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Volumn 30, Issue , 2014, Pages 29-38

Evaluating multiple aspects of a digital educational problem-solving-based adventure game

Author keywords

Adventure game; Cluster analysis; Flow; Game based learning; Problem solving; Technology acceptance

Indexed keywords

ADVENTURE GAMES; EDUCATIONAL ADVENTURE GAMES; FLOW; GAME-BASED LEARNING; TECHNOLOGY ACCEPTANCE;

EID: 84883412025     PISSN: 07475632     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.chb.2013.07.052     Document Type: Article
Times cited : (115)

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