12
, pp. 416-428
-
-
Hunt, M.K.1
Hopko, D.R.2
Bare, R.3
Lejuez, C.W.4
Robinson, E.V.5
-
47
-
-
80054787683
-
Not so fast: Rethinking the effects of action video games on attentional capacity
-
Irons, J. L., Remington, R. W., & McLean, J. P. (2011). Not so fast: Rethinking the effects of action video games on attentional capacity. Australian Journal of Psychology, 63, 224-231. http://dx.doi.org/10.1111/j.1742-9536.2011.00001.x.
-
(2011)
Australian Journal of Psychology
, vol.63
, pp. 224-231
-
-
Irons, J.L.1
Remington, R.W.2
McLean, J.P.3
-
48
-
-
77952237144
-
Task switching in video game players: Benefits of selective attention but not resistance to proactive interference
-
Karle, J. W., Watter, S., & Shedden, J. M. (2010). Task switching in video game players: Benefits of selective attention but not resistance to proactive interference. Acta Psychologica, 134, 70-78. http://dx.doi.org/10.1016/j.actpsy.2009.12.007.
-
(2010)
Acta Psychologica
, vol.134
, pp. 70-78
-
-
Karle, J.W.1
Watter, S.2
Shedden, J.M.3
-
49
-
-
23844474223
-
Violent video games induce affect processing bias
-
Kirsh, S. J., Olczak, P. V., & Mounts, J. R. (2005). Violent video games induce affect processing bias. Media Psychology, 7, 239-250. http://dx.doi.org/10.1207/S1532785XMEP0703-1.
-
(2005)
Media Psychology
, vol.7
, pp. 239-250
-
-
Kirsh, S.J.1
Olczak, P.V.2
Mounts, J.R.3
-
50
-
-
72149105592
-
The characteristics of decision making, potential to take risks, and personality of college students with internet addiction
-
Ko, C.-H., Hsaio, S., Liu, G.-C., Yen, J.-Y., Yang, M.-J., & Yen, C.-F. (2010). The characteristics of decision making, potential to take risks, and personality of college students with internet addiction. Psychiatry Research, 175, 121-125. http://dx.doi.org/10.1016/j.psychres.2008.10.004.
-
(2010)
Psychiatry Research
, vol.175
, pp. 121-125
-
-
Ko, C.-H.1
Hsaio, S.2
Liu, G.-C.3
Yen, J.-Y.4
Yang, M.-J.5
Yen, C.-F.6
-
51
-
-
21244441480
-
Media violence exposure and executive functioning in aggressive and control adolescents
-
Kronenberger, W. G., Mathews, V. P., Dunn, D. W., Wang, Y., Wood, E. A., & Li, T.-Q. (2005). Media violence exposure and executive functioning in aggressive and control adolescents. Journal of Clinical Psychology, 61, 725-737. http://dx.doi.org/10.1002/jclp.20022.
-
(2005)
Journal of Clinical Psychology
, vol.61
, pp. 725-737
-
-
Kronenberger, W.G.1
Mathews, V.P.2
Dunn, D.W.3
Wang, Y.4
Wood, E.A.5
Li, T.-Q.6
-
52
-
-
84893675684
-
Playing super Mario induces structural brain plasticity: Gray matter changes resulting from training with a commercial video game
-
Kuhn, S., Gleich, T., Lorenz, R. C., Lindenberger, U., & Gallinat, J. (2014). Playing super Mario induces structural brain plasticity: Gray matter changes resulting from training with a commercial video game. Molecular Psychiatry, 19, 265-271. http://dx.doi.org/10.1038/mp.2013.120.
-
(2014)
Molecular Psychiatry
, vol.19
, pp. 265-271
-
-
Kuhn, S.1
Gleich, T.2
Lorenz, R.C.3
Lindenberger, U.4
Gallinat, J.5
-
53
-
-
0037328817
-
The balloon analogue risk task (BART) differentiates smokers and nonsmokers
-
Lejuez, C. W., Aklin, W. M., Jones, H. A., Strong, D. R., Richards, J. B., & Read, J. P. (2003). The balloon analogue risk task (BART) differentiates smokers and nonsmokers. Experimental and Clinical Psychopharmacology, 11, 26-33. http://dx.doi.org/10.1037/1064-1297.11.1.26.
-
(2003)
Experimental and Clinical Psychopharmacology
, vol.11
, pp. 26-33
-
-
Lejuez, C.W.1
Aklin, W.M.2
Jones, H.A.3
Strong, D.R.4
Richards, J.B.5
Read, J.P.6
-
54
-
-
0036593780
-
Evaluation of a behavioral measure of risk taking: The balloon analogue risk task (BART)
-
Lejuez, C. W., Read, J. P., Kahler, C. W., Richards, J. B., Ramsey, S. E., & Brown, R. A. (2002). Evaluation of a behavioral measure of risk taking: The balloon analogue risk task (BART). Journal of Experimental Psychology: Applied, 8, 75-84. http://dx.doi.org/10.1037//1076-898X.8.2.75.
-
(2002)
Journal of Experimental Psychology: Applied
, vol.8
, pp. 75-84
-
-
Lejuez, C.W.1
Read, J.P.2
Kahler, C.W.3
Richards, J.B.4
Ramsey, S.E.5
Brown, R.A.6
-
56
-
-
84859715181
-
Effects of interactive physical-activity video-game training on physical and cognitive function in older adults
-
Maillot, P., Perrot, A., & Hartley, A. (2012). Effects of interactive physical-activity video-game training on physical and cognitive function in older adults. Psychology and Aging, 27, 589-600. http://dx.doi.org/10.1037/aa0026268.
-
(2012)
Psychology and Aging
, vol.27
, pp. 589-600
-
-
Maillot, P.1
Perrot, A.2
Hartley, A.3
-
57
-
-
0036189715
-
Decision-making processes following damage to the prefrontal cortex
-
Manes, F., Sahakian, B., Clark, L., Rogers, R., Antoun, N., & Robbins, T. (2002). Decision-making processes following damage to the prefrontal cortex. Brain, 125, 624-639. http://dx.doi.org/10.1093/brain/awf049.
-
(2002)
Brain
, vol.125
, pp. 624-639
-
-
Manes, F.1
Sahakian, B.2
Clark, L.3
Rogers, R.4
Antoun, N.5
Robbins, T.6
-
58
-
-
19544394702
-
Media violence exposure and frontal lobe activation measured by functional magnetic resonance imaging in aggressive and nonaggressive adolescents
-
Mathews, V. P., Kronenberger, W. G., Wang, Y., Lurito, J. T., Lowe, M. J., & Dunn, D. W. (2005). Media violence exposure and frontal lobe activation measured by functional magnetic resonance imaging in aggressive and nonaggressive adolescents. Journal of Computer Assisted Tomography, 29, 287-292.
-
(2005)
Journal of Computer Assisted Tomography
, vol.29
, pp. 287-292
-
-
Mathews, V.P.1
Kronenberger, W.G.2
Wang, Y.3
Lurito, J.T.4
Lowe, M.J.5
Dunn, D.W.6
-
59
-
-
84894556642
-
Memory abilities in action video game players
-
McDermott, A. F., Bavelier, D., & Green, C. S. (2014). Memory abilities in action video game players. Computers in Human Behavior, 34, 69-78. http://dx.doi.org/10.1016/j.chb.2014.01.018.
-
(2014)
Computers in Human Behavior
, vol.34
, pp. 69-78
-
-
McDermott, A.F.1
Bavelier, D.2
Green, C.S.3
-
60
-
-
36148962330
-
Response inhibition deficit is involved in poor decision making under risk in nonamnesic individuals with alcoholism
-
Noel, X., Bechara, A., Dan, B., Hanak, C., & Verbanck, P. (2007). Response inhibition deficit is involved in poor decision making under risk in nonamnesic individuals with alcoholism. Neuropsychology, 21, 778-786. http://dx.doi.org/10.1037/0894-4105.21.6.778.
-
(2007)
Neuropsychology
, vol.21
, pp. 778-786
-
-
Noel, X.1
Bechara, A.2
Dan, B.3
Hanak, C.4
Verbanck, P.5
-
61
-
-
0001859987
-
Effects of interactive entertainment technologies on development
-
Okagaki, L., & Frensch, P. A. (1994). Effects of interactive entertainment technologies on development. Journal of Applied Developmental Psychology, 15, 33-58. http://dx.doi.org/10.1016/0193-3973(94)90005-1.
-
(1994)
Journal of Applied Developmental Psychology
, vol.15
, pp. 33-58
-
-
Okagaki, L.1
Frensch, P.A.2
-
62
-
-
84897693047
-
Missed programs (there is no TiVo for this one): Why psychologists should study the media
-
Okdie, B. M., Ewoldsen, D. R., Muscanell, N. L., Guadagno, R. E., Eno, C. A., & Smith, L. R. (2014). Missed programs (there is no TiVo for this one): Why psychologists should study the media. Perspectives on Psychological Science, 9, 180-195. http://dx.doi.org/10.1177/1745691614521243.
-
(2014)
Perspectives on Psychological Science
, vol.9
, pp. 180-195
-
-
Okdie, B.M.1
Ewoldsen, D.R.2
Muscanell, N.L.3
Guadagno, R.E.4
Eno, C.A.5
Smith, L.R.6
-
63
-
-
0035682075
-
Virtual reality as a tool for improving spatial rotation among deaf and hard-of-hearing children
-
Passig, D., & Eden, S. (2001). Virtual reality as a tool for improving spatial rotation among deaf and hard-of-hearing children. CyberPsychology and Behavior, 4, 681-686. http://dx.doi.org/10.1089/109493101753376623.
-
(2001)
CyberPsychology and Behavior
, vol.4
, pp. 681-686
-
-
Passig, D.1
Eden, S.2
-
64
-
-
35349006544
-
The contribution of "cool" and "hot" components of decision-making in adolescence: Implications for developmental psychopathology
-
Seguin, J. R., Arseneault, L., & Tremblay, R. E. (2007). The contribution of "cool" and "hot" components of decision-making in adolescence: Implications for developmental psychopathology. Cognitive Development, 22, 530-543. http://dx.doi.org/10.1016/j.cogdev.2007.08.006.
-
(2007)
Cognitive Development
, vol.22
, pp. 530-543
-
-
Seguin, J.R.1
Arseneault, L.2
Tremblay, R.E.3
-
66
-
-
53549133974
-
Decision-making and risk aversion among depressive adults
-
Smoski, M. J., Lynch, T. R., Rosenthal, M. Z., Cheavens, J. S., Chapman, A. L., & Krishnan, R. R. (2008). Decision-making and risk aversion among depressive adults. Journal of Behavior Therapy and Experimental Psychiatry, 39, 567-576. http://dx.doi.org/10.1016/j.jbtep.2008.01.004.
-
(2008)
Journal of Behavior Therapy and Experimental Psychiatry
, vol.39
, pp. 567-576
-
-
Smoski, M.J.1
Lynch, T.R.2
Rosenthal, M.Z.3
Cheavens, J.S.4
Chapman, A.L.5
Krishnan, R.R.6
-
67
-
-
84857262164
-
Space fortress game training and executive control in older adults: A pilot intervention
-
Stern, Y., Blumen, H. M., Rich, L. W., Richards, A., Herzberg, G., & Gopher, D. (2011). Space fortress game training and executive control in older adults: A pilot intervention. Aging, Neuropsychology, and Cognition, 18, 653-677. http://dx.doi.org/10.1080/13825585.2011.613450.
-
(2011)
Aging, Neuropsychology, and Cognition
, vol.18
, pp. 653-677
-
-
Stern, Y.1
Blumen, H.M.2
Rich, L.W.3
Richards, A.4
Herzberg, G.5
Gopher, D.6
-
68
-
-
33947583274
-
Affect and personality correlates of the Iowa gambling task
-
Suhr, J. A., & Tsanadis, J. (2007). Affect and personality correlates of the Iowa gambling task. Personality and Individual Differences, 43, 27-36. http://dx.doi.org/10.1016/j.paid.2006.11.004.
-
(2007)
Personality and Individual Differences
, vol.43
, pp. 27-36
-
-
Suhr, J.A.1
Tsanadis, J.2
-
69
-
-
77955504662
-
Television and video game exposure and the development of attention problems
-
Swing, E. L., Gentile, D. A., Anderson, C. A., & Walsh, D. A. (2010). Television and video game exposure and the development of attention problems. Pediatrics, 126, 214-221. http://dx.doi.org/10.1542/peds.2009-1508.
-
(2010)
Pediatrics
, vol.126
, pp. 214-221
-
-
Swing, E.L.1
Gentile, D.A.2
Anderson, C.A.3
Walsh, D.A.4
-
70
-
-
77649280396
-
Psychopathy and risk taking among jailed inmates
-
Swogger, M. T., Walsh, Z., Lejuez, C. W., & Kosson, D. S. (2010). Psychopathy and risk taking among jailed inmates. Criminal Justice and Behavior, 37, 439-452. http://dx.doi.org/10.1177/0093854810361617.
-
(2010)
Criminal Justice and Behavior
, vol.37
, pp. 439-452
-
-
Swogger, M.T.1
Walsh, Z.2
Lejuez, C.W.3
Kosson, D.S.4
-
71
-
-
78650574512
-
Propensity for risk taking and trait impulsivity in the Iowa gambling task
-
Upton, D. J., Bishara, A. J., Ahn, W.-Y., & Stout, J. C. (2011). Propensity for risk taking and trait impulsivity in the Iowa gambling task. Personality and Individual Differences, 50(4), 492-495. http://dx.doi.org/10.1016/j.paid.2010.11.013.
-
(2011)
Personality and Individual Differences
, vol.50
, Issue.4
, pp. 492-495
-
-
Upton, D.J.1
Bishara, A.J.2
Ahn, W.-Y.3
Stout, J.C.4
-
72
-
-
84878615418
-
The gorilla in the room: The impacts of video-game play on visual attention
-
Vallett, D. B., Lamb, R. I., & Annetta, L. A. (2013). The gorilla in the room: The impacts of video-game play on visual attention. Computers in Human Behavior, 29, 2183-2187. http://dx.doi.org/10.1016/j.chb.2013.05.001.
-
(2013)
Computers in Human Behavior
, vol.29
, pp. 2183-2187
-
-
Vallett, D.B.1
Lamb, R.I.2
Annetta, L.A.3
-
73
-
-
65549147562
-
Mechanisms of masked priming: A meta-analysis
-
Van den Bussche, E., Van den Noortgate, W., & Reynolds, B. (2009). Mechanisms of masked priming: A meta-analysis. Psychological Bulletin, 135, 452-477.
-
(2009)
Psychological Bulletin
, vol.135
, pp. 452-477
-
-
Van Den Bussche, E.1
Van Den Noortgate, W.2
Reynolds, B.3
-
74
-
-
84901396938
-
Ingroup versus outgroup conflict in the context of violent video game play: The effect of cooperation on increased helping and decreased aggression
-
Velez, J. A., Mahood, C., Ewoldsen, D., & Moyer-Guse, E. (2014). Ingroup versus outgroup conflict in the context of violent video game play: The effect of cooperation on increased helping and decreased aggression. Communication Research, 41, 607-626. http://dx.doi.org/10.1177/0093650212456202.
-
(2014)
Communication Research
, vol.41
, pp. 607-626
-
-
Velez, J.A.1
Mahood, C.2
Ewoldsen, D.3
Moyer-Guse, E.4
-
75
-
-
0024023344
-
Development and validation of brief measures of positive and negative affect: The PANAS scales
-
Watson, D., Clark, L. A., & Tellegen, A. (1988). Development and validation of brief measures of positive and negative affect: The PANAS scales. Journal of Personality and Social Psychology, 54, 1063-1070. http://dx.doi.org/10.1037/0022-3514.54.6.1063.
-
(1988)
Journal of Personality and Social Psychology
, vol.54
, pp. 1063-1070
-
-
Watson, D.1
Clark, L.A.2
Tellegen, A.3
-
76
-
-
84871457231
-
Intensive video gaming improves encoding speed to visual short-term memory in young male adults
-
Wilms, I. I., Petersen, A., & Vangkilde, S. (2013). Intensive video gaming improves encoding speed to visual short-term memory in young male adults. Acta Psychologica, 142, 108-118. http://dx.doi.org/10.1016/j.actpsy.2012.11.003.
-
(2013)
Acta Psychologica
, vol.142
, pp. 108-118
-
-
Wilms, I.I.1
Petersen, A.2
Vangkilde, S.3
|