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Volumn , Issue , 2012, Pages 149-155

How psychophysiology can aid the design process of casual games: A tale of stress, facial muscles, and paper beasts

Author keywords

Casual games; Game evaluation; Psychophysiological measurements; User experience evaluation

Indexed keywords

CASUAL GAMES; CASUAL VIDEO; DESIGN IMPROVEMENTS; DESIGN PROCESS; FACIAL MUSCLES; GAME EVALUATION; LEARNING CURVES; PLAYER EXPERIENCE; PRODUCTION CYCLE; STRESS LEVELS; USER EXPERIENCE;

EID: 84863952642     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2282338.2282369     Document Type: Conference Paper
Times cited : (9)

References (21)
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  • 16
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    • Panee, C.D.1    Ballard, M.E.2
  • 17
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  • 18
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  • 19
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  • 20
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.