-
1
-
-
79959558081
-
Nintendo takes the top honours in December with Wii selling over 3 million units and new Super Mario Bros
-
accessed Jan. 13, 2010
-
Walton B. (2010) Nintendo takes the top honours in December with Wii selling over 3 million units and new Super Mario Bros. Wii topping the software charts. http://news.vgchartz.com/news.php?id=6542 (accessed Jan. 13, 2010).
-
(2010)
Wii Topping the Software Charts
-
-
Walton, B.1
-
3
-
-
79959537788
-
-
accessed Mar. 24, 2008
-
Berry A. (2007) Wii Sports: A homerun of success. www.associatedcontent. com/article/118001/wii-sports-a-homerun-of-success.html?page =2&cat=19 (accessed Mar. 24, 2008).
-
(2007)
Wii Sports: A Homerun of Success
-
-
Berry, A.1
-
5
-
-
84906185835
-
The role of presence in the experience of electronic games
-
Vorderer P, Bryant J, eds, Mahwah, NJ: Lawrence Erlbaum
-
Tamborini R, Skalski P. (2006) The role of presence in the experience of electronic games. In Vorderer P, Bryant J, eds. Playing video games: motives, responses, and consequences. Mahwah, NJ: Lawrence Erlbaum, pp. 225-240.
-
(2006)
Playing Video Games: Motives, Responses, and Consequences
, pp. 225-240
-
-
Tamborini, R.1
Skalski, P.2
-
6
-
-
79959560100
-
Mapping the road to fun: Natural video game controllers, presence, and game enjoyment
-
San Francisco, CA
-
Skalski P, Lange RL, Tamborini R, et al. (2007) Mapping the road to fun: Natural video game controllers, presence, and game enjoyment. International Communication Association Conference. San Francisco, CA.
-
(2007)
International Communication Association Conference
-
-
Skalski, P.1
Lange, R.L.2
Tamborini, R.3
-
7
-
-
34547911053
-
The effects of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression
-
DOI 10.1111/j.1460-2466.2007.00356.x
-
Ivory JD, Kalyanaraman S. The effect of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression. Journal of Communication 2007;57:532-55. (Pubitemid 47261906)
-
(2007)
Journal of Communication
, vol.57
, Issue.3
, pp. 532-555
-
-
Ivory, J.D.1
Kalyanaraman, S.2
-
8
-
-
34547436871
-
Immersive virtual environments versus traditional platforms: Effects of violent and nonviolent video game play
-
Persky S, Blaskovich J. Immersive virtual environments versus traditional platforms: Effects of violent and nonviolent video game play. Media Psychology 2007;10:135-56.
-
(2007)
Media Psychology
, vol.10
, pp. 135-156
-
-
Persky, S.1
Blaskovich, J.2
-
9
-
-
0036105717
-
Effects of field of view on presence, enjoyment, memory and simulator sickness in a virtual environment
-
Orlando, FL
-
Lin JJ, Duh H, Abi-Rached H, et al. (2002) Effects of field of view on presence, enjoyment, memory and simulator sickness in a virtual environment. Proceedings of the IEEE Virtual Reality Conference, Orlando, FL, pp. 164-172.
-
(2002)
Proceedings of the IEEE Virtual Reality Conference
, pp. 164-172
-
-
Lin, J.J.1
Duh, H.2
Abi-Rached, H.3
-
10
-
-
84985084394
-
Defining virtual reality: Dimensions determining telepresence
-
Steuer J. Defining virtual reality: Dimensions determining telepresence. Journal of Communication 1992;42:73-93.
-
(1992)
Journal of Communication
, vol.42
, pp. 73-93
-
-
Steuer, J.1
-
11
-
-
44749090018
-
Stirring up experience through movement in gameplay: Effects on engagement and social behaviour
-
Lindley S, Le Couteur J, Bianchi-Berthouze N. (2008) Stirring up experience through movement in gameplay: Effects on engagement and social behaviour. Proceedings of the CHI Conference, Florence, Italy, pp. 511-14.
-
(2008)
Proceedings of the CHI Conference, Florence, Italy
, pp. 511-514
-
-
Lindley, S.1
Le Couteur, J.2
Bianchi-Berthouze, N.3
-
13
-
-
10244234045
-
Flow and media enjoyment
-
Sherry J. Flow and media enjoyment. Communication Theory 2004;14:392-410.
-
(2004)
Communication Theory
, vol.14
, pp. 392-410
-
-
Sherry, J.1
-
14
-
-
33745255765
-
Gameflow: A model for evaluating player enjoyment in games
-
Sweetser P, Wyeth P. Gameflow: A model for evaluating player enjoyment in games. ACM Computers in Entertainment 2005;3:1-24.
-
(2005)
ACM Computers in Entertainment
, vol.3
, pp. 1-24
-
-
Sweetser, P.1
Wyeth, P.2
-
16
-
-
0030306423
-
Development and validation of a scale to measure optimal experience: The flow state scale
-
Jackson SA, Marsh HW. Development and validation of a scale to measure optimal experience: The flow state scale. Journal of Sport & Exercise Psychology 1996;18:17-35.
-
(1996)
Journal of Sport & Exercise Psychology
, vol.18
, pp. 17-35
-
-
Jackson, S.A.1
Marsh, H.W.2
-
18
-
-
84876775595
-
A grounded investigation of game immersion
-
Vienna, Austria
-
Brown E, Cairns P. (2004) A grounded investigation of game immersion. Proceedings of the ACM/CHI Conference, Vienna, Austria, pp. 1297-300.
-
(2004)
Proceedings of the ACM/CHI Conference
, pp. 1297-1300
-
-
Brown, E.1
Cairns, P.2
-
19
-
-
0001477217
-
Causal attributions and affective reactions to disconfirming outcomes in motor performance
-
McAuley E, Duncan TE, Tammen VV. Causal attributions and affective reactions to disconfirming outcomes in motor performance. Journal of Sport & Exercise Psychology 1989;11:187-200.
-
(1989)
Journal of Sport & Exercise Psychology
, vol.11
, pp. 187-200
-
-
McAuley, E.1
Duncan, T.E.2
Tammen, V.V.3
-
20
-
-
0028398483
-
Facilitating internalization: The self determination theory perspective
-
Deci EL, Eghrari H, Patrick BC, et al. Facilitating internalization: The self determination theory perspective. Journal of Personality 1994;62:119-42.
-
(1994)
Journal of Personality
, vol.62
, pp. 119-142
-
-
Deci, E.L.1
Eghrari, H.2
Patrick, B.C.3
-
21
-
-
0031533439
-
Gender and video game performance
-
Brown RM, Hall LR, Holtzer R, et al. Gender and video game performance. Sex Roles 1997;36:793-812.
-
(1997)
Sex Roles
, vol.36
, pp. 793-812
-
-
Brown, R.M.1
Hall, L.R.2
Holtzer, R.3
-
22
-
-
4644365350
-
Sex differences in video game play: A communication-based explanation
-
DOI 10.1177/0093650204267930
-
Lucas K, Sherry J. Sex differences in video game play: A communication-based explanation. Communication Research 2004;31:499-523. (Pubitemid 39289297)
-
(2004)
Communication Research
, vol.31
, Issue.5
, pp. 499-523
-
-
Lucas, K.1
Sherry, J.L.2
-
23
-
-
33750014029
-
Gender and computer games: Exploring females' dislikes
-
DOI 10.1111/j.1083-6101.2006.00301.x
-
Hartmann T, Klimmt C. Gender and computer games, exploring females' dislikes. Journal of Computer-Mediated Communication 2006;11:910-31. (Pubitemid 44571154)
-
(2006)
Journal of Computer-Mediated Communication
, vol.11
, Issue.4
, pp. 910-931
-
-
Hartmann, T.1
Klimmt, C.2
-
24
-
-
44949168308
-
Asymptotic and resampling strategies for assessing and comparing indirect effects in multiple mediator models
-
Preacher KJ, Hayes AF. Asymptotic and resampling strategies for assessing and comparing indirect effects in multiple mediator models. Behavior Research Methods 2008;40:879-91.
-
(2008)
Behavior Research Methods
, vol.40
, pp. 879-891
-
-
Preacher, K.J.1
Hayes, A.F.2
-
25
-
-
84906175498
-
What do we know about the social and psychological effects of computer games? A comprehensive review of current literature
-
Vorderer P, Bryant J, eds, Mahwah, NJ: Lawrence Erlbaum
-
Lee K, Peng W. (2006) What do we know about the social and psychological effects of computer games? A comprehensive review of current literature. In Vorderer P, Bryant J, eds. Playing video games: Motives, responses, and consequences. Mahwah, NJ: Lawrence Erlbaum, pp. 325-46.
-
(2006)
Playing Video Games: Motives, Responses, and Consequences
, pp. 325-346
-
-
Lee, K.1
Peng, W.2
-
26
-
-
79956331442
-
Effects of computer/video games and beyond
-
Bryant J, Oliver MB, eds, 3rd ed. Mahwah, NJ: Lawrence Erlbaum
-
Lee K, Peng W, Park N. (2009) Effects of computer/video games and beyond. In Bryant J, Oliver MB, eds. Media effects: Advances in theory and research. 3rd ed. Mahwah, NJ: Lawrence Erlbaum, pp. 551-6.
-
(2009)
Media Effects: Advances in Theory and Research
, pp. 551-556
-
-
Lee, K.1
Peng, W.2
Park, N.3
-
27
-
-
37249085236
-
Effectance and control as determinants of video game enjoyment
-
DOI 10.1089/cpb.2007.9942
-
Klimmt C, Hartmann T, Frey A. Effectance and control as determinants of video game enjoyment. CyberPsychology & Behavior 2007;10:845-7. (Pubitemid 350275695)
-
(2007)
Cyberpsychology and Behavior
, vol.10
, Issue.6
, pp. 845-847
-
-
Klimmt, C.1
Hartmann, T.2
Frey, A.3
-
28
-
-
33845628973
-
The motivational pull of video games: A self-determination theory approach
-
Ryan RM, Rigby, CS, Przybylski A. The motivational pull of video games: A self-determination theory approach. Motivation & Emotion 2006;30:347-65.
-
(2006)
Motivation & Emotion
, vol.30
, pp. 347-365
-
-
Ryan, R.M.1
Rigby, C.S.2
Przybylski, A.3
-
30
-
-
79959546668
-
-
accessed Oct. 20, 2008
-
Ronaghan N. (2008) Madden NFL '09: All-play. www.nintendoworldreport.com/ reviewArt.cfm?artid=16587 (accessed Oct. 20, 2008).
-
(2008)
Madden NFL '09: All-play
-
-
Ronaghan, N.1
|