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Volumn 2, Issue , 2010, Pages 859-868

The influence of implicit and explicit biofeedback in first-person shooter games

Author keywords

affective computing; biofeedback; biosignals; explicit biofeedback; games; implicit biofeedback; playing

Indexed keywords

AFFECTIVE COMPUTING; BIOSIGNAL INTERFACES; BIOSIGNALS; EXPLICIT INFORMATION; FIRST PERSON SHOOTER; GAME EXPERIENCE; PLAYER EXPERIENCE; PSYCHOPHYSIOLOGICAL MEASURES; SIMULATION-BASED;

EID: 77953980895     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1753326.1753453     Document Type: Conference Paper
Times cited : (79)

References (16)
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    • Grodal, T.1
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    • Hefner, D.1    Klimmt, C.2    Vorderer, P.3
  • 9
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    • Kim, J. and André, E. (2008). Four-Channel Biosignal Analysis and Feature Extraction for Automatic Emotion Recognition. In: Proceedings of BIOSTEC 2008, A. Fred, J. Filipe, & H. Gamboa (eds.). CCIS 25, pp. 265-277, Berlin: Springer-Verlag.
    • (2008) Proceedings of BIOSTEC 2008 , pp. 265-277
    • Kim, J.1    André, E.2
  • 10
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    • Picard, R. W., Vyzas, E., and Healey, J. (2001). Toward Machine Emotional Intelligence: Analysis of Affective Physiological State. IEEE Transactions on Pattern Analysis and Machine Intelligence, 23, 10, 1175-1191. ISSN: 0162-8828.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.