-
1
-
-
4544353199
-
Labeling images with a computer game
-
Vienna, Austria. Publisher: ACM Press New York, NY, USA
-
Ahn, L. von, & Dabbish, L. (2004). Labeling images with a computer game. Proceedings Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction Conference (CHI), 319-326. Vienna, Austria. Publisher: ACM Press New York, NY, USA.
-
(2004)
Proceedings Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction Conference (CHI)
, pp. 319-326
-
-
Von, A.L.1
Dabbish, L.2
-
2
-
-
33750953344
-
-
MUSE Ltd, Colchester, Essex., UK. Retrieved December 29,2005, from
-
Bartle, R. 1996(a). Hearts, clubs, diamonds, spades: Players who suit MUDs. MUSE Ltd, Colchester, Essex., UK. Retrieved December 29,2005, from http://www.brandeis.edu/pubs/jove/HTML/vl/bartle.html
-
(1996)
Hearts, clubs, diamonds, spades: Players who suit MUDs.
-
-
Bartle, R.1
-
3
-
-
24044522947
-
-
Retrieved December 29, 2005, from
-
Bartle, R. (2003a). A self of sense. Retrieved December 29, 2005, from http://www.mud.co.uk/richard/selfware.htm
-
(2003)
A self of sense
-
-
Bartle, R.1
-
5
-
-
0005084449
-
-
Beverly Hills, CA: Silman-James Press
-
Boorstin, J. (1990). Making movies work. Beverly Hills, CA: Silman-James Press.
-
(1990)
Making movies work.
-
-
Boorstin, J.1
-
8
-
-
4544289972
-
-
New York: Times Books Henry Hold and Company, LLC
-
Ekman, P. (2003). Emotions revealed. New York: Times Books Henry Hold and Company, LLC.
-
(2003)
Emotions revealed.
-
-
Ekman, P.1
-
10
-
-
0033689624
-
-
Proceedings Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction Conference (CHI), 201-208, The Hauge, The Netherlands
-
Hassenzahl, M., Platz, A., Burmester, M., & Lehner K. (2000). Hedonic and ergonomic quality aspects determine a software’s appeal. Proceedings Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction Conference (CHI), 201-208, The Hauge, The Netherlands.
-
(2000)
Hedonic and ergonomic quality aspects determine a software’s appeal
-
-
Hassenzahl, M.1
Platz, A.2
Burmester, M.3
Lehner, K.4
-
13
-
-
33846927910
-
-
Proceedings Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction Conference (CHI), Vienna, Austria
-
Lazzaro, N., & Keeker, K. (2004). “What”s My Method?'' A game show on games. (pp. 1093-1094) Proceedings Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction Conference (CHI), Vienna, Austria.
-
(2004)
What”s My Method?
, pp. 1093-1094
-
-
Lazzaro, N.1
Keeker, K.2
-
14
-
-
27744436093
-
-
Winter, User Experience Magazine
-
Lazzaro, N. (2004a, Winter). Why we play games. (pp. 6-8) User Experience Magazine, 8.
-
(2004)
Why we play games
-
-
Lazzaro, N.1
-
15
-
-
27744436093
-
Why we play games: Four keys to more emotion in player experiences
-
San Jose, California, USA. Retrieved December 28, 2005, from
-
Lazzaro, N. (2004b). Why we play games: Four keys to more emotion in player experiences. Proceedings of the Game Developers Conference, San Jose, California, USA. Retrieved December 28, 2005, from www.xeodesign.com/whyweplaygames.html
-
(2004)
Proceedings of the Game Developers Conference
-
-
Lazzaro, N.1
-
17
-
-
49449103656
-
-
Editors Jako, J. & Sears, A, Lawrence Erlbaum Associates, Inc., Mahwah, NJ
-
Lazzaro, N. (2007). Editors Jako, J. & Sears, A. Why We Play: Affect and the Fun of Games:Designing Emotions for Games, Entertainment Interfaces and Interactive Products The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, (pp 679-700) Lawrence Erlbaum Associates, Inc., Mahwah, NJ.
-
(2007)
Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interfaces and Interactive Products The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications
, pp. 679-700
-
-
Lazzaro, N.1
-
18
-
-
85063489689
-
-
Proceedings of the Game Developers Conference, San Jose, California, USA. Retrieved April 13, from
-
Lazzaro, N. (2008). Halo vs. Facebook: Emotions that Drive Play. Proceedings of the Game Developers Conference, San Jose, California, USA. Retrieved April 13, 2008 from www.xeodesign.com/whyweplaygames.html
-
(2008)
Halo vs. Facebook: Emotions that Drive Play
-
-
Lazzaro, N.1
-
19
-
-
77951004813
-
-
Retrieved March 2, from
-
LeBlanc, M., Hunicke, R., Zubek, R. (2004). MDA: A formal approach to game design and game research. Retrieved March 2, 2005, from http://www.cs.northwestern.edu/-hunicke/pubs/MDA.pdf
-
(2004)
MDA: A formal approach to game design and game research
-
-
LeBlanc, M.1
Hunicke, R.2
Zubek, R.3
-
20
-
-
61849107483
-
-
Proceedings Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction Conference (CHI)
-
Malone, T. (1981). Heuristics for designing enjoyable user interfaces: Lessons from computer games. Proceedings Association for Computing Machinery (ACM) Special Interest Group on Computer-Human Interaction Conference (CHI), (pp. 63-68).
-
(1981)
Heuristics for designing enjoyable user interfaces: Lessons from computer games
, pp. 63-68
-
-
Malone, T.1
-
23
-
-
0003894728
-
-
Boston: Little, Brown & Company
-
Tiger, L. (1992). The pursuit of pleasure. (pp. 52-60). Boston: Little, Brown & Company.
-
(1992)
The pursuit of pleasure
, pp. 52-60
-
-
Tiger, L.1
-
24
-
-
10044244717
-
Making sense of experience
-
M.A. Blythe, K. Overbeeke, A.F. Monk, & P.C. Wright (Eds), Dordrecht, The Netherlands: Kluwer Academic Publishers. 00020
-
Wright, P., McCarthy, J., & Meekison, L. (2003). Making sense of experience. In M.A. Blythe, K. Overbeeke, A.F. Monk, & P.C. Wright (Eds), Funology: From usability to enjoyment (pp. 43-53), Dordrecht, The Netherlands: Kluwer Academic Publishers. 00020
-
(2003)
Funology: From usability to enjoyment
, pp. 43-53
-
-
Wright, P.1
McCarthy, J.2
Meekison, L.3
-
25
-
-
85063477733
-
-
For more articles on emotion and game research, see
-
For more articles on emotion and game research, see http://www.xeodesign.com/whyweplaygames
-
-
-
|