-
6
-
-
78650479851
-
Closing the loop: From affect recognition to empathic interaction
-
I. Leite, A. Pereira, S. Mascarenhas, G. Castellano, C. Martinho, R. Prada, and A. Paiva, "Closing the Loop: From Affect Recognition to Empathic Interaction," Proc. Third Int'l Workshop Affect Interaction in Natural Environments, ACM Multimedia '10. 2010.
-
(2010)
Proc. Third Int'l Workshop Affect Interaction in Natural Environments, ACM Multimedia '10.
-
-
Leite, I.1
Pereira, A.2
Mascarenhas, S.3
Castellano, G.4
Martinho, C.5
Prada, R.6
Paiva, A.7
-
7
-
-
33846833909
-
In situ informants exploring an emotional mobile messaging system in their everyday practice
-
DOI 10.1016/j.ijhcs.2006.11.013, PII S1071581906001923
-
P. Sundström, A. Stahl, and K. Höök, "In Situ Informants Exploring an Emotional Mobile Messaging System in Their Everyday Practice," Int'l J. Human-Computer Studies, vol. 65, pp. 388-403, Apr. 2007. (Pubitemid 46216844)
-
(2007)
International Journal of Human Computer Studies
, vol.65
, Issue.4
, pp. 388-403
-
-
Sundstrom, P.1
Stahl, A.2
Hook, K.3
-
9
-
-
0035481502
-
Toward machine emotional intelligence: Analysis of affective physiological state
-
DOI 10.1109/34.954607
-
R.W. Picard, E. Vyzas, and J. Healey, "Toward Machine Emotional Intelligence: Analysis of Affective Physiological State," IEEE Trans. Pattern Analysis and Machine Intelligence, vol. 23, no. 10, pp. 1175-1191, Oct. 2001. (Pubitemid 33047955)
-
(2001)
IEEE Transactions on Pattern Analysis and Machine Intelligence
, vol.23
, Issue.10
, pp. 1175-1191
-
-
Picard, R.W.1
Vyzas, E.2
Healey, J.3
-
12
-
-
79953822842
-
Affect detection: An interdisciplinary reveiw of models, methods and their applications
-
Jan.-June
-
R.A. Calvo and S.D. Mello, "Affect Detection: An Interdisciplinary Reveiw of Models, Methods and Their Applications," IEEE Trans. Affective Computing, vol. 1, no. 1, pp. 18-37, Jan.-June 2010.
-
(2010)
IEEE Trans. Affective Computing
, vol.1
, Issue.1
, pp. 18-37
-
-
Calvo, R.A.1
Mello, S.D.2
-
13
-
-
33744758706
-
An empirical study of machine learning techniques for affect recognition in human-robot interaction
-
DOI 10.1007/s10044-006-0025-y
-
P. Rani, C. Liu, N. Sarkar, and E. Vanman, "An Empirical Study of Machine Learning Techniques for Affect Recognition in Humanrobot Interaction," Pattern Analysis and Applications, vol. 9, no. 1, pp. 58-69, 2006. (Pubitemid 43823166)
-
(2006)
Pattern Analysis and Applications
, vol.9
, Issue.1
, pp. 58-69
-
-
Rani, P.1
Liu, C.2
Sarkar, N.3
Vanman, E.4
-
15
-
-
70450239816
-
Boredom, engagement and anxiety as indicators for adaptation to difficulty in games
-
G. Chanel, C. Rebetez, M. Betrancourt, and T. Pun, "Boredom, Engagement and Anxiety as Indicators for Adaptation to Difficulty in Games," Proc. 12th Int'l Conf. Entertainment and Media in the Ubiquitous Era, pp. 13-17, 2008.
-
(2008)
Proc. 12th Int'l Conf. Entertainment and Media in the Ubiquitous Era
, pp. 13-17
-
-
Chanel, G.1
Rebetez, C.2
Betrancourt, M.3
Pun, T.4
-
18
-
-
79959272823
-
Modeling enjoyment preference from physiological responses in a car racing game
-
Aug.
-
S. Tognetti, M. Garbarino, A. Bonarini, and M. Matteucci, "Modeling Enjoyment Preference from Physiological Responses in a Car Racing Game," Proc. IEEE Conf. Computational Intelligence and Games, pp. 321-328, Aug. 2010.
-
(2010)
Proc. IEEE Conf. Computational Intelligence and Games
, pp. 321-328
-
-
Tognetti, S.1
Garbarino, M.2
Bonarini, A.3
Matteucci, M.4
-
19
-
-
38749153225
-
Entertainment capture through heart rate activity in physical interactive playgrounds
-
DOI 10.1007/s11257-007-9036-7, Special Issue on Affective Modeling and Adaptation
-
G.N. Yannakakis, J. Hallam, and H.H. Lund, "Entertainment Capture through Heart Rate Activity in Physical Interactive Playgrounds," User Modeling and User-Adapted Interaction, special issue: Affective mModeling and adaptation, vol. 18, nos. 1/2, pp. 207-243, Feb. 2008. (Pubitemid 351185637)
-
(2008)
User Modelling and User-Adapted Interaction
, vol.18
, Issue.1-2
, pp. 207-243
-
-
Yannakakis, G.N.1
Hallam, J.2
Lund, H.H.3
-
20
-
-
78049461143
-
Towards affective camera control in games
-
G.N. Yannakakis, H.P. Martínez, and A. Jhala, "Towards Affective Camera Control in Games," User Modeling and User-Adapted Interaction, vol. 20, no. 4, pp. 313-340, 2010.
-
(2010)
User Modeling and User-Adapted Interaction
, vol.20
, Issue.4
, pp. 313-340
-
-
Yannakakis, G.N.1
Martínez, H.P.2
Jhala, A.3
-
21
-
-
77956288982
-
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games
-
A. Drachen, L. Nacke, G.N. Yannakakis, and A.L. Pedersen, "Correlation between Heart Rate, Electrodermal Activity and Player Experience in First-Person Shooter Games," Proc. ACM SIGGRAPH '10, 2010.
-
(2010)
Proc. ACM SIGGRAPH '10
-
-
Drachen, A.1
Nacke, L.2
Yannakakis, G.N.3
Pedersen, A.L.4
-
22
-
-
34347380784
-
Predicting user physiological response for interactive environments: An inductive approach
-
S. McQuiggan, S. Lee, and J. Lester, "Predicting User Physiological Response for Interactive Environments: An Inductive Approach," Proc. Second Artificial Intelligence for Interactive Digital Entertainment Conf., pp. 60-65, 2006.
-
(2006)
Proc. Second Artificial Intelligence for Interactive Digital Entertainment Conf.
, pp. 60-65
-
-
McQuiggan, S.1
Lee, S.2
Lester, J.3
-
25
-
-
74349083030
-
Real-time evolution in the NERO video game
-
Apr.
-
K. Stanley, B. Bryant, and R. Miikkulainen, "Real-Time Evolution in the NERO Video Game," Proc. IEEE Symp. Computational Intelligence and Games, pp. 182-189, Apr. 2005.
-
(2005)
Proc. IEEE Symp. Computational Intelligence and Games
, pp. 182-189
-
-
Stanley, K.1
Bryant, B.2
Miikkulainen, R.3
-
26
-
-
70349297359
-
Preparing for the aftermath: Using emotional agents in game-based training for disaster response
-
Apr.
-
D. Djordjevich, P. Xavier, M. Bernard, J. Whetzel, M. Glickman, and S. Verzi, "Preparing for the Aftermath: Using Emotional Agents in Game-Based Training for Disaster Response," Proc. IEEE Symp. Computational Intelligence and Games, pp. 266-275, Apr. 2008.
-
(2008)
Proc. IEEE Symp. Computational Intelligence and Games
, pp. 266-275
-
-
Djordjevich, D.1
Xavier, P.2
Bernard, M.3
Whetzel, J.4
Glickman, M.5
Verzi, S.6
-
27
-
-
84857923765
-
Search-based procedural content generation
-
J. Togelius, G.N. Yannakakis, K.O. Stanley, and C. Browne, "Search-Based Procedural Content Generation," Proc. European Conf. Applications of Evolutionary Computation, 2010.
-
(2010)
Proc. European Conf. Applications of Evolutionary Computation
-
-
Togelius, J.1
Yannakakis, G.N.2
Stanley, K.O.3
Browne, C.4
-
28
-
-
77954986325
-
Modeling player experience for content creation
-
Sept.
-
C. Pedersen, J. Togelius, and G.N. Yannakakis, "Modeling Player Experience for Content Creation," IEEE Trans. Computational Intelligence and AI in Games, vol. 2, no. 1, pp. 54-67, Sept. 2010.
-
(2010)
IEEE Trans. Computational Intelligence and AI in Games
, vol.2
, Issue.1
, pp. 54-67
-
-
Pedersen, C.1
Togelius, J.2
Yannakakis, G.N.3
-
29
-
-
80054020532
-
Towards automatic personalized content generation for platform games
-
Oct.
-
N. Shaker, G.N. Yannakakis, and J. Togelius, "Towards Automatic Personalized Content Generation for Platform Games," Proc. Artificial Intelligence and Interactive Digital Entertainment, pp. 63-68, Oct. 2010.
-
(2010)
Proc. Artificial Intelligence and Interactive Digital Entertainment
, pp. 63-68
-
-
Shaker, N.1
Yannakakis, G.N.2
Togelius, J.3
-
30
-
-
21144450050
-
Evaluating a computational model of emotion
-
DOI 10.1007/s10458-005-1081-1
-
J. Gratch and S. Marsella, "Evaluating a Computational Model of Emotion," Autonomous Agents and Multi-Agent Systems, vol. 11, no. 1, pp. 23-43, 2005. (Pubitemid 40878560)
-
(2005)
Autonomous Agents and Multi-Agent Systems
, vol.11
, Issue.1
, pp. 23-43
-
-
Gratch, J.1
Marsella, S.2
-
31
-
-
0036671996
-
Probabilistic assessment of user's emotions in educational games
-
DOI 10.1080/08839510290030390
-
C. Conati, "Probabilistic Assessment of User's Emotions in Educational Games," J. Applied Artificial Intelligence, special issue on merging vognition and affect in HCI, vol. 16, pp. 555-575, 2002. (Pubitemid 35019458)
-
(2002)
Applied Artificial Intelligence
, vol.16
, Issue.7-8
, pp. 555-575
-
-
Conati, C.1
-
32
-
-
30344447720
-
Using psychophysiological techniques to measure user experience with entertainment technologies
-
DOI 10.1080/01449290500331156, PII L35486812714
-
R.L. Mandryk, K.M. Inkpen, and T.W. Calvert, "Using Psychophysiological Techniques to Measure User Experience with Entertainment Technologies," Behaviour and Information Technology, special issue on user experience, vol. 25, no. 2, pp. 141-158, 2006. (Pubitemid 43065344)
-
(2006)
Behaviour and Information Technology
, vol.25
, Issue.2
, pp. 141-158
-
-
Mandryk, R.L.1
Inkpen, K.M.2
Calvert, T.W.3
-
33
-
-
13244260473
-
-
Lawrence Erlbaum Assoc.
-
R.J. Pagulayan, K. Keeker, D. Wixon, R.L. Romero, and T. Fuller, User-Centered Design in Games: The HCI Handbook. Lawrence Erlbaum Assoc., 2003.
-
(2003)
User-Centered Design in Games: The HCI Handbook
-
-
Pagulayan, R.J.1
Keeker, K.2
Wixon, D.3
Romero, R.L.4
Fuller, T.5
-
34
-
-
34347401283
-
Towards optimizing entertainment in computer games
-
DOI 10.1080/08839510701527580, PII 784413810
-
G.N. Yannakakis and J. Hallam, "Towards Optimizing Entertainment in Computer Games," Applied Artificial Intelligence, vol. 21, pp. 933-971, 2007. (Pubitemid 350125657)
-
(2007)
Applied Artificial Intelligence
, vol.21
, Issue.10
, pp. 933-971
-
-
Yannakakis, G.N.1
Hallam, J.2
-
36
-
-
33745834345
-
Towards capturing and enhancing entertainment in computer games
-
DOI 10.1007/11752912-43, Advances in Artificial Intelligence - 4th Helenic Conference on AI, SETN 2006, Proceedings
-
G.N. Yannakakis and J. Hallam, "Towards Capturing and Enhancing Entertainment in Computer Games," Proc. Fourth Hellenic Conf. Artificial Intelligence, pp. 432-442, May 2006. (Pubitemid 44030003)
-
(2006)
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
, vol.LNAI 3955
, pp. 432-442
-
-
Yannakakis, G.N.1
Hallam, J.2
-
37
-
-
71549124473
-
Real-time game adaptation for optimizing player satisfaction
-
June
-
G.N. Yannakakis and J. Hallam, "Real-Time Game Adaptation for Optimizing Player Satisfaction," IEEE Trans. Computational Intelligence and AI in Games, vol. 1, no. 2, pp. 121-133, June 2009.
-
(2009)
IEEE Trans. Computational Intelligence and AI in Games
, vol.1
, Issue.2
, pp. 121-133
-
-
Yannakakis, G.N.1
Hallam, J.2
-
39
-
-
77951760558
-
BCI for games: A state of the art survey
-
A. Nijholt, "BCI for Games: A State of the Art Survey," Proc. Entertainment Computing, pp. 225-228, 2009.
-
(2009)
Proc. Entertainment Computing
, pp. 225-228
-
-
Nijholt, A.1
-
40
-
-
0037872009
-
Pupil size variation as an indication of affective processing
-
T. Partala and V. Surakka, "Pupil Size Variation as an Indication of Affective Processing," Int'l J. Human-Computer Studies, vol. 59, nos. 1/2, pp. 185-198, 2003.
-
(2003)
Int'l J. Human-Computer Studies
, vol.59
, Issue.1-2
, pp. 185-198
-
-
Partala, T.1
Surakka, V.2
-
41
-
-
38149062655
-
Non-intrusive physiological monitoring for automated stress detection in human-computer interaction
-
A. Barreto, J. Zhai, and M. Adjouadi, "Non-Intrusive Physiological Monitoring for Automated Stress Detection in Human-Computer Interaction," Proc. Human Computer Interaction, pp. 29-39, 2007.
-
(2007)
Proc. Human Computer Interaction
, pp. 29-39
-
-
Barreto, A.1
Zhai, J.2
Adjouadi, M.3
-
42
-
-
58849117703
-
A neuro-fuzzy approach to user attention recognition
-
S. Asteriadis, K. Karpouzis, and S.D. Kollias, "A Neuro-Fuzzy Approach to User Attention Recognition," Proc. Int'l Conf. Artificial Neural Networks, pp. 927-936, 2008.
-
(2008)
Proc. Int'l Conf. Artificial Neural Networks
, pp. 927-936
-
-
Asteriadis, S.1
Karpouzis, K.2
Kollias, S.D.3
-
44
-
-
77949298130
-
Multimodal emotion recognition in speech-based interaction using facial expression, body gesture and acoustic analysis
-
L. Kessous, G. Castellano, and G. Caridakis, "Multimodal Emotion Recognition in Speech-Based Interaction Using Facial Expression, Body Gesture and Acoustic Analysis," J. Multimodal User Interfaces, vol. 3, pp. 33-48, 2010.
-
J. Multimodal User Interfaces
, vol.3
, Issue.2010
, pp. 33-48
-
-
Kessous, L.1
Castellano, G.2
Caridakis, G.3
-
45
-
-
74049155426
-
Fantasy, curiosity and challenge as adaptation indicators in multimodal dialogue systems for preschoolers
-
Nov.
-
T. Kannetis, A. Potamianos, and G.N. Yannakakis, "Fantasy, Curiosity and Challenge as Adaptation Indicators in Multimodal Dialogue Systems for Preschoolers," Proc. Workshop Child, Computer and Interaction, ICMI '09, Nov. 2009.
-
(2009)
Proc. Workshop Child, Computer and Interaction, ICMI '09
-
-
Kannetis, T.1
Potamianos, A.2
Yannakakis, G.N.3
-
46
-
-
57149144228
-
A survey of affect recognition methods: Audio, visual, and spontaneous expressions
-
Jan.
-
Z. Zeng, M. Pantic, G. Roisman, and T. Huang, "A Survey of Affect Recognition Methods: Audio, Visual, and Spontaneous Expressions," IEEE Trans. Pattern Analysis and Machine Intelligence, vol. 31, no. 1, pp. 39-58, Jan. 2009.
-
(2009)
IEEE Trans. Pattern Analysis and Machine Intelligence
, vol.31
, Issue.1
, pp. 39-58
-
-
Zeng, Z.1
Pantic, M.2
Roisman, G.3
Huang, T.4
-
47
-
-
0003893572
-
-
Cambridge Univ. Press
-
N. Frijda, The Emotions. Cambridge Univ. Press, 1986.
-
(1986)
The Emotions
-
-
Frijda, N.1
-
48
-
-
21844484684
-
Valence focus and arousal focus: Individual differences in the structure of affective experience
-
L. Feldman, "Valence Focus and Arousal Focus: Individual Differences in the Structure of Affective Experience," J. Personality and Social Psychology, vol. 69, pp. 53-166, 1995.
-
(1995)
J. Personality and Social Psychology
, vol.69
, pp. 53-166
-
-
Feldman, L.1
-
49
-
-
85009391455
-
Core affect and the psychological construction of emotion
-
DOI 10.1037//0033-295X.110.1.145
-
J.A. Russell, "Core Affect and the Psychological Construction of Emotion," Psychological Rev., vol. 110, pp. 145-172, 2003. (Pubitemid 37170695)
-
(2003)
Psychological Review
, vol.110
, Issue.1
, pp. 145-172
-
-
Russell, J.A.1
-
51
-
-
33846785333
-
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
-
DOI 10.1016/j.ijhcs.2006.11.011, PII S1071581906001881
-
R.L. Mandryk and M.S. Atkins, "A Fuzzy Physiological Approach for Continuously Modeling Emotion during Interaction with Play Environments," Int'l J. Human-Computer Studies, vol. 65, pp. 329-347, 2007. (Pubitemid 46216840)
-
(2007)
International Journal of Human Computer Studies
, vol.65
, Issue.4
, pp. 329-347
-
-
Mandryk, R.L.1
Atkins, M.S.2
-
56
-
-
84963478977
-
Studying the emotion-antecedent appraisal process: An expert system approach
-
K.R. Scherer, "Studying the Emotion-Antecedent Appraisal Process: An Expert System Approach," Cognition and Emotion, vol. 7, pp. 325-355, 1993.
-
(1993)
Cognition and Emotion
, vol.7
, pp. 325-355
-
-
Scherer, K.R.1
-
60
-
-
71549136474
-
Evolving content in the galactic arms race video game
-
E. Hastings, R. Guha, and K.O. Stanley, "Evolving Content in the Galactic Arms Race Video Game," Proc. IEEE Symp. Computational Intelligence and Games, pp. 241-248, 2009.
-
(2009)
Proc. IEEE Symp. Computational Intelligence and Games
, pp. 241-248
-
-
Hastings, E.1
Guha, R.2
Stanley, K.O.3
-
61
-
-
84904296260
-
A metric for entertainment of boardgames: Its implication for evolution of chess variants
-
H. Iida, N. Takeshita, and J. Yoshimura, "A Metric for Entertainment of Boardgames: Its Implication for Evolution of Chess Variants," Proc. Int'l Wireless Comm. Expo, pp. 65-72, 2003.
-
(2003)
Proc. Int'l Wireless Comm. Expo
, pp. 65-72
-
-
Iida, H.1
Takeshita, N.2
Yoshimura, J.3
-
62
-
-
70349277308
-
Real-time challenge balance in an RTS game using rtNEAT
-
Dec.
-
J.K. Olesen, G.N. Yannakakis, and J. Hallam, "Real-Time Challenge Balance in an RTS Game Using rtNEAT," Proc. IEEE Symp. Computational Intelligence and Games, pp. 87-94, Dec. 2008.
-
(2008)
Proc. IEEE Symp. Computational Intelligence and Games
, pp. 87-94
-
-
Olesen, J.K.1
Yannakakis, G.N.2
Hallam, J.3
-
63
-
-
70549084805
-
Difficulty scaling through incongruity
-
G. van Lankveld, P. Spronck, and M. Rauterberg, "Difficulty Scaling through Incongruity," Proc. Fourth Int'l Artificial Intelligence and Interactive Digital Entertainment Conf., pp. 228-229, 2008.
-
(2008)
Proc. Fourth Int'l Artificial Intelligence and Interactive Digital Entertainment Conf.
, pp. 228-229
-
-
Van Lankveld, G.1
Spronck, P.2
Rauterberg, M.3
-
64
-
-
33749542723
-
Difficulty scaling of game AI
-
P. Spronck, I. Sprinkhuizen-Kuyper, and E. Postma, "Difficulty Scaling of Game AI," Proc. Fifth Int'l Conf. Intelligent Games and Simulation, pp. 33-37, 2004.
-
(2004)
Proc. Fifth Int'l Conf. Intelligent Games and Simulation
, pp. 33-37
-
-
Spronck, P.1
Sprinkhuizen-Kuyper, I.2
Postma, E.3
-
65
-
-
34347389062
-
Extending reinforcement learning to provide dynamic game balancing
-
Aug.
-
G. Andrade, G. Ramalho, H. Santana, and V. Corruble, "Extending Reinforcement Learning to Provide Dynamic Game Balancing," Proc. Workshop Reasoning, Representation, and Learning in Computer Games, 19th Int'l Joint Conf. Artificial Intelligence, pp. 7-12, Aug. 2005.
-
(2005)
Proc. Workshop Reasoning, Representation, and Learning in Computer Games, 19th Int'l Joint Conf. Artificial Intelligence
, pp. 7-12
-
-
Andrade, G.1
Ramalho, G.2
Santana, H.3
Corruble, V.4
-
67
-
-
26944478381
-
Player modeling for adaptive games
-
Charles River Media Inc
-
R. Houlette, "Player Modeling for Adaptive Games," AI Game Programming Wisdom II, pp. 557-566. Charles River Media Inc, 2004.
-
(2004)
AI Game Programming Wisdom II
, pp. 557-566
-
-
Houlette, R.1
-
68
-
-
26944497771
-
Dynamic player modelling: A framework for player-centric digital games
-
D. Charles and M. Black, "Dynamic Player Modelling: A Framework for Player-Centric Digital Games," Proc. Int'l Conf. Computer Games: Artificial Intelligence, Design, and Education, pp. 29-35, 2004.
-
(2004)
Proc. Int'l Conf. Computer Games: Artificial Intelligence, Design, and Education
, pp. 29-35
-
-
Charles, D.1
Black, M.2
-
70
-
-
34047206304
-
Learning human-like movement behavior for computer games
-
July
-
C. Thurau, C. Bauckhage, and G. Sagerer, "Learning Human-Like Movement Behavior for Computer Games," From Animals to Animats 8: Proc. 8th Int'l Conf. Simulation of Adaptive Behavior, pp. 315-323, July 2004.
-
(2004)
From Animals to Animats 8: Proc. 8th Int'l Conf. Simulation of Adaptive Behavior
, pp. 315-323
-
-
Thurau, C.1
Bauckhage, C.2
Sagerer, G.3
-
71
-
-
84883077072
-
Interactive storytelling: A player modelling approach
-
D. Thue, V. Bulitko, M. Spetch, and E. Wasylishen, "Interactive Storytelling: A Player Modelling Approach," Proc. Third Conf. Artificial Intelligence and Interactive Digital Entertainment, pp. 43-48, 2007.
-
(2007)
Proc. Third Conf. Artificial Intelligence and Interactive Digital Entertainment
, pp. 43-48
-
-
Thue, D.1
Bulitko, V.2
Spetch, M.3
Wasylishen, E.4
-
72
-
-
33750039971
-
Clustering of online game users based on their trails using self-organizing map
-
Entertainment Computing, ICEC 2006 - 5th International Conference, Proceedings
-
R. Thawonmas, M. Kurashige, K. Iizuka, and M. Kantardzic, "Clustering of Online Game Users Based on Their Trails Using Self-Organizing Map," Proc. Entertainment Computing, pp. 366-369, 2006. (Pubitemid 44577430)
-
(2006)
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
, vol.LNCS 4161
, pp. 366-369
-
-
Thawonmas, R.1
Kurashige, M.2
Iizuka, K.3
Kantardzic, M.4
-
73
-
-
71549163146
-
Player modeling using self-organization in tomb raider: Underworld
-
Sept.
-
A. Drachen, A. Canossa, and G.N. Yannakakis, "Player Modeling Using Self-Organization in Tomb Raider: Underworld," Proc. IEEE Symp. Computational Intelligence and Games, pp. 1-8, Sept. 2009.
-
(2009)
Proc. IEEE Symp. Computational Intelligence and Games
, pp. 1-8
-
-
Drachen, A.1
Canossa, A.2
Yannakakis, G.N.3
-
76
-
-
59649083649
-
Fundamentals of physiological computing
-
S.H. Fairclough, "Fundamentals of Physiological Computing," Interacting with Computers, vol. 21, nos. 1/2, pp. 133-145, 2009.
-
(2009)
Interacting with Computers
, vol.21
, Issue.1-2
, pp. 133-145
-
-
Fairclough, S.H.1
-
77
-
-
33748662015
-
Spatial presence and emotions during video game playing: Does it matter with whom you play?
-
DOI 10.1162/pres.15.4.381
-
N. Ravaja, T. Saari, M. Turpeinen, J. Laarni, M. Salminen, and M. Kivikangas, "Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?" Presence Teleoperators and Virtual Environments, vol. 15, no. 4, pp. 381-392, 2006. (Pubitemid 44387182)
-
(2006)
Presence: Teleoperators and Virtual Environments
, vol.15
, Issue.4
, pp. 381-392
-
-
Ravaja, N.1
Saari, T.2
Turpeinen, M.3
Laarni, J.4
Salminen, M.5
Kivikangas, M.6
-
78
-
-
84883119479
-
Investigating the interplay between camera viewpoints, game information, and challenge
-
Oct.
-
M. Schwartz, H.P. Martinez, G.N. Yannakakis, and A. Jhala, "Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge," Proc. Artificial Intelligence and Interactive Digital Entertainment, Oct. 2009.
-
(2009)
Proc. Artificial Intelligence and Interactive Digital Entertainment
-
-
Schwartz, M.1
Martinez, H.P.2
Yannakakis, G.N.3
Jhala, A.4
-
79
-
-
76749158981
-
Towards gameplay analysis via gameplay metrics
-
Sept.
-
A. Drachen and A. Canossa, "Towards Gameplay Analysis via Gameplay Metrics," Proc. 13th MindTrek, Sept. 2009.
-
(2009)
Proc. 13th MindTrek
-
-
Drachen, A.1
Canossa, A.2
-
80
-
-
31844448489
-
Preference learning
-
J. Fürnkranz and E. Hüllermeier, "Preference Learning," Künstliche Intelligenz, vol. 19, no. 1, pp. 60-61, 2005.
-
(2005)
Künstliche Intelligenz
, vol.19
, Issue.1
, pp. 60-61
-
-
Fürnkranz, J.1
Hüllermeier, E.2
-
81
-
-
2442654406
-
Prospects for preferences
-
May
-
J. Doyle, "Prospects for Preferences," Computational Intelligence, vol. 20, no. 2, pp. 111-136, May 2004.
-
(2004)
Computational Intelligence
, vol.20
, Issue.2
, pp. 111-136
-
-
Doyle, J.1
-
82
-
-
77955085970
-
Preference learning for cognitive modeling: A case study on entertainment preferences
-
Nov.
-
G.N. Yannakakis, M. Maragoudakis, and J. Hallam, "Preference Learning for Cognitive Modeling: A Case Study on Entertainment Preferences," IEEE Systems, Man, and Cybernetics; Part A: Systems and Humans, vol. 39, no. 6, pp. 1165-1175, Nov. 2009.
-
(2009)
IEEE Systems, Man, and Cybernetics; Part A: Systems and Humans
, vol.39
, Issue.6
, pp. 1165-1175
-
-
Yannakakis, G.N.1
Maragoudakis, M.2
Hallam, J.3
-
83
-
-
77954980239
-
Towards multiobjective procedural map generation
-
June
-
J. Togelius, M. Preuss, and G.N. Yannakakis, "Towards Multiobjective Procedural Map Generation," Proc. Workshop Procedural Content Generation, Foundations of Digital Games, June 2010.
-
(2010)
Proc. Workshop Procedural Content Generation, Foundations of Digital Games
-
-
Togelius, J.1
Preuss, M.2
Yannakakis, G.N.3
-
84
-
-
77954994315
-
Towards procedural level generation for rehabilitation
-
June
-
D. Dimovska, P. Jarnfelt, S. Selvig, and G.N. Yannakakis, "Towards Procedural Level Generation for Rehabilitation," Proc. Workshop Procedural Content Generation, Foundations of Digital Games, June 2010.
-
(2010)
Proc. Workshop Procedural Content Generation, Foundations of Digital Games
-
-
Dimovska, D.1
Jarnfelt, P.2
Selvig, S.3
Yannakakis, G.N.4
-
85
-
-
80053103561
-
Siren: Towards adaptive serious games for teaching conflict resolution
-
G.N. Yannakakis, J. Togelius, R. Khaled, A. Jhala, K. Karpouzis, A. Paiva, and A. Vasalou, "Siren: Towards Adaptive Serious Games for Teaching Conflict Resolution," Proc. Fourth European Conf. Games Based Learning, 2010.
-
(2010)
Proc. Fourth European Conf. Games Based Learning
-
-
Yannakakis, G.N.1
Togelius, J.2
Khaled, R.3
Jhala, A.4
Karpouzis, K.5
Paiva, A.6
Vasalou, A.7
-
92
-
-
80052904582
-
Evolving 3d buildings for the prototype video game subversion
-
A. Martin, A. Lim, S. Colton, and C. Browne, "Evolving 3D Buildings for the Prototype Video Game Subversion," Proc. EvoApplications, 2010.
-
(2010)
Proc. EvoApplications
-
-
Martin, A.1
Lim, A.2
Colton, S.3
Browne, C.4
-
93
-
-
0000530063
-
Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation
-
PII S0018921901076083
-
H. Takagi, "Interactive Evolutionary Computation: Fusion of the Capacities of EC Optimization and Human Evaluation," Proc. IEEE, vol. 89, no. 9, pp. 1275-1296, 2001. (Pubitemid 33766623)
-
(2001)
Proceedings of the IEEE
, vol.89
, Issue.9
, pp. 1275-1296
-
-
Takagi, H.1
-
96
-
-
0001860405
-
The ways to grow designs: A comparison of embryogenies for an evolutionary design problem
-
P.J. Bentley and S. Kumar, "The Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem," Proc. Genetic and Evolutionary Computation Conf., pp. 35-43, 1999.
-
(1999)
Proc. Genetic and Evolutionary Computation Conf.
, pp. 35-43
-
-
Bentley, P.J.1
Kumar, S.2
-
98
-
-
34250209877
-
Compositional pattern producing networks: A novel abstraction of development
-
DOI 10.1007/s10710-007-9028-8, Special Issue on Developmental Systems.
-
K.O. Stanley, "Compositional Pattern Producing Networks: A Novel Abstraction of Development," Genetic Programming and Evolvable Machines, special issue on developmental systems, vol. 8, no. 2, pp. 131-162, 2007. (Pubitemid 46904474)
-
(2007)
Genetic Programming and Evolvable Machines
, vol.8
, Issue.2
, pp. 131-162
-
-
Stanley, K.O.1
-
99
-
-
0041783883
-
A taxonomy for artificial embryogeny
-
K.O. Stanley and R. Miikkulainen, "A Taxonomy for Artificial Embryogeny," Artificial Life, vol. 9, no. 2, pp. 93-130, 2003.
-
(2003)
Artificial Life
, vol.9
, Issue.2
, pp. 93-130
-
-
Stanley, K.O.1
Miikkulainen, R.2
-
101
-
-
79955815556
-
Multiobjective exploration of the starcraft map space
-
Aug.
-
J. Togelius, M. Preuss, N. Beume, S. Wessing, J. Hagelbäck, and G.N. Yannakakis, "Multiobjective Exploration of the Starcraft Map Space," Proc. IEEE Conf. Computational Intelligence and Games, pp. 265-272, Aug. 2010.
-
(2010)
Proc. IEEE Conf. Computational Intelligence and Games
, pp. 265-272
-
-
Togelius, J.1
Preuss, M.2
Beume, N.3
Wessing, S.4
Hagelbäck, J.5
Yannakakis, G.N.6
-
102
-
-
0014265483
-
Mathematical models for cellular interaction in development parts I and II
-
300-315
-
A. Lindenmayer, "Mathematical Models for Cellular Interaction in Development Parts I and II," J. Theoretical Biology, vol. 18, pp. 280-299 and 300-315, 1968.
-
(1968)
J. Theoretical Biology
, vol.18
, pp. 280-299
-
-
Lindenmayer, A.1
-
104
-
-
0022758778
-
The definition and rendering of terrain maps
-
G.S.P. Miller, "The Definition and Rendering of Terrain Maps," Proc. ACM SIGGRAPH, vol. 20, 1986.
-
(1986)
Proc. ACM SIGGRAPH
, vol.20
-
-
Miller, G.S.P.1
-
106
-
-
77955004314
-
Integrating procedural generation and manual editing of virtual worlds
-
June
-
R.M. Smelik, T. Tutenel, K.J. de Kraker, and R. Bidarra, "Integrating Procedural Generation and Manual Editing of Virtual Worlds," Proc. ACM Foundations of Digital Games, June 2010.
-
(2010)
Proc. ACM Foundations of Digital Games
-
-
Smelik, R.M.1
Tutenel, T.2
De Kraker, K.J.3
Bidarra, R.4
-
107
-
-
80051935283
-
Variations forever: Flexibly generating rulesets from a sculptable design space of mini-games
-
Aug.
-
A.M. Smith and M. Mateas, "Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games," Proc. IEEE Conf. Computational Intelligence and Games, pp. 273-280, Aug. 2010.
-
(2010)
Proc. IEEE Conf. Computational Intelligence and Games
, pp. 273-280
-
-
Smith, A.M.1
Mateas, M.2
|