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Volumn , Issue , 2012, Pages 33-37

How responsiveness affects players' perception in digital games

Author keywords

control lag; digital games; latency; responsiveness; virtual characters

Indexed keywords

DIGITAL GAMES; FIRST PERSON SHOOTER; LATENCY; NETWORK LATENCIES; RESPONSIVENESS; ROLE-PLAYING GAME; VIRTUAL CHARACTER;

EID: 84865562979     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2338676.2338683     Document Type: Conference Paper
Times cited : (25)

References (11)
  • 4
    • 33750703981 scopus 로고    scopus 로고
    • Latency and player actions in online games
    • Nov.
    • CLAYPOOL, M., AND CLAYPOOL, K. 2006. Latency and player actions in online games. Communications of the ACM 49, 11 (Nov.), 40-45.
    • (2006) Communications of the ACM , vol.49 , Issue.11 , pp. 40-45
    • Claypool, M.1    Claypool, K.2
  • 8
    • 58049120379 scopus 로고    scopus 로고
    • More motion capture in games can we make example-based approaches scale?
    • Motion in Games, Springer, Berlin Heidelberg
    • GLEICHER, M. 2008. More motion capture in games can we make example-based approaches scale? In Motion in Games, Springer, Berlin Heidelberg, vol. 5277 of Lecture Notes in Computer Science, 82-93.
    • (2008) Lecture Notes in Computer Science , vol.5277 , pp. 82-93
    • Gleicher, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.