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Volumn 9, Issue 6, 2006, Pages 772-775
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Motivations for play in online games
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Author keywords
[No Author keywords available]
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Indexed keywords
BEHAVIOR;
CONFERENCE PAPER;
DEMOGRAPHY;
DEPRESSION;
GAME;
HUMAN;
HUMAN COMPUTER INTERACTION;
HUMAN RELATION;
INFORMATION SERVICE;
LIFESTYLE;
MOOD DISORDER;
MOTIVATION;
ONLINE SYSTEM;
PATHOLOGICAL GAMBLING;
SEX DIFFERENCE;
SOCIAL ASPECT;
TECHNOLOGY;
ACHIEVEMENT;
ADULT;
AGE;
ARTICLE;
ATTENTION;
ATTITUDE TO COMPUTERS;
COMPUTER INTERFACE;
FEMALE;
INTERNET;
MALE;
RECREATION;
SOCIAL BEHAVIOR;
SOCIAL ENVIRONMENT;
ACHIEVEMENT;
ADULT;
AGE FACTORS;
ATTENTION;
ATTITUDE TO COMPUTERS;
FEMALE;
HUMANS;
INTERNET;
MALE;
MOTIVATION;
SEX FACTORS;
SOCIAL BEHAVIOR;
SOCIAL ENVIRONMENT;
USER-COMPUTER INTERFACE;
VIDEO GAMES;
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EID: 33847739415
PISSN: 10949313
EISSN: None
Source Type: Journal
DOI: 10.1089/cpb.2006.9.772 Document Type: Conference Paper |
Times cited : (2039)
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References (6)
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