-
1
-
-
0347579288
-
The roles of representation and comparison failures in change blindness
-
Angelone B.L., Levin D.T., Simons D.J. The roles of representation and comparison failures in change blindness. Perception 2003, 32:947-962.
-
(2003)
Perception
, vol.32
, pp. 947-962
-
-
Angelone, B.L.1
Levin, D.T.2
Simons, D.J.3
-
2
-
-
0038168948
-
The role of representational volatility in recognizing pre- and post-change objects
-
Beck M.R., Levin D.T. The role of representational volatility in recognizing pre- and post-change objects. Perception & Psychophysics 2003, 65:458-468.
-
(2003)
Perception & Psychophysics
, vol.65
, pp. 458-468
-
-
Beck, M.R.1
Levin, D.T.2
-
3
-
-
54049103891
-
The effects of video game playing on attention, memory, and executive control
-
Boot W.R., Kramer A.F., Simons D.J., Fabiani M., Gratton G. The effects of video game playing on attention, memory, and executive control. Acta Psychologica 2008, 129(3):387-398.
-
(2008)
Acta Psychologica
, vol.129
, Issue.3
, pp. 387-398
-
-
Boot, W.R.1
Kramer, A.F.2
Simons, D.J.3
Fabiani, M.4
Gratton, G.5
-
4
-
-
0030612822
-
The psychophysics toolbox
-
Brainard D.H. The psychophysics toolbox. Spatial Vision 1997, 10:433-436.
-
(1997)
Spatial Vision
, vol.10
, pp. 433-436
-
-
Brainard, D.H.1
-
5
-
-
65449131282
-
Carrot sticks or joysticks: Video games improve vision
-
Caplovitz G.P., Kastner S. Carrot sticks or joysticks: Video games improve vision. Nature Neuroscience 2009, 12(5):527-528.
-
(2009)
Nature Neuroscience
, vol.12
, Issue.5
, pp. 527-528
-
-
Caplovitz, G.P.1
Kastner, S.2
-
6
-
-
18144370094
-
The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search
-
Castel A.D., Pratt J., Drummond E. The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search. Acta Psychologica 2005, 119:217-230.
-
(2005)
Acta Psychologica
, vol.119
, pp. 217-230
-
-
Castel, A.D.1
Pratt, J.2
Drummond, E.3
-
7
-
-
77955286213
-
Reduced attentional capture in action video game players
-
Chisholm J.D., Hickey C., Theeuwes J., Kingston A. Reduced attentional capture in action video game players. Attention, Perception, & Psychophysics 2010, 72(3):667-671.
-
(2010)
Attention, Perception, & Psychophysics
, vol.72
, Issue.3
, pp. 667-671
-
-
Chisholm, J.D.1
Hickey, C.2
Theeuwes, J.3
Kingston, A.4
-
9
-
-
77953920171
-
Age-related decline in visual processing in change detection
-
Costello M.C., Madden D.J., Mitroff S.R., Whiting W.L. Age-related decline in visual processing in change detection. Psychology and Aging 2010, 25(2):356-368.
-
(2010)
Psychology and Aging
, vol.25
, Issue.2
, pp. 356-368
-
-
Costello, M.C.1
Madden, D.J.2
Mitroff, S.R.3
Whiting, W.L.4
-
10
-
-
0030244276
-
Computer experience and gender differences in undergraduate mental rotation performance
-
De Lisi R., Cammarano D.M. Computer experience and gender differences in undergraduate mental rotation performance. Computers in Human Behavior 1996, 12(3):351-361.
-
(1996)
Computers in Human Behavior
, vol.12
, Issue.3
, pp. 351-361
-
-
De Lisi, R.1
Cammarano, D.M.2
-
11
-
-
0036728370
-
Improving children's mental rotation accuracy with computer game playing
-
De Lisi R., Wolford J.L. Improving children's mental rotation accuracy with computer game playing. The Journal of Generic Psychology 2002, 16(3):272-282.
-
(2002)
The Journal of Generic Psychology
, vol.16
, Issue.3
, pp. 272-282
-
-
De Lisi, R.1
Wolford, J.L.2
-
12
-
-
77955292087
-
Video game players show more precise multisensory temporal processing abilities
-
Donohue S.E., Woldorff M.G., Mitroff S.R. Video game players show more precise multisensory temporal processing abilities. Attention, Perception, & Psychophysics 2010, 72:1120-1129.
-
(2010)
Attention, Perception, & Psychophysics
, vol.72
, pp. 1120-1129
-
-
Donohue, S.E.1
Woldorff, M.G.2
Mitroff, S.R.3
-
13
-
-
0022668677
-
Effect of playing a video game on a measure of spatial visualization
-
Dorval M., Pepin M. Effect of playing a video game on a measure of spatial visualization. Perceptual and Motor Skills 1986, 62:159-162.
-
(1986)
Perceptual and Motor Skills
, vol.62
, pp. 159-162
-
-
Dorval, M.1
Pepin, M.2
-
14
-
-
61449087517
-
Effects of action video game playing on change detection
-
Durlach P.J., Kring J.P., Bowens L.D. Effects of action video game playing on change detection. Military Psychology 2009, 21:24-39.
-
(2009)
Military Psychology
, vol.21
, pp. 24-39
-
-
Durlach, P.J.1
Kring, J.P.2
Bowens, L.D.3
-
16
-
-
51249171508
-
Videogames and spatial skills: An exploratory study
-
Gagnon D. Videogames and spatial skills: An exploratory study. Educational communication and technology 1985, 33(4):263-275.
-
(1985)
Educational communication and technology
, vol.33
, Issue.4
, pp. 263-275
-
-
Gagnon, D.1
-
17
-
-
0038700754
-
Action video game play modifies visual selective attention
-
Green C.S., Bavelier D. Action video game play modifies visual selective attention. Nature 2003, 423:534-537.
-
(2003)
Nature
, vol.423
, pp. 534-537
-
-
Green, C.S.1
Bavelier, D.2
-
19
-
-
33745575751
-
Enumeration versus multiple object tracking: The case of action video game players
-
Green C.S., Bavelier D. Enumeration versus multiple object tracking: The case of action video game players. Cognition 2006, 101(1):217-245.
-
(2006)
Cognition
, vol.101
, Issue.1
, pp. 217-245
-
-
Green, C.S.1
Bavelier, D.2
-
20
-
-
33947262589
-
Action video game experience alters the spatial resolution of vision
-
Green C.S., Bavelier D. Action video game experience alters the spatial resolution of vision. Psychological Science 2007, 18:88-94.
-
(2007)
Psychological Science
, vol.18
, pp. 88-94
-
-
Green, C.S.1
Bavelier, D.2
-
21
-
-
43949155772
-
Action video games and informal education: Effects on strategies for dividing visual attention
-
Greenfield P.M., DeWinstanley P., Kilpatrick H., Kaye D. Action video games and informal education: Effects on strategies for dividing visual attention. Journal of Applied Developmental Psychology 1994, 15:105-123.
-
(1994)
Journal of Applied Developmental Psychology
, vol.15
, pp. 105-123
-
-
Greenfield, P.M.1
DeWinstanley, P.2
Kilpatrick, H.3
Kaye, D.4
-
22
-
-
0020805520
-
Differences in eye-hand motor coordination of video-game users and non-users
-
Griffith J.L., Voloschin P., Gibb G.D. Differences in eye-hand motor coordination of video-game users and non-users. Perceptual and Motor Skills 1983, 57(1):155-158.
-
(1983)
Perceptual and Motor Skills
, vol.57
, Issue.1
, pp. 155-158
-
-
Griffith, J.L.1
Voloschin, P.2
Gibb, G.D.3
-
24
-
-
7944228727
-
Sustained change blindness to incremental scene rotation: A dissociation between explicit change detection and visual memory
-
Hollingworth A., Henderson J.M. Sustained change blindness to incremental scene rotation: A dissociation between explicit change detection and visual memory. Perception & Psychophysics 2004, 66:800-807.
-
(2004)
Perception & Psychophysics
, vol.66
, pp. 800-807
-
-
Hollingworth, A.1
Henderson, J.M.2
-
25
-
-
77956331960
-
Stretching the limits of visual attention: The case of action video games
-
Hubert-Wallander B., Green C.S., Bavelier D. Stretching the limits of visual attention: The case of action video games. WIREs Cognitive Science, Wiley 2010, 1:1-9.
-
(2010)
WIREs Cognitive Science, Wiley
, vol.1
, pp. 1-9
-
-
Hubert-Wallander, B.1
Green, C.S.2
Bavelier, D.3
-
26
-
-
77952237144
-
Task switching in video game players: Benefits of selective attention but not resistance to proactive interference
-
Karle J.W., Watter S., Shedden J.M. Task switching in video game players: Benefits of selective attention but not resistance to proactive interference. Acta Psychologica 2010, 134(1):70-78.
-
(2010)
Acta Psychologica
, vol.134
, Issue.1
, pp. 70-78
-
-
Karle, J.W.1
Watter, S.2
Shedden, J.M.3
-
27
-
-
0036675791
-
Memory for centrally attended changing objects in an incidental real-world change detection paradigm
-
Levin D.T., Simons D.J., Angelone B.L., Chabris C.F. Memory for centrally attended changing objects in an incidental real-world change detection paradigm. British Journal of Psychology 2002, 93:289-302.
-
(2002)
British Journal of Psychology
, vol.93
, pp. 289-302
-
-
Levin, D.T.1
Simons, D.J.2
Angelone, B.L.3
Chabris, C.F.4
-
28
-
-
67349273350
-
Enhancing the contrast sensitivity function through action video game training
-
Li R., Polat U., Makous W., Bavelier D. Enhancing the contrast sensitivity function through action video game training. Nature Neuroscience 2009, 12:549-551.
-
(2009)
Nature Neuroscience
, vol.12
, pp. 549-551
-
-
Li, R.1
Polat, U.2
Makous, W.3
Bavelier, D.4
-
30
-
-
0036853615
-
Changes are not localized before they are explicitly detected
-
Mitroff S.R., Simons D.J. Changes are not localized before they are explicitly detected. Visual Cognition 2002, 9:937-968.
-
(2002)
Visual Cognition
, vol.9
, pp. 937-968
-
-
Mitroff, S.R.1
Simons, D.J.2
-
32
-
-
15744365565
-
Nothing compares 2 views: Change blindness can occur despite preserved access to the changed information
-
Mitroff S.R., Simons D.J., Levin D.T. Nothing compares 2 views: Change blindness can occur despite preserved access to the changed information. Perception & Psychophysics 2004, 66:1268-1281.
-
(2004)
Perception & Psychophysics
, vol.66
, pp. 1268-1281
-
-
Mitroff, S.R.1
Simons, D.J.2
Levin, D.T.3
-
33
-
-
76549115310
-
Action and puzzle video games prime different speed/accuracy tradeoffs
-
Nelson R., Strachan I. Action and puzzle video games prime different speed/accuracy tradeoffs. Perception 2009, 38(11):1678-1687.
-
(2009)
Perception
, vol.38
, Issue.11
, pp. 1678-1687
-
-
Nelson, R.1
Strachan, I.2
-
34
-
-
0035495009
-
A sensorimotor account of vision and visual consciousness
-
O'Regan J.K., Noë A. A sensorimotor account of vision and visual consciousness. The Behavioral and Brain Sciences 2002, 24:939-1031.
-
(2002)
The Behavioral and Brain Sciences
, vol.24
, pp. 939-1031
-
-
O'Regan, J.K.1
Noë, A.2
-
35
-
-
0001859987
-
Effects of video game playing on measures of spatial performance: Gender effects in late adolescence
-
Okagaki L., Frensch P.A. Effects of video game playing on measures of spatial performance: Gender effects in late adolescence. Journal of Applied Developmental Psychology 1994, 15(1):33-58.
-
(1994)
Journal of Applied Developmental Psychology
, vol.15
, Issue.1
, pp. 33-58
-
-
Okagaki, L.1
Frensch, P.A.2
-
36
-
-
0024343652
-
Psychology of computer use: XII. Video-game play - Human reaction-time to visual-stimuli
-
Orosy-Filders C., Allan R.W. Psychology of computer use: XII. Video-game play - Human reaction-time to visual-stimuli. Perceptual and Motor Skills 1989, 69(1):243-247.
-
(1989)
Perceptual and Motor Skills
, vol.69
, Issue.1
, pp. 243-247
-
-
Orosy-Filders, C.1
Allan, R.W.2
-
37
-
-
30844437484
-
The relationship between computer-game preference, gender, and mental-rotation ability
-
Quaiser-Pohl C., Geiser C., Lehmann W. The relationship between computer-game preference, gender, and mental-rotation ability. Personality and Individual Differences 2006, 44(3):609-619.
-
(2006)
Personality and Individual Differences
, vol.44
, Issue.3
, pp. 609-619
-
-
Quaiser-Pohl, C.1
Geiser, C.2
Lehmann, W.3
-
39
-
-
0008734185
-
To see or not to see: The need for attention to perceive changes in scenes
-
Rensink R.A., O'Regan J.K., Clark J.J. To see or not to see: The need for attention to perceive changes in scenes. Psychological Science 1997, 8:368-373.
-
(1997)
Psychological Science
, vol.8
, pp. 368-373
-
-
Rensink, R.A.1
O'Regan, J.K.2
Clark, J.J.3
-
40
-
-
18544374252
-
Can video games be used to predict or improve laparoscopic skills?
-
Rosenberg B.H., Landsittel D., Averch T.D. Can video games be used to predict or improve laparoscopic skills?. Journal of Endourology 2005, 19(3):372-376.
-
(2005)
Journal of Endourology
, vol.19
, Issue.3
, pp. 372-376
-
-
Rosenberg, B.H.1
Landsittel, D.2
Averch, T.D.3
-
41
-
-
0034080069
-
Attenuated change blindness for exogenously attended items in a flicker paradigm
-
Scholl B.J. Attenuated change blindness for exogenously attended items in a flicker paradigm. Visual Cognition 2000, 7:377-396.
-
(2000)
Visual Cognition
, vol.7
, pp. 377-396
-
-
Scholl, B.J.1
-
42
-
-
0142050521
-
In sight, out of mind: When object representations fail
-
Simons D.J. In sight, out of mind: When object representations fail. Psychological Science 1996, 7:301-305.
-
(1996)
Psychological Science
, vol.7
, pp. 301-305
-
-
Simons, D.J.1
-
43
-
-
0034569833
-
Change blindness in the absence of a visual disruption
-
Simons D.J., Franconeri S.L., Reimer R.L. Change blindness in the absence of a visual disruption. Perception 2000, 29:1143-1154.
-
(2000)
Perception
, vol.29
, pp. 1143-1154
-
-
Simons, D.J.1
Franconeri, S.L.2
Reimer, R.L.3
-
44
-
-
11844307207
-
Change blindness: Past, present, and future
-
Simons D.J., Rensink R.A. Change blindness: Past, present, and future. Trends in Cognitive Sciences 2005, 9:16-20.
-
(2005)
Trends in Cognitive Sciences
, vol.9
, pp. 16-20
-
-
Simons, D.J.1
Rensink, R.A.2
-
45
-
-
8744316922
-
Domain specificity and spatial expertise: The case of video game players
-
Sims V.K., Mayer R.E. Domain specificity and spatial expertise: The case of video game players. Applied Cognitive Psychology 2002, 16:97-115.
-
(2002)
Applied Cognitive Psychology
, vol.16
, pp. 97-115
-
-
Sims, V.K.1
Mayer, R.E.2
-
46
-
-
27644470691
-
How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability
-
Terlecki M.S., Newcombe N.S. How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability. Sex Roles 2005, 53(5-6):433-441.
-
(2005)
Sex Roles
, vol.53
, Issue.5-6
, pp. 433-441
-
-
Terlecki, M.S.1
Newcombe, N.S.2
-
47
-
-
68949090340
-
Preserved visual representations despite change blindness in 11-month-old infants
-
Wang S., Mitroff S.R. Preserved visual representations despite change blindness in 11-month-old infants. Developmental Science 2009, 12:681-687.
-
(2009)
Developmental Science
, vol.12
, pp. 681-687
-
-
Wang, S.1
Mitroff, S.R.2
-
48
-
-
58049124952
-
Visuospatial experience modulates attentional capture: Evidence from action video game players
-
West G.L., Stevens S.A., Pun C., Pratt J. Visuospatial experience modulates attentional capture: Evidence from action video game players. Journal of Vision 2008, 8:1-9.
-
(2008)
Journal of Vision
, vol.8
, pp. 1-9
-
-
West, G.L.1
Stevens, S.A.2
Pun, C.3
Pratt, J.4
-
49
-
-
0030253553
-
Computer games and information-processing skills
-
Yuji H. Computer games and information-processing skills. Perceptual and Motor Skills 1996, 83(2):643-647.
-
(1996)
Perceptual and Motor Skills
, vol.83
, Issue.2
, pp. 643-647
-
-
Yuji, H.1
|