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Volumn , Issue , 2009, Pages

Preference learning for affective modeling

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTATIONAL MODEL; MACHINE LEARNING RESEARCH; PERSONALIZATIONS; PREFERENCE LEARNING;

EID: 77949389098     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ACII.2009.5349491     Document Type: Conference Paper
Times cited : (37)

References (22)
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    • Joachims, T.1
  • 9
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    • A technique for the measurement of attitudes
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    • (1932) Archives of Psychology , vol.140 , pp. 1-55
    • Likert, R.1
  • 10
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    • Power System Database Feature Selection Using a Relaxed Perceptron Paradigm
    • Proceedings of 5th Mexican International Conference on Artificial Intelligence, Springer Berlin/Heidelberg
    • M. Mejia-Lavalle and G. Arroyo-Figueroa. Power System Database Feature Selection Using a Relaxed Perceptron Paradigm. In Proceedings of 5th Mexican International Conference on Artificial Intelligence, LNCS, pages 522-531. Springer Berlin/Heidelberg, 2006.
    • (2006) LNCS , pp. 522-531
    • Mejia-Lavalle, M.1    Arroyo-Figueroa, G.2
  • 12
    • 74349083030 scopus 로고    scopus 로고
    • K. Stanley, B. Bryant, and R. Miikkulainen. Real-time evolution in the NERO video game. In G. Kendall and S. M. Lucas, editors, Proceedings of the IEEE Symposium on Computational Intelligence and Games, pages 182-189, Essex University, Colchester, UK, 4-6 April 2005.
    • K. Stanley, B. Bryant, and R. Miikkulainen. Real-time evolution in the NERO video game. In G. Kendall and S. M. Lucas, editors, Proceedings of the IEEE Symposium on Computational Intelligence and Games, pages 182-189, Essex University, Colchester, UK, 4-6 April 2005.
  • 14
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    • Towards Capturing and Enhancing Entertainment in Computer Games
    • th Hellenic Conference on Artificial Intelligence, Heraklion, Greece, May, Springer-Verlag
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    • (2006) Lecture Notes in Artificial Intelligence , vol.3955 , pp. 432-442
    • Yannakakis, G.N.1    Hallam, J.2
  • 15
    • 38049093761 scopus 로고    scopus 로고
    • Entertainment Modeling in Physical Play through Physiology beyond Heart-Rate
    • A. Paiva, R. Prada, and R. Picard, editors, Proceedings of the International Conference on Affective Computing and Intelligent Interaction, Lisbon, Portugal, September, Springer-Verlag
    • G. N. Yannakakis and J. Hallam. Entertainment Modeling in Physical Play through Physiology beyond Heart-Rate. In A. Paiva, R. Prada, and R. Picard, editors, Proceedings of the International Conference on Affective Computing and Intelligent Interaction, LNCS 4738, pages 256-267, Lisbon, Portugal, September 2007. Springer-Verlag.
    • (2007) LNCS , vol.4738 , pp. 256-267
    • Yannakakis, G.N.1    Hallam, J.2
  • 17
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    • Modeling and augmenting game entertainment through challenge and curiosity
    • December
    • G. N. Yannakakis and J. Hallam. Modeling and augmenting game entertainment through challenge and curiosity. International Journal on Artificial Intelligence Tools, 16(6):981-999, December 2007.
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    • Yannakakis, G.N.1    Hallam, J.2
  • 21
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    • G. N. Yannakakis, M. Maragoudakis, and J. Hallam. Preference Learning for Cognitive Modeling: A Case Study on Entertainment Preferences. IEEE Systems, Man and Cybernetics; Part A: Systems and Humans, 2009. (to appear).
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.