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Volumn 45, Issue 1, 2002, Pages 32-35

Research in human-level AI using computer games

Author keywords

[No Author keywords available]

Indexed keywords


EID: 0013030735     PISSN: 00010782     EISSN: None     Source Type: Journal    
DOI: 10.1145/502269.502290     Document Type: Article
Times cited : (71)

References (5)
  • 2
    • 0035397648 scopus 로고    scopus 로고
    • Using a computer game to develop advanced AI
    • July
    • Laird, J.E. Using a computer game to develop advanced AI. Computer (July 2001), 70-75.
    • (2001) Computer , pp. 70-75
    • Laird, J.E.1
  • 4
    • 85008018879 scopus 로고    scopus 로고
    • Using technology and innovation to simulate daily life
    • Apr.
    • Macedonia, M. Using technology and innovation to simulate daily life. Computer (Apr. 2000), 110-112.
    • (2000) Computer , pp. 110-112
    • Macedonia, M.1
  • 5
    • 1142293535 scopus 로고    scopus 로고
    • An overview of the Mimesis architecture: Integrating intelligent narrative control into an existing gaming environment
    • Mar. AAAI Technical Report SS-01-02
    • Young, R.M. An overview of the Mimesis architecture: Integrating intelligent narrative control into an existing gaming environment. AAAI 2001 Spring Symposium Series: Artificial Intelligence and Interactive Entertainment (Mar. 2001), AAAI Technical Report SS-01-02, 77-81.
    • (2001) AAAI 2001 Spring Symposium Series: Artificial Intelligence and Interactive Entertainment , pp. 77-81
    • Young, R.M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.