-
1
-
-
58749117444
-
Can training in a real-time strategy video game attenuate cognitive decline in older adults?
-
C. Basak, W.R. Boot, M.W. Voss, and A.F. Kramer Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging 23 4 2008 765 777
-
(2008)
Psychology and Aging
, vol.23
, Issue.4
, pp. 765-777
-
-
Basak, C.1
Boot, W.R.2
Voss, M.W.3
Kramer, A.F.4
-
3
-
-
84881058046
-
Enhanced visual short-term memory in action video game players
-
K.J. Blacker, and K.M. Curby Enhanced visual short-term memory in action video game players Attention, Perception, & Psychophysics 75 2013 1128 1136
-
(2013)
Attention, Perception, & Psychophysics
, vol.75
, pp. 1128-1136
-
-
Blacker, K.J.1
Curby, K.M.2
-
5
-
-
84888105380
-
Video games as a means to reduce age-related cognitive decline: Attitudes, compliance, and effectiveness
-
W.R. Boot, M. Champion, D.P. Blakely, T. Wright, D.J. Souders, and N. Charnes Video games as a means to reduce age-related cognitive decline: Attitudes, compliance, and effectiveness Frontiers in Psychology 4 2013 31
-
(2013)
Frontiers in Psychology
, vol.4
, pp. 31
-
-
Boot, W.R.1
Champion, M.2
Blakely, D.P.3
Wright, T.4
Souders, D.J.5
Charnes, N.6
-
6
-
-
54049103891
-
The effects of video game playing on attention, memory, and executive control
-
W.R. Boot, A.F. Kramer, D.J. Simons, M. Fabiani, and G. Gratton The effects of video game playing on attention, memory, and executive control Acta Psychologica 129 2008 387 398
-
(2008)
Acta Psychologica
, vol.129
, pp. 387-398
-
-
Boot, W.R.1
Kramer, A.F.2
Simons, D.J.3
Fabiani, M.4
Gratton, G.5
-
7
-
-
84874024782
-
Action video gaming and cognitive control: Playing first person shooter games is associated with improvement in working memory but not action inhibition
-
L.S. Colzato, W.P. van den Wildenberg, S. Zmigrod, and B. Hommel Action video gaming and cognitive control: Playing first person shooter games is associated with improvement in working memory but not action inhibition Psychological Research 77 2 2012 234 239
-
(2012)
Psychological Research
, vol.77
, Issue.2
, pp. 234-239
-
-
Colzato, L.S.1
Van Den Wildenberg, W.P.2
Zmigrod, S.3
Hommel, B.4
-
9
-
-
61449087517
-
Effects of action video game experience on change detection
-
P.J. Durlach, J.P. Kring, and L.D. Bowens Effects of action video game experience on change detection Military Psychology 21 1 2009 24 39
-
(2009)
Military Psychology
, vol.21
, Issue.1
, pp. 24-39
-
-
Durlach, P.J.1
Kring, J.P.2
Bowens, L.D.3
-
11
-
-
34548539765
-
Playing an action video game reduces gender differences in spatial cognition
-
J. Feng, I. Spence, and J. Pratt Playing an action video game reduces gender differences in spatial cognition Psychological Science 18 10 2007 850 855
-
(2007)
Psychological Science
, vol.18
, Issue.10
, pp. 850-855
-
-
Feng, J.1
Spence, I.2
Pratt, J.3
-
12
-
-
84881366544
-
Real-time strategy game training: Emergence of a cognitive flexibility trait
-
B.D. Glass, W.T. Maddox, and B.C. Love Real-time strategy game training: Emergence of a cognitive flexibility trait PloS One 8 2013 e70350
-
(2013)
PloS One
, vol.8
, pp. 70350
-
-
Glass, B.D.1
Maddox, W.T.2
Love, B.C.3
-
13
-
-
0038700754
-
Action video game modifies visual selective attention
-
C.S. Green, and D. Bavelier Action video game modifies visual selective attention Nature 423 2003 534 537
-
(2003)
Nature
, vol.423
, pp. 534-537
-
-
Green, C.S.1
Bavelier, D.2
-
15
-
-
33745575751
-
Enumeration versus multiple object tracking: The case of action video game players
-
C.S. Green, and D. Bavelier Enumeration versus multiple object tracking: The case of action video game players Cognition 101 2006 217 245
-
(2006)
Cognition
, vol.101
, pp. 217-245
-
-
Green, C.S.1
Bavelier, D.2
-
16
-
-
33947262589
-
Action-video-game experience alters the spatial resolution of vision
-
C.S. Green, and D. Bavelier Action-video-game experience alters the spatial resolution of vision Psychological Science 18 1 2007 88 94
-
(2007)
Psychological Science
, vol.18
, Issue.1
, pp. 88-94
-
-
Green, C.S.1
Bavelier, D.2
-
17
-
-
84857358935
-
The effect of action video game experience on task-switching
-
C.S. Green, M.A. Sugarman, K. Medford, E. Klobusicky, and D. Bavelier The effect of action video game experience on task-switching Computers in Human Behavior 28 3 2012 984 994
-
(2012)
Computers in Human Behavior
, vol.28
, Issue.3
, pp. 984-994
-
-
Green, C.S.1
Sugarman, M.A.2
Medford, K.3
Klobusicky, E.4
Bavelier, D.5
-
18
-
-
33745588032
-
Age-related change in executive function: Developmental trends and a latent variable analysis
-
M. Huizinga, C.V. Dolan, and M.W. van der Molen Age-related change in executive function: Developmental trends and a latent variable analysis Neuropsychologia 44 11 2006 2017 2036
-
(2006)
Neuropsychologia
, vol.44
, Issue.11
, pp. 2017-2036
-
-
Huizinga, M.1
Dolan, C.V.2
Van Der Molen, M.W.3
-
19
-
-
80054787683
-
Not so fast: Rethinking the effects of action video games on attentional capacity
-
J.L. Irons, R.W. Remington, and J.P. McLean Not so fast: Rethinking the effects of action video games on attentional capacity Australian Journal of Psychology 63 2011 224 231
-
(2011)
Australian Journal of Psychology
, vol.63
, pp. 224-231
-
-
Irons, J.L.1
Remington, R.W.2
McLean, J.P.3
-
20
-
-
67649216723
-
Early age-related decline in the effective number of trajectories tracked in adult human vision
-
G.J. Kennedy, S.P. Tripathy, and B.T. Barrett Early age-related decline in the effective number of trajectories tracked in adult human vision Journal of Vision 9 2 2009 21
-
(2009)
Journal of Vision
, vol.9
, Issue.2
, pp. 21
-
-
Kennedy, G.J.1
Tripathy, S.P.2
Barrett, B.T.3
-
21
-
-
0033807696
-
Adult age differences in task switching
-
J. Kray, and U. Lindenberger Adult age differences in task switching Psychology and Aging 15 1 2000 126
-
(2000)
Psychology and Aging
, vol.15
, Issue.1
, pp. 126
-
-
Kray, J.1
Lindenberger, U.2
-
22
-
-
84891694913
-
Just how expert are "expert" video-game players? Assessing the experience and expertise of video-game players across "action" video-game genres
-
A.J. Latham, L.L.M. Patston, and L.J. Tippett Just how expert are "expert" video-game players? Assessing the experience and expertise of video-game players across "action" video-game genres Frontiers in Psychology 4 2013 941
-
(2013)
Frontiers in Psychology
, vol.4
, pp. 941
-
-
Latham, A.J.1
Patston, L.L.M.2
Tippett, L.J.3
-
23
-
-
79251551388
-
Reducing backward masking through action game training
-
R. Li, U. Polat, F. Scalzo, and D. Bavelier Reducing backward masking through action game training Journal of Vision 10 14 2010 1 13
-
(2010)
Journal of Vision
, vol.10
, Issue.14
, pp. 1-13
-
-
Li, R.1
Polat, U.2
Scalzo, F.3
Bavelier, D.4
-
26
-
-
0034242442
-
The unity and diversity of executive functions and their contributions to complex "frontal lobe" tasks: A latent variable analysis
-
A. Miyake, N.P. Friedman, M.J. Emerson, A.H. Witzki, A. Howerter, and T. Wager The unity and diversity of executive functions and their contributions to complex "frontal lobe" tasks: A latent variable analysis Cognitive Psychology 41 2000 49 100
-
(2000)
Cognitive Psychology
, vol.41
, pp. 49-100
-
-
Miyake, A.1
Friedman, N.P.2
Emerson, M.J.3
Witzki, A.H.4
Howerter, A.5
Wager, T.6
-
29
-
-
23844490120
-
Task switching across the life span: Effects of age on general and specific switch costs
-
S. Reimers, and E.A. Maylor Task switching across the life span: Effects of age on general and specific switch costs Developmental Psychology 41 2005 661 671
-
(2005)
Developmental Psychology
, vol.41
, pp. 661-671
-
-
Reimers, S.1
Maylor, E.A.2
-
30
-
-
0035116416
-
What is a visual object? Evidence from target merging in multiple object tracking
-
B.J. Scholl, Z.W. Pylyshyn, and J. Feldman What is a visual object? Evidence from target merging in multiple object tracking Cognition 80 2001 159 177
-
(2001)
Cognition
, vol.80
, pp. 159-177
-
-
Scholl, B.J.1
Pylyshyn, Z.W.2
Feldman, J.3
-
31
-
-
84858715740
-
Video game practice optimizes executive control skills in dual-task and task switching situations
-
T. Strobach, P.A. Frensch, and T. Shubert Video game practice optimizes executive control skills in dual-task and task switching situations Acta Psychologica 140 2012 13 24
-
(2012)
Acta Psychologica
, vol.140
, pp. 13-24
-
-
Strobach, T.1
Frensch, P.A.2
Shubert, T.3
-
32
-
-
23744482111
-
Multiple-object tracking in children: The "catch the Spies" task
-
L.M. Trick, F. Jaspers-Fayer, and N. Sethi Multiple-object tracking in children: The "Catch the Spies" task Cognitive Development 20 2005 373 387
-
(2005)
Cognitive Development
, vol.20
, pp. 373-387
-
-
Trick, L.M.1
Jaspers-Fayer, F.2
Sethi, N.3
-
33
-
-
58049124952
-
Visuospatial experience modulates attentional capture: Evidence from action video game players
-
G.L. West, S.A. Stevens, C. Pun, and J. Pratt Visuospatial experience modulates attentional capture: Evidence from action video game players Journal of Vision 8 16 2008 1 9
-
(2008)
Journal of Vision
, vol.8
, Issue.16
, pp. 1-9
-
-
West, G.L.1
Stevens, S.A.2
Pun, C.3
Pratt, J.4
-
34
-
-
84871457231
-
Intensive video gaming improves encoding speed to visual short-term memory in young male adults
-
I.L. Wilms, A. Peterson, and S. Vangkilde Intensive video gaming improves encoding speed to visual short-term memory in young male adults Acta Psychologica 142 2013 108 118
-
(2013)
Acta Psychologica
, vol.142
, pp. 108-118
-
-
Wilms, I.L.1
Peterson, A.2
Vangkilde, S.3
|