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Volumn , Issue , 2011, Pages 152-157

Optimizing visual properties of game content through neuroevolution

Author keywords

[No Author keywords available]

Indexed keywords

COGNITIVE PSYCHOLOGY; COMPOSITIONAL PATTERN-PRODUCING NETWORKS; CONSTRAINT SATISFACTION; EVALUATION FUNCTION; INTERACTIVE EVOLUTION; MINIMUM REQUIREMENTS; PROCEDURAL CONTENT GENERATIONS; USER PREFERENCE MODELING;

EID: 84866493987     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (18)

References (18)
  • 2
    • 70149118851 scopus 로고    scopus 로고
    • Entertainment Software Association, Retrieved July 26, 2011, from
    • Entertainment Software Association. 2011. Essential facts about the computer and video game industry. Retrieved July 26, 2011, from http://www.theesa.com/facts/pdfs/ESA?EF?2011.pdf.
    • (2011) Essential Facts about the Computer and Video Game Industry
  • 3
    • 84883076439 scopus 로고    scopus 로고
    • Borderlands
    • Gearbox Software. 2009. Borderlands.
    • (2009) Gearbox Software
  • 5
    • 84883070674 scopus 로고    scopus 로고
    • Interactive Data Visualization, Inc. Year refers to the latest software release as of October 19, 2010
    • Interactive Data Visualization, Inc. 2010. SpeedTree. Year refers to the latest software release as of October 19, 2010.
    • (2010) SpeedTree
  • 6
    • 41849112044 scopus 로고    scopus 로고
    • On a Feasible-Infeasible Two-Population (FI-2Pop) genetic algorithm for constrained optimization: Distance tracing and no free lunch
    • Kimbrough, S. O.; Koehler, G. J.; Lu, M.; and Wood, D. H. 2008. On a Feasible-Infeasible Two-Population (FI-2Pop) genetic algorithm for constrained optimization: Distance tracing and no free lunch. European Journal of Operational Research 190(2):310-327.
    • (2008) European Journal of Operational Research , vol.190 , Issue.2 , pp. 310-327
    • Kimbrough, S.O.1    Koehler, G.J.2    Lu, M.3    Wood, D.H.4
  • 9
    • 84883091415 scopus 로고
    • Sid Meier's Civilization
    • MicroProse. 1991. Sid Meier's Civilization.
    • (1991) MicroProse
  • 11
    • 0033147993 scopus 로고    scopus 로고
    • The science of art: A neurological theory of aesthetic experience
    • Ramachandran, V., and Hirstein, W. 1999. The science of art: A neurological theory of aesthetic experience. Journal of consciousness Studies 6:15-51.
    • (1999) Journal of Consciousness Studies , vol.6 , pp. 15-51
    • Ramachandran, V.1    Hirstein, W.2
  • 14
    • 0036594106 scopus 로고    scopus 로고
    • Evolving neural networks through augmenting topologies
    • Stanley, K. O., and Miikkulainen, R. 2002. Evolving neural networks through augmenting topologies. Evolutionary Computation 10(2):99-127.
    • (2002) Evolutionary Computation , vol.10 , Issue.2 , pp. 99-127
    • Stanley, K.O.1    Miikkulainen, R.2
  • 16
    • 0000530063 scopus 로고    scopus 로고
    • Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation
    • Invited Paper
    • Takagi, H. 2001. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation. Proceedings of the IEEE 89(9):1275-1296. Invited Paper.
    • (2001) Proceedings of the IEEE , vol.89 , Issue.9 , pp. 1275-1296
    • Takagi, H.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.