-
1
-
-
70849127985
-
Inferring Player Rating from Performance Data in Massively Multiplayer Online Role- Playing Games (MMORPGs)
-
cse
-
Shim, K. J., Ahmad, M., Pathak, N., Srivastava, J., "Inferring Player Rating from Performance Data in Massively Multiplayer Online Role- Playing Games (MMORPGs), " cse, vol. 4, pp.1199-1204, 2009 International Conference on Computational Science and Engineering, 2009.
-
(2009)
International Conference on Computational Science and Engineering, 2009
, vol.4
, pp. 1199-1204
-
-
Shim, K.J.1
Ahmad, M.2
Pathak, N.3
Srivastava, J.4
-
2
-
-
78649234858
-
But in the end, they're still nothing more than video games
-
Jewels, December 9
-
Jewels (2002, December 9). But in the end, they're still nothing more than video games. Jive Magazine.
-
(2002)
Jive Magazine
-
-
-
3
-
-
77049100585
-
Flow: The psychology of optimal experience
-
New York
-
Csikszentmihalyi, M.: Flow: The psychology of optimal experience. Harper Row, New York (1990).
-
(1990)
Harper Row
-
-
Csikszentmihalyi, M.1
-
4
-
-
33847739415
-
Motivations of play in online games
-
Yee, N. (2007). Motivations of play in online games. CyberPsychology & Behavior, 9, 772-775.
-
(2007)
CyberPsychology & Behavior
, vol.9
, pp. 772-775
-
-
Yee, N.1
-
6
-
-
33745597114
-
Psychological motives and online games addiction: A test of flow theory and humanistic needs theory for Taiwanese adolescents
-
Jun.
-
Wan, C.S., Chiou, W. B. Psychological motives and online games addiction: a test of flow theory and humanistic needs theory for Taiwanese adolescents. Cyberpsychol Behav. 2006 Jun;9(3):317-24.
-
(2006)
Cyberpsychol Behav
, vol.9
, Issue.3
, pp. 317-324
-
-
Wan, C.S.1
Chiou, W.B.2
-
7
-
-
67650236148
-
Exploring user experiences as predictors of MMORPG addiction
-
November
-
Hsu, S. H., Wen, M.-H., Wu, M.-C. Exploring user experiences as predictors of MMORPG addiction. Computers & Education. Volume 53, Issue 3, November 2009, Pages 990-999.
-
(2009)
Computers & Education
, vol.53
, Issue.3
, pp. 990-999
-
-
Hsu, S.H.1
Wen, M.-H.2
Wu, M.-C.3
-
8
-
-
84856161155
-
-
http://en.wikipedia.org/wiki/Video-game-genres.
-
-
-
-
9
-
-
33845628973
-
The motivational pull of video games: A self-determination theory approach
-
DOI 10.1007/s11031-006-9051-8
-
Ryan, R., Rigby, C.S., Przybylski, A.: The motivational pull of video games: A self-determination theory approach. Motivation and Emotion 30, 347-363 (2006). (Pubitemid 44952985)
-
(2006)
Motivation and Emotion
, vol.30
, Issue.4
, pp. 347-363
-
-
Ryan, R.M.1
Rigby, C.S.2
Przybylski, A.3
-
10
-
-
34347376372
-
Explaining the enjoyment of playing video games: The role of competition
-
Marinelli, D. (ed.), Carnegie Mellon Press, Pittsburgh
-
Vorderer, P., Hartmann, T., Klimmt, C.: Explaining the enjoyment of playing video games: The role of competition. In: Marinelli, D. (ed.) ICEC conference proceedings 2003: Essays on the future of interactive entertainment, pp. 107-120. Carnegie Mellon Press, Pittsburgh (2006).
-
(2006)
ICEC Conference Proceedings, 2003: Essays on the Future of Interactive Entertainment
, pp. 107-120
-
-
Vorderer, P.1
Hartmann, T.2
Klimmt, C.3
-
11
-
-
33847750780
-
Appeal of playing online first person shooter games
-
DOI 10.1089/cpb.2006.9981
-
Jansz, J., Tanis, M.: Appeal of playing online first person shooter games. Cyber Psychology and Behavior 10, 133-136 (2007). (Pubitemid 46385791)
-
(2007)
Cyberpsychology and Behavior
, vol.10
, Issue.1
, pp. 133-136
-
-
Jansz, J.1
Tanis, M.2
-
12
-
-
10244250305
-
Enjoyment: At the heart of media entertainment
-
Vorderer, P., Klimmt, C., Ritterfeld, U.: Enjoyment: At the heart of media entertainment. Communication Theory 14, 388-408 (2004). (Pubitemid 39622447)
-
(2004)
Communication Theory
, vol.14
, Issue.4
, pp. 388-408
-
-
Vorderer, P.1
Klimmt, C.2
Ritterfeld, U.3
-
13
-
-
10244270476
-
Dimensions and determinants of the enjoyment of playing digital games: A three-level model
-
Copier, M. Raessens, J. (eds.), Faculty of Arts, Utrecht University, Utrecht
-
Klimmt, C.: Dimensions and determinants of the enjoyment of playing digital games: A three-level model. In: Copier, M., Raessens, J. (eds.) Level Up: Digital Games Research Conference, pp. 246-257. Faculty of Arts, Utrecht University, Utrecht (2003).
-
(2003)
Level Up: Digital Games Research Conference
, pp. 246-257
-
-
Klimmt, C.1
-
14
-
-
10244234045
-
Flow and media enjoyment
-
Sherry, J.L.: Flow and media enjoyment. Communication Theory 14, 328-347 (2004). (Pubitemid 39622444)
-
(2004)
Communication Theory
, vol.14
, Issue.4
, pp. 328-347
-
-
Sherry, J.L.1
-
15
-
-
77956529001
-
Creating challengeable and satisfactory game opponent by the use of CI approaches
-
March
-
He, S., Gao, Y., Yang, J., Fu, Y., Liu, X. Creating Challengeable and Satisfactory Game Opponent by the Use of CI Approaches. International Journal of Advancements in Computing Technology, Volume 2, Number 1, March 2010.
-
(2010)
International Journal of Advancements in Computing Technology
, vol.2
, Issue.1
-
-
He, S.1
Gao, Y.2
Yang, J.3
Fu, Y.4
Liu, X.5
-
16
-
-
33745255765
-
GameFlow: A model for evaluating player enjoyment in games
-
Sweetser, P., Wyeth, P. 2005. GameFlow: A model for evaluating player enjoyment in games. ACM Computers in Entertainment 3, 3.
-
(2005)
ACM Computers in Entertainment
, vol.3
, pp. 3
-
-
Sweetser, P.1
Wyeth, P.2
-
17
-
-
79951734276
-
Player performance prediction in massively multiplayer online role-playing games (MMORPGs)
-
Hyderabad, India, June 21 - June 24, Proceedings
-
Shim, K. J., Sharan, R., Srivastava, J., "Player Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs), " 14th Pacific-Asia Conference on Knowledge Discovery and Data Mining, PAKDD 2010. Hyderabad, India, June 21 - June 24, 2010, Proceedings.
-
(2010)
14th Pacific-Asia Conference on Knowledge Discovery and Data Mining, PAKDD 2010
-
-
Shim, K.J.1
Sharan, R.2
Srivastava, J.3
-
18
-
-
80051924724
-
Behavioral profiles of character types in EverQuest II
-
Copenhagen, Denmark, August 18- 21
-
Shim, K. J., Srivastava, J. "Behavioral Profiles of Character Types in EverQuest II, " Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG-10). Copenhagen, Denmark, August 18- 21, 2010.
-
(2010)
Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG-10)
-
-
Shim, K.J.1
Srivastava, J.2
-
19
-
-
78649242522
-
Team performance prediction in massively multiplayer online role-playing games (MMORPGs)
-
Minneapolis, Minnesota, USA, August 20-22
-
Shim, K. J., Srivastava, J. "Team Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs), " Proceedings of the IEEE Social Computing (SocialCom-10). Minneapolis, Minnesota, USA, August 20-22, 2010.
-
(2010)
Proceedings of the IEEE Social Computing (SocialCom-10)
-
-
Shim, K.J.1
Srivastava, J.2
-
20
-
-
64549137426
-
Classification of imbalanced data by using the SMOTE algorithm and locally linear embedding
-
Wang, J., Xu, M., Wang, H., Zhang, J. "Classification of Imbalanced Data by Using the SMOTE Algorithm and Locally Linear Embedding, " In Proceedings of the 8th international Conference on Signal Processing (2006).
-
(2006)
Proceedings of the 8th International Conference on Signal Processing
-
-
Wang, J.1
Xu, M.2
Wang, H.3
Zhang, J.4
-
21
-
-
76749092270
-
The weka data mining software: An update
-
Mark Hall, Eibe Frank, Geoffrey Holmes, Bernhard Pfahringer, Peter Reutemann, Ian H. Witten (2009); The WEKA Data Mining Software: An Update; SIGKDD Explorations, Volume 11, Issue 1.
-
(2009)
SIGKDD Explorations
, vol.11
, Issue.1
-
-
Hall, M.1
Frank, E.2
Holmes, G.3
Pfahringer, B.4
Reutemann, P.5
Witten, I.H.6
-
22
-
-
33947679371
-
Flow in games (and everything else)
-
DOI 10.1145/1232743.1232769
-
Chen, J. 2007. Flow in games (and everything else), Communications of the ACM, 50, n. 4 (April 2007), 31-34. (Pubitemid 46494524)
-
(2007)
Communications of the ACM
, vol.50
, Issue.4
, pp. 31-34
-
-
Chen, J.1
-
23
-
-
70349320074
-
Flow and immersion in first-person shooters: Measuring the player's gameplay experience
-
ACM, New York, NY
-
Nacke, L. and Lindley, C. A. 2008. Flow and immersion in first-person shooters: measuring the player's gameplay experience. In Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Toronto, Canada). Future Play'08. ACM, New York, NY, pp.81-88.
-
(2008)
Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Toronto, Canada). Future Play'08
, pp. 81-88
-
-
Nacke, L.1
Lindley, C.A.2
-
24
-
-
77953733100
-
How to model and augment player satisfaction: A review
-
Chania, Crete, October, ACM Press (invited paper
-
Yannakakis, G. N., "How to Model and Augment Player Satisfaction: A Review, " in Proceedings of the 1st Workshop on Child, Computer and Interaction, ICMI'08, Chania, Crete, October, 2008. ACM Press (invited paper).
-
(2008)
Proceedings of the 1st Workshop on Child, Computer and Interaction, ICMI'08
-
-
Yannakakis, G.N.1
|