-
1
-
-
84900434979
-
-
Essential facts about the computer and video game industry. Tech. rep., Entertainment Software Association, 2013. Retrieved June 1, 2013
-
Essential facts about the computer and video game industry. Tech. rep., Entertainment Software Association, 2013. Retrieved June 1, 2013 from http: //www.theesa.com/facts/pdfs/ESA-EF-2013.pdf.
-
-
-
-
2
-
-
69749117071
-
Intrinsic and extrinsic motivational orientations in the competitive context: An examination of person-situation interactions
-
Abuhamdeh, S., and Csikszentmihalyi, M. Intrinsic and extrinsic motivational orientations in the competitive context: An examination of person-situation interactions. Journal of personality 77, 5 (2009), 1615-1635.
-
(2009)
Journal of Personality
, vol.77
, Issue.5
, pp. 1615-1635
-
-
Abuhamdeh, S.1
Csikszentmihalyi, M.2
-
3
-
-
84857166689
-
The importance of challenge for the enjoyment of intrinsically motivated, goal-directed activities
-
Abuhamdeh, S., and Csikszentmihalyi, M. The importance of challenge for the enjoyment of intrinsically motivated, goal-directed activities. Personality and Social Psychology Bulletin 38, 3 (2012), 317-330.
-
(2012)
Personality and Social Psychology Bulletin
, vol.38
, Issue.3
, pp. 317-330
-
-
Abuhamdeh, S.1
Csikszentmihalyi, M.2
-
4
-
-
67650751048
-
Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?
-
Anderson, C. A., and Carnagey, N. L. Causal effects of violent sports video games on aggression: Is it competitiveness or violent content? Journal of Experimental Social Psychology 45, 4 (2009), 731-739.
-
(2009)
Journal of Experimental Social Psychology
, vol.45
, Issue.4
, pp. 731-739
-
-
Anderson, C.A.1
Carnagey, N.L.2
-
5
-
-
79958081788
-
Old wine in new bottles or novel challenges: A critical analysis of empirical studies of user experience
-
Bargas-Avila, J. A., and Hornbæk, K. Old wine in new bottles or novel challenges: A critical analysis of empirical studies of user experience. In Proc. CHI'11, ACM (2011), 2689-2698.
-
(2011)
Proc. CHI'11, ACM
, pp. 2689-2698
-
-
Bargas-Avila, J.A.1
Hornbæk, K.2
-
6
-
-
84857138759
-
Cyber-dehumanization: Violent video game play diminishes our humanity
-
Bastian, B., Jetten, J., and Radke, H. R. Cyber-dehumanization: Violent video game play diminishes our humanity. Journal of Experimental Social Psychology 48, 2 (2012), 486-491.
-
(2012)
Journal of Experimental Social Psychology
, vol.48
, Issue.2
, pp. 486-491
-
-
Bastian, B.1
Jetten, J.2
Radke, H.R.3
-
7
-
-
80054964447
-
Effects of view, input device, and track width on video game driving
-
Bateman, S., Doucette, A., Xiao, R., Gutwin, C., Mandryk, R. L., and Cockburn, A. Effects of view, input device, and track width on video game driving. In Proc. GI'11, Canadian Human-Computer Communications Society (2011), 207-214.
-
(2011)
Proc. GI'11, Canadian Human-Computer Communications Society
, pp. 207-214
-
-
Bateman, S.1
Doucette, A.2
Xiao, R.3
Gutwin, C.4
Mandryk, R.L.5
Cockburn, A.6
-
8
-
-
79957966527
-
User experience evaluation in entertainment
-
Springer
-
Bernhaupt, R. User experience evaluation in entertainment. In Evaluating User Experience in Games. Springer, 2010, 3-7.
-
(2010)
Evaluating User Experience in Games
, pp. 3-7
-
-
Bernhaupt, R.1
-
9
-
-
84866879494
-
The influence of cooperative game design patterns for remote play on player experience
-
Beznosyk, A., Quax, P., Coninx, K., and Lamotte, W. The influence of cooperative game design patterns for remote play on player experience. In Proc. APCHI'12, ACM (2012), 11-20.
-
(2012)
Proc. APCHI'12, ACM
, pp. 11-20
-
-
Beznosyk, A.1
Quax, P.2
Coninx, K.3
Lamotte, W.4
-
10
-
-
65249148383
-
Donnybrook: Enabling large-scale, high-speed, peer-to-peer games
-
ACM
-
Bharambe, A., Douceur, J. R., Lorch, J. R., Moscibroda, T., Pang, J., Seshan, S., and Zhuang, X. Donnybrook: Enabling large-scale, high-speed, peer-to-peer games. In Proc. SIGCOMM'08, vol. 38, ACM (2008), 389-400.
-
(2008)
Proc. SIGCOMM'08
, vol.38
, pp. 389-400
-
-
Bharambe, A.1
Douceur, J.R.2
Lorch, J.R.3
Moscibroda, T.4
Pang, J.5
Seshan, S.6
Zhuang, X.7
-
11
-
-
37149040076
-
The semantics of fun: Differentiating enjoyable experiences
-
Springer
-
Blythe, M., and Hassenzahl, M. The semantics of fun: Differentiating enjoyable experiences. In Funology. Springer, 2005, 91-100.
-
(2005)
Funology
, pp. 91-100
-
-
Blythe, M.1
Hassenzahl, M.2
-
13
-
-
84900421970
-
Engagement in digital entertainment games: A systematic review
-
Boyle, E. A., Connolly, T. M., Hainey, T., and Boyle, J. M. Engagement in digital entertainment games: A systematic review. Computers in Human Behavior (2011).
-
(2011)
Computers in Human Behavior
-
-
Boyle, E.A.1
Connolly, T.M.2
Hainey, T.3
Boyle, J.M.4
-
14
-
-
67651015209
-
The development of the game engagement questionnaire: A measure of engagement in video game-playing
-
Brockmyer, J. H., Fox, C. M., Curtiss, K. A., McBroom, E., Burkhart, K. M., and Pidruzny, J. N. The development of the game engagement questionnaire: A measure of engagement in video game-playing. Journal of Experimental Social Psychology 45, 4 (2009), 624-634.
-
(2009)
Journal of Experimental Social Psychology
, vol.45
, Issue.4
, pp. 624-634
-
-
Brockmyer, J.H.1
Fox, C.M.2
Curtiss, K.A.3
McBroom, E.4
Burkhart, K.M.5
Pidruzny, J.N.6
-
15
-
-
84857141473
-
An empirical evaluation of user interfaces for a mobile video game
-
Browne, K., and Anand, C. An empirical evaluation of user interfaces for a mobile video game. Entertainment Computing 3, 1 (2012), 1-10.
-
(2012)
Entertainment Computing
, vol.3
, Issue.1
, pp. 1-10
-
-
Browne, K.1
Anand, C.2
-
17
-
-
78649488187
-
The effects of music on time perception and performance of a driving game
-
Cassidy, G., and MacDonald, R. A. The effects of music on time perception and performance of a driving game. Scandinavian journal of psychology 51, 6 (2010), 455-464.
-
(2010)
Scandinavian Journal of Psychology
, vol.51
, Issue.6
, pp. 455-464
-
-
Cassidy, G.1
Macdonald, R.A.2
-
18
-
-
84866345289
-
Physiological compliance for social gaming analysis: Cooperative versus competitive play
-
Chanel, G., Kivikangas, J. M., and Ravaja, N. Physiological compliance for social gaming analysis: Cooperative versus competitive play. Interacting with Computers 24, 4 (2012), 306-316.
-
(2012)
Interacting with Computers
, vol.24
, Issue.4
, pp. 306-316
-
-
Chanel, G.1
Kivikangas, J.M.2
Ravaja, N.3
-
19
-
-
70450265172
-
Understanding visual interfaces for the next generation of dance-based rhythm video games
-
Charbonneau, E., Miller, A., Wingrave, C., and LaViola Jr, J. J. Understanding visual interfaces for the next generation of dance-based rhythm video games. In Proc. Sandbox'09, ACM (2009), 119-126.
-
(2009)
Proc. Sandbox'09, ACM
, pp. 119-126
-
-
Charbonneau, E.1
Miller, A.2
Wingrave, C.3
Laviola Jr., J.J.4
-
20
-
-
84865616607
-
Is cheating a human function the roles of presence, state hostility, and enjoyment in an unfair video game
-
De Simone, J., Verbruggen, T., Kuo, L.-H., and Mutlu, B. Is cheating a human function? the roles of presence, state hostility, and enjoyment in an unfair video game. Computers in Human Behavior (2012), 2351-2358.
-
(2012)
Computers in Human Behavior
, pp. 2351-2358
-
-
De Simone, J.1
Verbruggen, T.2
Kuo, L.-H.3
Mutlu, B.4
-
21
-
-
84900446292
-
Adapting content presentation and control to player personality in videogames
-
Dias, R., and Martinho, C. Adapting content presentation and control to player personality in videogames. In Proc. ACE'11, ACM (2011), 18.
-
(2011)
Proc. ACE'11, ACM
, pp. 18
-
-
Dias, R.1
Martinho, C.2
-
22
-
-
84900449606
-
I'm happy if you are happy.: A model for emotional contagion in game characters
-
Dimas, J., Pereira, G., Santos, P. A., Prada, R., and Paiva, A. I'm happy if you are happy.: A model for emotional contagion in game characters. In Proc. ACE'11, ACM (2011), 2.
-
(2011)
Proc. ACE'11, ACM
, pp. 2
-
-
Dimas, J.1
Pereira, G.2
Santos, P.A.3
Prada, R.4
Paiva, A.5
-
23
-
-
79955625483
-
We won" vs."they lost": Exploring ego-enhancement and self-preservation tendencies in the context of video game play
-
Downs, E., and Sundar, S. S. "we won" vs."they lost": Exploring ego-enhancement and self-preservation tendencies in the context of video game play. Entertainment Computing 2, 1 (2011), 23-28.
-
(2011)
Entertainment Computing
, vol.2
, Issue.1
, pp. 23-28
-
-
Downs, E.1
Sundar, S.S.2
-
24
-
-
77956288982
-
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games
-
Drachen, A., Nacke, L. E., Yannakakis, G., and Pedersen, A. L. Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. In Proc. Sandbox'10, ACM (2010), 49-54.
-
(2010)
Proc. Sandbox'10, ACM
, pp. 49-54
-
-
Drachen, A.1
Nacke, L.E.2
Yannakakis, G.3
Pedersen, A.L.4
-
25
-
-
77956292701
-
A narrative-driven design approach for casual games with children
-
Duh, H. B.-L., Yew Yee, S. L. C., Gu, Y. X., and Chen, V. H.-H. A narrative-driven design approach for casual games with children. In Proc. Sandbox'10, ACM (2010), 19-24.
-
(2010)
Proc. Sandbox'10, ACM
, pp. 19-24
-
-
Duh, B.-L.H.1
Yee, S.L.2
Yee, C.3
Gu, Y.X.4
Chen, H.-H.V.5
-
26
-
-
84858398272
-
Video game genre as a predictor of problem use
-
Elliott, L., Golub, A., Ream, G., and Dunlap, E. Video game genre as a predictor of problem use. Cyberpsychology, Behavior, and Social Networking 15, 3 (2012), 155-161.
-
(2012)
Cyberpsychology, Behavior, and Social Networking
, vol.15
, Issue.3
, pp. 155-161
-
-
Elliott, L.1
Golub, A.2
Ream, G.3
Dunlap, E.4
-
27
-
-
77955827435
-
Development of an instrument to measure enjoyment of computer game play
-
Fang, X., Chan, S., Brzezinski, J., and Nair, C. Development of an instrument to measure enjoyment of computer game play. Intl. Journal of Human-Computer Interaction 26, 9 (2010), 868-886.
-
(2010)
Intl. Journal of Human-Computer Interaction
, vol.26
, Issue.9
, pp. 868-886
-
-
Fang, X.1
Chan, S.2
Brzezinski, J.3
Nair, C.4
-
28
-
-
77953128967
-
Personality and enjoyment of computer game play
-
Fang, X., and Zhao, F. Personality and enjoyment of computer game play. Computers in Industry 61, 4 (2010), 342-349.
-
(2010)
Computers in Industry
, vol.61
, Issue.4
, pp. 342-349
-
-
Fang, X.1
Zhao, F.2
-
29
-
-
78249253331
-
Out of sight, out of mind: Co-player effects on seniors' player experience
-
Gajadhar, B. J., Nap, H. H., de Kort, Y. A., and IJsselsteijn, W. A. Out of sight, out of mind: Co-player effects on seniors' player experience. In Proc. FnG'10, ACM (2010), 74-83.
-
(2010)
Proc. FnG'10, ACM
, pp. 74-83
-
-
Gajadhar, B.J.1
Nap, H.H.2
De Kort, Y.A.3
Ijsselsteijn, W.A.4
-
30
-
-
84865650834
-
Macbeth and the joystick: Evidence for moral cleansing after playing a violent video game
-
Gollwitzer, M., and Melzer, A. Macbeth and the joystick: Evidence for moral cleansing after playing a violent video game. Journal of Experimental Social Psychology (2012), 1356-1360.
-
(2012)
Journal of Experimental Social Psychology
, pp. 1356-1360
-
-
Gollwitzer, M.1
Melzer, A.2
-
31
-
-
84863952642
-
How psychophysiology can aid the design process of casual games: A tale of stress, facial muscles, and paper beasts
-
Gualeni, S., Janssen, D., and Calvi, L. How psychophysiology can aid the design process of casual games: A tale of stress, facial muscles, and paper beasts. In Proc. FDG'12, ACM (2012), 149-155.
-
(2012)
Proc. FDG'12, ACM
, pp. 149-155
-
-
Gualeni, S.1
Janssen, D.2
Calvi, L.3
-
32
-
-
84900442176
-
User expectations and experiences of a speech and thought controlled computer game
-
G̈urk̈ok, H., Hakvoort, G., Poel, M., and Nijholt, A. User expectations and experiences of a speech and thought controlled computer game. In Proc. ACE'11, ACM (2011), 53.
-
(2011)
Proc. ACE'11, ACM
, pp. 53
-
-
Gurkok, H.1
Hakvoort, G.2
Poel, M.3
Nijholt, A.4
-
33
-
-
71549132517
-
Measuring player experience on runtime dynamic difficulty scaling in an rts game
-
Hagelb̈ack, J., and Johansson, S. J. Measuring player experience on runtime dynamic difficulty scaling in an rts game. In Proc. CIG'09, IEEE (2009), 46-52.
-
(2009)
Proc. CIG'09, IEEE
, pp. 46-52
-
-
Hagelback, J.1
Johansson, S.J.2
-
34
-
-
77950226280
-
It's okay to shoot a character: Moral disengagement in violent video games
-
Hartmann, T., and Vorderer, P. It's okay to shoot a character: Moral disengagement in violent video games. Journal of Communication 60, 1 (2010), 94-119.
-
(2010)
Journal of Communication
, vol.60
, Issue.1
, pp. 94-119
-
-
Hartmann, T.1
Vorderer, P.2
-
35
-
-
84870280808
-
Engineering sociability: Friendship drive, visibility, and social connection in anonymous co-located local wi-fi multiplayer online gaming
-
Heeter, C., Sarkar, C. D., Palmer-Scott, B., and Zhang, S. Engineering sociability: Friendship drive, visibility, and social connection in anonymous co-located local wi-fi multiplayer online gaming. Intl. J. of Gaming and Computer-Mediated Simulations 4, 2 (2012), 1-18.
-
(2012)
Intl. J. of Gaming and Computer-Mediated Simulations
, vol.4
, Issue.2
, pp. 1-18
-
-
Heeter, C.1
Sarkar, C.D.2
Palmer-Scott, B.3
Zhang, S.4
-
36
-
-
28044434200
-
Current practice in measuring usability: Challenges to usability studies and research
-
Hornbæk, K. Current practice in measuring usability: Challenges to usability studies and research. Intl. journal of human-computer studies 64, 2 (2006), 79-102.
-
(2006)
Intl. Journal of Human-computer Studies
, vol.64
, Issue.2
, pp. 79-102
-
-
Hornbæk, K.1
-
37
-
-
79959314165
-
Combination: Automated generation of puzzles with constraints
-
Jefferson, C., Moncur, W., and Petrie, K. E. Combination: Automated generation of puzzles with constraints. In Proc. SAC'11, ACM (2011), 907-912.
-
(2011)
Proc. SAC'11, ACM
, pp. 907-912
-
-
Jefferson, C.1
Moncur, W.2
Petrie, K.E.3
-
38
-
-
34147224241
-
Pervasive game flow: Understanding player enjoyment in pervasive gaming
-
Jegers, K. Pervasive game flow: Understanding player enjoyment in pervasive gaming. Computers in Entertainment 5, 1 (2007), 9.
-
(2007)
Computers in Entertainment
, vol.5
, Issue.1
, pp. 9
-
-
Jegers, K.1
-
39
-
-
47549099955
-
Measuring and defining the experience of immersion in games
-
Jennett, C., Cox, A. L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., and Walton, A. Measuring and defining the experience of immersion in games. Intl. journal of human-computer studies 66, 9 (2008), 641-661.
-
(2008)
Intl. Journal of Human-computer Studies
, vol.66
, Issue.9
, pp. 641-661
-
-
Jennett, C.1
Cox, A.L.2
Cairns, P.3
Dhoparee, S.4
Epps, A.5
Tijs, T.6
Walton, A.7
-
41
-
-
84862314303
-
Toward integrative models of flow": Effects of performance, skill, challenge, playfulness, and presence on flow in video games
-
Jin, S.-A. A. "toward integrative models of flow": Effects of performance, skill, challenge, playfulness, and presence on flow in video games. Journal of Broadcasting &Electronic Media 56, 2 (2012), 169-186.
-
(2012)
Journal of Broadcasting &Electronic Media
, vol.56
, Issue.2
, pp. 169-186
-
-
Jin, S.-A.A.1
-
42
-
-
84865562979
-
How responsiveness affects players' perception in digital games
-
J̈org, S., Normoyle, A., and Safonova, A. How responsiveness affects players' perception in digital games. In Proc. SAP'12, ACM (2012), 33-38.
-
(2012)
Proc. SAP'12, ACM
, pp. 33-38
-
-
Jorg, S.1
Normoyle, A.2
Safonova, A.3
-
43
-
-
84859820772
-
Neural contributions to flow experience during video game playing
-
Klasen, M., Weber, R., Kircher, T. T., Mathiak, K. A., and Mathiak, K. Neural contributions to flow experience during video game playing. Social cognitive and affective neuroscience 7, 4 (2012), 485-495.
-
(2012)
Social Cognitive and Affective Neuroscience
, vol.7
, Issue.4
, pp. 485-495
-
-
Klasen, M.1
Weber, R.2
Kircher, T.T.3
Mathiak, K.A.4
Mathiak, K.5
-
44
-
-
78650287808
-
Identification with video game characters as automatic shift of self-perceptions
-
Klimmt, C., Hefner, D., Vorderer, P., Roth, C., and Blake, C. Identification with video game characters as automatic shift of self-perceptions. Media Psychology 13, 4 (2010), 323-338.
-
(2010)
Media Psychology
, vol.13
, Issue.4
, pp. 323-338
-
-
Klimmt, C.1
Hefner, D.2
Vorderer, P.3
Roth, C.4
Blake, C.5
-
45
-
-
77953980895
-
The influence of implicit and explicit biofeedback in first-person shooter games
-
Kuikkaniemi, K., Laitinen, T., Turpeinen, M., Saari, T., Kosunen, I., and Ravaja, N. The influence of implicit and explicit biofeedback in first-person shooter games. In Proc. CHI'10, ACM (2010), 859-868.
-
(2010)
Proc. CHI'10, ACM
, pp. 859-868
-
-
Kuikkaniemi, K.1
Laitinen, T.2
Turpeinen, M.3
Saari, T.4
Kosunen, I.5
Ravaja, N.6
-
46
-
-
84455169967
-
Tennis real play: An interactive tennis game with models from real videos
-
Lai, J.-H., Chen, C.-L., Wu, P.-C., Kao, C.-C., and Chien, S.-Y. Tennis real play: An interactive tennis game with models from real videos. In Proc. MM'11, ACM (2011), 483-492.
-
(2011)
Proc. MM'11, ACM
, pp. 483-492
-
-
Lai, J.-H.1
Chen, C.-L.2
Wu, P.-C.3
Kao, C.-C.4
Chien, S.-Y.5
-
48
-
-
79959560107
-
Gaming across different consoles: Exploring the influence of control scheme on game-player enjoyment
-
Limperos, A. M., Schmierbach, M. G., Kegerise, A. D., and Dardis, F. E. Gaming across different consoles: Exploring the influence of control scheme on game-player enjoyment. Cyberpsychology, Behavior, and Social Networking 14, 6 (2011), 345-350.
-
(2011)
Cyberpsychology, Behavior, and Social Networking
, vol.14
, Issue.6
, pp. 345-350
-
-
Limperos, A.M.1
Schmierbach, M.G.2
Kegerise, A.D.3
Dardis, F.E.4
-
49
-
-
70450237776
-
Understanding the nature of online emotional experiences: A study of enjoyment as a web experience
-
Lin, A., Gregor, S., and Ewing, M. Understanding the nature of online emotional experiences: A study of enjoyment as a web experience. In Proc. ICEC'09, ACM (2009), 259-268.
-
(2009)
Proc. ICEC'09, ACM
, pp. 259-268
-
-
Lin, A.1
Gregor, S.2
Ewing, M.3
-
50
-
-
77958157561
-
Gender differences and the effect of contextual features on game enjoyment and responses
-
Lin, S.-F. Gender differences and the effect of contextual features on game enjoyment and responses. Cyberpsychology, Behavior, and Social Networking 13, 5 (2010), 533-537.
-
(2010)
Cyberpsychology, Behavior, and Social Networking
, vol.13
, Issue.5
, pp. 533-537
-
-
Lin, S.-F.1
-
51
-
-
84875743391
-
Can a paper-based sketching interface improve the gamer experience in strategy computer games?
-
Macret, M., Antle, A. N., and Pasquier, P. Can a paper-based sketching interface improve the gamer experience in strategy computer games? In Proc. IHCI'12, IEEE (2012), 1-6.
-
(2012)
Proc. IHCI'12, IEEE
, pp. 1-6
-
-
Macret, M.1
Antle, A.N.2
Pasquier, P.3
-
52
-
-
84900408167
-
A survey of japanese gamers' ratings of experience elements for different game genres
-
Maruyama, Y., Masoodian, M., and Rogers, B. A survey of japanese gamers' ratings of experience elements for different game genres. In Proc. ACE'11, ACM (2011), 47.
-
(2011)
Proc. ACE'11, ACM
, pp. 47
-
-
Maruyama, Y.1
Masoodian, M.2
Rogers, B.3
-
53
-
-
84992743444
-
Disentangling fun and enjoyment in exergames using an expanded design, play, experience framework: A narrative review
-
Mellecker, R., Lyons, E. J., and Baranowski, T. Disentangling fun and enjoyment in exergames using an expanded design, play, experience framework: A narrative review. GAMES FOR HEALTH: Research, Development, and Clinical Applications (2013).
-
(2013)
GAMES for HEALTH: Research, Development, and Clinical Applications
-
-
Mellecker, R.1
Lyons, E.J.2
Baranowski, T.3
-
54
-
-
80053215455
-
Choosing human team-mates: Perceived identity as a moderator of player preference and enjoyment
-
Merritt, T., McGee, K., Chuah, T. L., and Ong, C. Choosing human team-mates: Perceived identity as a moderator of player preference and enjoyment. In Proc. FDG'11, ACM (2011), 196-203.
-
(2011)
Proc. FDG'11, ACM
, pp. 196-203
-
-
Merritt, T.1
McGee, K.2
Chuah, T.L.3
Ong, C.4
-
55
-
-
84877959796
-
How does it play better?: Exploring user testing and biometric storyboards in games user research
-
Mirza-Babaei, P., Nacke, L. E., Gregory, J., Collins, N., and Fitzpatrick, G. How does it play better?: Exploring user testing and biometric storyboards in games user research. In Proc. CHI'13, ACM (2013), 1499-1508.
-
(2013)
Proc. CHI'13, ACM
, pp. 1499-1508
-
-
Mirza-Babaei, P.1
Nacke, L.E.2
Gregory, J.3
Collins, N.4
Fitzpatrick, G.5
-
56
-
-
84867570153
-
Rapid assessment of game experiences in public settings
-
Moser, C., Fuchsberger, V., and Tscheligi, M. Rapid assessment of game experiences in public settings. In Proc. FnG'12, ACM (2012), 73-82.
-
(2012)
Proc. FnG'12, ACM
, pp. 73-82
-
-
Moser, C.1
Fuchsberger, V.2
Tscheligi, M.3
-
57
-
-
10244263440
-
Conceptualizing media enjoyment as attitude: Implications for mass media effects research
-
Nabi, R. L., and Krcmar, M. Conceptualizing media enjoyment as attitude: Implications for mass media effects research. Communication Theory 14, 4 (2004), 288-310.
-
(2004)
Communication Theory
, vol.14
, Issue.4
, pp. 288-310
-
-
Nabi, R.L.1
Krcmar, M.2
-
58
-
-
84872007290
-
Towards a framework of player experience research
-
Nacke, L., and Drachen, A. Towards a framework of player experience research. In EPEX'11 (2011).
-
(2011)
EPEX'11
-
-
Nacke, L.1
Drachen, A.2
-
59
-
-
70349320074
-
Flow and immersion in first-person shooters: Measuring the player's gameplay experience
-
Nacke, L., and Lindley, C. A. Flow and immersion in first-person shooters: Measuring the player's gameplay experience. In Proc. Future Play'08, ACM (2008), 81-88.
-
(2008)
Proc. Future Play'08, ACM
, pp. 81-88
-
-
Nacke, L.1
Lindley, C.A.2
-
60
-
-
77955424714
-
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game
-
Nacke, L. E., Grimshaw, M. N., and Lindley, C. A. More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Interacting with Computers 22, 5 (2010), 336-343.
-
(2010)
Interacting with Computers
, vol.22
, Issue.5
, pp. 336-343
-
-
Nacke, L.E.1
Grimshaw, M.N.2
Lindley, C.A.3
-
62
-
-
84900462864
-
Feed the fish: An affect-aware game
-
Obaid, M., Han, C., and Billinghurst, M. Feed the fish: An affect-aware game. In Proc. IE'08, ACM (2008), 6.
-
(2008)
Proc. IE'08, ACM
, pp. 6
-
-
Obaid, M.1
Han, C.2
Billinghurst, M.3
-
63
-
-
77749252778
-
Now you need to laugh!: Investigating fun in games with children
-
Obrist, M., Igelsb̈ock, J., Beck, E., Moser, C., Riegler, S., and Tscheligi, M. Now you need to laugh!: Investigating fun in games with children. In Proc. ACE'09, ACM (2009), 81-88.
-
(2009)
Proc. ACE'09, ACM
, pp. 81-88
-
-
Obrist, M.1
Igelsbock, J.2
Beck, E.3
Moser, C.4
Riegler, S.5
Tscheligi, M.6
-
64
-
-
79551493038
-
Effects of pre-game stories on feelings of presence and evaluation of computer games
-
Park, N., Min Lee, K., Jin, S.-A. A., and Kang, S. Effects of pre-game stories on feelings of presence and evaluation of computer games. Intl. journal of human-computer studies 68, 11 (2010), 822-833.
-
(2010)
Intl. Journal of Human-computer Studies
, vol.68
, Issue.11
, pp. 822-833
-
-
Park, N.1
Min Lee, K.2
Jin, S.-A.A.3
Kang, S.4
-
65
-
-
77953603165
-
Relating cognitive models of computer games to user evaluations of entertainment
-
Piselli, P., Claypool, M., and Doyle, J. Relating cognitive models of computer games to user evaluations of entertainment. In Proc. FDG'09, ACM (2009), 153-160.
-
(2009)
Proc. FDG'09, ACM
, pp. 153-160
-
-
Piselli, P.1
Claypool, M.2
Doyle, J.3
-
66
-
-
84855939046
-
Pleasure to play, arousal to stay: The effect of player emotions on digital game preferences and playing time
-
Poels, K., Hoogen, W. v. d., Ijsselsteijn, W., and de Kort, Y. Pleasure to play, arousal to stay: The effect of player emotions on digital game preferences and playing time. CyberPsychology, Behavior, and Social Networking 15, 1 (2012), 1-6.
-
(2012)
CyberPsychology, Behavior, and Social Networking
, vol.15
, Issue.1
, pp. 1-6
-
-
Poels, K.1
Hoogen, W.V.D.2
Ijsselsteijn, W.3
De Kort, Y.4
-
67
-
-
58449130173
-
The motivating role of violence in video games
-
Przybylski, A. K., Ryan, R. M., and Rigby, C. S. The motivating role of violence in video games. Personality and Social Psychology Bulletin 35, 2 (2009), 243-259.
-
(2009)
Personality and Social Psychology Bulletin
, vol.35
, Issue.2
, pp. 243-259
-
-
Przybylski, A.K.1
Ryan, R.M.2
Rigby, C.S.3
-
68
-
-
84871772397
-
Empirical taxonomies of gameplay enjoyment: Personality and video game preference
-
Quick, J. M., Atkinson, R. K., and Lin, L. Empirical taxonomies of gameplay enjoyment: Personality and video game preference. Intl. Journal of Game-Based Learning 2, 3 (2012), 11-31.
-
(2012)
Intl. Journal of Game-Based Learning
, vol.2
, Issue.3
, pp. 11-31
-
-
Quick, J.M.1
Atkinson, R.K.2
Lin, L.3
-
69
-
-
79958164271
-
Entertaining media use and the satisfaction of recovery needs: Recovery outcomes associated with the use of interactive and noninteractive entertaining media
-
Reinecke, L., Klatt, J., and Kr̈amer, N. C. Entertaining media use and the satisfaction of recovery needs: Recovery outcomes associated with the use of interactive and noninteractive entertaining media. Media Psychology 14, 2 (2011), 192-215.
-
(2011)
Media Psychology
, vol.14
, Issue.2
, pp. 192-215
-
-
Reinecke, L.1
Klatt, J.2
Kramer, N.C.3
-
70
-
-
84861943454
-
Characterizing mood management as need satisfaction: The effects of intrinsic needs on selective exposure and mood repair
-
Reinecke, L., Tamborini, R., Grizzard, M., Lewis, R., Eden, A., and Bowman, N. D. Characterizing mood management as need satisfaction: The effects of intrinsic needs on selective exposure and mood repair. Journal of Communication (2012), 437-453.
-
(2012)
Journal of Communication
, pp. 437-453
-
-
Reinecke, L.1
Tamborini, R.2
Grizzard, M.3
Lewis, R.4
Eden, A.5
Bowman, N.D.6
-
71
-
-
84862099748
-
Understanding user experience in stereoscopic 3d games
-
Schild, J., LaViola, J., and Masuch, M. Understanding user experience in stereoscopic 3d games. In Proc. CHI'12, ACM (2012), 89-98.
-
(2012)
Proc. CHI'12, ACM
, pp. 89-98
-
-
Schild, J.1
Laviola, J.2
Masuch, M.3
-
72
-
-
84863797275
-
Feeling the need for (personalized) speed: How natural controls and customization contribute to enjoyment of a racing game through enhanced immersion
-
Schmierbach, M., Limperos, A. M., and Woolley, J. K. Feeling the need for (personalized) speed: How natural controls and customization contribute to enjoyment of a racing game through enhanced immersion. Cyberpsychology, Behavior, and Social Networking (2012), 364-369.
-
(2012)
Cyberpsychology, Behavior, and Social Networking
, pp. 364-369
-
-
Schmierbach, M.1
Limperos, A.M.2
Woolley, J.K.3
-
73
-
-
84866173115
-
Electronic friend or virtual foe: Exploring the role of competitive and cooperative multiplayer video game modes in fostering enjoyment
-
Schmierbach, M., Xu, Q., Oeldorf-Hirsch, A., and Dardis, F. E. Electronic friend or virtual foe: Exploring the role of competitive and cooperative multiplayer video game modes in fostering enjoyment. Media Psychology 15, 3 (2012), 356-371.
-
(2012)
Media Psychology
, vol.15
, Issue.3
, pp. 356-371
-
-
Schmierbach, M.1
Xu, Q.2
Oeldorf-Hirsch, A.3
Dardis, F.E.4
-
74
-
-
77954021236
-
Understanding and evaluating cooperative games
-
Seif El-Nasr, M., Aghabeigi, B., Milam, D., Erfani, M., Lameman, B., Maygoli, H., and Mah, S. Understanding and evaluating cooperative games. In Proc. CHI'10, ACM (2010), 253-262.
-
(2010)
Proc. CHI'10, ACM
, pp. 253-262
-
-
Seif El-Nasr, M.1
Aghabeigi, B.2
Milam, D.3
Erfani, M.4
Lameman, B.5
Maygoli, H.6
Mah, S.7
-
75
-
-
84865071847
-
Causes of state hostility and enjoyment in player versus player and player versus environment video games
-
Shafer, D. M. Causes of state hostility and enjoyment in player versus player and player versus environment video games. Journal of Communication (2012), 719-737.
-
(2012)
Journal of Communication
, pp. 719-737
-
-
Shafer, D.M.1
-
76
-
-
84856200337
-
An exploratory study of player performance, motivation, and enjoyment in massively multiplayer online role-playing games
-
Shim, K. J., Srivastava, J., and Hsu, K.-W. An exploratory study of player performance, motivation, and enjoyment in massively multiplayer online role-playing games. In Proc. PASSAT SocialCom'11, IEEE (2011), 135-140.
-
(2011)
Proc. PASSAT SocialCom'11, IEEE
, pp. 135-140
-
-
Shim, K.J.1
Srivastava, J.2
Hsu, K.-W.3
-
77
-
-
33745255765
-
Gameflow: A model for evaluating player enjoyment in games
-
Sweetser, P., and Wyeth, P. Gameflow: A model for evaluating player enjoyment in games. Computers in Entertainment (CIE) 3, 3 (2005), 3-3.
-
(2005)
Computers in Entertainment (CIE
, vol.3
, Issue.3
, pp. 3-3
-
-
Sweetser, P.1
Wyeth, P.2
-
78
-
-
82255182077
-
Presence, involvement, and flow in digital games
-
Springer
-
Takatalo, J., Ḧakkinen, J., Kaistinen, J., and Nyman, G. Presence, involvement, and flow in digital games. In Evaluating user experience in games. Springer, 2010, 23-46.
-
(2010)
Evaluating User Experience in Games
, pp. 23-46
-
-
Takatalo, J.1
Hakkinen, J.2
Kaistinen, J.3
Nyman, G.4
-
79
-
-
78149404062
-
Defining media enjoyment as the satisfaction of intrinsic needs
-
Tamborini, R., Bowman, N. D., Eden, A., Grizzard, M., and Organ, A. Defining media enjoyment as the satisfaction of intrinsic needs. Journal of Communication 60, 4 (2010), 758-777.
-
(2010)
Journal of Communication
, vol.60
, Issue.4
, pp. 758-777
-
-
Tamborini, R.1
Bowman, N.D.2
Eden, A.3
Grizzard, M.4
Organ, A.5
-
80
-
-
83155182601
-
Media enjoyment as need satisfaction: The contribution of hedonic and nonhedonic needs
-
Tamborini, R., Grizzard, M., Bowman, N. D., Reinecke, L., Lewis, R. J., and Eden, A. Media enjoyment as need satisfaction: The contribution of hedonic and nonhedonic needs. Journal of Communication 61, 6 (2011), 1025-1042.
-
(2011)
Journal of Communication
, vol.61
, Issue.6
, pp. 1025-1042
-
-
Tamborini, R.1
Grizzard, M.2
Bowman, N.D.3
Reinecke, L.4
Lewis, R.J.5
Eden, A.6
-
81
-
-
80054845909
-
The pleasures of success: Game-related efficacy experiences as a mediator between player performance and game enjoyment
-
Trepte, S., and Reinecke, L. The pleasures of success: Game-related efficacy experiences as a mediator between player performance and game enjoyment. Cyberpsychology, Behavior, and Social Networking 14, 9 (2011), 555-557.
-
(2011)
Cyberpsychology, Behavior, and Social Networking
, vol.14
, Issue.9
, pp. 555-557
-
-
Trepte, S.1
Reinecke, L.2
-
82
-
-
84871031870
-
Between challenge and defeat: Repeated player-death and game enjoyment
-
van den Hoogen, W., Poels, K., IJsselsteijn, W., and de Kort, Y. Between challenge and defeat: Repeated player-death and game enjoyment. Media Psychology 15, 4 (2012), 443-459.
-
(2012)
Media Psychology
, vol.15
, Issue.4
, pp. 443-459
-
-
Van Den Hoogen, W.1
Poels, K.2
Ijsselsteijn, W.3
De Kort, Y.4
-
83
-
-
10244250305
-
Enjoyment: At the heart of media entertainment
-
Vorderer, P., Klimmt, C., and Ritterfeld, U. Enjoyment: At the heart of media entertainment. Communication theory 14, 4 (2004), 388-408.
-
(2004)
Communication Theory
, vol.14
, Issue.4
, pp. 388-408
-
-
Vorderer, P.1
Klimmt, C.2
Ritterfeld, U.3
-
84
-
-
84869026994
-
Mirrored morality: An exploration of moral choice in video games
-
Weaver, A. J., and Lewis, N. Mirrored morality: An exploration of moral choice in video games. Cyberpsychology, Behavior, and Social Networking 15, 11 (2012), 610-614.
-
(2012)
Cyberpsychology, Behavior, and Social Networking
, vol.15
, Issue.11
, pp. 610-614
-
-
Weaver, A.J.1
Lewis, N.2
-
85
-
-
70350395385
-
Theorizing flow and media enjoyment as cognitive synchronization of attentional and reward networks
-
Weber, R., Tamborini, R., Westcott-Baker, A., and Kantor, B. Theorizing flow and media enjoyment as cognitive synchronization of attentional and reward networks. Communication Theory 19, 4 (2009), 397-422.
-
(2009)
Communication Theory
, vol.19
, Issue.4
, pp. 397-422
-
-
Weber, R.1
Tamborini, R.2
Westcott-Baker, A.3
Kantor, B.4
-
87
-
-
45649084311
-
Playing online games against computer-vs
-
Weibel, D., Wissmath, B., Habegger, S., Steiner, Y., and Groner, R. Playing online games against computer-vs. human-controlled opponents: Effects on presence, flow, and enjoyment. Computers in Human Behavior 24, 5 (2008), 2274-2291.
-
(2008)
Human-controlled Opponents: Effects on Presence, Flow, and Enjoyment. Computers in Human Behavior
, vol.24
, Issue.5
, pp. 2274-2291
-
-
Weibel, D.1
Wissmath, B.2
Habegger, S.3
Steiner, Y.4
Groner, R.5
-
88
-
-
80054817958
-
Influence of mental imagery on spatial presence and enjoyment assessed in different types of media
-
Weibel, D., Wissmath, B., and Mast, F. W. Influence of mental imagery on spatial presence and enjoyment assessed in different types of media. Cyberpsychology, Behavior, and Social Networking 14, 10 (2011), 607-612.
-
(2011)
Cyberpsychology, Behavior, and Social Networking
, vol.14
, Issue.10
, pp. 607-612
-
-
Weibel, D.1
Wissmath, B.2
Mast, F.W.3
-
89
-
-
84900433013
-
Conceptualising, operationalising and measuring the player experience in videogames
-
Wyeth, P., Johnson, D. M., and Sweetser, P. Conceptualising, operationalising and measuring the player experience in videogames. In Extended Proc. FnG'12, IRIT Press (2012), 90-93.
-
(2012)
Extended Proc. FnG'12, IRIT Press
, pp. 90-93
-
-
Wyeth, P.1
Johnson, D.M.2
Sweetser, P.3
-
90
-
-
84892465174
-
O'game, can you feel my frustration?: Improving user's gaming experience via stresscam
-
Yun, C., Shastri, D., Pavlidis, I., and Deng, Z. O'game, can you feel my frustration?: Improving user's gaming experience via stresscam. In Proc. CHI'09, ACM (2009), 2195-2204.
-
(2009)
Proc. CHI'09, ACM
, pp. 2195-2204
-
-
Yun, C.1
Shastri, D.2
Pavlidis, I.3
Deng, Z.4
|