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Volumn , Issue , 2012, Pages 285-292

Game AI revisited

Author keywords

game AI flagships; game artificial intelligence; game data mining; player experience modeling; procedural content generation

Indexed keywords

COMPUTATIONAL MODELING; COMPUTER GAME; DEVELOPMENT PROCESS; GAME AI FLAGSHIPS; GAME ARTIFICIAL INTELLIGENCE; INDUSTRIAL PRODUCTION; NON-PLAYER CHARACTER; PATHFINDING; PLAYER EXPERIENCE; PROCEDURAL CONTENT GENERATION; REAL-WORLD PROBLEM; RESEARCH EFFORTS; RESEARCH ROADMAP; SCALABLE SOLUTION;

EID: 84862675263     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2212908.2212954     Document Type: Conference Paper
Times cited : (140)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.