메뉴 건너뛰기




Volumn , Issue , 2008, Pages 317-343

The four fun keys

Author keywords

[No Author keywords available]

Indexed keywords


EID: 85063538519     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.1201/b14580     Document Type: Chapter
Times cited : (27)

References (25)
  • 2
    • 33750953344 scopus 로고    scopus 로고
    • MUSE Ltd, Colchester, Essex., UK. Retrieved December 29,2005, from
    • Bartle, R. 1996(a). Hearts, clubs, diamonds, spades: Players who suit MUDs. MUSE Ltd, Colchester, Essex., UK. Retrieved December 29,2005, from http://www.brandeis.edu/pubs/jove/HTML/vl/bartle.html
    • (1996) Hearts, clubs, diamonds, spades: Players who suit MUDs.
    • Bartle, R.1
  • 3
    • 24044522947 scopus 로고    scopus 로고
    • Retrieved December 29, 2005, from
    • Bartle, R. (2003a). A self of sense. Retrieved December 29, 2005, from http://www.mud.co.uk/richard/selfware.htm
    • (2003) A self of sense
    • Bartle, R.1
  • 5
    • 0005084449 scopus 로고
    • Beverly Hills, CA: Silman-James Press
    • Boorstin, J. (1990). Making movies work. Beverly Hills, CA: Silman-James Press.
    • (1990) Making movies work.
    • Boorstin, J.1
  • 8
    • 4544289972 scopus 로고    scopus 로고
    • New York: Times Books Henry Hold and Company, LLC
    • Ekman, P. (2003). Emotions revealed. New York: Times Books Henry Hold and Company, LLC.
    • (2003) Emotions revealed.
    • Ekman, P.1
  • 10
    • 0033689624 scopus 로고    scopus 로고
    • Proceedings Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction Conference (CHI), 201-208, The Hauge, The Netherlands
    • Hassenzahl, M., Platz, A., Burmester, M., & Lehner K. (2000). Hedonic and ergonomic quality aspects determine a software’s appeal. Proceedings Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction Conference (CHI), 201-208, The Hauge, The Netherlands.
    • (2000) Hedonic and ergonomic quality aspects determine a software’s appeal
    • Hassenzahl, M.1    Platz, A.2    Burmester, M.3    Lehner, K.4
  • 13
    • 33846927910 scopus 로고    scopus 로고
    • Proceedings Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction Conference (CHI), Vienna, Austria
    • Lazzaro, N., & Keeker, K. (2004). “What”s My Method?'' A game show on games. (pp. 1093-1094) Proceedings Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction Conference (CHI), Vienna, Austria.
    • (2004) What”s My Method? , pp. 1093-1094
    • Lazzaro, N.1    Keeker, K.2
  • 14
    • 27744436093 scopus 로고    scopus 로고
    • Winter, User Experience Magazine
    • Lazzaro, N. (2004a, Winter). Why we play games. (pp. 6-8) User Experience Magazine, 8.
    • (2004) Why we play games
    • Lazzaro, N.1
  • 15
    • 27744436093 scopus 로고    scopus 로고
    • Why we play games: Four keys to more emotion in player experiences
    • San Jose, California, USA. Retrieved December 28, 2005, from
    • Lazzaro, N. (2004b). Why we play games: Four keys to more emotion in player experiences. Proceedings of the Game Developers Conference, San Jose, California, USA. Retrieved December 28, 2005, from www.xeodesign.com/whyweplaygames.html
    • (2004) Proceedings of the Game Developers Conference
    • Lazzaro, N.1
  • 18
    • 85063489689 scopus 로고    scopus 로고
    • Proceedings of the Game Developers Conference, San Jose, California, USA. Retrieved April 13, from
    • Lazzaro, N. (2008). Halo vs. Facebook: Emotions that Drive Play. Proceedings of the Game Developers Conference, San Jose, California, USA. Retrieved April 13, 2008 from www.xeodesign.com/whyweplaygames.html
    • (2008) Halo vs. Facebook: Emotions that Drive Play
    • Lazzaro, N.1
  • 20
    • 61849107483 scopus 로고
    • Proceedings Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction Conference (CHI)
    • Malone, T. (1981). Heuristics for designing enjoyable user interfaces: Lessons from computer games. Proceedings Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction Conference (CHI), (pp. 63-68).
    • (1981) Heuristics for designing enjoyable user interfaces: Lessons from computer games , pp. 63-68
    • Malone, T.1
  • 23
    • 0003894728 scopus 로고
    • Boston: Little, Brown & Company
    • Tiger, L. (1992). The pursuit of pleasure. (pp. 52-60). Boston: Little, Brown & Company.
    • (1992) The pursuit of pleasure , pp. 52-60
    • Tiger, L.1
  • 24
    • 10044244717 scopus 로고    scopus 로고
    • Making sense of experience
    • M.A. Blythe, K. Overbeeke, A.F. Monk, & P.C. Wright (Eds), Dordrecht, The Netherlands: Kluwer Academic Publishers. 00020
    • Wright, P., McCarthy, J., & Meekison, L. (2003). Making sense of experience. In M.A. Blythe, K. Overbeeke, A.F. Monk, & P.C. Wright (Eds), Funology: From usability to enjoyment (pp. 43-53), Dordrecht, The Netherlands: Kluwer Academic Publishers. 00020
    • (2003) Funology: From usability to enjoyment , pp. 43-53
    • Wright, P.1    McCarthy, J.2    Meekison, L.3
  • 25
    • 85063477733 scopus 로고    scopus 로고
    • For more articles on emotion and game research, see
    • For more articles on emotion and game research, see http://www.xeodesign.com/whyweplaygames


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.