메뉴 건너뛰기




Volumn 70, Issue , 2020, Pages

Emotional design for digital games for learning: The effect of expression, color, shape, and dimensionality on the affective quality of game characters

Author keywords

[No Author keywords available]

Indexed keywords


EID: 85061738618     PISSN: 09594752     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.learninstruc.2019.01.005     Document Type: Article
Times cited : (69)

References (93)
  • 2
    • 84861749739 scopus 로고    scopus 로고
    • Exploring the complex relations between achievement emotions and self-regulated learning behaviors in online learning
    • Artino, A.R., Jones, K.D., Exploring the complex relations between achievement emotions and self-regulated learning behaviors in online learning. The Internet and Higher Education 15 (2012), 170–175, 10.1016/j.iheduc.2012.01.006.
    • (2012) The Internet and Higher Education , vol.15 , pp. 170-175
    • Artino, A.R.1    Jones, K.D.2
  • 3
    • 76649103360 scopus 로고    scopus 로고
    • Better to be frustrated than bored: The incidence, persistence, and impact of learners' cognitive-affective states during interactions with three different computer-based learning environments
    • Baker, R.S., D'Mello, S.K., Rodrigo, M.M.T., Graesser, A.C., Better to be frustrated than bored: The incidence, persistence, and impact of learners' cognitive-affective states during interactions with three different computer-based learning environments. International Journal of Human-Computer Studies 68:4 (2010), 223–241.
    • (2010) International Journal of Human-Computer Studies , vol.68 , Issue.4 , pp. 223-241
    • Baker, R.S.1    D'Mello, S.K.2    Rodrigo, M.M.T.3    Graesser, A.C.4
  • 5
    • 73549100261 scopus 로고    scopus 로고
    • Promoting motivation with virtual agents and avatars: Role of visual presence and appearance
    • Baylor, A.L., Promoting motivation with virtual agents and avatars: Role of visual presence and appearance. Philosophical Transactions of the Royal Society B: Biological Sciences 364:1535 (2009), 3559–3565, 10.1098/rstb.2009.0148.
    • (2009) Philosophical Transactions of the Royal Society B: Biological Sciences , vol.364 , Issue.1535 , pp. 3559-3565
    • Baylor, A.L.1
  • 7
    • 84986858036 scopus 로고
    • Environmental color, consumer feelings, and purchase likelihood
    • Bellizzi, R., Hite, E., Environmental color, consumer feelings, and purchase likelihood. Psychology and Marketing 9 (1992), 347–363.
    • (1992) Psychology and Marketing , vol.9 , pp. 347-363
    • Bellizzi, R.1    Hite, E.2
  • 8
    • 0001629112 scopus 로고
    • Novelty, complexity, and hedonic value
    • Berlyne, D.E., Novelty, complexity, and hedonic value. Perception & Psychophysics 8 (1970), 279–286.
    • (1970) Perception & Psychophysics , vol.8 , pp. 279-286
    • Berlyne, D.E.1
  • 9
    • 0022745527 scopus 로고
    • Perceiving character in faces: The impact of age-related craniofacial changes on social perception
    • Berry, D.S., McArthur, L.Z., Perceiving character in faces: The impact of age-related craniofacial changes on social perception. Psychological Bulletin 100:1 (1986), 3–18, 10.1037/0033-2909.100.1.3.
    • (1986) Psychological Bulletin , vol.100 , Issue.1 , pp. 3-18
    • Berry, D.S.1    McArthur, L.Z.2
  • 10
    • 79960392344 scopus 로고    scopus 로고
    • Amazon's mechanical Turk: A new source of inexpensive, yet high-quality data?
    • Buhrmester, M., Kwang, T., Gosling, S.D., Amazon's mechanical Turk: A new source of inexpensive, yet high-quality data?. Perspectives on Psychological Science 6:1 (2011), 3–5.
    • (2011) Perspectives on Psychological Science , vol.6 , Issue.1 , pp. 3-5
    • Buhrmester, M.1    Kwang, T.2    Gosling, S.D.3
  • 12
    • 84934920094 scopus 로고    scopus 로고
    • Students' emotions for achievement and technology use in synchronous hybrid graduate programmes: A control-value approach
    • Butz, N.T., Stupnisky, R.H., Pekrun, R., Students' emotions for achievement and technology use in synchronous hybrid graduate programmes: A control-value approach. Research in Learning Technology, 23, 2015, 26097, 10.3402/rlt.v23.26097.
    • (2015) Research in Learning Technology , vol.23 , pp. 26097
    • Butz, N.T.1    Stupnisky, R.H.2    Pekrun, R.3
  • 13
    • 85053864408 scopus 로고    scopus 로고
    • Emotion recognition techniques using physiological signals and video games-Systematic review
    • Callejas-Cuervo, M., Martínez-Tejada, L.A., Alarcón-Aldana, A.C., Emotion recognition techniques using physiological signals and video games-Systematic review. Facultad de Ingeniería 26:46 (2017), 19–28.
    • (2017) Facultad de Ingeniería , vol.26 , Issue.46 , pp. 19-28
    • Callejas-Cuervo, M.1    Martínez-Tejada, L.A.2    Alarcón-Aldana, A.C.3
  • 14
    • 84983575319 scopus 로고    scopus 로고
    • AutoTutor and Affective AutoTutor: Learning by talking with cognitively and emotionally intelligent computers that talk back
    • D'Mello, S.K., Graesser, A.C., AutoTutor and Affective AutoTutor: Learning by talking with cognitively and emotionally intelligent computers that talk back. ACM Transactions on Interactive Intelligent Systems 2 (2012), 22–39.
    • (2012) ACM Transactions on Interactive Intelligent Systems , vol.2 , pp. 22-39
    • D'Mello, S.K.1    Graesser, A.C.2
  • 15
    • 0033895129 scopus 로고    scopus 로고
    • The impact of animated interface agents: A review of empirical research
    • Dehn, D.M., Van Mulken, S., The impact of animated interface agents: A review of empirical research. International Journal of Human-Computer Studies 52:1 (2000), 1–22.
    • (2000) International Journal of Human-Computer Studies , vol.52 , Issue.1 , pp. 1-22
    • Dehn, D.M.1    Van Mulken, S.2
  • 20
    • 0038742793 scopus 로고    scopus 로고
    • Appraisal processes in emotion
    • R.J. Davidson K.R. Scherer H.H. Goldmsith Oxford University Press Oxford, UK
    • Ellsworth, P.C., Scherer, K.R., Appraisal processes in emotion. Davidson, R.J., Scherer, K.R., Goldmsith, H.H., (eds.) Handbook of affective sciences, 2003, Oxford University Press, Oxford, UK, 572–595.
    • (2003) Handbook of affective sciences , pp. 572-595
    • Ellsworth, P.C.1    Scherer, K.R.2
  • 21
    • 0036987250 scopus 로고    scopus 로고
    • The influence of positive affect on the components of expectancy motivation
    • Erez, A., Isen, A.M., The influence of positive affect on the components of expectancy motivation. Journal of Applied Psychology, 87(6), 2002, 1055.
    • (2002) Journal of Applied Psychology , vol.87 , Issue.6 , pp. 1055
    • Erez, A.1    Isen, A.M.2
  • 22
    • 0031249984 scopus 로고    scopus 로고
    • Effects of color as an executional cue in advertising: They're in the shade
    • Gorn, G.J., Chattopadhyay, A., Yi, T., Dahl, D.W., Effects of color as an executional cue in advertising: They're in the shade. Management Science 43 (1997), 1387–1400.
    • (1997) Management Science , vol.43 , pp. 1387-1400
    • Gorn, G.J.1    Chattopadhyay, A.2    Yi, T.3    Dahl, D.W.4
  • 23
    • 84994772826 scopus 로고    scopus 로고
    • Emotions in advanced learning technologies
    • R. Pekrun L. Linnenbrink-Garcia Taylor & Francis New York
    • Graesser, A.C., D'Mello, S.K., Strain, A.C., Emotions in advanced learning technologies. Pekrun, R., Linnenbrink-Garcia, L., (eds.) International handbook of emotions in education, 2014, Taylor & Francis, New York, 473–493.
    • (2014) International handbook of emotions in education , pp. 473-493
    • Graesser, A.C.1    D'Mello, S.K.2    Strain, A.C.3
  • 24
    • 63449115626 scopus 로고    scopus 로고
    • Emotional contagion and empathy
    • J. Decety C. Lamm MIT Press Cambridge, MA
    • Hatfield, E., Rapson, R.L., Le, Y.-C.L., Emotional contagion and empathy. Decety, J., Lamm, C., (eds.) The social neuroscience of empathy, 2009, MIT Press, Cambridge, MA, 19–30.
    • (2009) The social neuroscience of empathy , pp. 19-30
    • Hatfield, E.1    Rapson, R.L.2    Le, Y.-C.L.3
  • 25
    • 84924559527 scopus 로고    scopus 로고
    • Attentive Turkers: Mturk participants perform better on online attention checks than do subject pool participants
    • Hauser, D., Schwarz, N., Attentive Turkers: Mturk participants perform better on online attention checks than do subject pool participants. Behavior Research Methods, 48(1), 2016.
    • (2016) Behavior Research Methods , vol.48 , Issue.1
    • Hauser, D.1    Schwarz, N.2
  • 28
    • 85092405359 scopus 로고    scopus 로고
    • Plass, J.L. (in press). Speed versus accuracy: Implications of adolescents' neurocognitive developments in a digital game to train executive functions. Mind, Brain, and Education.
    • Homer, B.D., Ober, T., Rose, M., MacNamara, A., Mayer, R., & Plass, J.L. (in press). Speed versus accuracy: Implications of adolescents' neurocognitive developments in a digital game to train executive functions. Mind, Brain, and Education.
    • Homer, B.D.1    Ober, T.2    Rose, M.3    MacNamara, A.4    Mayer, R.5
  • 29
    • 85057339067 scopus 로고    scopus 로고
    • Activating Adolescents’ “Hot” executive functions in a digital game to train cognitive skills: The effects of age and prior abilities
    • Homer, B.D., Plass, J.L., Rose, M.C., MacNamara, A., Pawar, S., Ober, T.M., Activating Adolescents’ “Hot” executive functions in a digital game to train cognitive skills: The effects of age and prior abilities. Cognitive Development 49 (2019), 20–32.
    • (2019) Cognitive Development , vol.49 , pp. 20-32
    • Homer, B.D.1    Plass, J.L.2    Rose, M.C.3    MacNamara, A.4    Pawar, S.5    Ober, T.M.6
  • 30
    • 27944460071 scopus 로고    scopus 로고
    • Attentional effect of animated character
    • M. Rauterberg M. Menozzi J. Wesson IOS Press Amsterdam, The Netherlands
    • Hongpaisanwiwat, C., Lewis, M., Attentional effect of animated character. Rauterberg, M., Menozzi, M., Wesson, J., (eds.) Proceedings of interact ’03, 2003, IOS Press, Amsterdam, The Netherlands, 423–430.
    • (2003) Proceedings of interact ’03 , pp. 423-430
    • Hongpaisanwiwat, C.1    Lewis, M.2
  • 31
    • 35348850688 scopus 로고    scopus 로고
    • Better game characters by design
    • Morgan Kauffman New York, NY
    • Isbister, K., Better game characters by design. 2006, Morgan Kauffman, New York, NY.
    • (2006)
    • Isbister, K.1
  • 32
    • 84978104431 scopus 로고    scopus 로고
    • How games move us: Emotion by design
    • MIT Press Cambridge, MA
    • Isbister, K., How games move us: Emotion by design. 2016, MIT Press, Cambridge, MA.
    • (2016)
    • Isbister, K.1
  • 35
    • 0027355169 scopus 로고
    • Four systems for emotion activation: Cognitive and noncognitive processes
    • Izard, C.E., Four systems for emotion activation: Cognitive and noncognitive processes. Psychological Review 100 (1993), 68–90.
    • (1993) Psychological Review , vol.100 , pp. 68-90
    • Izard, C.E.1
  • 36
    • 84993804682 scopus 로고    scopus 로고
    • Basic emotions, natural kinds, emotion schemas, and a new paradigm
    • Izard, C.E., Basic emotions, natural kinds, emotion schemas, and a new paradigm. Perspectives on Psychological Science 2 (2007), 260–280, 10.1111/J.1745-6916.2007.00044.X.
    • (2007) Perspectives on Psychological Science , vol.2 , pp. 260-280
    • Izard, C.E.1
  • 37
    • 25144515588 scopus 로고    scopus 로고
    • How students describe the sources of their emotional and motivational experiences during the learning process: A qualitative approach
    • Järvenoja, H., Järvelä, S., How students describe the sources of their emotional and motivational experiences during the learning process: A qualitative approach. Learning and Instruction 15 (2005), 465–480, 10.1016/j.learninstruc.2005.07.012.
    • (2005) Learning and Instruction , vol.15 , pp. 465-480
    • Järvenoja, H.1    Järvelä, S.2
  • 38
    • 84964461803 scopus 로고    scopus 로고
    • Facilitators or suppressors: Effects of experimentally induced emotions on multimedia learning
    • Knörzer, L., Brünken, R., Park, B., Facilitators or suppressors: Effects of experimentally induced emotions on multimedia learning. Learning and Instruction 44 (2016), 97–107, 10.1016/j.learninstruc.2016.04.002.
    • (2016) Learning and Instruction , vol.44 , pp. 97-107
    • Knörzer, L.1    Brünken, R.2    Park, B.3
  • 39
    • 0038271776 scopus 로고    scopus 로고
    • Flow experience and positive affect during hypermedia learning
    • Konradt, U., Filip, R., Hoffman, S., Flow experience and positive affect during hypermedia learning. British Journal of Educational Technology 34:3 (2003), 309–327, 10.1111/1467-8535.00329.
    • (2003) British Journal of Educational Technology , vol.34 , Issue.3 , pp. 309-327
    • Konradt, U.1    Filip, R.2    Hoffman, S.3
  • 40
    • 84871816391 scopus 로고    scopus 로고
    • Smile and the world will smile with you—the effects of a virtual agent‘s smile on users’ evaluation and behavior
    • Krämer, N., Kopp, S., Becker-Asano, C., Sommer, N., Smile and the world will smile with you—the effects of a virtual agent‘s smile on users’ evaluation and behavior. International Journal of Human-Computer Studies 71 (2013), 335–349, 10.1016/j.ijhcs.2012.09.006.
    • (2013) International Journal of Human-Computer Studies , vol.71 , pp. 335-349
    • Krämer, N.1    Kopp, S.2    Becker-Asano, C.3    Sommer, N.4
  • 41
    • 0032309575 scopus 로고    scopus 로고
    • Measuring learning styles with questionnaires versus direct observation of preferential choice behavior in authentic learning situations: The Visualizer/Verbalizer Behavior Observation Scale (VV-BOS)
    • Leutner, D., Plass, J.L., Measuring learning styles with questionnaires versus direct observation of preferential choice behavior in authentic learning situations: The Visualizer/Verbalizer Behavior Observation Scale (VV-BOS). Computers in Human Behavior 14:4 (1998), 543–557.
    • (1998) Computers in Human Behavior , vol.14 , Issue.4 , pp. 543-557
    • Leutner, D.1    Plass, J.L.2
  • 42
    • 14844322615 scopus 로고    scopus 로고
    • Bridging emotion theory and neurobiology through dynamic systems modeling
    • Lewis, M.D., Bridging emotion theory and neurobiology through dynamic systems modeling. Behavioral and Brain Sciences 28 (2005), 168–194.
    • (2005) Behavioral and Brain Sciences , vol.28 , pp. 168-194
    • Lewis, M.D.1
  • 44
    • 84991641482 scopus 로고    scopus 로고
    • The effects of a pedagogical agent's smiling expression on the learner's emotions and motivation in a virtual learning environment
    • Liew, T.W., Zin, N.A.M., Sahari, N., Tan, S.M., The effects of a pedagogical agent's smiling expression on the learner's emotions and motivation in a virtual learning environment. International Review of Research in Open and Distance Learning 17:5 (2016), 248–266.
    • (2016) International Review of Research in Open and Distance Learning , vol.17 , Issue.5 , pp. 248-266
    • Liew, T.W.1    Zin, N.A.M.2    Sahari, N.3    Tan, S.M.4
  • 45
    • 85056297666 scopus 로고    scopus 로고
    • Beyond cold technology: A systematic review and meta-analysis on emotions in technology-based learning environments. Learning and instruction
    • Advance online publication 2018.08.002
    • Loderer, K., Pekrun, R., Lester, J.C., Beyond cold technology: A systematic review and meta-analysis on emotions in technology-based learning environments. Learning and instruction. 2018, Advance online publication https://doi.org/10.1016/j.learninstruc 2018.08.002.
    • (2018)
    • Loderer, K.1    Pekrun, R.2    Lester, J.C.3
  • 46
    • 85061719015 scopus 로고    scopus 로고
    • Emotional foundations of game-based learning
    • J.L. Plass B.D. Homer R.E. Mayer Forthcoming
    • Loderer, K., Pekrun, R., Plass, J.L., Emotional foundations of game-based learning. Plass, J.L., Homer, B.D., Mayer, R.E., (eds.) MIT handbook of game-based learning, 2019 Forthcoming.
    • (2019) MIT handbook of game-based learning
    • Loderer, K.1    Pekrun, R.2    Plass, J.L.3
  • 47
    • 32644448010 scopus 로고
    • Ganzheit und Teil in der tierischen und menschlichen Gemeinschaft. [Part and Parcel in Animal and Human Societies]
    • Reprinted in Martin, R. (Ed.) (1971). Studies in animal and Human behaviour (Vol. 2, pp. 115–195). Cambridge, MA: Harvard University Press
    • Lorenz, K., Ganzheit und Teil in der tierischen und menschlichen Gemeinschaft. [Part and Parcel in Animal and Human Societies]. Studium Generale, 3(9), 1950 Reprinted in Martin, R. (Ed.) (1971). Studies in animal and Human behaviour (Vol. 2, pp. 115–195). Cambridge, MA: Harvard University Press.
    • (1950) Studium Generale , vol.3 , Issue.9
    • Lorenz, K.1
  • 48
    • 84896536193 scopus 로고    scopus 로고
    • Benefits of emotional design in multimedia instruction
    • Mayer, R.E., Estrella, G., Benefits of emotional design in multimedia instruction. Learning and Instruction 33 (2014), 12–18.
    • (2014) Learning and Instruction , vol.33 , pp. 12-18
    • Mayer, R.E.1    Estrella, G.2
  • 51
    • 70350408785 scopus 로고    scopus 로고
    • Expression of moral emotions in cooperating agents
    • Z. Ruttkay M. Kipp A. Nijholt H.H. Vilhjálmsson Springer Berlin, Germany
    • de Melo, C.M., Zheng, L., Gratch, J., Expression of moral emotions in cooperating agents. Ruttkay, Z., Kipp, M., Nijholt, A., Vilhjálmsson, H.H., (eds.) Intelligent virtual agents, 2009, Springer, Berlin, Germany, 301–307.
    • (2009) Intelligent virtual agents , pp. 301-307
    • de Melo, C.M.1    Zheng, L.2    Gratch, J.3
  • 52
    • 84855722769 scopus 로고    scopus 로고
    • Isn't it Cute: An evolutionary perspective of Baby-Schema effects in visual product designs
    • Miesler, L. l., Leder, H., Herrmann, A., Isn't it Cute: An evolutionary perspective of Baby-Schema effects in visual product designs. International Journal of Design 5:3 (2011), 17–30.
    • (2011) International Journal of Design , vol.5 , Issue.3 , pp. 17-30
    • Miesler, L.L.1    Leder, H.2    Herrmann, A.3
  • 53
    • 84860649284 scopus 로고    scopus 로고
    • Operation ARIES!: A serious game for teaching scientific inquiry
    • M. Ma A. Oikonomou L.C. Jain Springer London, England
    • Millis, K., Forsyth, C., Butler, H., Wallace, P., Graesser, A., Halpern, D., Operation ARIES!: A serious game for teaching scientific inquiry. Ma, M., Oikonomou, A., Jain, L.C., (eds.) Serious games and edutainment applications, 2011, Springer, London, England, 169–195.
    • (2011) Serious games and edutainment applications , pp. 169-195
    • Millis, K.1    Forsyth, C.2    Butler, H.3    Wallace, P.4    Graesser, A.5    Halpern, D.6
  • 54
    • 34548590079 scopus 로고    scopus 로고
    • Interactive multimodal learning environments
    • Moreno, R., Mayer, R., Interactive multimodal learning environments. Educational Psychology Review 19:3 (2007), 309–326.
    • (2007) Educational Psychology Review , vol.19 , Issue.3 , pp. 309-326
    • Moreno, R.1    Mayer, R.2
  • 55
    • 84937033526 scopus 로고    scopus 로고
    • The curious case of climate change: Testing a theoretical model of epistemic beliefs, epistemic emotions, and complex learning
    • Muis, K.R., Pekrun, R., Sinatra, G.M., Azevedo, R., Trevors, G., Meier, E., et al. The curious case of climate change: Testing a theoretical model of epistemic beliefs, epistemic emotions, and complex learning. Learning and Instruction 39 (2015), 168–183, 10.1016/j.learninstruc.2015.06.003.
    • (2015) Learning and Instruction , vol.39 , pp. 168-183
    • Muis, K.R.1    Pekrun, R.2    Sinatra, G.M.3    Azevedo, R.4    Trevors, G.5    Meier, E.6
  • 57
    • 85061745329 scopus 로고    scopus 로고
    • Character emotion in 2D and 3D animation
    • Cengage Learning New York, NY
    • Pardew, L., Character emotion in 2D and 3D animation. 2008, Cengage Learning, New York, NY.
    • (2008)
    • Pardew, L.1
  • 58
    • 84925633432 scopus 로고    scopus 로고
    • Emotional design and positive emotions in multimedia learning: An eyetracking study on the use of anthropomorphisms
    • Park, B., Knörzer, L., Plass, J.L., Brünken, R., Emotional design and positive emotions in multimedia learning: An eyetracking study on the use of anthropomorphisms. Computers & Education 86 (2015), 30–42, 10.1016/j.compedu.2015.02.016.
    • (2015) Computers & Education , vol.86 , pp. 30-42
    • Park, B.1    Knörzer, L.2    Plass, J.L.3    Brünken, R.4
  • 61
    • 33845331749 scopus 로고    scopus 로고
    • The control-value theory of achievement emotions: Assumptions, corollaries, and implications for educational research and practice
    • Pekrun, R., The control-value theory of achievement emotions: Assumptions, corollaries, and implications for educational research and practice. Educational Psychology Review 18:4 (2006), 315–341.
    • (2006) Educational Psychology Review , vol.18 , Issue.4 , pp. 315-341
    • Pekrun, R.1
  • 62
    • 0036087015 scopus 로고    scopus 로고
    • Academic emotions in students' self-regulated learning and achievement: A program of qualitative and quantitative research
    • Pekrun, R., Goetz, T., Titz, W., Perry, R.P., Academic emotions in students' self-regulated learning and achievement: A program of qualitative and quantitative research. Educational Psychologist 37 (2002), 91–105, 10.1207/S15326985EP3702_4.
    • (2002) Educational Psychologist , vol.37 , pp. 91-105
    • Pekrun, R.1    Goetz, T.2    Titz, W.3    Perry, R.P.4
  • 63
    • 85054786980 scopus 로고    scopus 로고
    • Control-value theory of achievement emotions
    • R. Pekrun L. Linnenbrink-Garcia Routledge New York, NY
    • Pekrun, R., Perry, R.P., Control-value theory of achievement emotions. Pekrun, R., Linnenbrink-Garcia, L., (eds.) International handbook of emotions in education, 2014, Routledge, New York, NY, 120–141.
    • (2014) International handbook of emotions in education , pp. 120-141
    • Pekrun, R.1    Perry, R.P.2
  • 66
    • 84887016141 scopus 로고    scopus 로고
    • Emotional design in multimedia learning: Effects of shape and color on affect and learning
    • Plass, J.L., Heidig, S., Hayward, E.O., Homer, B.D., Um, E.J., Emotional design in multimedia learning: Effects of shape and color on affect and learning. Learning and Instruction 29 (2014), 128–140, 10.1016/J.Learninstruc.2013.02.006.
    • (2014) Learning and Instruction , vol.29 , pp. 128-140
    • Plass, J.L.1    Heidig, S.2    Hayward, E.O.3    Homer, B.D.4    Um, E.J.5
  • 67
    • 85061749477 scopus 로고    scopus 로고
    • Game-based training of EF skills: Optimizing design features
    • Brain and Education Society (IMBES) Toronto, Canada
    • Plass, J.L., Homer, B.D., Game-based training of EF skills: Optimizing design features. Paper presented at the annual meeting of the international mind, 2016, Brain and Education Society (IMBES), Toronto, Canada.
    • (2016) Paper presented at the annual meeting of the international mind
    • Plass, J.L.1    Homer, B.D.2
  • 68
    • 77949941265 scopus 로고    scopus 로고
    • Design factors for educationally effective animations and simulations
    • Plass, J.L., Homer, B.D., Hayward, E., Design factors for educationally effective animations and simulations. Journal of Computing in Higher Education 21:1 (2009), 31–61.
    • (2009) Journal of Computing in Higher Education , vol.21 , Issue.1 , pp. 31-61
    • Plass, J.L.1    Homer, B.D.2    Hayward, E.3
  • 70
    • 85058412731 scopus 로고    scopus 로고
    • The effect of adaptive difficulty adjustment on the effectiveness of a game to develop executive function skills for learners of different ages
    • Plass, J.L., Homer, B.D., Pawar, S., Brenner, C., MacNamara, A.P., The effect of adaptive difficulty adjustment on the effectiveness of a game to develop executive function skills for learners of different ages. Cognitive Development 49 (2019), 56–67.
    • (2019) Cognitive Development , vol.49 , pp. 56-67
    • Plass, J.L.1    Homer, B.D.2    Pawar, S.3    Brenner, C.4    MacNamara, A.P.5
  • 71
    • 85152819954 scopus 로고    scopus 로고
    • Emotional design in digital media for learning
    • S. Tettegah M. Gartmeier Elsevier New York, NY
    • Plass, J.L., Kaplan, U., Emotional design in digital media for learning. Tettegah, S., Gartmeier, M., (eds.) Emotions, technology, design, and learning, 2016, Elsevier, New York, NY, 131–161.
    • (2016) Emotions, technology, design, and learning , pp. 131-161
    • Plass, J.L.1    Kaplan, U.2
  • 72
    • 84887560832 scopus 로고    scopus 로고
    • The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation
    • Plass, J.L., O'Keefe, P.A., Homer, B.D., Case, J., Hayward, E.O., Stein, M., et al. The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation. Journal of Educational Psychology 105 (2013), 1050–1066, 10.1037/a0032688.
    • (2013) Journal of Educational Psychology , vol.105 , pp. 1050-1066
    • Plass, J.L.1    O'Keefe, P.A.2    Homer, B.D.3    Case, J.4    Hayward, E.O.5    Stein, M.6
  • 74
    • 61849115228 scopus 로고    scopus 로고
    • A meta-analysis of the five-factor model of personality and academic performance
    • Poropat, A.E., A meta-analysis of the five-factor model of personality and academic performance. Psychological Bulletin 135:2 (2009), 322–338.
    • (2009) Psychological Bulletin , vol.135 , Issue.2 , pp. 322-338
    • Poropat, A.E.1
  • 75
    • 84900494895 scopus 로고    scopus 로고
    • A meta-analysis of adult-rated child personality and academic performance in primary education
    • Poropat, A.E., A meta-analysis of adult-rated child personality and academic performance in primary education. British Journal of Educational Psychology 84:2 (2014), 239–252.
    • (2014) British Journal of Educational Psychology , vol.84 , Issue.2 , pp. 239-252
    • Poropat, A.E.1
  • 76
    • 0004098462 scopus 로고    scopus 로고
    • How people treat computers, television, and new media like real people and places
    • CSLI Publications and Cambridge University Press New York, NY
    • Reeves, B., Nass, C., How people treat computers, television, and new media like real people and places. 1996, CSLI Publications and Cambridge University Press, New York, NY.
    • (1996)
    • Reeves, B.1    Nass, C.2
  • 77
    • 84889258623 scopus 로고    scopus 로고
    • Actually in the cinema: A field study comparing real 3D and 2D movie patrons' attention, emotion, and film satisfaction
    • Rooney, B., Hennessy, E., Actually in the cinema: A field study comparing real 3D and 2D movie patrons' attention, emotion, and film satisfaction. Media Psychology 16:4 (2013), 441–460.
    • (2013) Media Psychology , vol.16 , Issue.4 , pp. 441-460
    • Rooney, B.1    Hennessy, E.2
  • 79
    • 85009391455 scopus 로고    scopus 로고
    • Core affect and the psychological construction of emotion
    • Russell, J.A., Core affect and the psychological construction of emotion. Psychological Review 110:1 (2003), 145–172.
    • (2003) Psychological Review , vol.110 , Issue.1 , pp. 145-172
    • Russell, J.A.1
  • 80
    • 84903575527 scopus 로고    scopus 로고
    • Affect and engagement in game-based learning environments
    • Sabourin, J.L., Lester, J.C., Affect and engagement in game-based learning environments. IEEE Transactions on Affective Computing 5 (2014), 45–56, 10.1109/T-AFFC.2013.27.
    • (2014) IEEE Transactions on Affective Computing , vol.5 , pp. 45-56
    • Sabourin, J.L.1    Lester, J.C.2
  • 82
    • 0002278354 scopus 로고
    • Anxiety and academic performance: A meta-analysis of findings
    • Seipp, B., Anxiety and academic performance: A meta-analysis of findings. Anxiety Research 4:1 (1991), 27–41.
    • (1991) Anxiety Research , vol.4 , Issue.1 , pp. 27-41
    • Seipp, B.1
  • 83
    • 33745163532 scopus 로고    scopus 로고
    • Emotional responses to art: From collation and arousal to cognition and emotion
    • Silvia, P.J., Emotional responses to art: From collation and arousal to cognition and emotion. Review of General Psychology 9 (2005), 342–357, 10.1037/1089-2680.9.4.342.
    • (2005) Review of General Psychology , vol.9 , pp. 342-357
    • Silvia, P.J.1
  • 84
    • 0002915034 scopus 로고
    • Ways of coloring: Comparative color vision as a case study for cognitive science
    • Thompson, E., Palacios, A., Varela, F.J., Ways of coloring: Comparative color vision as a case study for cognitive science. Behavioral and Brain Sciences 15 (1992), 1–74.
    • (1992) Behavioral and Brain Sciences , vol.15 , pp. 1-74
    • Thompson, E.1    Palacios, A.2    Varela, F.J.3
  • 85
    • 0001815806 scopus 로고
    • Psychology of color
    • Tucker, J., Psychology of color. Target Marketing 10 (1987), 40–49.
    • (1987) Target Marketing , vol.10 , pp. 40-49
    • Tucker, J.1
  • 86
    • 46249090738 scopus 로고    scopus 로고
    • Mind from body: Experience from neural structure
    • Oxford University Press New York, NY
    • Tucker, D.M., Mind from body: Experience from neural structure. 2007, Oxford University Press, New York, NY.
    • (2007)
    • Tucker, D.M.1
  • 87
    • 84958060597 scopus 로고    scopus 로고
    • Evaluating the relationship between boredom and academic outcomes: A meta-analysis
    • Tze, V.M.C., Daniels, L.M., Klassen, R.M., Evaluating the relationship between boredom and academic outcomes: A meta-analysis. Educational Psychology Review 28 (2016), 119–144, 10.1007/s10648-015-9301-y.
    • (2016) Educational Psychology Review , vol.28 , pp. 119-144
    • Tze, V.M.C.1    Daniels, L.M.2    Klassen, R.M.3
  • 89
    • 0003490660 scopus 로고    scopus 로고
    • The PANAS-X: Manual for the positive and negative affect schedule-expanded
    • Watson, D., Clark, L.A., The PANAS-X: Manual for the positive and negative affect schedule-expanded. 1999.
    • (1999)
    • Watson, D.1    Clark, L.A.2
  • 90
    • 0034501777 scopus 로고    scopus 로고
    • The Effects of sound and color on responses to a computer game
    • Wolfson, S., Case, G., The Effects of sound and color on responses to a computer game. Interacting with Computers 13 (2000), 183–192.
    • (2000) Interacting with Computers , vol.13 , pp. 183-192
    • Wolfson, S.1    Case, G.2
  • 93
    • 0003628977 scopus 로고    scopus 로고
    • Test anxiety: The state of the art
    • Springer London, England
    • Zeidner, M., Test anxiety: The state of the art. 1998, Springer, London, England.
    • (1998)
    • Zeidner, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.