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Volumn , Issue , 2012, Pages 73-82

Rapid assessment of game experiences in public settings

Author keywords

children; co experience; curiosity; fun enjoyment; game evaluation; game experience; questionnaire

Indexed keywords

CHILDREN; CO-EXPERIENCE; CURIOSITY; FUN/ENJOYMENT; GAME EVALUATION; GAME EXPERIENCE; QUESTIONNAIRE;

EID: 84867570153     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2367616.2367625     Document Type: Conference Paper
Times cited : (23)

References (24)
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  • 6
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  • 7
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    • Draper, S.W.1
  • 12
    • 1842555726 scopus 로고    scopus 로고
    • Three Important Research Agendas for Educational Mulitmedia: Learning, Children and Gender
    • Inkpen, K. 1997. Three Important Research Agendas for Educational Mulitmedia: Learning, Children and Gender. In Proceedings of Educational Mulitmedia '97. Calgery, AB, USA, 521-526.
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  • 14
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    • Comparison of playtesting and expert review methods in mobile game evaluation
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    • Nacke, L.E., Grimshaw, M.N. and Lindley, C.A. 2010. More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. In Interacting with Computers, 22(4), 336-343.
    • (2010) Interacting with Computers , vol.22 , Issue.4 , pp. 336-343
    • Nacke, L.E.1    Grimshaw, M.N.2    Lindley, C.A.3
  • 18
    • 0024094314 scopus 로고
    • Children's Understanding of Moral Emotions
    • Nunner-Winkler, G. and Sodian, B. 1988. Children's Understanding of Moral Emotions. In Child Development, 59(5), 1323-1338
    • (1988) Child Development , vol.59 , Issue.5 , pp. 1323-1338
    • Nunner-Winkler, G.1    Sodian, B.2
  • 21
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    • Using the fun toolkit and other survey methods to gather opinions in child computer interaction
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    • Read, J.C. and MacFarlane, S. 2006. Using the fun toolkit and other survey methods to gather opinions in child computer interaction. In Proceedings of the 2006 conference on Interaction design and children. ACM, New York, NY, USA, 81-88.
    • (2006) Proceedings of the 2006 Conference on Interaction Design and Children , pp. 81-88
    • Read, J.C.1    MacFarlane, S.2
  • 22
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    • Group play: Determining factors on the gaming experience in multiplayer role-playing games
    • Tychsen, A., Hitchens, M., Brolund, T., McIlwain, D. and Kavakli, M. 2008. Group play: determining factors on the gaming experience in multiplayer role-playing games. In Computers in Entertainment, 5(4), 1-29
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    • Wourters, P., Oostendorp, H.V., Boonekamp, R. and Spek, E.V.D. 2011. The role of Game Discourse Analysis and curiosity in creating engaging and effective serious games by implementing a back story and foreshadowing. In Interacting with Computers 23, 329-336.
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    • Wourters, P.1    Oostendorp, H.V.2    Boonekamp, R.3    Spek, E.V.D.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.