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Volumn , Issue , 2009, Pages 132-139
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Modeling player experience in Super Mario Bros
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Author keywords
Content creation; Entertainment modeling; Fun; Neuroevolution; Platform games; Player satisfaction; Preference learning
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Indexed keywords
APPROXIMATORS;
BEHAVIOR CHARACTERISTIC;
CONTENT CREATION;
DESIGN PARAMETERS;
DIRECTION CHANGE;
ENTERTAINMENT MODELING;
LEVEL DESIGN;
MODEL ACCURACY;
NEURAL NETWORK MODEL;
NEUROEVOLUTION;
NON-LINEAR;
PLAYER EXPERIENCE;
PREFERENCE LEARNING;
SINGLE-NEURON MODELS;
NEURAL NETWORKS;
LARGE SCALE SYSTEMS;
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EID: 71549119498
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/CIG.2009.5286482 Document Type: Conference Paper |
Times cited : (139)
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References (20)
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