메뉴 건너뛰기




Volumn 4, Issue 3, 2012, Pages 213-228

Adapting models of visual aesthetics for personalized content creation

Author keywords

Computational aesthetics; constrained optimization; experience driven procedural content generation (EDPCG); interactive evolution

Indexed keywords

COMPUTATIONAL AESTHETICS; COMPUTATIONAL MODEL; EVALUATION FUNCTION; EXPERIENCE-DRIVEN PROCEDURAL CONTENT GENERATION (EDPCG); FITNESS FUNCTIONS; INITIAL POPULATION; INTERACTIVE EVOLUTION; NEUROBIOLOGICAL RESEARCH; OFFLINE; PERSONALIZED CONTENT; SEARCH-BASED; UNIVERSAL PROPERTIES; VISUAL PERCEPTION; VISUAL PROPERTIES;

EID: 84866478526     PISSN: 1943068X     EISSN: None     Source Type: Journal    
DOI: 10.1109/TCIAIG.2012.2192438     Document Type: Article
Times cited : (63)

References (46)
  • 6
    • 84857914027 scopus 로고    scopus 로고
    • Experience-driven procedural content generation
    • Jul.-Sep.
    • G. N. Yannakakis and J. Togelius, "Experience-driven procedural content generation," IEEE Trans. Affective Comput., vol. 2, no. 3, pp. 147-161, Jul.-Sep. 2011.
    • (2011) IEEE Trans. Affective Comput. , vol.2 , Issue.3 , pp. 147-161
    • Yannakakis, G.N.1    Togelius, J.2
  • 7
    • 84866482527 scopus 로고    scopus 로고
    • Blizzard North, Diablo 1997
    • Blizzard North, Diablo, 1997.
  • 8
    • 84866482526 scopus 로고    scopus 로고
    • Gearbox Software, Borderlands 2009
    • Gearbox Software, Borderlands, 2009.
  • 9
    • 84866523530 scopus 로고    scopus 로고
    • MicroProse, Sid Meier's Civilization 1991
    • MicroProse, Sid Meier's Civilization, 1991.
  • 10
    • 84866516292 scopus 로고    scopus 로고
    • Interactive Data Visualization, Inc. (IDV), SpeedTree2011
    • Interactive Data Visualization, Inc. (IDV), SpeedTree, 2011.
  • 11
    • 84866523529 scopus 로고
    • World Machine
    • S. Schmitt, World Machine, 1992.
    • (1992)
    • Schmitt, S.1
  • 13
    • 34347401283 scopus 로고    scopus 로고
    • Towards optimizing entertainment in computer games
    • DOI 10.1080/08839510701527580, PII 784413810
    • G. N. Yannakakis and J. Hallam, "Towards optimizing entertainment in computer games," Appl. Artif. Intell., vol. 21, pp. 933-971, 2007. (Pubitemid 350125657)
    • (2007) Applied Artificial Intelligence , vol.21 , Issue.10 , pp. 933-971
    • Yannakakis, G.N.1    Hallam, J.2
  • 15
    • 77949298130 scopus 로고    scopus 로고
    • Multimodal emotion recognition in speech-based interaction using facial expression, body gesture and acoustic analysis
    • L. Kessous, G. Castellano, and G. Caridakis, "Multimodal emotion recognition in speech-based interaction using facial expression, body gesture and acoustic analysis," J. Multimodal User Interfaces, vol. 3, pp. 33-48, 2010.
    • (2010) J. Multimodal User Interfaces , vol.3 , pp. 33-48
    • Kessous, L.1    Castellano, G.2    Caridakis, G.3
  • 16
    • 0000530063 scopus 로고    scopus 로고
    • Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation
    • PII S0018921901076083
    • H. Takagi, "Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation," Proc. IEEE, vol. 89, no. 9, pp. 1275-1296, Sep. 2001. (Pubitemid 33766623)
    • (2001) Proceedings of the IEEE , vol.89 , Issue.9 , pp. 1275-1296
    • Takagi, H.1
  • 18
    • 0033705725 scopus 로고    scopus 로고
    • Evolutionary co-operative design between human and computer: Implementation of the genetic sculpture park
    • D. Rowland and F. Biocca, "Evolutionary co-operative design between human and computer: Implementation of the genetic sculpture park," in Proc. 5th Symp. Virtual Reality Model. Lang., 2000, pp. 75-79.
    • (2000) Proc. 5th Symp. Virtual Reality Model. Lang. , pp. 75-79
    • Rowland, D.1    Biocca, F.2
  • 19
    • 85153071146 scopus 로고    scopus 로고
    • Evolving three-dimensional objects with a generative encoding inspired by developmental biology
    • J. Clune and H. Lipson, "Evolving three-dimensional objects with a generative encoding inspired by developmental biology," in Proc. Eur. Conf. Artif. Life, 2011, pp. 144-148.
    • (2011) Proc. Eur. Conf. ArtPrif. Life , pp. 144-148
    • Clune, J.1    Lipson, H.2
  • 21
    • 77952403525 scopus 로고    scopus 로고
    • Evolving 3D buildings for the prototype video game subversion
    • Nov.
    • A. Martin, A. Lim, S. Colton, and C. Browne, "Evolving 3D buildings for the prototype video game subversion," in Proc. EvoGames Workshop, Nov. 2010, pp. 111-120.
    • (2010) Proc. EvoGames Workshop , pp. 111-120
    • Martin, A.1    Lim, A.2    Colton, S.3    Browne, C.4
  • 22
    • 84860389124 scopus 로고    scopus 로고
    • Interactive evolution for the procedural generation of tracks in a high-end racing game
    • L. Cardamone, D. Loiacono, and P. L. Lanzi, "Interactive evolution for the procedural generation of tracks in a high-end racing game," in Proc. 13th Annu. Conf. Genetics Evol. Comput., 2011, pp. 395-402.
    • (2011) Proc. 13th Annu. Conf. Genetics Evol. Comput. , pp. 395-402
    • Cardamone, L.1    Loiacono, D.2    Lanzi, P.L.3
  • 26
    • 0033147993 scopus 로고    scopus 로고
    • The science of art: A neurological theory of aesthetic experience
    • V. S. Ramachandran andW. Hirstein, "The science of art: A neurological theory of aesthetic experience," J. Consciousness Studies, vol. 6, pp. 15-51, 1999.
    • (1999) J. Consciousness Studies , vol.6 , pp. 15-51
    • Ramachandran, V.S.1    Hirstein, W.2
  • 27
    • 80052895222 scopus 로고    scopus 로고
    • Answer set programming for procedural content generation: A design space approach
    • Sep.
    • A. Smith and M. Mateas, "Answer set programming for procedural content generation: A design space approach," IEEE Trans. Comput. Intell. AI Games, vol. 3, no. 3, pp. 187-200, Sep. 2011.
    • (2011) IEEE Trans. Comput. Intell. AI Games , vol.3 , Issue.3 , pp. 187-200
    • Smith, A.1    Mateas, M.2
  • 30
    • 84878557586 scopus 로고    scopus 로고
    • On genetic algorithms and lindenmayer systems
    • Parallel Problems Solving from Nature - PPSN V
    • G. Ochoa, "On genetic algorithms and Lindenmayer systems," in Parallel Problem Solving From Nature-PPSN V, ser. Lecture Notes in Computer Science. Berlin, Germany: Springer-Verlag, 1998, vol. 1498, pp. 335-344. (Pubitemid 128145964)
    • (1998) Lecture Notes in Computer Science , Issue.1498 , pp. 335-344
    • Ochoa, G.1
  • 32
    • 77957280303 scopus 로고    scopus 로고
    • An aesthetics driven approach to jewelry design
    • S. Wannarumon, "An aesthetics driven approach to jewelry design," Comput.-Aided Design Appl., vol. 7, no. 4, pp. 489-503, 2010.
    • (2010) Comput.-Aided Design Appl. , vol.7 , Issue.4 , pp. 489-503
    • Wannarumon, S.1
  • 33
    • 21844493532 scopus 로고
    • Towards automated artificial evolution for computer-generated images
    • S.Baluja, D. Pomerleau, and T. Jochem, "Towards automated artificial evolution for computer-generated images," Connection Sci., vol. 6, no. 2 & 3, pp. 325-354, 1994.
    • (1994) Connection Sci. , vol.6 , Issue.2-3 , pp. 325-354
    • Baluja, S.1    Pomerleau, D.2    Jochem, T.3
  • 35
    • 33947227425 scopus 로고    scopus 로고
    • Exploiting regularity without development
    • Menlo Park, CA
    • K. O. Stanley, "Exploiting regularity without development," in Proc. AAAI Fall Symp. Develop. Syst., Menlo Park, CA, 2006.
    • (2006) Proc. AAAI Fall Symp. Develop. Syst
    • Stanley, K.O.1
  • 36
    • 0036594106 scopus 로고    scopus 로고
    • Evolving neural networks through augmenting topologies
    • K. O. Stanley and R. Miikkulainen, "Evolving neural networks through augmenting topologies," Evol. Comput., vol. 10, no. 2, pp. 99-127, 2002.
    • (2002) Evol. Comput. , vol.10 , Issue.2 , pp. 99-127
    • Stanley, K.O.1    Miikkulainen, R.2
  • 37
    • 0002511908 scopus 로고
    • A survey of constraint handling techniques in evolutionary computation methods
    • Z. Michalewicz, "A survey of constraint handling techniques in evolutionary computation methods," in Proc. 4th Annu. Conf. Evol. Programming, 1995, pp. 135-155.
    • (1995) Proc. 4th Annu. Conf. Evol. Programming , pp. 135-155
    • Michalewicz, Z.1
  • 38
    • 84958972045 scopus 로고    scopus 로고
    • Evolutionary computation at the edge of feasibility
    • Parallel Problem Solving from Nature - PPSN IV
    • M. Schoenauer and Z. Michalewicz, "Evolutionary computation at the edge of feasibility," in Proc. 4th Int. Conf. Parallel Problem Solving Nature, London, U.K., 1996, pp. 245-254. (Pubitemid 126128313)
    • (1996) Lecture Notes in Computer Science , Issue.1141 , pp. 245-254
    • Schoenauer, M.1    Michalewicz, Z.2
  • 39
    • 41849112044 scopus 로고    scopus 로고
    • On a Feasible-Infeasible Two-Population (FI-2Pop) genetic algorithm for constrained optimization: Distance tracing and no free lunch
    • DOI 10.1016/j.ejor.2007.06.028, PII S0377221707005668
    • S. O. Kimbrough, G. J. Koehler, M. Lu, and D. H. Wood, "On a feasible-infeasible two-population (FI-2Pop) genetic algorithm for constrained optimization: Distance tracing and no free lunch," Eur. J. Oper. Res., vol. 190, no. 2, pp. 310-327, Oct. 2008. (Pubitemid 351492596)
    • (2008) European Journal of Operational Research , vol.190 , Issue.2 , pp. 310-327
    • Kimbrough, S.O.1    Koehler, G.J.2    Lu, M.3    Wood, D.H.4
  • 43
    • 84982684502 scopus 로고
    • Pictorial representation of Kendall's rank correlation coefficient
    • D.Wilkie, "Pictorial representation of Kendall's rank correlation coefficient," Teaching Stat., vol. 2, no. 3, pp. 76-78, 1980.
    • (1980) Teaching Stat. , vol.2 , Issue.3 , pp. 76-78
    • Wilkie, D.1
  • 46
    • 77952403525 scopus 로고    scopus 로고
    • Evolving 3D buildings for the prototype video game subversion
    • A. Martin, A. Lim, S. Colton, and C. Browne, "Evolving 3D buildings for the prototype video game subversion," EvoApplications (1), pp. 111-120, 2010.
    • (2010) EvoApplications (1) , pp. 111-120
    • Martin, A.1    Lim, A.2    Colton, S.3    Browne, C.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.