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Volumn , Issue , 2007, Pages 252-259

Towards automatic personalised content creation for racing games

Author keywords

Car racing; Content creation; Entertainment metrics; Evolution; Player modelling

Indexed keywords

ENGINEERING RESEARCH; EVOLUTIONARY ALGORITHMS; GAME THEORY; PROBLEM SOLVING; TRACKING (POSITION);

EID: 34548748539     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CIG.2007.368106     Document Type: Conference Paper
Times cited : (252)

References (22)
  • 2
    • 33646179592 scopus 로고    scopus 로고
    • Adaptive game ai,
    • Ph.D. dissertation, University of Maastricht
    • P. Spronck, "Adaptive game ai," Ph.D. dissertation, University of Maastricht, 2005.
    • (2005)
    • Spronck, P.1
  • 14
    • 34548733011 scopus 로고    scopus 로고
    • personal communication
    • R. Herbrich, "(personal communication)," 2006.
    • (2006)
    • Herbrich, R.1
  • 15
    • 26944466763 scopus 로고    scopus 로고
    • Player modeling impact on players entertainment in computer games
    • G. N. Yannakakis and M. Maragoudakis, "Player modeling impact on players entertainment in computer games," in User Modeling, 2005, pp. 74-78.
    • (2005) User Modeling , pp. 74-78
    • Yannakakis, G.N.1    Maragoudakis, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.