메뉴 건너뛰기




Volumn 31, Issue 3, 2015, Pages 232-253

Game immersion experience: Its hierarchical structure and impact on game-based science learning

Author keywords

Immersion; Science learning; Serious educational games

Indexed keywords


EID: 84928206808     PISSN: 02664909     EISSN: 13652729     Source Type: Journal    
DOI: 10.1111/jcal.12066     Document Type: Article
Times cited : (203)

References (68)
  • 3
    • 64449085959 scopus 로고    scopus 로고
    • Investigating the impact of video games on high school students' engagement and learning about genetics
    • Annetta, L. A., Minogue, J., Holmes, S. Y., & Cheng, M.-T. (2009). Investigating the impact of video games on high school students' engagement and learning about genetics. Computers and Education, 53, 74-85.
    • (2009) Computers and Education , vol.53 , pp. 74-85
    • Annetta, L.A.1    Minogue, J.2    Holmes, S.Y.3    Cheng, M.-T.4
  • 6
    • 0023020183 scopus 로고
    • The moderator-mediator variable distinction in social psychological research: Conceptual, strategic and statistical considerations
    • Baron, R. M., & Kenny, D. A. (1986). The moderator-mediator variable distinction in social psychological research: Conceptual, strategic and statistical considerations. Journal of Personality and Social Psychology, 51, 1173-1182.
    • (1986) Journal of Personality and Social Psychology , vol.51 , pp. 1173-1182
    • Baron, R.M.1    Kenny, D.A.2
  • 11
    • 84876775595 scopus 로고    scopus 로고
    • Paper presented at the CHI '04 extended abstracts on Human factors in computing systems. ACM Press
    • Brown, E., & Cairns, P. (2004). A grounded investigation of game immersion. Paper presented at the CHI '04 extended abstracts on Human factors in computing systems. ACM Press. pp.1297-1300.
    • (2004) A grounded investigation of game immersion , pp. 1297-1300
    • Brown, E.1    Cairns, P.2
  • 12
    • 33750058834 scopus 로고    scopus 로고
    • Enjoyment or engagement? Role of social interaction in playing massively mulitplayer online role-playing games (MMORPGS)
    • Chen, V., Duh, H., Phuah, P., & Lam, D. (2006). Enjoyment or engagement? Role of social interaction in playing massively mulitplayer online role-playing games (MMORPGS). Lecture Notes in Computer Science, 4161, 262-267.
    • (2006) Lecture Notes in Computer Science , vol.4161 , pp. 262-267
    • Chen, V.1    Duh, H.2    Phuah, P.3    Lam, D.4
  • 13
    • 84876401478 scopus 로고    scopus 로고
    • Students' learning outcomes and learning experiences through playing a serious educational game
    • Cheng, M.-T., & Annetta, L. A. (2012). Students' learning outcomes and learning experiences through playing a serious educational game. Journal of Biological Education, 46(4), 203-213.
    • (2012) Journal of Biological Education , vol.46 , Issue.4 , pp. 203-213
    • Cheng, M.-T.1    Annetta, L.A.2
  • 14
    • 78651476255 scopus 로고    scopus 로고
    • Drugs and the brain: Learning the impact of methamphetamine abuse on the brain through virtual brain exhibit in the museum
    • Cheng, M.-T., Annetta, L. A., Folta, E., & Holmes, S. Y. (2011). Drugs and the brain: Learning the impact of methamphetamine abuse on the brain through virtual brain exhibit in the museum. International Journal of Science Education, 33(2), 299-319.
    • (2011) International Journal of Science Education , vol.33 , Issue.2 , pp. 299-319
    • Cheng, M.-T.1    Annetta, L.A.2    Folta, E.3    Holmes, S.Y.4
  • 15
    • 84906780289 scopus 로고    scopus 로고
    • An educational game for learning human immunology: What do students learn and how do they perceive?
    • Cheng, M.-T., Su, T., Huang, W.-Y., & Chen, J.-H. (2013). An educational game for learning human immunology: What do students learn and how do they perceive? British Journal of Educational Technology. doi:10.1111/bjet.12098
    • (2013) British Journal of Educational Technology
    • Cheng, M.-T.1    Su, T.2    Huang, W.-Y.3    Chen, J.-H.4
  • 16
    • 79959945473 scopus 로고    scopus 로고
    • Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States
    • Clark, D. B., Nelson, B. C., Chang, H.-Y., Martinez-Garza, M., Slack, K., & D'Angelo, C. M. (2011). Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States. Computers and Education, 57(3), 2178-2195.
    • (2011) Computers and Education , vol.57 , Issue.3 , pp. 2178-2195
    • Clark, D.B.1    Nelson, B.C.2    Chang, H.-Y.3    Martinez-Garza, M.4    Slack, K.5    D'Angelo, C.M.6
  • 17
    • 34548230519 scopus 로고    scopus 로고
    • Social interactions in massively multiplayer online role-playing gamers
    • Cole, H., & Griffiths, M. D. (2007). Social interactions in massively multiplayer online role-playing gamers. Cyberpsychology and Behavior, 10(4), 575-583.
    • (2007) Cyberpsychology and Behavior , vol.10 , Issue.4 , pp. 575-583
    • Cole, H.1    Griffiths, M.D.2
  • 18
    • 84859648632 scopus 로고    scopus 로고
    • A systematic literature review of empirical evidence on computer games and serious games
    • Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012). A systematic literature review of empirical evidence on computer games and serious games. Computers and Education, 59(2), 661-686.
    • (2012) Computers and Education , vol.59 , Issue.2 , pp. 661-686
    • Connolly, T.M.1    Boyle, E.A.2    MacArthur, E.3    Hainey, T.4    Boyle, J.M.5
  • 20
  • 23
    • 84874336803 scopus 로고    scopus 로고
    • Friends, fun, frustration and fantasy: Child motivations for video game play
    • Ferguson, C., & Olson, C. (2013). Friends, fun, frustration and fantasy: Child motivations for video game play. Motivation and Emotion, 37(1), 154-164.
    • (2013) Motivation and Emotion , vol.37 , Issue.1 , pp. 154-164
    • Ferguson, C.1    Olson, C.2
  • 24
    • 0000009769 scopus 로고
    • Evaluating structural equation models with unobservable variables and measurement error
    • Fornell, C., & Larcker, D. F. (1981). Evaluating structural equation models with unobservable variables and measurement error. Journal of Marketing Research, 18(1), 39-50.
    • (1981) Journal of Marketing Research , vol.18 , Issue.1 , pp. 39-50
    • Fornell, C.1    Larcker, D.F.2
  • 25
    • 77953861751 scopus 로고    scopus 로고
    • Good videogames, the human mind, and good learning
    • T. Willoughby & E. Wood (Eds.), Malden, MA: Blackwell.
    • Gee, J. P. (2008). Good videogames, the human mind, and good learning. In T. Willoughby & E. Wood (Eds.), Children's learning in a digital world (pp. 40-63). Malden, MA: Blackwell.
    • (2008) Children's learning in a digital world , pp. 40-63
    • Gee, J.P.1
  • 27
    • 84875837419 scopus 로고    scopus 로고
    • Serious games as new educational tools: how effective are they? A meta-analysis of recent studies
    • Girard, C., Ecalle, J., & Magnan, A. (2013). Serious games as new educational tools: how effective are they? A meta-analysis of recent studies. Journal of Computer Assisted Learning, 29(3), 207-219.
    • (2013) Journal of Computer Assisted Learning , vol.29 , Issue.3 , pp. 207-219
    • Girard, C.1    Ecalle, J.2    Magnan, A.3
  • 28
    • 33947206979 scopus 로고    scopus 로고
    • The cognitive neuroscience of video games
    • P. Messaris & L. Hmphreys (Eds.), New York, NY: Peter Lang.
    • Green, C. S., & Bavelier, D. (2006). The cognitive neuroscience of video games. In P. Messaris & L. Hmphreys (Eds.), Digital media: Transformations in human communication (pp. 211-224). New York, NY: Peter Lang.
    • (2006) Digital media: Transformations in human communication , pp. 211-224
    • Green, C.S.1    Bavelier, D.2
  • 31
    • 84881595008 scopus 로고    scopus 로고
    • Transforming misconceptions: Using transformative experience to promote positive affect and conceptual change in students learning about biological evolution
    • Heddy, B. C., & Sinatra, G. M. (2013). Transforming misconceptions: Using transformative experience to promote positive affect and conceptual change in students learning about biological evolution. Science Education, 97(5), 723-744.
    • (2013) Science Education , vol.97 , Issue.5 , pp. 723-744
    • Heddy, B.C.1    Sinatra, G.M.2
  • 32
    • 0002704773 scopus 로고
    • A structural equation model of end-user satisfaction with a computer-based medical information systems
    • Henry, J. W., & Stone, R. W. (1994). A structural equation model of end-user satisfaction with a computer-based medical information systems. Information Resources Management Journal, 7(3), 21-33.
    • (1994) Information Resources Management Journal , vol.7 , Issue.3 , pp. 21-33
    • Henry, J.W.1    Stone, R.W.2
  • 34
    • 84955170909 scopus 로고    scopus 로고
    • Exploring the role of flow experience, learning performance and potential behavior clusters in elementary students' game-based learning
    • Hsieh, Y.-H., Lin, Y.-C., & Hou, H.-T. (2013). Exploring the role of flow experience, learning performance and potential behavior clusters in elementary students' game-based learning. Interactive Learning Environments. doi:10.1080/10494820.2013.834827
    • (2013) Interactive Learning Environments
    • Hsieh, Y.-H.1    Lin, Y.-C.2    Hou, H.-T.3
  • 35
    • 80053299974 scopus 로고    scopus 로고
    • Facilitating preschoolers' scientific knowledge construction via computer games regarding light and shadow: The effect of the prediction-observation-explanation (POE) strategy
    • Hsu, C.-Y., Tsai, C.-C., & Liang, J.-C. (2011). Facilitating preschoolers' scientific knowledge construction via computer games regarding light and shadow: The effect of the prediction-observation-explanation (POE) strategy. Journal of Science Education and Technology, 20(5), 482-493.
    • (2011) Journal of Science Education and Technology , vol.20 , Issue.5 , pp. 482-493
    • Hsu, C.-Y.1    Tsai, C.-C.2    Liang, J.-C.3
  • 36
    • 0032262444 scopus 로고    scopus 로고
    • Fit indices in covariance structure modeling: Sensitivity to underparameterized model misspecification
    • Hu, L.-T., & Bentler, P. M. (1998). Fit indices in covariance structure modeling: Sensitivity to underparameterized model misspecification. Psychological Methods, 3(4), 424-453.
    • (1998) Psychological Methods , vol.3 , Issue.4 , pp. 424-453
    • Hu, L.-T.1    Bentler, P.M.2
  • 37
    • 67650706330 scopus 로고    scopus 로고
    • Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives
    • Hu, L.-T., & Bentler, P. M. (1999). Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives. Structural Equation Modeling: A Multidisciplinary Journal, 6(1), 1-55.
    • (1999) Structural Equation Modeling: A Multidisciplinary Journal , vol.6 , Issue.1 , pp. 1-55
    • Hu, L.-T.1    Bentler, P.M.2
  • 38
    • 0030306423 scopus 로고    scopus 로고
    • Development and validation of a scale to measure optimal experience: The flow state scale
    • Jackson, S. A., & Marsh, H. W. (1996). Development and validation of a scale to measure optimal experience: The flow state scale. Journal of Sport and Exercise Psychology, 18, 17-35.
    • (1996) Journal of Sport and Exercise Psychology , vol.18 , pp. 17-35
    • Jackson, S.A.1    Marsh, H.W.2
  • 41
    • 84863236498 scopus 로고    scopus 로고
    • Teaching the biological consequences of alcohol abuse through an online game: Impacts among secondary students
    • Klisch, Y., Miller, L. M., Beier, M. E., & Wang, S. (2012). Teaching the biological consequences of alcohol abuse through an online game: Impacts among secondary students. CBE Life Sciences Education, 11(1), 94-102.
    • (2012) CBE Life Sciences Education , vol.11 , Issue.1 , pp. 94-102
    • Klisch, Y.1    Miller, L.M.2    Beier, M.E.3    Wang, S.4
  • 44
    • 73949148689 scopus 로고    scopus 로고
    • How do technology-enhanced inquiry science units impact classroom learning?
    • Lee, H.-S., Linn, M. C., Varma, K., & Liu, O. L. (2010). How do technology-enhanced inquiry science units impact classroom learning? Journal of Research in Science Teaching, 47(1), 71-90.
    • (2010) Journal of Research in Science Teaching , vol.47 , Issue.1 , pp. 71-90
    • Lee, H.-S.1    Linn, M.C.2    Varma, K.3    Liu, O.L.4
  • 45
    • 0003132298 scopus 로고    scopus 로고
    • Science for all, including students from non-English-language backgrounds
    • Lee, O., & Fradd, S. H. (1998). Science for all, including students from non-English-language backgrounds. Educational Researcher, 27(4), 12-21.
    • (1998) Educational Researcher , vol.27 , Issue.4 , pp. 12-21
    • Lee, O.1    Fradd, S.H.2
  • 46
    • 85084523926 scopus 로고
    • Making learning fun: A taxonomy of intrinsic motivations for learning
    • R. E. Snow & M. J. Farr (Eds.), Hillsdale, NJ: L. Erlbaum.
    • Malone, T. W., & Lepper, M. R. (1987). Making learning fun: A taxonomy of intrinsic motivations for learning. In R. E. Snow & M. J. Farr (Eds.), Aptitude, learning and instruction: III. Conative and affective process analyses (pp. 223-253). Hillsdale, NJ: L. Erlbaum.
    • (1987) Aptitude, learning and instruction: III. Conative and affective process analyses , pp. 223-253
    • Malone, T.W.1    Lepper, M.R.2
  • 47
    • 23944463951 scopus 로고
    • Factor analysis
    • B. F. J. Manly (Ed.), London: Chapman & Hall.
    • Manly, B. F. J. (1994). Factor analysis. In B. F. J. Manly (Ed.), Multivariate statistical methods: A primer (pp. 93-106). London: Chapman & Hall.
    • (1994) Multivariate statistical methods: A primer , pp. 93-106
    • Manly, B.F.J.1
  • 48
    • 70449382019 scopus 로고    scopus 로고
    • In the zone: A biobehavioral theory of the flow experience
    • Marr, A. J. (2001). In the zone: A biobehavioral theory of the flow experience. Athletic Insight: Online Journal of Sport Psychology. Retrieved from http://www.athleticinsight.com/Vol3Iss1/Commentary.htm
    • (2001) Athletic Insight: Online Journal of Sport Psychology
    • Marr, A.J.1
  • 49
    • 85047669360 scopus 로고    scopus 로고
    • Principles and practice in reporting structural equation analyses
    • McDonald, R. P., & Ho, M.-H. R. (2002). Principles and practice in reporting structural equation analyses. Psychological Methods, 7(1), 64-82.
    • (2002) Psychological Methods , vol.7 , Issue.1 , pp. 64-82
    • McDonald, R.P.1    Ho, M.-H.R.2
  • 50
    • 84925502497 scopus 로고    scopus 로고
    • Episodic memory and emotion
    • M. D. Robison, E. R. Watkins, & E. Harmon-Jones (Eds.), New York, NY: The Guilford Press.
    • Murray, B. D., Holland, A. C., & Kensinger, E. A. (2013). Episodic memory and emotion. In M. D. Robison, E. R. Watkins, & E. Harmon-Jones (Eds.), Handbook of cognition and emotion (pp. 156-175). New York, NY: The Guilford Press.
    • (2013) Handbook of cognition and emotion , pp. 156-175
    • Murray, B.D.1    Holland, A.C.2    Kensinger, E.A.3
  • 52
    • 44949105397 scopus 로고    scopus 로고
    • Games and learning: Digital games have the potential to bring play back to the learning experience
    • Oblinger, D. G. (2006). Games and learning: Digital games have the potential to bring play back to the learning experience. EDUCAUSE, 29(3), 5-7.
    • (2006) EDUCAUSE , vol.29 , Issue.3 , pp. 5-7
    • Oblinger, D.G.1
  • 53
  • 54
    • 32544440180 scopus 로고    scopus 로고
    • Emotion and cognition: Insights from studies of the human amygdala
    • Phelps, E. A. (2006). Emotion and cognition: Insights from studies of the human amygdala. Annual Review of Psychology, 57(1), 27-53.
    • (2006) Annual Review of Psychology , vol.57 , Issue.1 , pp. 27-53
    • Phelps, E.A.1
  • 56
    • 0030532180 scopus 로고    scopus 로고
    • Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
    • Rieber, L. P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational Technology Research and Development, 44(2), 43-58.
    • (1996) Educational Technology Research and Development , vol.44 , Issue.2 , pp. 43-58
    • Rieber, L.P.1
  • 57
    • 0003047486 scopus 로고    scopus 로고
    • The role of interest in motivation and learning
    • J. M. Collis & S. Messick (Eds.), Mahwah, N.J.: Lawrence Erlbaum Associates.
    • Schiefele, U. (2001). The role of interest in motivation and learning. In J. M. Collis & S. Messick (Eds.), Intelligence and personality: Bridging the gap in theory and measurement (pp. 163-194). Mahwah, N.J.: Lawrence Erlbaum Associates.
    • (2001) Intelligence and personality: Bridging the gap in theory and measurement , pp. 163-194
    • Schiefele, U.1
  • 58
    • 84855549096 scopus 로고    scopus 로고
    • The influence of virtual presence: Effects on experienced cognitive load and learning outcomes in educational computer games
    • Schrader, C., & Bastiaens, T. J. (2012). The influence of virtual presence: Effects on experienced cognitive load and learning outcomes in educational computer games. Computers in Human Behavior, 28(2), 648-658.
    • (2012) Computers in Human Behavior , vol.28 , Issue.2 , pp. 648-658
    • Schrader, C.1    Bastiaens, T.J.2
  • 60
    • 73849135195 scopus 로고    scopus 로고
    • Changing minds? Implications of conceptual change for teaching and learning about biological evolution
    • Sinatra, G., Brem, S., & Evans, E. M. (2008). Changing minds? Implications of conceptual change for teaching and learning about biological evolution. Evolution, Education and Outreach, 1(2), 189-195.
    • (2008) Evolution, Education and Outreach , vol.1 , Issue.2 , pp. 189-195
    • Sinatra, G.1    Brem, S.2    Evans, E.M.3
  • 61
    • 0040111707 scopus 로고    scopus 로고
    • On selecting the right yardstick
    • Singer, M. J., & Witmer, B. G. (1999). On selecting the right yardstick. Presence, 8(5), 566-573.
    • (1999) Presence , vol.8 , Issue.5 , pp. 566-573
    • Singer, M.J.1    Witmer, B.G.2
  • 62
    • 77953024350 scopus 로고    scopus 로고
    • Current status of research in teaching and learning evolution: II. Pedagogical issues
    • Smith, M. (2010). Current status of research in teaching and learning evolution: II. Pedagogical issues. Science Education, 19(6-8), 539-571.
    • (2010) Science Education , vol.19 , Issue.6-8 , pp. 539-571
    • Smith, M.1
  • 63
    • 80054893795 scopus 로고    scopus 로고
    • Problem solving and game-based learning: Effects of middle grade students' hypothesis testing strategies on learning outcomes
    • Spires, H. A., Rowe, J. P., Mott, B. W., & Lester, J. C. (2011). Problem solving and game-based learning: Effects of middle grade students' hypothesis testing strategies on learning outcomes. Journal of Educational Computing Research, 4(4), 453-472.
    • (2011) Journal of Educational Computing Research , vol.4 , Issue.4 , pp. 453-472
    • Spires, H.A.1    Rowe, J.P.2    Mott, B.W.3    Lester, J.C.4
  • 64
    • 0003345367 scopus 로고    scopus 로고
    • ASSIST: A reconceptualisation of the approaches to studying inventory
    • C. Rust (Ed.), Oxford: Oxford Brookes University, the Oxford Centre for Staff and Learning Development.
    • Tait, H., Entwhistle, N., & McCune, V. (1998). ASSIST: A reconceptualisation of the approaches to studying inventory. In C. Rust (Ed.), Improving student learning: Improving students as learners (pp. 262-271). Oxford: Oxford Brookes University, the Oxford Centre for Staff and Learning Development.
    • (1998) Improving student learning: Improving students as learners , pp. 262-271
    • Tait, H.1    Entwhistle, N.2    McCune, V.3
  • 66
    • 81755178460 scopus 로고    scopus 로고
    • User experience in digital games: Differences between laboratory and home
    • Takatalo, J., Häkkinen, J., Kaistinen, J., & Nyman, G. (2010). User experience in digital games: Differences between laboratory and home. Simulation and Gaming, 42, 656-673.
    • (2010) Simulation and Gaming , vol.42 , pp. 656-673
    • Takatalo, J.1    Häkkinen, J.2    Kaistinen, J.3    Nyman, G.4
  • 68
    • 33751513124 scopus 로고    scopus 로고
    • Digital game-based learning: It's not just the digital natives who are restless
    • Van Eck, R. (2006). Digital game-based learning: It's not just the digital natives who are restless. EDUCAUSE, 41(2), 16-30.
    • (2006) EDUCAUSE , vol.41 , Issue.2 , pp. 16-30
    • Van Eck, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.