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Volumn , Issue , 2008, Pages 228-229

Difficulty scaling through incongruity

Author keywords

[No Author keywords available]

Indexed keywords

HUMAN PLAYERS;

EID: 70549084805     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (21)

References (5)
  • 2
    • 84904296260 scopus 로고    scopus 로고
    • A metric for entertainment of boardgames: Its implication for evolution of chess variants
    • Nakatsu, R. and Hoshino, J. eds., Boston, MA: Kluwer Academic Publishers
    • Iida, H.; Takeshita, N.; and Yoshimura, J. 2002. A metric for entertainment of boardgames: Its implication for evolution of chess variants. In Nakatsu, R., and Hoshino, J., eds., Entertainment Computing: Technologies and Applications, 65-72. Boston, MA: Kluwer Academic Publishers.
    • (2002) Entertainment Computing: Technologies and Applications , pp. 65-72
    • Iida, H.1    Takeshita, N.2    Yoshimura, J.3
  • 3
    • 0027703528 scopus 로고
    • Amme: An automatic mental model evaluation to analyze user behaviour traced in a finite, discrete state space
    • Rauterberg, M. 1993. Amme: An automatic mental model evaluation to analyze user behaviour traced in a finite, discrete state space. Ergonomics 36(11):1369-1380.
    • (1993) Ergonomics , vol.36 , Issue.11 , pp. 1369-1380
    • Rauterberg, M.1
  • 4
    • 33646168913 scopus 로고
    • About a framework for information and information processing of learning systems
    • Falkenberg, E. Hesse, W. and Olive, A. eds., IFIP Chapman & Hall
    • Rauterberg, M. 1995. About a framework for information and information processing of learning systems. In Falkenberg, E.; Hesse, W.; and Olive, A., eds., Information System Concepts, 54-69. IFIP Chapman & Hall.
    • (1995) Information System Concepts , pp. 54-69
    • Rauterberg, M.1
  • 5
    • 33745869646 scopus 로고    scopus 로고
    • A generic approach for obtaining higher entertainment in predator/prey computer games
    • Yannakakis, G., and Hallam, J. 2005. A generic approach for obtaining higher entertainment in predator/prey computer games. Journal of Game Development 1(3):23-50.
    • (2005) Journal of Game Development , vol.1 , Issue.3 , pp. 23-50
    • Yannakakis, G.1    Hallam, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.