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Volumn , Issue , 2009, Pages 119-126

Understanding visual interfaces for the next generation of dance-based rhythm video games

Author keywords

3D spatial interaction; Dance gaming; Dance based rhythm games; Games; User evaluation; Visual interfaces

Indexed keywords

HUMAN COMPUTER INTERACTION; INTERACTIVE COMPUTER GRAPHICS; SURVEYS;

EID: 70450265172     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1581073.1581092     Document Type: Conference Paper
Times cited : (19)

References (15)
  • 2
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    • National University of Singapore, Singapore, Singapore
    • BLAINE, T. 2004. The convergence of alternate controllers and musical interfaces in interactive entertainment. In NIME '05: Proceedings of the 2005 conference on New interfaces for musical expression, National University of Singapore, Singapore, Singapore, 27-33.
    • (2004) NIME '05: Proceedings of the 2005 conference on New interfaces for musical expression , pp. 27-33
    • BLAINE, T.1
  • 4
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    • BUREAU, D. N., 2007. Labanotation, September. http://www.dancenotation.org/DNB/index.html.
    • BUREAU, D. N., 2007. Labanotation, September. http://www.dancenotation.org/DNB/index.html.
  • 8
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    • HÄMÄLÄINEN, P., ILMONEN, T., HÖYSNIEMI, J., LINDHOLM, M., AND NYKÄNEN, A. 2005. Martial arts in artificial reality. In CHI '05: Proceedings of the SIGCHI conference on Human factors in computing systems, ACM, New York, NY, USA, 781-790.
    • HÄMÄLÄINEN, P., ILMONEN, T., HÖYSNIEMI, J., LINDHOLM, M., AND NYKÄNEN, A. 2005. Martial arts in artificial reality. In CHI '05: Proceedings of the SIGCHI conference on Human factors in computing systems, ACM, New York, NY, USA, 781-790.
  • 9
    • 0002294347 scopus 로고
    • A simple sequentially rejective multiple test procedure
    • HOLM, S. 1979. A simple sequentially rejective multiple test procedure. Scandinavian Journal of Statistics 6, 2, 65-70.
    • (1979) Scandinavian Journal of Statistics , vol.6 , Issue.2 , pp. 65-70
    • HOLM, S.1
  • 10
    • 33749081022 scopus 로고    scopus 로고
    • International survey on the dance dance revolution game
    • HOYSNIEMI, J. 2006. International survey on the dance dance revolution game. Comput. Entertain. 4, 2, 8.
    • (2006) Comput. Entertain , vol.4 , Issue.2 , pp. 8
    • HOYSNIEMI, J.1
  • 12
    • 51649096978 scopus 로고    scopus 로고
    • Bringing vr and spatial 3d interaction to the masses through video games
    • LAVIOLA, J. 2008. Bringing vr and spatial 3d interaction to the masses through video games. IEEE Computer Graphics and Applications 28, 5, 10-15.
    • (2008) IEEE Computer Graphics and Applications , vol.28 , Issue.5 , pp. 10-15
    • LAVIOLA, J.1
  • 13
    • 0035271128 scopus 로고    scopus 로고
    • A survey of computer vision-based human motion capture
    • MOESLUND, T. B., AND GRANUM, E. 2001. A survey of computer vision-based human motion capture. Comput. Vis. Image Underst. 81, 3, 231-268.
    • (2001) Comput. Vis. Image Underst , vol.81 , Issue.3 , pp. 231-268
    • MOESLUND, T.B.1    GRANUM, E.2
  • 14
    • 33745255765 scopus 로고    scopus 로고
    • Gameflow: A model for evaluating player enjoyment in games
    • SWEETSER, P., AND WYETH, P. 2005. Gameflow: a model for evaluating player enjoyment in games. Comput. Entertain. 3, 3, 3-3.
    • (2005) Comput. Entertain , vol.3 , Issue.3 , pp. 3-3
    • SWEETSER, P.1    WYETH, P.2
  • 15
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    • The bespoke 3dui xna framework: A low-cost platform for prototyping 3d spatial interfaces in video games
    • VARCHOLIK, P. 2009. The bespoke 3dui xna framework: A low-cost platform for prototyping 3d spatial interfaces in video games. In Sandbox 2009: ACM SIGGRAPH Video Game Proceedings.
    • (2009) Sandbox 2009: ACM SIGGRAPH Video Game Proceedings
    • VARCHOLIK, P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.