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Volumn 54, Issue , 2016, Pages 170-179

Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning

Author keywords

Engagement; Flow; Game based learning; Gamification; Immersion; Serious games

Indexed keywords

BEHAVIORAL RESEARCH; HUMAN COMPUTER INTERACTION;

EID: 84939539233     PISSN: 07475632     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.chb.2015.07.045     Document Type: Article
Times cited : (1135)

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