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Volumn , Issue , 2010, Pages 162-167

Behavior compilation for AI in games

Author keywords

[No Author keywords available]

Indexed keywords

HUMAN ANNOTATIONS; HUMAN PLAYERS; INPUT STREAMS; SOURCE CODES; TASK STRUCTURE;

EID: 80053120953     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (5)

References (16)
  • 3
    • 70349364579 scopus 로고    scopus 로고
    • The ultimate guide to FSMs in games
    • Charles River Media
    • Fu, D. and Houlette, R. 2004. The Ultimate Guide to FSMs in Games. AI Game Programming Wisdom 2. Charles River Media.
    • (2004) AI Game Programming Wisdom , vol.2
    • Fu, D.1    Houlette, R.2
  • 12
    • 84899819069 scopus 로고    scopus 로고
    • Automatic learning and generation of social behavior from collective human gameplay
    • Orkin, J. and Roy, D. 2009. Automatic Learning and Generation of Social Behavior from Collective Human Gameplay. Proc of Autonomous Agents and Multiagent Systems.
    • (2009) Proc of Autonomous Agents and Multiagent Systems
    • Orkin, J.1    Roy, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.