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Volumn 14, Issue 9, 2011, Pages 555-557

The pleasures of success: Game-related efficacy experiences as a mediator between player performance and game enjoyment

Author keywords

[No Author keywords available]

Indexed keywords

ACHIEVEMENT; ADOLESCENT; ADULT; ARTICLE; FEMALE; HUMAN; MALE; PLEASURE; PSYCHOMOTOR PERFORMANCE; QUESTIONNAIRE; RECREATION; SELF CONCEPT;

EID: 80054845909     PISSN: 21522715     EISSN: 21522723     Source Type: Journal    
DOI: 10.1089/cyber.2010.0358     Document Type: Article
Times cited : (99)

References (9)
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    • Bandura, A.1
  • 3
    • 84906103428 scopus 로고    scopus 로고
    • Effectance, self-efficacy, and the motivation to play video games
    • In Vorderer P, Bryant J, eds Mahwah, NJ Lawrence Erlbaum Associates
    • Klimmt C, Hartmann T. (2006) Effectance, self-efficacy, and the motivation to play video games. In Vorderer P, Bryant J, eds. Playing video games: Motives, responses, and consequences. Mahwah, NJ: Lawrence Erlbaum Associates, pp. 133-145.
    • (2006) Playing Video Games: Motives, Responses, and Consequences , pp. 133-145
    • Klimmt, C.1    Hartmann, T.2
  • 4
    • 33749411161 scopus 로고
    • Motivation reconsidered: The concept of competence
    • White RW. Motivation reconsidered: The concept of competence. Psychological Review 1959; 66:297-330.
    • (1959) Psychological Review , vol.66 , pp. 297-330
    • White, R.W.1
  • 5
    • 84880395921 scopus 로고    scopus 로고
    • Video game uses and gratifications as predictors of use and game preference
    • In Vorderer P, Bryant J, eds Mahwah, NJ Lawrence Erlbaum Associates
    • Sherry J, Lucas K, Greenberg BS, et al. (2006) Video game uses and gratifications as predictors of use and game preference. In Vorderer P, Bryant J, eds. Playing video games. Motives, responses, and consequences. Mahwah, NJ: Lawrence Erlbaum Associates, pp. 213-224.
    • (2006) Playing Video Games. Motives, Responses, and Consequences , pp. 213-224
    • Sherry, J.1    Lucas, K.2    Greenberg, B.S.3
  • 7
    • 78149404062 scopus 로고    scopus 로고
    • Defining media enjoyment as the satisfaction of intrinsic needs
    • Tamborini R, Bowman ND, Eden A, et al. Defining media enjoyment as the satisfaction of intrinsic needs. Journal of Communication 2010; 60:758-777.
    • (2010) Journal of Communication , vol.60 , pp. 758-777
    • Tamborini, R.1    Bowman, N.D.2    Eden, A.3
  • 8
    • 37249085236 scopus 로고    scopus 로고
    • Effectance and control as determinants of video game enjoyment
    • DOI 10.1089/cpb.2007.9942
    • Klimmt C, Hartmann T, Frey A. Effectance and control as determinants of video game enjoyment. CyberPsychology and Behavior 2007; 10:845-847. (Pubitemid 350275695)
    • (2007) Cyberpsychology and Behavior , vol.10 , Issue.6 , pp. 845-847
    • Klimmt, C.1    Hartmann, T.2    Frey, A.3
  • 9
    • 49849084908 scopus 로고    scopus 로고
    • A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial
    • Kato PM, Cole SW, Bradlyn AS, et al. A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial. Pediatrics 2008; 122:e305-e317.
    • (2008) Pediatrics , vol.122
    • Kato, P.M.1    Cole, S.W.2    Bradlyn, A.S.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.